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- #import "GPUImageUIElement.h"
- @interface GPUImageUIElement ()
- {
- UIView *view;
- CALayer *layer;
-
- CGSize previousLayerSizeInPixels;
- CMTime time;
- NSTimeInterval actualTimeOfLastUpdate;
- }
- @end
- @implementation GPUImageUIElement
- #pragma mark -
- #pragma mark Initialization and teardown
- - (id)initWithView:(UIView *)inputView;
- {
- if (!(self = [super init]))
- {
- return nil;
- }
-
- view = inputView;
- layer = inputView.layer;
- previousLayerSizeInPixels = CGSizeZero;
- [self update];
-
- return self;
- }
- - (id)initWithLayer:(CALayer *)inputLayer;
- {
- if (!(self = [super init]))
- {
- return nil;
- }
-
- view = nil;
- layer = inputLayer;
- previousLayerSizeInPixels = CGSizeZero;
- [self update];
- return self;
- }
- #pragma mark -
- #pragma mark Layer management
- - (CGSize)layerSizeInPixels;
- {
- CGSize pointSize = layer.bounds.size;
- return CGSizeMake(layer.contentsScale * pointSize.width, layer.contentsScale * pointSize.height);
- }
- - (void)update;
- {
- [self updateWithTimestamp:kCMTimeIndefinite];
- }
- - (void)updateUsingCurrentTime;
- {
- if(CMTIME_IS_INVALID(time)) {
- time = CMTimeMakeWithSeconds(0, 600);
- actualTimeOfLastUpdate = [NSDate timeIntervalSinceReferenceDate];
- } else {
- NSTimeInterval now = [NSDate timeIntervalSinceReferenceDate];
- NSTimeInterval diff = now - actualTimeOfLastUpdate;
- time = CMTimeAdd(time, CMTimeMakeWithSeconds(diff, 600));
- actualTimeOfLastUpdate = now;
- }
- [self updateWithTimestamp:time];
- }
- - (void)updateWithTimestamp:(CMTime)frameTime;
- {
- [GPUImageContext useImageProcessingContext];
-
- CGSize layerPixelSize = [self layerSizeInPixels];
-
- GLubyte *imageData = (GLubyte *) calloc(1, (int)layerPixelSize.width * (int)layerPixelSize.height * 4);
-
- CGColorSpaceRef genericRGBColorspace = CGColorSpaceCreateDeviceRGB();
- CGContextRef imageContext = CGBitmapContextCreate(imageData, (int)layerPixelSize.width, (int)layerPixelSize.height, 8, (int)layerPixelSize.width * 4, genericRGBColorspace, kCGBitmapByteOrder32Little | kCGImageAlphaPremultipliedFirst);
- // CGContextRotateCTM(imageContext, M_PI_2);
- CGContextTranslateCTM(imageContext, 0.0f, layerPixelSize.height);
- CGContextScaleCTM(imageContext, layer.contentsScale, -layer.contentsScale);
- // CGContextSetBlendMode(imageContext, kCGBlendModeCopy); // From Technical Q&A QA1708: http://developer.apple.com/library/ios/#qa/qa1708/_index.html
-
- [layer renderInContext:imageContext];
-
- CGContextRelease(imageContext);
- CGColorSpaceRelease(genericRGBColorspace);
-
- // TODO: This may not work
- outputFramebuffer = [[GPUImageContext sharedFramebufferCache] fetchFramebufferForSize:layerPixelSize textureOptions:self.outputTextureOptions onlyTexture:YES];
- glBindTexture(GL_TEXTURE_2D, [outputFramebuffer texture]);
- // no need to use self.outputTextureOptions here, we always need these texture options
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (int)layerPixelSize.width, (int)layerPixelSize.height, 0, GL_BGRA, GL_UNSIGNED_BYTE, imageData);
-
- free(imageData);
-
- for (id<GPUImageInput> currentTarget in targets)
- {
- if (currentTarget != self.targetToIgnoreForUpdates)
- {
- NSInteger indexOfObject = [targets indexOfObject:currentTarget];
- NSInteger textureIndexOfTarget = [[targetTextureIndices objectAtIndex:indexOfObject] integerValue];
-
- [currentTarget setInputSize:layerPixelSize atIndex:textureIndexOfTarget];
- [currentTarget newFrameReadyAtTime:frameTime atIndex:textureIndexOfTarget];
- }
- }
- }
- @end
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