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- #import <Foundation/Foundation.h>
- #import "GPUImageContext.h"
- struct GPUByteColorVector {
- GLubyte red;
- GLubyte green;
- GLubyte blue;
- GLubyte alpha;
- };
- typedef struct GPUByteColorVector GPUByteColorVector;
- @protocol GPUImageRawDataProcessor;
- #if TARGET_IPHONE_SIMULATOR || TARGET_OS_IPHONE
- @interface GPUImageRawDataOutput : NSObject <GPUImageInput> {
- CGSize imageSize;
- GPUImageRotationMode inputRotation;
- BOOL outputBGRA;
- }
- #else
- @interface GPUImageRawDataOutput : NSObject <GPUImageInput> {
- CGSize imageSize;
- GPUImageRotationMode inputRotation;
- BOOL outputBGRA;
- }
- #endif
- @property(readonly) GLubyte *rawBytesForImage;
- @property(nonatomic, copy) void(^newFrameAvailableBlock)(void);
- @property(nonatomic) BOOL enabled;
- // Initialization and teardown
- - (id)initWithImageSize:(CGSize)newImageSize resultsInBGRAFormat:(BOOL)resultsInBGRAFormat;
- // Data access
- - (GPUByteColorVector)colorAtLocation:(CGPoint)locationInImage;
- - (NSUInteger)bytesPerRowInOutput;
- - (void)setImageSize:(CGSize)newImageSize;
- - (void)lockFramebufferForReading;
- - (void)unlockFramebufferAfterReading;
- @end
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