#import "GPUImageOutput.h" @interface GPUImageUIElement : GPUImageOutput // Initialization and teardown - (id)initWithView:(UIView *)inputView; - (id)initWithLayer:(CALayer *)inputLayer; // Layer management - (CGSize)layerSizeInPixels; - (void)update; - (void)updateUsingCurrentTime; - (void)updateWithTimestamp:(CMTime)frameTime; @end