ESRenderer.h 218 B

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  1. #import <QuartzCore/QuartzCore.h>
  2. #import <OpenGLES/EAGL.h>
  3. #import <OpenGLES/EAGLDrawable.h>
  4. @protocol ESRenderer <NSObject>
  5. - (void)renderByRotatingAroundX:(float)xRotation rotatingAroundY:(float)yRotation;
  6. @end