Shader.fsh 191 B

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  1. varying highp vec2 textureCoordinate;
  2. uniform sampler2D texture;
  3. void main()
  4. {
  5. gl_FragColor = texture2D(texture, textureCoordinate);
  6. // gl_FragColor = vec4(textureCoordinate, 1.0, 1.0);
  7. }