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- #import "GPUImageRawDataOutput.h"
- #import "GPUImageContext.h"
- #import "GLProgram.h"
- #import "GPUImageFilter.h"
- #import "GPUImageMovieWriter.h"
- @interface GPUImageRawDataOutput ()
- {
- GPUImageFramebuffer *firstInputFramebuffer, *outputFramebuffer, *retainedFramebuffer;
-
- BOOL hasReadFromTheCurrentFrame;
-
- GLProgram *dataProgram;
- GLint dataPositionAttribute, dataTextureCoordinateAttribute;
- GLint dataInputTextureUniform;
-
- GLubyte *_rawBytesForImage;
-
- BOOL lockNextFramebuffer;
- }
- // Frame rendering
- - (void)renderAtInternalSize;
- @end
- @implementation GPUImageRawDataOutput
- @synthesize rawBytesForImage = _rawBytesForImage;
- @synthesize newFrameAvailableBlock = _newFrameAvailableBlock;
- @synthesize enabled;
- #pragma mark -
- #pragma mark Initialization and teardown
- - (id)initWithImageSize:(CGSize)newImageSize resultsInBGRAFormat:(BOOL)resultsInBGRAFormat;
- {
- if (!(self = [super init]))
- {
- return nil;
- }
- self.enabled = YES;
- lockNextFramebuffer = NO;
- outputBGRA = resultsInBGRAFormat;
- imageSize = newImageSize;
- hasReadFromTheCurrentFrame = NO;
- _rawBytesForImage = NULL;
- inputRotation = kGPUImageNoRotation;
- [GPUImageContext useImageProcessingContext];
- if ( (outputBGRA && ![GPUImageContext supportsFastTextureUpload]) || (!outputBGRA && [GPUImageContext supportsFastTextureUpload]) )
- {
- dataProgram = [[GPUImageContext sharedImageProcessingContext] programForVertexShaderString:kGPUImageVertexShaderString fragmentShaderString:kGPUImageColorSwizzlingFragmentShaderString];
- }
- else
- {
- dataProgram = [[GPUImageContext sharedImageProcessingContext] programForVertexShaderString:kGPUImageVertexShaderString fragmentShaderString:kGPUImagePassthroughFragmentShaderString];
- }
-
- if (!dataProgram.initialized)
- {
- [dataProgram addAttribute:@"position"];
- [dataProgram addAttribute:@"inputTextureCoordinate"];
-
- if (![dataProgram link])
- {
- NSString *progLog = [dataProgram programLog];
- NSLog(@"Program link log: %@", progLog);
- NSString *fragLog = [dataProgram fragmentShaderLog];
- NSLog(@"Fragment shader compile log: %@", fragLog);
- NSString *vertLog = [dataProgram vertexShaderLog];
- NSLog(@"Vertex shader compile log: %@", vertLog);
- dataProgram = nil;
- NSAssert(NO, @"Filter shader link failed");
- }
- }
-
- dataPositionAttribute = [dataProgram attributeIndex:@"position"];
- dataTextureCoordinateAttribute = [dataProgram attributeIndex:@"inputTextureCoordinate"];
- dataInputTextureUniform = [dataProgram uniformIndex:@"inputImageTexture"];
-
- return self;
- }
- - (void)dealloc
- {
- if (_rawBytesForImage != NULL && (![GPUImageContext supportsFastTextureUpload]))
- {
- free(_rawBytesForImage);
- _rawBytesForImage = NULL;
- }
- }
- #pragma mark -
- #pragma mark Data access
- - (void)renderAtInternalSize;
- {
- [GPUImageContext setActiveShaderProgram:dataProgram];
- outputFramebuffer = [[GPUImageContext sharedFramebufferCache] fetchFramebufferForSize:imageSize onlyTexture:NO];
- [outputFramebuffer activateFramebuffer];
- if(lockNextFramebuffer)
- {
- retainedFramebuffer = outputFramebuffer;
- [retainedFramebuffer lock];
- [retainedFramebuffer lockForReading];
- lockNextFramebuffer = NO;
- }
- glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-
- static const GLfloat squareVertices[] = {
- -1.0f, -1.0f,
- 1.0f, -1.0f,
- -1.0f, 1.0f,
- 1.0f, 1.0f,
- };
-
- static const GLfloat textureCoordinates[] = {
- 0.0f, 0.0f,
- 1.0f, 0.0f,
- 0.0f, 1.0f,
- 1.0f, 1.0f,
- };
-
- glActiveTexture(GL_TEXTURE4);
- glBindTexture(GL_TEXTURE_2D, [firstInputFramebuffer texture]);
- glUniform1i(dataInputTextureUniform, 4);
-
- glVertexAttribPointer(dataPositionAttribute, 2, GL_FLOAT, 0, 0, squareVertices);
- glVertexAttribPointer(dataTextureCoordinateAttribute, 2, GL_FLOAT, 0, 0, textureCoordinates);
-
- glEnableVertexAttribArray(dataPositionAttribute);
- glEnableVertexAttribArray(dataTextureCoordinateAttribute);
-
- glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
- [firstInputFramebuffer unlock];
- }
- - (GPUByteColorVector)colorAtLocation:(CGPoint)locationInImage;
- {
- GPUByteColorVector *imageColorBytes = (GPUByteColorVector *)self.rawBytesForImage;
- // NSLog(@"Row start");
- // for (unsigned int currentXPosition = 0; currentXPosition < (imageSize.width * 2.0); currentXPosition++)
- // {
- // GPUByteColorVector byteAtPosition = imageColorBytes[currentXPosition];
- // NSLog(@"%d - %d, %d, %d", currentXPosition, byteAtPosition.red, byteAtPosition.green, byteAtPosition.blue);
- // }
- // NSLog(@"Row end");
-
- // GPUByteColorVector byteAtOne = imageColorBytes[1];
- // GPUByteColorVector byteAtWidth = imageColorBytes[(int)imageSize.width - 3];
- // GPUByteColorVector byteAtHeight = imageColorBytes[(int)(imageSize.height - 1) * (int)imageSize.width];
- // NSLog(@"Byte 1: %d, %d, %d, byte 2: %d, %d, %d, byte 3: %d, %d, %d", byteAtOne.red, byteAtOne.green, byteAtOne.blue, byteAtWidth.red, byteAtWidth.green, byteAtWidth.blue, byteAtHeight.red, byteAtHeight.green, byteAtHeight.blue);
-
- CGPoint locationToPickFrom = CGPointZero;
- locationToPickFrom.x = MIN(MAX(locationInImage.x, 0.0), (imageSize.width - 1.0));
- locationToPickFrom.y = MIN(MAX((imageSize.height - locationInImage.y), 0.0), (imageSize.height - 1.0));
-
- if (outputBGRA)
- {
- GPUByteColorVector flippedColor = imageColorBytes[(int)(round((locationToPickFrom.y * imageSize.width) + locationToPickFrom.x))];
- GLubyte temporaryRed = flippedColor.red;
-
- flippedColor.red = flippedColor.blue;
- flippedColor.blue = temporaryRed;
- return flippedColor;
- }
- else
- {
- return imageColorBytes[(int)(round((locationToPickFrom.y * imageSize.width) + locationToPickFrom.x))];
- }
- }
- #pragma mark -
- #pragma mark GPUImageInput protocol
- - (void)newFrameReadyAtTime:(CMTime)frameTime atIndex:(NSInteger)textureIndex;
- {
- hasReadFromTheCurrentFrame = NO;
-
- if (_newFrameAvailableBlock != NULL)
- {
- _newFrameAvailableBlock();
- }
- }
- - (NSInteger)nextAvailableTextureIndex;
- {
- return 0;
- }
- - (void)setInputFramebuffer:(GPUImageFramebuffer *)newInputFramebuffer atIndex:(NSInteger)textureIndex;
- {
- firstInputFramebuffer = newInputFramebuffer;
- [firstInputFramebuffer lock];
- }
- - (void)setInputRotation:(GPUImageRotationMode)newInputRotation atIndex:(NSInteger)textureIndex;
- {
- inputRotation = newInputRotation;
- }
- - (void)setInputSize:(CGSize)newSize atIndex:(NSInteger)textureIndex;
- {
- }
- - (CGSize)maximumOutputSize;
- {
- return imageSize;
- }
- - (void)endProcessing;
- {
- }
- - (BOOL)shouldIgnoreUpdatesToThisTarget;
- {
- return NO;
- }
- - (BOOL)wantsMonochromeInput;
- {
- return NO;
- }
- - (void)setCurrentlyReceivingMonochromeInput:(BOOL)newValue;
- {
-
- }
- #pragma mark -
- #pragma mark Accessors
- - (GLubyte *)rawBytesForImage;
- {
- if ( (_rawBytesForImage == NULL) && (![GPUImageContext supportsFastTextureUpload]) )
- {
- _rawBytesForImage = (GLubyte *) calloc(imageSize.width * imageSize.height * 4, sizeof(GLubyte));
- hasReadFromTheCurrentFrame = NO;
- }
- if (hasReadFromTheCurrentFrame)
- {
- return _rawBytesForImage;
- }
- else
- {
- runSynchronouslyOnVideoProcessingQueue(^{
- // Note: the fast texture caches speed up 640x480 frame reads from 9.6 ms to 3.1 ms on iPhone 4S
-
- [GPUImageContext useImageProcessingContext];
- [self renderAtInternalSize];
-
- if ([GPUImageContext supportsFastTextureUpload])
- {
- glFinish();
- _rawBytesForImage = [outputFramebuffer byteBuffer];
- }
- else
- {
- glReadPixels(0, 0, imageSize.width, imageSize.height, GL_RGBA, GL_UNSIGNED_BYTE, _rawBytesForImage);
- // GL_EXT_read_format_bgra
- // glReadPixels(0, 0, imageSize.width, imageSize.height, GL_BGRA_EXT, GL_UNSIGNED_BYTE, _rawBytesForImage);
- }
-
- hasReadFromTheCurrentFrame = YES;
- });
-
- return _rawBytesForImage;
- }
- }
- - (NSUInteger)bytesPerRowInOutput;
- {
- return [retainedFramebuffer bytesPerRow];
- }
- - (void)setImageSize:(CGSize)newImageSize {
- imageSize = newImageSize;
- if (_rawBytesForImage != NULL && (![GPUImageContext supportsFastTextureUpload]))
- {
- free(_rawBytesForImage);
- _rawBytesForImage = NULL;
- }
- }
- - (void)lockFramebufferForReading;
- {
- lockNextFramebuffer = YES;
- }
- - (void)unlockFramebufferAfterReading;
- {
- [retainedFramebuffer unlockAfterReading];
- [retainedFramebuffer unlock];
- retainedFramebuffer = nil;
- }
- @end
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