#include "il2cpp-config.h" #ifndef _MSC_VER # include #else # include #endif #include #include #include #include #include #include #include #include "il2cpp-class-internals.h" #include "codegen/il2cpp-codegen.h" #include "il2cpp-object-internals.h" template struct VirtFuncInvoker1 { typedef R (*Func)(void*, T1, const RuntimeMethod*); static inline R Invoke (Il2CppMethodSlot slot, RuntimeObject* obj, T1 p1) { const VirtualInvokeData& invokeData = il2cpp_codegen_get_virtual_invoke_data(slot, obj); return ((Func)invokeData.methodPtr)(obj, p1, invokeData.method); } }; // UnityEngine.Animation struct Animation_t3648466861; // UnityEngine.AnimationClip struct AnimationClip_t2318505987; // System.String struct String_t; // UnityEngine.AnimationState struct AnimationState_t1108360407; // System.Collections.IEnumerator struct IEnumerator_t1853284238; // UnityEngine.Animation/Enumerator struct Enumerator_t1136361084; // UnityEngine.TrackedReference struct TrackedReference_t1199777556; // UnityEngine.Motion struct Motion_t1110556653; // UnityEngine.Object struct Object_t631007953; // UnityEngine.AnimationEvent struct AnimationEvent_t1536042487; // System.InvalidCastException struct InvalidCastException_t3927145244; // System.InvalidOperationException struct InvalidOperationException_t56020091; // System.IntPtr[] struct IntPtrU5BU5D_t4013366056; // System.Collections.IDictionary struct IDictionary_t1363984059; // System.Char[] struct CharU5BU5D_t3528271667; // System.Void struct Void_t1185182177; extern RuntimeClass* Enumerator_t1136361084_il2cpp_TypeInfo_var; extern const uint32_t Animation_GetEnumerator_m1233868201_MetadataUsageId; struct Object_t631007953_marshaled_pinvoke; struct Object_t631007953;; struct Object_t631007953_marshaled_pinvoke;; struct Object_t631007953_marshaled_com; struct Object_t631007953_marshaled_com;; extern String_t* _stringLiteral757602046; extern const uint32_t AnimationEvent__ctor_m234009954_MetadataUsageId; extern RuntimeClass* InvalidCastException_t3927145244_il2cpp_TypeInfo_var; extern const RuntimeMethod* PlayableHandle_IsPlayableOfType_TisAnimationLayerMixerPlayable_t3631223897_m201603007_RuntimeMethod_var; extern const RuntimeMethod* AnimationLayerMixerPlayable__ctor_m860721801_RuntimeMethod_var; extern String_t* _stringLiteral1913092913; extern const uint32_t AnimationLayerMixerPlayable__ctor_m860721801_MetadataUsageId; extern RuntimeClass* AnimationLayerMixerPlayable_t3631223897_il2cpp_TypeInfo_var; extern const uint32_t AnimationLayerMixerPlayable__cctor_m4086299972_MetadataUsageId; extern const RuntimeMethod* PlayableHandle_IsPlayableOfType_TisAnimationOffsetPlayable_t2887420414_m2033286094_RuntimeMethod_var; extern const RuntimeMethod* AnimationOffsetPlayable__ctor_m577157274_RuntimeMethod_var; extern String_t* _stringLiteral783105886; extern const uint32_t AnimationOffsetPlayable__ctor_m577157274_MetadataUsageId; extern RuntimeClass* PlayableHandle_t1095853803_il2cpp_TypeInfo_var; extern RuntimeClass* AnimationOffsetPlayable_t2887420414_il2cpp_TypeInfo_var; extern const uint32_t AnimationOffsetPlayable_Equals_m2902253045_MetadataUsageId; extern const uint32_t AnimationOffsetPlayable__cctor_m1029460816_MetadataUsageId; extern RuntimeClass* InvalidOperationException_t56020091_il2cpp_TypeInfo_var; extern const RuntimeMethod* AnimatorControllerPlayable_SetHandle_m2260644454_RuntimeMethod_var; extern const RuntimeMethod* PlayableHandle_IsPlayableOfType_TisAnimatorControllerPlayable_t1015767841_m3416945299_RuntimeMethod_var; extern String_t* _stringLiteral3786669396; extern String_t* _stringLiteral2761492165; extern const uint32_t AnimatorControllerPlayable_SetHandle_m2260644454_MetadataUsageId; extern RuntimeClass* AnimatorControllerPlayable_t1015767841_il2cpp_TypeInfo_var; extern const uint32_t AnimatorControllerPlayable__cctor_m3439442711_MetadataUsageId; extern RuntimeClass* Object_t631007953_il2cpp_TypeInfo_var; extern const uint32_t Motion__ctor_m1337281595_MetadataUsageId; #ifndef U3CMODULEU3E_T692745542_H #define U3CMODULEU3E_T692745542_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // struct U3CModuleU3E_t692745542 { public: public: }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // U3CMODULEU3E_T692745542_H #ifndef RUNTIMEOBJECT_H #define RUNTIMEOBJECT_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Object #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // RUNTIMEOBJECT_H struct Il2CppArrayBounds; #ifndef RUNTIMEARRAY_H #define RUNTIMEARRAY_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Array #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // RUNTIMEARRAY_H #ifndef ENUMERATOR_T1136361084_H #define ENUMERATOR_T1136361084_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.Animation/Enumerator struct Enumerator_t1136361084 : public RuntimeObject { public: // UnityEngine.Animation UnityEngine.Animation/Enumerator::m_Outer Animation_t3648466861 * ___m_Outer_0; // System.Int32 UnityEngine.Animation/Enumerator::m_CurrentIndex int32_t ___m_CurrentIndex_1; public: inline static int32_t get_offset_of_m_Outer_0() { return static_cast(offsetof(Enumerator_t1136361084, ___m_Outer_0)); } inline Animation_t3648466861 * get_m_Outer_0() const { return ___m_Outer_0; } inline Animation_t3648466861 ** get_address_of_m_Outer_0() { return &___m_Outer_0; } inline void set_m_Outer_0(Animation_t3648466861 * value) { ___m_Outer_0 = value; Il2CppCodeGenWriteBarrier((&___m_Outer_0), value); } inline static int32_t get_offset_of_m_CurrentIndex_1() { return static_cast(offsetof(Enumerator_t1136361084, ___m_CurrentIndex_1)); } inline int32_t get_m_CurrentIndex_1() const { return ___m_CurrentIndex_1; } inline int32_t* get_address_of_m_CurrentIndex_1() { return &___m_CurrentIndex_1; } inline void set_m_CurrentIndex_1(int32_t value) { ___m_CurrentIndex_1 = value; } }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // ENUMERATOR_T1136361084_H #ifndef EXCEPTION_T_H #define EXCEPTION_T_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Exception struct Exception_t : public RuntimeObject { public: // System.IntPtr[] System.Exception::trace_ips IntPtrU5BU5D_t4013366056* ___trace_ips_0; // System.Exception System.Exception::inner_exception Exception_t * ___inner_exception_1; // System.String System.Exception::message String_t* ___message_2; // System.String System.Exception::help_link String_t* ___help_link_3; // System.String System.Exception::class_name String_t* ___class_name_4; // System.String System.Exception::stack_trace String_t* ___stack_trace_5; // System.String System.Exception::_remoteStackTraceString String_t* ____remoteStackTraceString_6; // System.Int32 System.Exception::remote_stack_index int32_t ___remote_stack_index_7; // System.Int32 System.Exception::hresult int32_t ___hresult_8; // System.String System.Exception::source String_t* ___source_9; // System.Collections.IDictionary System.Exception::_data RuntimeObject* ____data_10; public: inline static int32_t get_offset_of_trace_ips_0() { return static_cast(offsetof(Exception_t, ___trace_ips_0)); } inline IntPtrU5BU5D_t4013366056* get_trace_ips_0() const { return ___trace_ips_0; } inline IntPtrU5BU5D_t4013366056** get_address_of_trace_ips_0() { return &___trace_ips_0; } inline void set_trace_ips_0(IntPtrU5BU5D_t4013366056* value) { ___trace_ips_0 = value; Il2CppCodeGenWriteBarrier((&___trace_ips_0), value); } inline static int32_t get_offset_of_inner_exception_1() { return static_cast(offsetof(Exception_t, ___inner_exception_1)); } inline Exception_t * get_inner_exception_1() const { return ___inner_exception_1; } inline Exception_t ** get_address_of_inner_exception_1() { return &___inner_exception_1; } inline void set_inner_exception_1(Exception_t * value) { ___inner_exception_1 = value; Il2CppCodeGenWriteBarrier((&___inner_exception_1), value); } inline static int32_t get_offset_of_message_2() { return static_cast(offsetof(Exception_t, ___message_2)); } inline String_t* get_message_2() const { return ___message_2; } inline String_t** get_address_of_message_2() { return &___message_2; } inline void set_message_2(String_t* value) { ___message_2 = value; Il2CppCodeGenWriteBarrier((&___message_2), value); } inline static int32_t get_offset_of_help_link_3() { return static_cast(offsetof(Exception_t, ___help_link_3)); } inline String_t* get_help_link_3() const { return ___help_link_3; } inline String_t** get_address_of_help_link_3() { return &___help_link_3; } inline void set_help_link_3(String_t* value) { ___help_link_3 = value; Il2CppCodeGenWriteBarrier((&___help_link_3), value); } inline static int32_t get_offset_of_class_name_4() { return static_cast(offsetof(Exception_t, ___class_name_4)); } inline String_t* get_class_name_4() const { return ___class_name_4; } inline String_t** get_address_of_class_name_4() { return &___class_name_4; } inline void set_class_name_4(String_t* value) { ___class_name_4 = value; Il2CppCodeGenWriteBarrier((&___class_name_4), value); } inline static int32_t get_offset_of_stack_trace_5() { return static_cast(offsetof(Exception_t, ___stack_trace_5)); } inline String_t* get_stack_trace_5() const { return ___stack_trace_5; } inline String_t** get_address_of_stack_trace_5() { return &___stack_trace_5; } inline void set_stack_trace_5(String_t* value) { ___stack_trace_5 = value; Il2CppCodeGenWriteBarrier((&___stack_trace_5), value); } inline static int32_t get_offset_of__remoteStackTraceString_6() { return static_cast(offsetof(Exception_t, ____remoteStackTraceString_6)); } inline String_t* get__remoteStackTraceString_6() const { return ____remoteStackTraceString_6; } inline String_t** get_address_of__remoteStackTraceString_6() { return &____remoteStackTraceString_6; } inline void set__remoteStackTraceString_6(String_t* value) { ____remoteStackTraceString_6 = value; Il2CppCodeGenWriteBarrier((&____remoteStackTraceString_6), value); } inline static int32_t get_offset_of_remote_stack_index_7() { return static_cast(offsetof(Exception_t, ___remote_stack_index_7)); } inline int32_t get_remote_stack_index_7() const { return ___remote_stack_index_7; } inline int32_t* get_address_of_remote_stack_index_7() { return &___remote_stack_index_7; } inline void set_remote_stack_index_7(int32_t value) { ___remote_stack_index_7 = value; } inline static int32_t get_offset_of_hresult_8() { return static_cast(offsetof(Exception_t, ___hresult_8)); } inline int32_t get_hresult_8() const { return ___hresult_8; } inline int32_t* get_address_of_hresult_8() { return &___hresult_8; } inline void set_hresult_8(int32_t value) { ___hresult_8 = value; } inline static int32_t get_offset_of_source_9() { return static_cast(offsetof(Exception_t, ___source_9)); } inline String_t* get_source_9() const { return ___source_9; } inline String_t** get_address_of_source_9() { return &___source_9; } inline void set_source_9(String_t* value) { ___source_9 = value; Il2CppCodeGenWriteBarrier((&___source_9), value); } inline static int32_t get_offset_of__data_10() { return static_cast(offsetof(Exception_t, ____data_10)); } inline RuntimeObject* get__data_10() const { return ____data_10; } inline RuntimeObject** get_address_of__data_10() { return &____data_10; } inline void set__data_10(RuntimeObject* value) { ____data_10 = value; Il2CppCodeGenWriteBarrier((&____data_10), value); } }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // EXCEPTION_T_H #ifndef VALUETYPE_T3640485471_H #define VALUETYPE_T3640485471_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.ValueType struct ValueType_t3640485471 : public RuntimeObject { public: public: }; #ifdef __clang__ #pragma clang diagnostic pop #endif // Native definition for P/Invoke marshalling of System.ValueType struct ValueType_t3640485471_marshaled_pinvoke { }; // Native definition for COM marshalling of System.ValueType struct ValueType_t3640485471_marshaled_com { }; #endif // VALUETYPE_T3640485471_H #ifndef ATTRIBUTE_T861562559_H #define ATTRIBUTE_T861562559_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Attribute struct Attribute_t861562559 : public RuntimeObject { public: public: }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // ATTRIBUTE_T861562559_H #ifndef STRING_T_H #define STRING_T_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.String struct String_t : public RuntimeObject { public: // System.Int32 System.String::length int32_t ___length_0; // System.Char System.String::start_char Il2CppChar ___start_char_1; public: inline static int32_t get_offset_of_length_0() { return static_cast(offsetof(String_t, ___length_0)); } inline int32_t get_length_0() const { return ___length_0; } inline int32_t* get_address_of_length_0() { return &___length_0; } inline void set_length_0(int32_t value) { ___length_0 = value; } inline static int32_t get_offset_of_start_char_1() { return static_cast(offsetof(String_t, ___start_char_1)); } inline Il2CppChar get_start_char_1() const { return ___start_char_1; } inline Il2CppChar* get_address_of_start_char_1() { return &___start_char_1; } inline void set_start_char_1(Il2CppChar value) { ___start_char_1 = value; } }; struct String_t_StaticFields { public: // System.String System.String::Empty String_t* ___Empty_2; // System.Char[] System.String::WhiteChars CharU5BU5D_t3528271667* ___WhiteChars_3; public: inline static int32_t get_offset_of_Empty_2() { return static_cast(offsetof(String_t_StaticFields, ___Empty_2)); } inline String_t* get_Empty_2() const { return ___Empty_2; } inline String_t** get_address_of_Empty_2() { return &___Empty_2; } inline void set_Empty_2(String_t* value) { ___Empty_2 = value; Il2CppCodeGenWriteBarrier((&___Empty_2), value); } inline static int32_t get_offset_of_WhiteChars_3() { return static_cast(offsetof(String_t_StaticFields, ___WhiteChars_3)); } inline CharU5BU5D_t3528271667* get_WhiteChars_3() const { return ___WhiteChars_3; } inline CharU5BU5D_t3528271667** get_address_of_WhiteChars_3() { return &___WhiteChars_3; } inline void set_WhiteChars_3(CharU5BU5D_t3528271667* value) { ___WhiteChars_3 = value; Il2CppCodeGenWriteBarrier((&___WhiteChars_3), value); } }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // STRING_T_H #ifndef ANIMATORSTATEINFO_T509032636_H #define ANIMATORSTATEINFO_T509032636_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.AnimatorStateInfo struct AnimatorStateInfo_t509032636 { public: // System.Int32 UnityEngine.AnimatorStateInfo::m_Name int32_t ___m_Name_0; // System.Int32 UnityEngine.AnimatorStateInfo::m_Path int32_t ___m_Path_1; // System.Int32 UnityEngine.AnimatorStateInfo::m_FullPath int32_t ___m_FullPath_2; // System.Single UnityEngine.AnimatorStateInfo::m_NormalizedTime float ___m_NormalizedTime_3; // System.Single UnityEngine.AnimatorStateInfo::m_Length float ___m_Length_4; // System.Single UnityEngine.AnimatorStateInfo::m_Speed float ___m_Speed_5; // System.Single UnityEngine.AnimatorStateInfo::m_SpeedMultiplier float ___m_SpeedMultiplier_6; // System.Int32 UnityEngine.AnimatorStateInfo::m_Tag int32_t ___m_Tag_7; // System.Int32 UnityEngine.AnimatorStateInfo::m_Loop int32_t ___m_Loop_8; public: inline static int32_t get_offset_of_m_Name_0() { return static_cast(offsetof(AnimatorStateInfo_t509032636, ___m_Name_0)); } inline int32_t get_m_Name_0() const { return ___m_Name_0; } inline int32_t* get_address_of_m_Name_0() { return &___m_Name_0; } inline void set_m_Name_0(int32_t value) { ___m_Name_0 = value; } inline static int32_t get_offset_of_m_Path_1() { return static_cast(offsetof(AnimatorStateInfo_t509032636, ___m_Path_1)); } inline int32_t get_m_Path_1() const { return ___m_Path_1; } inline int32_t* get_address_of_m_Path_1() { return &___m_Path_1; } inline void set_m_Path_1(int32_t value) { ___m_Path_1 = value; } inline static int32_t get_offset_of_m_FullPath_2() { return static_cast(offsetof(AnimatorStateInfo_t509032636, ___m_FullPath_2)); } inline int32_t get_m_FullPath_2() const { return ___m_FullPath_2; } inline int32_t* get_address_of_m_FullPath_2() { return &___m_FullPath_2; } inline void set_m_FullPath_2(int32_t value) { ___m_FullPath_2 = value; } inline static int32_t get_offset_of_m_NormalizedTime_3() { return static_cast(offsetof(AnimatorStateInfo_t509032636, ___m_NormalizedTime_3)); } inline float get_m_NormalizedTime_3() const { return ___m_NormalizedTime_3; } inline float* get_address_of_m_NormalizedTime_3() { return &___m_NormalizedTime_3; } inline void set_m_NormalizedTime_3(float value) { ___m_NormalizedTime_3 = value; } inline static int32_t get_offset_of_m_Length_4() { return static_cast(offsetof(AnimatorStateInfo_t509032636, ___m_Length_4)); } inline float get_m_Length_4() const { return ___m_Length_4; } inline float* get_address_of_m_Length_4() { return &___m_Length_4; } inline void set_m_Length_4(float value) { ___m_Length_4 = value; } inline static int32_t get_offset_of_m_Speed_5() { return static_cast(offsetof(AnimatorStateInfo_t509032636, ___m_Speed_5)); } inline float get_m_Speed_5() const { return ___m_Speed_5; } inline float* get_address_of_m_Speed_5() { return &___m_Speed_5; } inline void set_m_Speed_5(float value) { ___m_Speed_5 = value; } inline static int32_t get_offset_of_m_SpeedMultiplier_6() { return static_cast(offsetof(AnimatorStateInfo_t509032636, ___m_SpeedMultiplier_6)); } inline float get_m_SpeedMultiplier_6() const { return ___m_SpeedMultiplier_6; } inline float* get_address_of_m_SpeedMultiplier_6() { return &___m_SpeedMultiplier_6; } inline void set_m_SpeedMultiplier_6(float value) { ___m_SpeedMultiplier_6 = value; } inline static int32_t get_offset_of_m_Tag_7() { return static_cast(offsetof(AnimatorStateInfo_t509032636, ___m_Tag_7)); } inline int32_t get_m_Tag_7() const { return ___m_Tag_7; } inline int32_t* get_address_of_m_Tag_7() { return &___m_Tag_7; } inline void set_m_Tag_7(int32_t value) { ___m_Tag_7 = value; } inline static int32_t get_offset_of_m_Loop_8() { return static_cast(offsetof(AnimatorStateInfo_t509032636, ___m_Loop_8)); } inline int32_t get_m_Loop_8() const { return ___m_Loop_8; } inline int32_t* get_address_of_m_Loop_8() { return &___m_Loop_8; } inline void set_m_Loop_8(int32_t value) { ___m_Loop_8 = value; } }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // ANIMATORSTATEINFO_T509032636_H #ifndef ANIMATORCLIPINFO_T3156717155_H #define ANIMATORCLIPINFO_T3156717155_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.AnimatorClipInfo struct AnimatorClipInfo_t3156717155 { public: // System.Int32 UnityEngine.AnimatorClipInfo::m_ClipInstanceID int32_t ___m_ClipInstanceID_0; // System.Single UnityEngine.AnimatorClipInfo::m_Weight float ___m_Weight_1; public: inline static int32_t get_offset_of_m_ClipInstanceID_0() { return static_cast(offsetof(AnimatorClipInfo_t3156717155, ___m_ClipInstanceID_0)); } inline int32_t get_m_ClipInstanceID_0() const { return ___m_ClipInstanceID_0; } inline int32_t* get_address_of_m_ClipInstanceID_0() { return &___m_ClipInstanceID_0; } inline void set_m_ClipInstanceID_0(int32_t value) { ___m_ClipInstanceID_0 = value; } inline static int32_t get_offset_of_m_Weight_1() { return static_cast(offsetof(AnimatorClipInfo_t3156717155, ___m_Weight_1)); } inline float get_m_Weight_1() const { return ___m_Weight_1; } inline float* get_address_of_m_Weight_1() { return &___m_Weight_1; } inline void set_m_Weight_1(float value) { ___m_Weight_1 = value; } }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // ANIMATORCLIPINFO_T3156717155_H #ifndef SYSTEMEXCEPTION_T176217640_H #define SYSTEMEXCEPTION_T176217640_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.SystemException struct SystemException_t176217640 : public Exception_t { public: public: }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // SYSTEMEXCEPTION_T176217640_H #ifndef VOID_T1185182177_H #define VOID_T1185182177_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Void struct Void_t1185182177 { public: public: }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // VOID_T1185182177_H #ifndef INTPTR_T_H #define INTPTR_T_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.IntPtr struct IntPtr_t { public: // System.Void* System.IntPtr::m_value void* ___m_value_0; public: inline static int32_t get_offset_of_m_value_0() { return static_cast(offsetof(IntPtr_t, ___m_value_0)); } inline void* get_m_value_0() const { return ___m_value_0; } inline void** get_address_of_m_value_0() { return &___m_value_0; } inline void set_m_value_0(void* value) { ___m_value_0 = value; } }; struct IntPtr_t_StaticFields { public: // System.IntPtr System.IntPtr::Zero intptr_t ___Zero_1; public: inline static int32_t get_offset_of_Zero_1() { return static_cast(offsetof(IntPtr_t_StaticFields, ___Zero_1)); } inline intptr_t get_Zero_1() const { return ___Zero_1; } inline intptr_t* get_address_of_Zero_1() { return &___Zero_1; } inline void set_Zero_1(intptr_t value) { ___Zero_1 = value; } }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // INTPTR_T_H #ifndef ENUM_T4135868527_H #define ENUM_T4135868527_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Enum struct Enum_t4135868527 : public ValueType_t3640485471 { public: public: }; struct Enum_t4135868527_StaticFields { public: // System.Char[] System.Enum::split_char CharU5BU5D_t3528271667* ___split_char_0; public: inline static int32_t get_offset_of_split_char_0() { return static_cast(offsetof(Enum_t4135868527_StaticFields, ___split_char_0)); } inline CharU5BU5D_t3528271667* get_split_char_0() const { return ___split_char_0; } inline CharU5BU5D_t3528271667** get_address_of_split_char_0() { return &___split_char_0; } inline void set_split_char_0(CharU5BU5D_t3528271667* value) { ___split_char_0 = value; Il2CppCodeGenWriteBarrier((&___split_char_0), value); } }; #ifdef __clang__ #pragma clang diagnostic pop #endif // Native definition for P/Invoke marshalling of System.Enum struct Enum_t4135868527_marshaled_pinvoke { }; // Native definition for COM marshalling of System.Enum struct Enum_t4135868527_marshaled_com { }; #endif // ENUM_T4135868527_H #ifndef QUATERNION_T2301928331_H #define QUATERNION_T2301928331_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.Quaternion struct Quaternion_t2301928331 { public: // System.Single UnityEngine.Quaternion::x float ___x_0; // System.Single UnityEngine.Quaternion::y float ___y_1; // System.Single UnityEngine.Quaternion::z float ___z_2; // System.Single UnityEngine.Quaternion::w float ___w_3; public: inline static int32_t get_offset_of_x_0() { return static_cast(offsetof(Quaternion_t2301928331, ___x_0)); } inline float get_x_0() const { return ___x_0; } inline float* get_address_of_x_0() { return &___x_0; } inline void set_x_0(float value) { ___x_0 = value; } inline static int32_t get_offset_of_y_1() { return static_cast(offsetof(Quaternion_t2301928331, ___y_1)); } inline float get_y_1() const { return ___y_1; } inline float* get_address_of_y_1() { return &___y_1; } inline void set_y_1(float value) { ___y_1 = value; } inline static int32_t get_offset_of_z_2() { return static_cast(offsetof(Quaternion_t2301928331, ___z_2)); } inline float get_z_2() const { return ___z_2; } inline float* get_address_of_z_2() { return &___z_2; } inline void set_z_2(float value) { ___z_2 = value; } inline static int32_t get_offset_of_w_3() { return static_cast(offsetof(Quaternion_t2301928331, ___w_3)); } inline float get_w_3() const { return ___w_3; } inline float* get_address_of_w_3() { return &___w_3; } inline void set_w_3(float value) { ___w_3 = value; } }; struct Quaternion_t2301928331_StaticFields { public: // UnityEngine.Quaternion UnityEngine.Quaternion::identityQuaternion Quaternion_t2301928331 ___identityQuaternion_4; public: inline static int32_t get_offset_of_identityQuaternion_4() { return static_cast(offsetof(Quaternion_t2301928331_StaticFields, ___identityQuaternion_4)); } inline Quaternion_t2301928331 get_identityQuaternion_4() const { return ___identityQuaternion_4; } inline Quaternion_t2301928331 * get_address_of_identityQuaternion_4() { return &___identityQuaternion_4; } inline void set_identityQuaternion_4(Quaternion_t2301928331 value) { ___identityQuaternion_4 = value; } }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // QUATERNION_T2301928331_H #ifndef VECTOR3_T3722313464_H #define VECTOR3_T3722313464_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.Vector3 struct Vector3_t3722313464 { public: // System.Single UnityEngine.Vector3::x float ___x_1; // System.Single UnityEngine.Vector3::y float ___y_2; // System.Single UnityEngine.Vector3::z float ___z_3; public: inline static int32_t get_offset_of_x_1() { return static_cast(offsetof(Vector3_t3722313464, ___x_1)); } inline float get_x_1() const { return ___x_1; } inline float* get_address_of_x_1() { return &___x_1; } inline void set_x_1(float value) { ___x_1 = value; } inline static int32_t get_offset_of_y_2() { return static_cast(offsetof(Vector3_t3722313464, ___y_2)); } inline float get_y_2() const { return ___y_2; } inline float* get_address_of_y_2() { return &___y_2; } inline void set_y_2(float value) { ___y_2 = value; } inline static int32_t get_offset_of_z_3() { return static_cast(offsetof(Vector3_t3722313464, ___z_3)); } inline float get_z_3() const { return ___z_3; } inline float* get_address_of_z_3() { return &___z_3; } inline void set_z_3(float value) { ___z_3 = value; } }; struct Vector3_t3722313464_StaticFields { public: // UnityEngine.Vector3 UnityEngine.Vector3::zeroVector Vector3_t3722313464 ___zeroVector_4; // UnityEngine.Vector3 UnityEngine.Vector3::oneVector Vector3_t3722313464 ___oneVector_5; // UnityEngine.Vector3 UnityEngine.Vector3::upVector Vector3_t3722313464 ___upVector_6; // UnityEngine.Vector3 UnityEngine.Vector3::downVector Vector3_t3722313464 ___downVector_7; // UnityEngine.Vector3 UnityEngine.Vector3::leftVector Vector3_t3722313464 ___leftVector_8; // UnityEngine.Vector3 UnityEngine.Vector3::rightVector Vector3_t3722313464 ___rightVector_9; // UnityEngine.Vector3 UnityEngine.Vector3::forwardVector Vector3_t3722313464 ___forwardVector_10; // UnityEngine.Vector3 UnityEngine.Vector3::backVector Vector3_t3722313464 ___backVector_11; // UnityEngine.Vector3 UnityEngine.Vector3::positiveInfinityVector Vector3_t3722313464 ___positiveInfinityVector_12; // UnityEngine.Vector3 UnityEngine.Vector3::negativeInfinityVector Vector3_t3722313464 ___negativeInfinityVector_13; public: inline static int32_t get_offset_of_zeroVector_4() { return static_cast(offsetof(Vector3_t3722313464_StaticFields, ___zeroVector_4)); } inline Vector3_t3722313464 get_zeroVector_4() const { return ___zeroVector_4; } inline Vector3_t3722313464 * get_address_of_zeroVector_4() { return &___zeroVector_4; } inline void set_zeroVector_4(Vector3_t3722313464 value) { ___zeroVector_4 = value; } inline static int32_t get_offset_of_oneVector_5() { return static_cast(offsetof(Vector3_t3722313464_StaticFields, ___oneVector_5)); } inline Vector3_t3722313464 get_oneVector_5() const { return ___oneVector_5; } inline Vector3_t3722313464 * get_address_of_oneVector_5() { return &___oneVector_5; } inline void set_oneVector_5(Vector3_t3722313464 value) { ___oneVector_5 = value; } inline static int32_t get_offset_of_upVector_6() { return static_cast(offsetof(Vector3_t3722313464_StaticFields, ___upVector_6)); } inline Vector3_t3722313464 get_upVector_6() const { return ___upVector_6; } inline Vector3_t3722313464 * get_address_of_upVector_6() { return &___upVector_6; } inline void set_upVector_6(Vector3_t3722313464 value) { ___upVector_6 = value; } inline static int32_t get_offset_of_downVector_7() { return static_cast(offsetof(Vector3_t3722313464_StaticFields, ___downVector_7)); } inline Vector3_t3722313464 get_downVector_7() const { return ___downVector_7; } inline Vector3_t3722313464 * get_address_of_downVector_7() { return &___downVector_7; } inline void set_downVector_7(Vector3_t3722313464 value) { ___downVector_7 = value; } inline static int32_t get_offset_of_leftVector_8() { return static_cast(offsetof(Vector3_t3722313464_StaticFields, ___leftVector_8)); } inline Vector3_t3722313464 get_leftVector_8() const { return ___leftVector_8; } inline Vector3_t3722313464 * get_address_of_leftVector_8() { return &___leftVector_8; } inline void set_leftVector_8(Vector3_t3722313464 value) { ___leftVector_8 = value; } inline static int32_t get_offset_of_rightVector_9() { return static_cast(offsetof(Vector3_t3722313464_StaticFields, ___rightVector_9)); } inline Vector3_t3722313464 get_rightVector_9() const { return ___rightVector_9; } inline Vector3_t3722313464 * get_address_of_rightVector_9() { return &___rightVector_9; } inline void set_rightVector_9(Vector3_t3722313464 value) { ___rightVector_9 = value; } inline static int32_t get_offset_of_forwardVector_10() { return static_cast(offsetof(Vector3_t3722313464_StaticFields, ___forwardVector_10)); } inline Vector3_t3722313464 get_forwardVector_10() const { return ___forwardVector_10; } inline Vector3_t3722313464 * get_address_of_forwardVector_10() { return &___forwardVector_10; } inline void set_forwardVector_10(Vector3_t3722313464 value) { ___forwardVector_10 = value; } inline static int32_t get_offset_of_backVector_11() { return static_cast(offsetof(Vector3_t3722313464_StaticFields, ___backVector_11)); } inline Vector3_t3722313464 get_backVector_11() const { return ___backVector_11; } inline Vector3_t3722313464 * get_address_of_backVector_11() { return &___backVector_11; } inline void set_backVector_11(Vector3_t3722313464 value) { ___backVector_11 = value; } inline static int32_t get_offset_of_positiveInfinityVector_12() { return static_cast(offsetof(Vector3_t3722313464_StaticFields, ___positiveInfinityVector_12)); } inline Vector3_t3722313464 get_positiveInfinityVector_12() const { return ___positiveInfinityVector_12; } inline Vector3_t3722313464 * get_address_of_positiveInfinityVector_12() { return &___positiveInfinityVector_12; } inline void set_positiveInfinityVector_12(Vector3_t3722313464 value) { ___positiveInfinityVector_12 = value; } inline static int32_t get_offset_of_negativeInfinityVector_13() { return static_cast(offsetof(Vector3_t3722313464_StaticFields, ___negativeInfinityVector_13)); } inline Vector3_t3722313464 get_negativeInfinityVector_13() const { return ___negativeInfinityVector_13; } inline Vector3_t3722313464 * get_address_of_negativeInfinityVector_13() { return &___negativeInfinityVector_13; } inline void set_negativeInfinityVector_13(Vector3_t3722313464 value) { ___negativeInfinityVector_13 = value; } }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // VECTOR3_T3722313464_H #ifndef ANIMATORTRANSITIONINFO_T2534804151_H #define ANIMATORTRANSITIONINFO_T2534804151_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.AnimatorTransitionInfo struct AnimatorTransitionInfo_t2534804151 { public: // System.Int32 UnityEngine.AnimatorTransitionInfo::m_FullPath int32_t ___m_FullPath_0; // System.Int32 UnityEngine.AnimatorTransitionInfo::m_UserName int32_t ___m_UserName_1; // System.Int32 UnityEngine.AnimatorTransitionInfo::m_Name int32_t ___m_Name_2; // System.Boolean UnityEngine.AnimatorTransitionInfo::m_HasFixedDuration bool ___m_HasFixedDuration_3; // System.Single UnityEngine.AnimatorTransitionInfo::m_Duration float ___m_Duration_4; // System.Single UnityEngine.AnimatorTransitionInfo::m_NormalizedTime float ___m_NormalizedTime_5; // System.Boolean UnityEngine.AnimatorTransitionInfo::m_AnyState bool ___m_AnyState_6; // System.Int32 UnityEngine.AnimatorTransitionInfo::m_TransitionType int32_t ___m_TransitionType_7; public: inline static int32_t get_offset_of_m_FullPath_0() { return static_cast(offsetof(AnimatorTransitionInfo_t2534804151, ___m_FullPath_0)); } inline int32_t get_m_FullPath_0() const { return ___m_FullPath_0; } inline int32_t* get_address_of_m_FullPath_0() { return &___m_FullPath_0; } inline void set_m_FullPath_0(int32_t value) { ___m_FullPath_0 = value; } inline static int32_t get_offset_of_m_UserName_1() { return static_cast(offsetof(AnimatorTransitionInfo_t2534804151, ___m_UserName_1)); } inline int32_t get_m_UserName_1() const { return ___m_UserName_1; } inline int32_t* get_address_of_m_UserName_1() { return &___m_UserName_1; } inline void set_m_UserName_1(int32_t value) { ___m_UserName_1 = value; } inline static int32_t get_offset_of_m_Name_2() { return static_cast(offsetof(AnimatorTransitionInfo_t2534804151, ___m_Name_2)); } inline int32_t get_m_Name_2() const { return ___m_Name_2; } inline int32_t* get_address_of_m_Name_2() { return &___m_Name_2; } inline void set_m_Name_2(int32_t value) { ___m_Name_2 = value; } inline static int32_t get_offset_of_m_HasFixedDuration_3() { return static_cast(offsetof(AnimatorTransitionInfo_t2534804151, ___m_HasFixedDuration_3)); } inline bool get_m_HasFixedDuration_3() const { return ___m_HasFixedDuration_3; } inline bool* get_address_of_m_HasFixedDuration_3() { return &___m_HasFixedDuration_3; } inline void set_m_HasFixedDuration_3(bool value) { ___m_HasFixedDuration_3 = value; } inline static int32_t get_offset_of_m_Duration_4() { return static_cast(offsetof(AnimatorTransitionInfo_t2534804151, ___m_Duration_4)); } inline float get_m_Duration_4() const { return ___m_Duration_4; } inline float* get_address_of_m_Duration_4() { return &___m_Duration_4; } inline void set_m_Duration_4(float value) { ___m_Duration_4 = value; } inline static int32_t get_offset_of_m_NormalizedTime_5() { return static_cast(offsetof(AnimatorTransitionInfo_t2534804151, ___m_NormalizedTime_5)); } inline float get_m_NormalizedTime_5() const { return ___m_NormalizedTime_5; } inline float* get_address_of_m_NormalizedTime_5() { return &___m_NormalizedTime_5; } inline void set_m_NormalizedTime_5(float value) { ___m_NormalizedTime_5 = value; } inline static int32_t get_offset_of_m_AnyState_6() { return static_cast(offsetof(AnimatorTransitionInfo_t2534804151, ___m_AnyState_6)); } inline bool get_m_AnyState_6() const { return ___m_AnyState_6; } inline bool* get_address_of_m_AnyState_6() { return &___m_AnyState_6; } inline void set_m_AnyState_6(bool value) { ___m_AnyState_6 = value; } inline static int32_t get_offset_of_m_TransitionType_7() { return static_cast(offsetof(AnimatorTransitionInfo_t2534804151, ___m_TransitionType_7)); } inline int32_t get_m_TransitionType_7() const { return ___m_TransitionType_7; } inline int32_t* get_address_of_m_TransitionType_7() { return &___m_TransitionType_7; } inline void set_m_TransitionType_7(int32_t value) { ___m_TransitionType_7 = value; } }; #ifdef __clang__ #pragma clang diagnostic pop #endif // Native definition for P/Invoke marshalling of UnityEngine.AnimatorTransitionInfo struct AnimatorTransitionInfo_t2534804151_marshaled_pinvoke { int32_t ___m_FullPath_0; int32_t ___m_UserName_1; int32_t ___m_Name_2; int32_t ___m_HasFixedDuration_3; float ___m_Duration_4; float ___m_NormalizedTime_5; int32_t ___m_AnyState_6; int32_t ___m_TransitionType_7; }; // Native definition for COM marshalling of UnityEngine.AnimatorTransitionInfo struct AnimatorTransitionInfo_t2534804151_marshaled_com { int32_t ___m_FullPath_0; int32_t ___m_UserName_1; int32_t ___m_Name_2; int32_t ___m_HasFixedDuration_3; float ___m_Duration_4; float ___m_NormalizedTime_5; int32_t ___m_AnyState_6; int32_t ___m_TransitionType_7; }; #endif // ANIMATORTRANSITIONINFO_T2534804151_H #ifndef SHAREDBETWEENANIMATORSATTRIBUTE_T2857104338_H #define SHAREDBETWEENANIMATORSATTRIBUTE_T2857104338_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.SharedBetweenAnimatorsAttribute struct SharedBetweenAnimatorsAttribute_t2857104338 : public Attribute_t861562559 { public: public: }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // SHAREDBETWEENANIMATORSATTRIBUTE_T2857104338_H #ifndef BOOLEAN_T97287965_H #define BOOLEAN_T97287965_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Boolean struct Boolean_t97287965 { public: // System.Boolean System.Boolean::m_value bool ___m_value_2; public: inline static int32_t get_offset_of_m_value_2() { return static_cast(offsetof(Boolean_t97287965, ___m_value_2)); } inline bool get_m_value_2() const { return ___m_value_2; } inline bool* get_address_of_m_value_2() { return &___m_value_2; } inline void set_m_value_2(bool value) { ___m_value_2 = value; } }; struct Boolean_t97287965_StaticFields { public: // System.String System.Boolean::FalseString String_t* ___FalseString_0; // System.String System.Boolean::TrueString String_t* ___TrueString_1; public: inline static int32_t get_offset_of_FalseString_0() { return static_cast(offsetof(Boolean_t97287965_StaticFields, ___FalseString_0)); } inline String_t* get_FalseString_0() const { return ___FalseString_0; } inline String_t** get_address_of_FalseString_0() { return &___FalseString_0; } inline void set_FalseString_0(String_t* value) { ___FalseString_0 = value; Il2CppCodeGenWriteBarrier((&___FalseString_0), value); } inline static int32_t get_offset_of_TrueString_1() { return static_cast(offsetof(Boolean_t97287965_StaticFields, ___TrueString_1)); } inline String_t* get_TrueString_1() const { return ___TrueString_1; } inline String_t** get_address_of_TrueString_1() { return &___TrueString_1; } inline void set_TrueString_1(String_t* value) { ___TrueString_1 = value; Il2CppCodeGenWriteBarrier((&___TrueString_1), value); } }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // BOOLEAN_T97287965_H #ifndef INT32_T2950945753_H #define INT32_T2950945753_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Int32 struct Int32_t2950945753 { public: // System.Int32 System.Int32::m_value int32_t ___m_value_2; public: inline static int32_t get_offset_of_m_value_2() { return static_cast(offsetof(Int32_t2950945753, ___m_value_2)); } inline int32_t get_m_value_2() const { return ___m_value_2; } inline int32_t* get_address_of_m_value_2() { return &___m_value_2; } inline void set_m_value_2(int32_t value) { ___m_value_2 = value; } }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // INT32_T2950945753_H #ifndef SINGLE_T1397266774_H #define SINGLE_T1397266774_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Single struct Single_t1397266774 { public: // System.Single System.Single::m_value float ___m_value_7; public: inline static int32_t get_offset_of_m_value_7() { return static_cast(offsetof(Single_t1397266774, ___m_value_7)); } inline float get_m_value_7() const { return ___m_value_7; } inline float* get_address_of_m_value_7() { return &___m_value_7; } inline void set_m_value_7(float value) { ___m_value_7 = value; } }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // SINGLE_T1397266774_H #ifndef WRAPMODE_T730450702_H #define WRAPMODE_T730450702_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.WrapMode struct WrapMode_t730450702 { public: // System.Int32 UnityEngine.WrapMode::value__ int32_t ___value___1; public: inline static int32_t get_offset_of_value___1() { return static_cast(offsetof(WrapMode_t730450702, ___value___1)); } inline int32_t get_value___1() const { return ___value___1; } inline int32_t* get_address_of_value___1() { return &___value___1; } inline void set_value___1(int32_t value) { ___value___1 = value; } }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // WRAPMODE_T730450702_H #ifndef OBJECT_T631007953_H #define OBJECT_T631007953_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.Object struct Object_t631007953 : public RuntimeObject { public: // System.IntPtr UnityEngine.Object::m_CachedPtr intptr_t ___m_CachedPtr_0; public: inline static int32_t get_offset_of_m_CachedPtr_0() { return static_cast(offsetof(Object_t631007953, ___m_CachedPtr_0)); } inline intptr_t get_m_CachedPtr_0() const { return ___m_CachedPtr_0; } inline intptr_t* get_address_of_m_CachedPtr_0() { return &___m_CachedPtr_0; } inline void set_m_CachedPtr_0(intptr_t value) { ___m_CachedPtr_0 = value; } }; struct Object_t631007953_StaticFields { public: // System.Int32 UnityEngine.Object::OffsetOfInstanceIDInCPlusPlusObject int32_t ___OffsetOfInstanceIDInCPlusPlusObject_1; public: inline static int32_t get_offset_of_OffsetOfInstanceIDInCPlusPlusObject_1() { return static_cast(offsetof(Object_t631007953_StaticFields, ___OffsetOfInstanceIDInCPlusPlusObject_1)); } inline int32_t get_OffsetOfInstanceIDInCPlusPlusObject_1() const { return ___OffsetOfInstanceIDInCPlusPlusObject_1; } inline int32_t* get_address_of_OffsetOfInstanceIDInCPlusPlusObject_1() { return &___OffsetOfInstanceIDInCPlusPlusObject_1; } inline void set_OffsetOfInstanceIDInCPlusPlusObject_1(int32_t value) { ___OffsetOfInstanceIDInCPlusPlusObject_1 = value; } }; #ifdef __clang__ #pragma clang diagnostic pop #endif // Native definition for P/Invoke marshalling of UnityEngine.Object struct Object_t631007953_marshaled_pinvoke { intptr_t ___m_CachedPtr_0; }; // Native definition for COM marshalling of UnityEngine.Object struct Object_t631007953_marshaled_com { intptr_t ___m_CachedPtr_0; }; #endif // OBJECT_T631007953_H #ifndef SKELETONBONE_T4134054672_H #define SKELETONBONE_T4134054672_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.SkeletonBone struct SkeletonBone_t4134054672 { public: // System.String UnityEngine.SkeletonBone::name String_t* ___name_0; // System.String UnityEngine.SkeletonBone::parentName String_t* ___parentName_1; // UnityEngine.Vector3 UnityEngine.SkeletonBone::position Vector3_t3722313464 ___position_2; // UnityEngine.Quaternion UnityEngine.SkeletonBone::rotation Quaternion_t2301928331 ___rotation_3; // UnityEngine.Vector3 UnityEngine.SkeletonBone::scale Vector3_t3722313464 ___scale_4; public: inline static int32_t get_offset_of_name_0() { return static_cast(offsetof(SkeletonBone_t4134054672, ___name_0)); } inline String_t* get_name_0() const { return ___name_0; } inline String_t** get_address_of_name_0() { return &___name_0; } inline void set_name_0(String_t* value) { ___name_0 = value; Il2CppCodeGenWriteBarrier((&___name_0), value); } inline static int32_t get_offset_of_parentName_1() { return static_cast(offsetof(SkeletonBone_t4134054672, ___parentName_1)); } inline String_t* get_parentName_1() const { return ___parentName_1; } inline String_t** get_address_of_parentName_1() { return &___parentName_1; } inline void set_parentName_1(String_t* value) { ___parentName_1 = value; Il2CppCodeGenWriteBarrier((&___parentName_1), value); } inline static int32_t get_offset_of_position_2() { return static_cast(offsetof(SkeletonBone_t4134054672, ___position_2)); } inline Vector3_t3722313464 get_position_2() const { return ___position_2; } inline Vector3_t3722313464 * get_address_of_position_2() { return &___position_2; } inline void set_position_2(Vector3_t3722313464 value) { ___position_2 = value; } inline static int32_t get_offset_of_rotation_3() { return static_cast(offsetof(SkeletonBone_t4134054672, ___rotation_3)); } inline Quaternion_t2301928331 get_rotation_3() const { return ___rotation_3; } inline Quaternion_t2301928331 * get_address_of_rotation_3() { return &___rotation_3; } inline void set_rotation_3(Quaternion_t2301928331 value) { ___rotation_3 = value; } inline static int32_t get_offset_of_scale_4() { return static_cast(offsetof(SkeletonBone_t4134054672, ___scale_4)); } inline Vector3_t3722313464 get_scale_4() const { return ___scale_4; } inline Vector3_t3722313464 * get_address_of_scale_4() { return &___scale_4; } inline void set_scale_4(Vector3_t3722313464 value) { ___scale_4 = value; } }; #ifdef __clang__ #pragma clang diagnostic pop #endif // Native definition for P/Invoke marshalling of UnityEngine.SkeletonBone struct SkeletonBone_t4134054672_marshaled_pinvoke { char* ___name_0; char* ___parentName_1; Vector3_t3722313464 ___position_2; Quaternion_t2301928331 ___rotation_3; Vector3_t3722313464 ___scale_4; }; // Native definition for COM marshalling of UnityEngine.SkeletonBone struct SkeletonBone_t4134054672_marshaled_com { Il2CppChar* ___name_0; Il2CppChar* ___parentName_1; Vector3_t3722313464 ___position_2; Quaternion_t2301928331 ___rotation_3; Vector3_t3722313464 ___scale_4; }; #endif // SKELETONBONE_T4134054672_H #ifndef INVALIDOPERATIONEXCEPTION_T56020091_H #define INVALIDOPERATIONEXCEPTION_T56020091_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.InvalidOperationException struct InvalidOperationException_t56020091 : public SystemException_t176217640 { public: public: }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // INVALIDOPERATIONEXCEPTION_T56020091_H #ifndef PLAYMODE_T3051407859_H #define PLAYMODE_T3051407859_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.PlayMode struct PlayMode_t3051407859 { public: // System.Int32 UnityEngine.PlayMode::value__ int32_t ___value___1; public: inline static int32_t get_offset_of_value___1() { return static_cast(offsetof(PlayMode_t3051407859, ___value___1)); } inline int32_t get_value___1() const { return ___value___1; } inline int32_t* get_address_of_value___1() { return &___value___1; } inline void set_value___1(int32_t value) { ___value___1 = value; } }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // PLAYMODE_T3051407859_H #ifndef TRACKEDREFERENCE_T1199777556_H #define TRACKEDREFERENCE_T1199777556_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.TrackedReference struct TrackedReference_t1199777556 : public RuntimeObject { public: // System.IntPtr UnityEngine.TrackedReference::m_Ptr intptr_t ___m_Ptr_0; public: inline static int32_t get_offset_of_m_Ptr_0() { return static_cast(offsetof(TrackedReference_t1199777556, ___m_Ptr_0)); } inline intptr_t get_m_Ptr_0() const { return ___m_Ptr_0; } inline intptr_t* get_address_of_m_Ptr_0() { return &___m_Ptr_0; } inline void set_m_Ptr_0(intptr_t value) { ___m_Ptr_0 = value; } }; #ifdef __clang__ #pragma clang diagnostic pop #endif // Native definition for P/Invoke marshalling of UnityEngine.TrackedReference struct TrackedReference_t1199777556_marshaled_pinvoke { intptr_t ___m_Ptr_0; }; // Native definition for COM marshalling of UnityEngine.TrackedReference struct TrackedReference_t1199777556_marshaled_com { intptr_t ___m_Ptr_0; }; #endif // TRACKEDREFERENCE_T1199777556_H #ifndef ANIMATIONEVENTSOURCE_T3045280095_H #define ANIMATIONEVENTSOURCE_T3045280095_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.AnimationEventSource struct AnimationEventSource_t3045280095 { public: // System.Int32 UnityEngine.AnimationEventSource::value__ int32_t ___value___1; public: inline static int32_t get_offset_of_value___1() { return static_cast(offsetof(AnimationEventSource_t3045280095, ___value___1)); } inline int32_t get_value___1() const { return ___value___1; } inline int32_t* get_address_of_value___1() { return &___value___1; } inline void set_value___1(int32_t value) { ___value___1 = value; } }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // ANIMATIONEVENTSOURCE_T3045280095_H #ifndef PLAYABLEOUTPUTHANDLE_T4208053793_H #define PLAYABLEOUTPUTHANDLE_T4208053793_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.Playables.PlayableOutputHandle struct PlayableOutputHandle_t4208053793 { public: // System.IntPtr UnityEngine.Playables.PlayableOutputHandle::m_Handle intptr_t ___m_Handle_0; // System.Int32 UnityEngine.Playables.PlayableOutputHandle::m_Version int32_t ___m_Version_1; public: inline static int32_t get_offset_of_m_Handle_0() { return static_cast(offsetof(PlayableOutputHandle_t4208053793, ___m_Handle_0)); } inline intptr_t get_m_Handle_0() const { return ___m_Handle_0; } inline intptr_t* get_address_of_m_Handle_0() { return &___m_Handle_0; } inline void set_m_Handle_0(intptr_t value) { ___m_Handle_0 = value; } inline static int32_t get_offset_of_m_Version_1() { return static_cast(offsetof(PlayableOutputHandle_t4208053793, ___m_Version_1)); } inline int32_t get_m_Version_1() const { return ___m_Version_1; } inline int32_t* get_address_of_m_Version_1() { return &___m_Version_1; } inline void set_m_Version_1(int32_t value) { ___m_Version_1 = value; } }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // PLAYABLEOUTPUTHANDLE_T4208053793_H #ifndef HUMANLIMIT_T2901552972_H #define HUMANLIMIT_T2901552972_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.HumanLimit struct HumanLimit_t2901552972 { public: // UnityEngine.Vector3 UnityEngine.HumanLimit::m_Min Vector3_t3722313464 ___m_Min_0; // UnityEngine.Vector3 UnityEngine.HumanLimit::m_Max Vector3_t3722313464 ___m_Max_1; // UnityEngine.Vector3 UnityEngine.HumanLimit::m_Center Vector3_t3722313464 ___m_Center_2; // System.Single UnityEngine.HumanLimit::m_AxisLength float ___m_AxisLength_3; // System.Int32 UnityEngine.HumanLimit::m_UseDefaultValues int32_t ___m_UseDefaultValues_4; public: inline static int32_t get_offset_of_m_Min_0() { return static_cast(offsetof(HumanLimit_t2901552972, ___m_Min_0)); } inline Vector3_t3722313464 get_m_Min_0() const { return ___m_Min_0; } inline Vector3_t3722313464 * get_address_of_m_Min_0() { return &___m_Min_0; } inline void set_m_Min_0(Vector3_t3722313464 value) { ___m_Min_0 = value; } inline static int32_t get_offset_of_m_Max_1() { return static_cast(offsetof(HumanLimit_t2901552972, ___m_Max_1)); } inline Vector3_t3722313464 get_m_Max_1() const { return ___m_Max_1; } inline Vector3_t3722313464 * get_address_of_m_Max_1() { return &___m_Max_1; } inline void set_m_Max_1(Vector3_t3722313464 value) { ___m_Max_1 = value; } inline static int32_t get_offset_of_m_Center_2() { return static_cast(offsetof(HumanLimit_t2901552972, ___m_Center_2)); } inline Vector3_t3722313464 get_m_Center_2() const { return ___m_Center_2; } inline Vector3_t3722313464 * get_address_of_m_Center_2() { return &___m_Center_2; } inline void set_m_Center_2(Vector3_t3722313464 value) { ___m_Center_2 = value; } inline static int32_t get_offset_of_m_AxisLength_3() { return static_cast(offsetof(HumanLimit_t2901552972, ___m_AxisLength_3)); } inline float get_m_AxisLength_3() const { return ___m_AxisLength_3; } inline float* get_address_of_m_AxisLength_3() { return &___m_AxisLength_3; } inline void set_m_AxisLength_3(float value) { ___m_AxisLength_3 = value; } inline static int32_t get_offset_of_m_UseDefaultValues_4() { return static_cast(offsetof(HumanLimit_t2901552972, ___m_UseDefaultValues_4)); } inline int32_t get_m_UseDefaultValues_4() const { return ___m_UseDefaultValues_4; } inline int32_t* get_address_of_m_UseDefaultValues_4() { return &___m_UseDefaultValues_4; } inline void set_m_UseDefaultValues_4(int32_t value) { ___m_UseDefaultValues_4 = value; } }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // HUMANLIMIT_T2901552972_H #ifndef PLAYABLEHANDLE_T1095853803_H #define PLAYABLEHANDLE_T1095853803_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.Playables.PlayableHandle struct PlayableHandle_t1095853803 { public: // System.IntPtr UnityEngine.Playables.PlayableHandle::m_Handle intptr_t ___m_Handle_0; // System.Int32 UnityEngine.Playables.PlayableHandle::m_Version int32_t ___m_Version_1; public: inline static int32_t get_offset_of_m_Handle_0() { return static_cast(offsetof(PlayableHandle_t1095853803, ___m_Handle_0)); } inline intptr_t get_m_Handle_0() const { return ___m_Handle_0; } inline intptr_t* get_address_of_m_Handle_0() { return &___m_Handle_0; } inline void set_m_Handle_0(intptr_t value) { ___m_Handle_0 = value; } inline static int32_t get_offset_of_m_Version_1() { return static_cast(offsetof(PlayableHandle_t1095853803, ___m_Version_1)); } inline int32_t get_m_Version_1() const { return ___m_Version_1; } inline int32_t* get_address_of_m_Version_1() { return &___m_Version_1; } inline void set_m_Version_1(int32_t value) { ___m_Version_1 = value; } }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // PLAYABLEHANDLE_T1095853803_H #ifndef ANIMATIONCULLINGTYPE_T4202248747_H #define ANIMATIONCULLINGTYPE_T4202248747_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.AnimationCullingType struct AnimationCullingType_t4202248747 { public: // System.Int32 UnityEngine.AnimationCullingType::value__ int32_t ___value___1; public: inline static int32_t get_offset_of_value___1() { return static_cast(offsetof(AnimationCullingType_t4202248747, ___value___1)); } inline int32_t get_value___1() const { return ___value___1; } inline int32_t* get_address_of_value___1() { return &___value___1; } inline void set_value___1(int32_t value) { ___value___1 = value; } }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // ANIMATIONCULLINGTYPE_T4202248747_H #ifndef INVALIDCASTEXCEPTION_T3927145244_H #define INVALIDCASTEXCEPTION_T3927145244_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.InvalidCastException struct InvalidCastException_t3927145244 : public SystemException_t176217640 { public: public: }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // INVALIDCASTEXCEPTION_T3927145244_H #ifndef COMPONENT_T1923634451_H #define COMPONENT_T1923634451_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.Component struct Component_t1923634451 : public Object_t631007953 { public: public: }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // COMPONENT_T1923634451_H #ifndef SCRIPTABLEOBJECT_T2528358522_H #define SCRIPTABLEOBJECT_T2528358522_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.ScriptableObject struct ScriptableObject_t2528358522 : public Object_t631007953 { public: public: }; #ifdef __clang__ #pragma clang diagnostic pop #endif // Native definition for P/Invoke marshalling of UnityEngine.ScriptableObject struct ScriptableObject_t2528358522_marshaled_pinvoke : public Object_t631007953_marshaled_pinvoke { }; // Native definition for COM marshalling of UnityEngine.ScriptableObject struct ScriptableObject_t2528358522_marshaled_com : public Object_t631007953_marshaled_com { }; #endif // SCRIPTABLEOBJECT_T2528358522_H #ifndef ANIMATIONMOTIONXTODELTAPLAYABLE_T272231551_H #define ANIMATIONMOTIONXTODELTAPLAYABLE_T272231551_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.Animations.AnimationMotionXToDeltaPlayable struct AnimationMotionXToDeltaPlayable_t272231551 { public: // UnityEngine.Playables.PlayableHandle UnityEngine.Animations.AnimationMotionXToDeltaPlayable::m_Handle PlayableHandle_t1095853803 ___m_Handle_0; public: inline static int32_t get_offset_of_m_Handle_0() { return static_cast(offsetof(AnimationMotionXToDeltaPlayable_t272231551, ___m_Handle_0)); } inline PlayableHandle_t1095853803 get_m_Handle_0() const { return ___m_Handle_0; } inline PlayableHandle_t1095853803 * get_address_of_m_Handle_0() { return &___m_Handle_0; } inline void set_m_Handle_0(PlayableHandle_t1095853803 value) { ___m_Handle_0 = value; } }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // ANIMATIONMOTIONXTODELTAPLAYABLE_T272231551_H #ifndef ANIMATIONMIXERPLAYABLE_T821371386_H #define ANIMATIONMIXERPLAYABLE_T821371386_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.Animations.AnimationMixerPlayable struct AnimationMixerPlayable_t821371386 { public: // UnityEngine.Playables.PlayableHandle UnityEngine.Animations.AnimationMixerPlayable::m_Handle PlayableHandle_t1095853803 ___m_Handle_0; public: inline static int32_t get_offset_of_m_Handle_0() { return static_cast(offsetof(AnimationMixerPlayable_t821371386, ___m_Handle_0)); } inline PlayableHandle_t1095853803 get_m_Handle_0() const { return ___m_Handle_0; } inline PlayableHandle_t1095853803 * get_address_of_m_Handle_0() { return &___m_Handle_0; } inline void set_m_Handle_0(PlayableHandle_t1095853803 value) { ___m_Handle_0 = value; } }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // ANIMATIONMIXERPLAYABLE_T821371386_H #ifndef ANIMATIONCLIPPLAYABLE_T3189118652_H #define ANIMATIONCLIPPLAYABLE_T3189118652_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.Animations.AnimationClipPlayable struct AnimationClipPlayable_t3189118652 { public: // UnityEngine.Playables.PlayableHandle UnityEngine.Animations.AnimationClipPlayable::m_Handle PlayableHandle_t1095853803 ___m_Handle_0; public: inline static int32_t get_offset_of_m_Handle_0() { return static_cast(offsetof(AnimationClipPlayable_t3189118652, ___m_Handle_0)); } inline PlayableHandle_t1095853803 get_m_Handle_0() const { return ___m_Handle_0; } inline PlayableHandle_t1095853803 * get_address_of_m_Handle_0() { return &___m_Handle_0; } inline void set_m_Handle_0(PlayableHandle_t1095853803 value) { ___m_Handle_0 = value; } }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // ANIMATIONCLIPPLAYABLE_T3189118652_H #ifndef ANIMATIONEVENT_T1536042487_H #define ANIMATIONEVENT_T1536042487_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.AnimationEvent struct AnimationEvent_t1536042487 : public RuntimeObject { public: // System.Single UnityEngine.AnimationEvent::m_Time float ___m_Time_0; // System.String UnityEngine.AnimationEvent::m_FunctionName String_t* ___m_FunctionName_1; // System.String UnityEngine.AnimationEvent::m_StringParameter String_t* ___m_StringParameter_2; // UnityEngine.Object UnityEngine.AnimationEvent::m_ObjectReferenceParameter Object_t631007953 * ___m_ObjectReferenceParameter_3; // System.Single UnityEngine.AnimationEvent::m_FloatParameter float ___m_FloatParameter_4; // System.Int32 UnityEngine.AnimationEvent::m_IntParameter int32_t ___m_IntParameter_5; // System.Int32 UnityEngine.AnimationEvent::m_MessageOptions int32_t ___m_MessageOptions_6; // UnityEngine.AnimationEventSource UnityEngine.AnimationEvent::m_Source int32_t ___m_Source_7; // UnityEngine.AnimationState UnityEngine.AnimationEvent::m_StateSender AnimationState_t1108360407 * ___m_StateSender_8; // UnityEngine.AnimatorStateInfo UnityEngine.AnimationEvent::m_AnimatorStateInfo AnimatorStateInfo_t509032636 ___m_AnimatorStateInfo_9; // UnityEngine.AnimatorClipInfo UnityEngine.AnimationEvent::m_AnimatorClipInfo AnimatorClipInfo_t3156717155 ___m_AnimatorClipInfo_10; public: inline static int32_t get_offset_of_m_Time_0() { return static_cast(offsetof(AnimationEvent_t1536042487, ___m_Time_0)); } inline float get_m_Time_0() const { return ___m_Time_0; } inline float* get_address_of_m_Time_0() { return &___m_Time_0; } inline void set_m_Time_0(float value) { ___m_Time_0 = value; } inline static int32_t get_offset_of_m_FunctionName_1() { return static_cast(offsetof(AnimationEvent_t1536042487, ___m_FunctionName_1)); } inline String_t* get_m_FunctionName_1() const { return ___m_FunctionName_1; } inline String_t** get_address_of_m_FunctionName_1() { return &___m_FunctionName_1; } inline void set_m_FunctionName_1(String_t* value) { ___m_FunctionName_1 = value; Il2CppCodeGenWriteBarrier((&___m_FunctionName_1), value); } inline static int32_t get_offset_of_m_StringParameter_2() { return static_cast(offsetof(AnimationEvent_t1536042487, ___m_StringParameter_2)); } inline String_t* get_m_StringParameter_2() const { return ___m_StringParameter_2; } inline String_t** get_address_of_m_StringParameter_2() { return &___m_StringParameter_2; } inline void set_m_StringParameter_2(String_t* value) { ___m_StringParameter_2 = value; Il2CppCodeGenWriteBarrier((&___m_StringParameter_2), value); } inline static int32_t get_offset_of_m_ObjectReferenceParameter_3() { return static_cast(offsetof(AnimationEvent_t1536042487, ___m_ObjectReferenceParameter_3)); } inline Object_t631007953 * get_m_ObjectReferenceParameter_3() const { return ___m_ObjectReferenceParameter_3; } inline Object_t631007953 ** get_address_of_m_ObjectReferenceParameter_3() { return &___m_ObjectReferenceParameter_3; } inline void set_m_ObjectReferenceParameter_3(Object_t631007953 * value) { ___m_ObjectReferenceParameter_3 = value; Il2CppCodeGenWriteBarrier((&___m_ObjectReferenceParameter_3), value); } inline static int32_t get_offset_of_m_FloatParameter_4() { return static_cast(offsetof(AnimationEvent_t1536042487, ___m_FloatParameter_4)); } inline float get_m_FloatParameter_4() const { return ___m_FloatParameter_4; } inline float* get_address_of_m_FloatParameter_4() { return &___m_FloatParameter_4; } inline void set_m_FloatParameter_4(float value) { ___m_FloatParameter_4 = value; } inline static int32_t get_offset_of_m_IntParameter_5() { return static_cast(offsetof(AnimationEvent_t1536042487, ___m_IntParameter_5)); } inline int32_t get_m_IntParameter_5() const { return ___m_IntParameter_5; } inline int32_t* get_address_of_m_IntParameter_5() { return &___m_IntParameter_5; } inline void set_m_IntParameter_5(int32_t value) { ___m_IntParameter_5 = value; } inline static int32_t get_offset_of_m_MessageOptions_6() { return static_cast(offsetof(AnimationEvent_t1536042487, ___m_MessageOptions_6)); } inline int32_t get_m_MessageOptions_6() const { return ___m_MessageOptions_6; } inline int32_t* get_address_of_m_MessageOptions_6() { return &___m_MessageOptions_6; } inline void set_m_MessageOptions_6(int32_t value) { ___m_MessageOptions_6 = value; } inline static int32_t get_offset_of_m_Source_7() { return static_cast(offsetof(AnimationEvent_t1536042487, ___m_Source_7)); } inline int32_t get_m_Source_7() const { return ___m_Source_7; } inline int32_t* get_address_of_m_Source_7() { return &___m_Source_7; } inline void set_m_Source_7(int32_t value) { ___m_Source_7 = value; } inline static int32_t get_offset_of_m_StateSender_8() { return static_cast(offsetof(AnimationEvent_t1536042487, ___m_StateSender_8)); } inline AnimationState_t1108360407 * get_m_StateSender_8() const { return ___m_StateSender_8; } inline AnimationState_t1108360407 ** get_address_of_m_StateSender_8() { return &___m_StateSender_8; } inline void set_m_StateSender_8(AnimationState_t1108360407 * value) { ___m_StateSender_8 = value; Il2CppCodeGenWriteBarrier((&___m_StateSender_8), value); } inline static int32_t get_offset_of_m_AnimatorStateInfo_9() { return static_cast(offsetof(AnimationEvent_t1536042487, ___m_AnimatorStateInfo_9)); } inline AnimatorStateInfo_t509032636 get_m_AnimatorStateInfo_9() const { return ___m_AnimatorStateInfo_9; } inline AnimatorStateInfo_t509032636 * get_address_of_m_AnimatorStateInfo_9() { return &___m_AnimatorStateInfo_9; } inline void set_m_AnimatorStateInfo_9(AnimatorStateInfo_t509032636 value) { ___m_AnimatorStateInfo_9 = value; } inline static int32_t get_offset_of_m_AnimatorClipInfo_10() { return static_cast(offsetof(AnimationEvent_t1536042487, ___m_AnimatorClipInfo_10)); } inline AnimatorClipInfo_t3156717155 get_m_AnimatorClipInfo_10() const { return ___m_AnimatorClipInfo_10; } inline AnimatorClipInfo_t3156717155 * get_address_of_m_AnimatorClipInfo_10() { return &___m_AnimatorClipInfo_10; } inline void set_m_AnimatorClipInfo_10(AnimatorClipInfo_t3156717155 value) { ___m_AnimatorClipInfo_10 = value; } }; #ifdef __clang__ #pragma clang diagnostic pop #endif // Native definition for P/Invoke marshalling of UnityEngine.AnimationEvent struct AnimationEvent_t1536042487_marshaled_pinvoke { float ___m_Time_0; char* ___m_FunctionName_1; char* ___m_StringParameter_2; Object_t631007953_marshaled_pinvoke ___m_ObjectReferenceParameter_3; float ___m_FloatParameter_4; int32_t ___m_IntParameter_5; int32_t ___m_MessageOptions_6; int32_t ___m_Source_7; AnimationState_t1108360407 * ___m_StateSender_8; AnimatorStateInfo_t509032636 ___m_AnimatorStateInfo_9; AnimatorClipInfo_t3156717155 ___m_AnimatorClipInfo_10; }; // Native definition for COM marshalling of UnityEngine.AnimationEvent struct AnimationEvent_t1536042487_marshaled_com { float ___m_Time_0; Il2CppChar* ___m_FunctionName_1; Il2CppChar* ___m_StringParameter_2; Object_t631007953_marshaled_com* ___m_ObjectReferenceParameter_3; float ___m_FloatParameter_4; int32_t ___m_IntParameter_5; int32_t ___m_MessageOptions_6; int32_t ___m_Source_7; AnimationState_t1108360407 * ___m_StateSender_8; AnimatorStateInfo_t509032636 ___m_AnimatorStateInfo_9; AnimatorClipInfo_t3156717155 ___m_AnimatorClipInfo_10; }; #endif // ANIMATIONEVENT_T1536042487_H #ifndef MOTION_T1110556653_H #define MOTION_T1110556653_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.Motion struct Motion_t1110556653 : public Object_t631007953 { public: public: }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // MOTION_T1110556653_H #ifndef ANIMATIONSTATE_T1108360407_H #define ANIMATIONSTATE_T1108360407_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.AnimationState struct AnimationState_t1108360407 : public TrackedReference_t1199777556 { public: public: }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // ANIMATIONSTATE_T1108360407_H #ifndef ANIMATIONLAYERMIXERPLAYABLE_T3631223897_H #define ANIMATIONLAYERMIXERPLAYABLE_T3631223897_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.Animations.AnimationLayerMixerPlayable struct AnimationLayerMixerPlayable_t3631223897 { public: // UnityEngine.Playables.PlayableHandle UnityEngine.Animations.AnimationLayerMixerPlayable::m_Handle PlayableHandle_t1095853803 ___m_Handle_0; public: inline static int32_t get_offset_of_m_Handle_0() { return static_cast(offsetof(AnimationLayerMixerPlayable_t3631223897, ___m_Handle_0)); } inline PlayableHandle_t1095853803 get_m_Handle_0() const { return ___m_Handle_0; } inline PlayableHandle_t1095853803 * get_address_of_m_Handle_0() { return &___m_Handle_0; } inline void set_m_Handle_0(PlayableHandle_t1095853803 value) { ___m_Handle_0 = value; } }; struct AnimationLayerMixerPlayable_t3631223897_StaticFields { public: // UnityEngine.Animations.AnimationLayerMixerPlayable UnityEngine.Animations.AnimationLayerMixerPlayable::m_NullPlayable AnimationLayerMixerPlayable_t3631223897 ___m_NullPlayable_1; public: inline static int32_t get_offset_of_m_NullPlayable_1() { return static_cast(offsetof(AnimationLayerMixerPlayable_t3631223897_StaticFields, ___m_NullPlayable_1)); } inline AnimationLayerMixerPlayable_t3631223897 get_m_NullPlayable_1() const { return ___m_NullPlayable_1; } inline AnimationLayerMixerPlayable_t3631223897 * get_address_of_m_NullPlayable_1() { return &___m_NullPlayable_1; } inline void set_m_NullPlayable_1(AnimationLayerMixerPlayable_t3631223897 value) { ___m_NullPlayable_1 = value; } }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // ANIMATIONLAYERMIXERPLAYABLE_T3631223897_H #ifndef HUMANBONE_T2465339518_H #define HUMANBONE_T2465339518_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.HumanBone struct HumanBone_t2465339518 { public: // System.String UnityEngine.HumanBone::m_BoneName String_t* ___m_BoneName_0; // System.String UnityEngine.HumanBone::m_HumanName String_t* ___m_HumanName_1; // UnityEngine.HumanLimit UnityEngine.HumanBone::limit HumanLimit_t2901552972 ___limit_2; public: inline static int32_t get_offset_of_m_BoneName_0() { return static_cast(offsetof(HumanBone_t2465339518, ___m_BoneName_0)); } inline String_t* get_m_BoneName_0() const { return ___m_BoneName_0; } inline String_t** get_address_of_m_BoneName_0() { return &___m_BoneName_0; } inline void set_m_BoneName_0(String_t* value) { ___m_BoneName_0 = value; Il2CppCodeGenWriteBarrier((&___m_BoneName_0), value); } inline static int32_t get_offset_of_m_HumanName_1() { return static_cast(offsetof(HumanBone_t2465339518, ___m_HumanName_1)); } inline String_t* get_m_HumanName_1() const { return ___m_HumanName_1; } inline String_t** get_address_of_m_HumanName_1() { return &___m_HumanName_1; } inline void set_m_HumanName_1(String_t* value) { ___m_HumanName_1 = value; Il2CppCodeGenWriteBarrier((&___m_HumanName_1), value); } inline static int32_t get_offset_of_limit_2() { return static_cast(offsetof(HumanBone_t2465339518, ___limit_2)); } inline HumanLimit_t2901552972 get_limit_2() const { return ___limit_2; } inline HumanLimit_t2901552972 * get_address_of_limit_2() { return &___limit_2; } inline void set_limit_2(HumanLimit_t2901552972 value) { ___limit_2 = value; } }; #ifdef __clang__ #pragma clang diagnostic pop #endif // Native definition for P/Invoke marshalling of UnityEngine.HumanBone struct HumanBone_t2465339518_marshaled_pinvoke { char* ___m_BoneName_0; char* ___m_HumanName_1; HumanLimit_t2901552972 ___limit_2; }; // Native definition for COM marshalling of UnityEngine.HumanBone struct HumanBone_t2465339518_marshaled_com { Il2CppChar* ___m_BoneName_0; Il2CppChar* ___m_HumanName_1; HumanLimit_t2901552972 ___limit_2; }; #endif // HUMANBONE_T2465339518_H #ifndef ANIMATORCONTROLLERPLAYABLE_T1015767841_H #define ANIMATORCONTROLLERPLAYABLE_T1015767841_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.Animations.AnimatorControllerPlayable struct AnimatorControllerPlayable_t1015767841 { public: // UnityEngine.Playables.PlayableHandle UnityEngine.Animations.AnimatorControllerPlayable::m_Handle PlayableHandle_t1095853803 ___m_Handle_0; public: inline static int32_t get_offset_of_m_Handle_0() { return static_cast(offsetof(AnimatorControllerPlayable_t1015767841, ___m_Handle_0)); } inline PlayableHandle_t1095853803 get_m_Handle_0() const { return ___m_Handle_0; } inline PlayableHandle_t1095853803 * get_address_of_m_Handle_0() { return &___m_Handle_0; } inline void set_m_Handle_0(PlayableHandle_t1095853803 value) { ___m_Handle_0 = value; } }; struct AnimatorControllerPlayable_t1015767841_StaticFields { public: // UnityEngine.Animations.AnimatorControllerPlayable UnityEngine.Animations.AnimatorControllerPlayable::m_NullPlayable AnimatorControllerPlayable_t1015767841 ___m_NullPlayable_1; public: inline static int32_t get_offset_of_m_NullPlayable_1() { return static_cast(offsetof(AnimatorControllerPlayable_t1015767841_StaticFields, ___m_NullPlayable_1)); } inline AnimatorControllerPlayable_t1015767841 get_m_NullPlayable_1() const { return ___m_NullPlayable_1; } inline AnimatorControllerPlayable_t1015767841 * get_address_of_m_NullPlayable_1() { return &___m_NullPlayable_1; } inline void set_m_NullPlayable_1(AnimatorControllerPlayable_t1015767841 value) { ___m_NullPlayable_1 = value; } }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // ANIMATORCONTROLLERPLAYABLE_T1015767841_H #ifndef ANIMATIONPLAYABLEOUTPUT_T1918618239_H #define ANIMATIONPLAYABLEOUTPUT_T1918618239_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.Animations.AnimationPlayableOutput struct AnimationPlayableOutput_t1918618239 { public: // UnityEngine.Playables.PlayableOutputHandle UnityEngine.Animations.AnimationPlayableOutput::m_Handle PlayableOutputHandle_t4208053793 ___m_Handle_0; public: inline static int32_t get_offset_of_m_Handle_0() { return static_cast(offsetof(AnimationPlayableOutput_t1918618239, ___m_Handle_0)); } inline PlayableOutputHandle_t4208053793 get_m_Handle_0() const { return ___m_Handle_0; } inline PlayableOutputHandle_t4208053793 * get_address_of_m_Handle_0() { return &___m_Handle_0; } inline void set_m_Handle_0(PlayableOutputHandle_t4208053793 value) { ___m_Handle_0 = value; } }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // ANIMATIONPLAYABLEOUTPUT_T1918618239_H #ifndef ANIMATIONOFFSETPLAYABLE_T2887420414_H #define ANIMATIONOFFSETPLAYABLE_T2887420414_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.Animations.AnimationOffsetPlayable struct AnimationOffsetPlayable_t2887420414 { public: // UnityEngine.Playables.PlayableHandle UnityEngine.Animations.AnimationOffsetPlayable::m_Handle PlayableHandle_t1095853803 ___m_Handle_0; public: inline static int32_t get_offset_of_m_Handle_0() { return static_cast(offsetof(AnimationOffsetPlayable_t2887420414, ___m_Handle_0)); } inline PlayableHandle_t1095853803 get_m_Handle_0() const { return ___m_Handle_0; } inline PlayableHandle_t1095853803 * get_address_of_m_Handle_0() { return &___m_Handle_0; } inline void set_m_Handle_0(PlayableHandle_t1095853803 value) { ___m_Handle_0 = value; } }; struct AnimationOffsetPlayable_t2887420414_StaticFields { public: // UnityEngine.Animations.AnimationOffsetPlayable UnityEngine.Animations.AnimationOffsetPlayable::m_NullPlayable AnimationOffsetPlayable_t2887420414 ___m_NullPlayable_1; public: inline static int32_t get_offset_of_m_NullPlayable_1() { return static_cast(offsetof(AnimationOffsetPlayable_t2887420414_StaticFields, ___m_NullPlayable_1)); } inline AnimationOffsetPlayable_t2887420414 get_m_NullPlayable_1() const { return ___m_NullPlayable_1; } inline AnimationOffsetPlayable_t2887420414 * get_address_of_m_NullPlayable_1() { return &___m_NullPlayable_1; } inline void set_m_NullPlayable_1(AnimationOffsetPlayable_t2887420414 value) { ___m_NullPlayable_1 = value; } }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // ANIMATIONOFFSETPLAYABLE_T2887420414_H #ifndef STATEMACHINEBEHAVIOUR_T957311111_H #define STATEMACHINEBEHAVIOUR_T957311111_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.StateMachineBehaviour struct StateMachineBehaviour_t957311111 : public ScriptableObject_t2528358522 { public: public: }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // STATEMACHINEBEHAVIOUR_T957311111_H #ifndef BEHAVIOUR_T1437897464_H #define BEHAVIOUR_T1437897464_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.Behaviour struct Behaviour_t1437897464 : public Component_t1923634451 { public: public: }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // BEHAVIOUR_T1437897464_H #ifndef ANIMATIONCLIP_T2318505987_H #define ANIMATIONCLIP_T2318505987_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.AnimationClip struct AnimationClip_t2318505987 : public Motion_t1110556653 { public: public: }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // ANIMATIONCLIP_T2318505987_H #ifndef ANIMATION_T3648466861_H #define ANIMATION_T3648466861_H #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.Animation struct Animation_t3648466861 : public Behaviour_t1437897464 { public: public: }; #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // ANIMATION_T3648466861_H extern "C" void Object_t631007953_marshal_pinvoke(const Object_t631007953& unmarshaled, Object_t631007953_marshaled_pinvoke& marshaled); extern "C" void Object_t631007953_marshal_pinvoke_back(const Object_t631007953_marshaled_pinvoke& marshaled, Object_t631007953& unmarshaled); extern "C" void Object_t631007953_marshal_pinvoke_cleanup(Object_t631007953_marshaled_pinvoke& marshaled); extern "C" void Object_t631007953_marshal_com(const Object_t631007953& unmarshaled, Object_t631007953_marshaled_com& marshaled); extern "C" void Object_t631007953_marshal_com_back(const Object_t631007953_marshaled_com& marshaled, Object_t631007953& unmarshaled); extern "C" void Object_t631007953_marshal_com_cleanup(Object_t631007953_marshaled_com& marshaled); // System.Boolean UnityEngine.Playables.PlayableHandle::IsPlayableOfType() extern "C" IL2CPP_METHOD_ATTR bool PlayableHandle_IsPlayableOfType_TisAnimationLayerMixerPlayable_t3631223897_m201603007_gshared (PlayableHandle_t1095853803 * __this, const RuntimeMethod* method); // System.Boolean UnityEngine.Playables.PlayableHandle::IsPlayableOfType() extern "C" IL2CPP_METHOD_ATTR bool PlayableHandle_IsPlayableOfType_TisAnimationOffsetPlayable_t2887420414_m2033286094_gshared (PlayableHandle_t1095853803 * __this, const RuntimeMethod* method); // System.Boolean UnityEngine.Playables.PlayableHandle::IsPlayableOfType() extern "C" IL2CPP_METHOD_ATTR bool PlayableHandle_IsPlayableOfType_TisAnimatorControllerPlayable_t1015767841_m3416945299_gshared (PlayableHandle_t1095853803 * __this, const RuntimeMethod* method); // System.Void UnityEngine.Animation::INTERNAL_CALL_Stop(UnityEngine.Animation) extern "C" IL2CPP_METHOD_ATTR void Animation_INTERNAL_CALL_Stop_m1587721271 (RuntimeObject * __this /* static, unused */, Animation_t3648466861 * ___self0, const RuntimeMethod* method); // System.Void UnityEngine.Animation::INTERNAL_CALL_Sample(UnityEngine.Animation) extern "C" IL2CPP_METHOD_ATTR void Animation_INTERNAL_CALL_Sample_m1174923994 (RuntimeObject * __this /* static, unused */, Animation_t3648466861 * ___self0, const RuntimeMethod* method); // UnityEngine.AnimationState UnityEngine.Animation::GetState(System.String) extern "C" IL2CPP_METHOD_ATTR AnimationState_t1108360407 * Animation_GetState_m2252204496 (Animation_t3648466861 * __this, String_t* ___name0, const RuntimeMethod* method); // System.Boolean UnityEngine.Animation::Play(UnityEngine.PlayMode) extern "C" IL2CPP_METHOD_ATTR bool Animation_Play_m577412913 (Animation_t3648466861 * __this, int32_t ___mode0, const RuntimeMethod* method); // System.Boolean UnityEngine.Animation::PlayDefaultAnimation(UnityEngine.PlayMode) extern "C" IL2CPP_METHOD_ATTR bool Animation_PlayDefaultAnimation_m3369546080 (Animation_t3648466861 * __this, int32_t ___mode0, const RuntimeMethod* method); // System.Boolean UnityEngine.Animation::Play(System.String,UnityEngine.PlayMode) extern "C" IL2CPP_METHOD_ATTR bool Animation_Play_m10633183 (Animation_t3648466861 * __this, String_t* ___animation0, int32_t ___mode1, const RuntimeMethod* method); // System.Void UnityEngine.Animation::CrossFade(System.String,System.Single,UnityEngine.PlayMode) extern "C" IL2CPP_METHOD_ATTR void Animation_CrossFade_m3062450341 (Animation_t3648466861 * __this, String_t* ___animation0, float ___fadeLength1, int32_t ___mode2, const RuntimeMethod* method); // System.Void UnityEngine.Animation::AddClip(UnityEngine.AnimationClip,System.String,System.Int32,System.Int32) extern "C" IL2CPP_METHOD_ATTR void Animation_AddClip_m131581775 (Animation_t3648466861 * __this, AnimationClip_t2318505987 * ___clip0, String_t* ___newName1, int32_t ___firstFrame2, int32_t ___lastFrame3, const RuntimeMethod* method); // System.Void UnityEngine.Animation::AddClip(UnityEngine.AnimationClip,System.String,System.Int32,System.Int32,System.Boolean) extern "C" IL2CPP_METHOD_ATTR void Animation_AddClip_m2043891899 (Animation_t3648466861 * __this, AnimationClip_t2318505987 * ___clip0, String_t* ___newName1, int32_t ___firstFrame2, int32_t ___lastFrame3, bool ___addLoopFrame4, const RuntimeMethod* method); // System.Void UnityEngine.Animation::RemoveClip2(System.String) extern "C" IL2CPP_METHOD_ATTR void Animation_RemoveClip2_m384163394 (Animation_t3648466861 * __this, String_t* ___clipName0, const RuntimeMethod* method); // System.Void UnityEngine.Animation/Enumerator::.ctor(UnityEngine.Animation) extern "C" IL2CPP_METHOD_ATTR void Enumerator__ctor_m1737537150 (Enumerator_t1136361084 * __this, Animation_t3648466861 * ___outer0, const RuntimeMethod* method); // System.Boolean UnityEngine.TrackedReference::op_Implicit(UnityEngine.TrackedReference) extern "C" IL2CPP_METHOD_ATTR bool TrackedReference_op_Implicit_m166179420 (RuntimeObject * __this /* static, unused */, TrackedReference_t1199777556 * p0, const RuntimeMethod* method); // UnityEngine.AnimationClip UnityEngine.AnimationState::get_clip() extern "C" IL2CPP_METHOD_ATTR AnimationClip_t2318505987 * AnimationState_get_clip_m3280372436 (AnimationState_t1108360407 * __this, const RuntimeMethod* method); // System.Void System.Object::.ctor() extern "C" IL2CPP_METHOD_ATTR void Object__ctor_m297566312 (RuntimeObject * __this, const RuntimeMethod* method); // UnityEngine.AnimationState UnityEngine.Animation::GetStateAtIndex(System.Int32) extern "C" IL2CPP_METHOD_ATTR AnimationState_t1108360407 * Animation_GetStateAtIndex_m3906320186 (Animation_t3648466861 * __this, int32_t ___index0, const RuntimeMethod* method); // System.Int32 UnityEngine.Animation::GetStateCount() extern "C" IL2CPP_METHOD_ATTR int32_t Animation_GetStateCount_m3809146648 (Animation_t3648466861 * __this, const RuntimeMethod* method); // System.Void UnityEngine.Motion::.ctor() extern "C" IL2CPP_METHOD_ATTR void Motion__ctor_m1337281595 (Motion_t1110556653 * __this, const RuntimeMethod* method); // System.Void UnityEngine.AnimationClip::Internal_CreateAnimationClip(UnityEngine.AnimationClip) extern "C" IL2CPP_METHOD_ATTR void AnimationClip_Internal_CreateAnimationClip_m2711711193 (RuntimeObject * __this /* static, unused */, AnimationClip_t2318505987 * ___self0, const RuntimeMethod* method); // UnityEngine.Playables.PlayableHandle UnityEngine.Animations.AnimationClipPlayable::GetHandle() extern "C" IL2CPP_METHOD_ATTR PlayableHandle_t1095853803 AnimationClipPlayable_GetHandle_m3441351653 (AnimationClipPlayable_t3189118652 * __this, const RuntimeMethod* method); // System.Boolean UnityEngine.Playables.PlayableHandle::op_Equality(UnityEngine.Playables.PlayableHandle,UnityEngine.Playables.PlayableHandle) extern "C" IL2CPP_METHOD_ATTR bool PlayableHandle_op_Equality_m3344837515 (RuntimeObject * __this /* static, unused */, PlayableHandle_t1095853803 p0, PlayableHandle_t1095853803 p1, const RuntimeMethod* method); // System.Boolean UnityEngine.Animations.AnimationClipPlayable::Equals(UnityEngine.Animations.AnimationClipPlayable) extern "C" IL2CPP_METHOD_ATTR bool AnimationClipPlayable_Equals_m1031707451 (AnimationClipPlayable_t3189118652 * __this, AnimationClipPlayable_t3189118652 ___other0, const RuntimeMethod* method); // System.Boolean UnityEngine.Playables.PlayableHandle::IsValid() extern "C" IL2CPP_METHOD_ATTR bool PlayableHandle_IsValid_m777349566 (PlayableHandle_t1095853803 * __this, const RuntimeMethod* method); // System.Boolean UnityEngine.Playables.PlayableHandle::IsPlayableOfType() #define PlayableHandle_IsPlayableOfType_TisAnimationLayerMixerPlayable_t3631223897_m201603007(__this, method) (( bool (*) (PlayableHandle_t1095853803 *, const RuntimeMethod*))PlayableHandle_IsPlayableOfType_TisAnimationLayerMixerPlayable_t3631223897_m201603007_gshared)(__this, method) // System.Void System.InvalidCastException::.ctor(System.String) extern "C" IL2CPP_METHOD_ATTR void InvalidCastException__ctor_m318645277 (InvalidCastException_t3927145244 * __this, String_t* p0, const RuntimeMethod* method); // System.Void UnityEngine.Animations.AnimationLayerMixerPlayable::.ctor(UnityEngine.Playables.PlayableHandle) extern "C" IL2CPP_METHOD_ATTR void AnimationLayerMixerPlayable__ctor_m860721801 (AnimationLayerMixerPlayable_t3631223897 * __this, PlayableHandle_t1095853803 ___handle0, const RuntimeMethod* method); // UnityEngine.Playables.PlayableHandle UnityEngine.Animations.AnimationLayerMixerPlayable::GetHandle() extern "C" IL2CPP_METHOD_ATTR PlayableHandle_t1095853803 AnimationLayerMixerPlayable_GetHandle_m3854437798 (AnimationLayerMixerPlayable_t3631223897 * __this, const RuntimeMethod* method); // System.Boolean UnityEngine.Animations.AnimationLayerMixerPlayable::Equals(UnityEngine.Animations.AnimationLayerMixerPlayable) extern "C" IL2CPP_METHOD_ATTR bool AnimationLayerMixerPlayable_Equals_m4271416323 (AnimationLayerMixerPlayable_t3631223897 * __this, AnimationLayerMixerPlayable_t3631223897 ___other0, const RuntimeMethod* method); // UnityEngine.Playables.PlayableHandle UnityEngine.Playables.PlayableHandle::get_Null() extern "C" IL2CPP_METHOD_ATTR PlayableHandle_t1095853803 PlayableHandle_get_Null_m218234861 (RuntimeObject * __this /* static, unused */, const RuntimeMethod* method); // UnityEngine.Playables.PlayableHandle UnityEngine.Animations.AnimationMixerPlayable::GetHandle() extern "C" IL2CPP_METHOD_ATTR PlayableHandle_t1095853803 AnimationMixerPlayable_GetHandle_m2198358075 (AnimationMixerPlayable_t821371386 * __this, const RuntimeMethod* method); // System.Boolean UnityEngine.Animations.AnimationMixerPlayable::Equals(UnityEngine.Animations.AnimationMixerPlayable) extern "C" IL2CPP_METHOD_ATTR bool AnimationMixerPlayable_Equals_m3971478909 (AnimationMixerPlayable_t821371386 * __this, AnimationMixerPlayable_t821371386 ___other0, const RuntimeMethod* method); // UnityEngine.Playables.PlayableHandle UnityEngine.Animations.AnimationMotionXToDeltaPlayable::GetHandle() extern "C" IL2CPP_METHOD_ATTR PlayableHandle_t1095853803 AnimationMotionXToDeltaPlayable_GetHandle_m1319190040 (AnimationMotionXToDeltaPlayable_t272231551 * __this, const RuntimeMethod* method); // System.Boolean UnityEngine.Animations.AnimationMotionXToDeltaPlayable::Equals(UnityEngine.Animations.AnimationMotionXToDeltaPlayable) extern "C" IL2CPP_METHOD_ATTR bool AnimationMotionXToDeltaPlayable_Equals_m3896842955 (AnimationMotionXToDeltaPlayable_t272231551 * __this, AnimationMotionXToDeltaPlayable_t272231551 ___other0, const RuntimeMethod* method); // System.Boolean UnityEngine.Playables.PlayableHandle::IsPlayableOfType() #define PlayableHandle_IsPlayableOfType_TisAnimationOffsetPlayable_t2887420414_m2033286094(__this, method) (( bool (*) (PlayableHandle_t1095853803 *, const RuntimeMethod*))PlayableHandle_IsPlayableOfType_TisAnimationOffsetPlayable_t2887420414_m2033286094_gshared)(__this, method) // System.Void UnityEngine.Animations.AnimationOffsetPlayable::.ctor(UnityEngine.Playables.PlayableHandle) extern "C" IL2CPP_METHOD_ATTR void AnimationOffsetPlayable__ctor_m577157274 (AnimationOffsetPlayable_t2887420414 * __this, PlayableHandle_t1095853803 ___handle0, const RuntimeMethod* method); // UnityEngine.Playables.PlayableHandle UnityEngine.Animations.AnimationOffsetPlayable::GetHandle() extern "C" IL2CPP_METHOD_ATTR PlayableHandle_t1095853803 AnimationOffsetPlayable_GetHandle_m449079993 (AnimationOffsetPlayable_t2887420414 * __this, const RuntimeMethod* method); // System.Boolean UnityEngine.Animations.AnimationOffsetPlayable::Equals(UnityEngine.Animations.AnimationOffsetPlayable) extern "C" IL2CPP_METHOD_ATTR bool AnimationOffsetPlayable_Equals_m2902253045 (AnimationOffsetPlayable_t2887420414 * __this, AnimationOffsetPlayable_t2887420414 ___other0, const RuntimeMethod* method); // System.Void UnityEngine.Animations.AnimatorControllerPlayable::SetHandle(UnityEngine.Playables.PlayableHandle) extern "C" IL2CPP_METHOD_ATTR void AnimatorControllerPlayable_SetHandle_m2260644454 (AnimatorControllerPlayable_t1015767841 * __this, PlayableHandle_t1095853803 ___handle0, const RuntimeMethod* method); // System.Void UnityEngine.Animations.AnimatorControllerPlayable::.ctor(UnityEngine.Playables.PlayableHandle) extern "C" IL2CPP_METHOD_ATTR void AnimatorControllerPlayable__ctor_m3584989806 (AnimatorControllerPlayable_t1015767841 * __this, PlayableHandle_t1095853803 ___handle0, const RuntimeMethod* method); // UnityEngine.Playables.PlayableHandle UnityEngine.Animations.AnimatorControllerPlayable::GetHandle() extern "C" IL2CPP_METHOD_ATTR PlayableHandle_t1095853803 AnimatorControllerPlayable_GetHandle_m2425630109 (AnimatorControllerPlayable_t1015767841 * __this, const RuntimeMethod* method); // System.Void System.InvalidOperationException::.ctor(System.String) extern "C" IL2CPP_METHOD_ATTR void InvalidOperationException__ctor_m237278729 (InvalidOperationException_t56020091 * __this, String_t* p0, const RuntimeMethod* method); // System.Boolean UnityEngine.Playables.PlayableHandle::IsPlayableOfType() #define PlayableHandle_IsPlayableOfType_TisAnimatorControllerPlayable_t1015767841_m3416945299(__this, method) (( bool (*) (PlayableHandle_t1095853803 *, const RuntimeMethod*))PlayableHandle_IsPlayableOfType_TisAnimatorControllerPlayable_t1015767841_m3416945299_gshared)(__this, method) // System.Boolean UnityEngine.Animations.AnimatorControllerPlayable::Equals(UnityEngine.Animations.AnimatorControllerPlayable) extern "C" IL2CPP_METHOD_ATTR bool AnimatorControllerPlayable_Equals_m3421642688 (AnimatorControllerPlayable_t1015767841 * __this, AnimatorControllerPlayable_t1015767841 ___other0, const RuntimeMethod* method); // System.Void UnityEngine.TrackedReference::.ctor() extern "C" IL2CPP_METHOD_ATTR void TrackedReference__ctor_m3086593239 (TrackedReference_t1199777556 * __this, const RuntimeMethod* method); // System.Void UnityEngine.Object::.ctor() extern "C" IL2CPP_METHOD_ATTR void Object__ctor_m1087895580 (Object_t631007953 * __this, const RuntimeMethod* method); #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.AnimationClip UnityEngine.Animation::get_clip() extern "C" IL2CPP_METHOD_ATTR AnimationClip_t2318505987 * Animation_get_clip_m1019546398 (Animation_t3648466861 * __this, const RuntimeMethod* method) { typedef AnimationClip_t2318505987 * (*Animation_get_clip_m1019546398_ftn) (Animation_t3648466861 *); static Animation_get_clip_m1019546398_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animation_get_clip_m1019546398_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animation::get_clip()"); AnimationClip_t2318505987 * retVal = _il2cpp_icall_func(__this); return retVal; } // System.Void UnityEngine.Animation::set_clip(UnityEngine.AnimationClip) extern "C" IL2CPP_METHOD_ATTR void Animation_set_clip_m2768026374 (Animation_t3648466861 * __this, AnimationClip_t2318505987 * ___value0, const RuntimeMethod* method) { typedef void (*Animation_set_clip_m2768026374_ftn) (Animation_t3648466861 *, AnimationClip_t2318505987 *); static Animation_set_clip_m2768026374_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animation_set_clip_m2768026374_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animation::set_clip(UnityEngine.AnimationClip)"); _il2cpp_icall_func(__this, ___value0); } // System.Void UnityEngine.Animation::set_playAutomatically(System.Boolean) extern "C" IL2CPP_METHOD_ATTR void Animation_set_playAutomatically_m3664844654 (Animation_t3648466861 * __this, bool ___value0, const RuntimeMethod* method) { typedef void (*Animation_set_playAutomatically_m3664844654_ftn) (Animation_t3648466861 *, bool); static Animation_set_playAutomatically_m3664844654_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animation_set_playAutomatically_m3664844654_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animation::set_playAutomatically(System.Boolean)"); _il2cpp_icall_func(__this, ___value0); } // System.Void UnityEngine.Animation::set_wrapMode(UnityEngine.WrapMode) extern "C" IL2CPP_METHOD_ATTR void Animation_set_wrapMode_m2823425410 (Animation_t3648466861 * __this, int32_t ___value0, const RuntimeMethod* method) { typedef void (*Animation_set_wrapMode_m2823425410_ftn) (Animation_t3648466861 *, int32_t); static Animation_set_wrapMode_m2823425410_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animation_set_wrapMode_m2823425410_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animation::set_wrapMode(UnityEngine.WrapMode)"); _il2cpp_icall_func(__this, ___value0); } // System.Void UnityEngine.Animation::Stop() extern "C" IL2CPP_METHOD_ATTR void Animation_Stop_m195768787 (Animation_t3648466861 * __this, const RuntimeMethod* method) { { Animation_INTERNAL_CALL_Stop_m1587721271(NULL /*static, unused*/, __this, /*hidden argument*/NULL); return; } } // System.Void UnityEngine.Animation::INTERNAL_CALL_Stop(UnityEngine.Animation) extern "C" IL2CPP_METHOD_ATTR void Animation_INTERNAL_CALL_Stop_m1587721271 (RuntimeObject * __this /* static, unused */, Animation_t3648466861 * ___self0, const RuntimeMethod* method) { typedef void (*Animation_INTERNAL_CALL_Stop_m1587721271_ftn) (Animation_t3648466861 *); static Animation_INTERNAL_CALL_Stop_m1587721271_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animation_INTERNAL_CALL_Stop_m1587721271_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animation::INTERNAL_CALL_Stop(UnityEngine.Animation)"); _il2cpp_icall_func(___self0); } // System.Void UnityEngine.Animation::Sample() extern "C" IL2CPP_METHOD_ATTR void Animation_Sample_m562269191 (Animation_t3648466861 * __this, const RuntimeMethod* method) { { Animation_INTERNAL_CALL_Sample_m1174923994(NULL /*static, unused*/, __this, /*hidden argument*/NULL); return; } } // System.Void UnityEngine.Animation::INTERNAL_CALL_Sample(UnityEngine.Animation) extern "C" IL2CPP_METHOD_ATTR void Animation_INTERNAL_CALL_Sample_m1174923994 (RuntimeObject * __this /* static, unused */, Animation_t3648466861 * ___self0, const RuntimeMethod* method) { typedef void (*Animation_INTERNAL_CALL_Sample_m1174923994_ftn) (Animation_t3648466861 *); static Animation_INTERNAL_CALL_Sample_m1174923994_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animation_INTERNAL_CALL_Sample_m1174923994_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animation::INTERNAL_CALL_Sample(UnityEngine.Animation)"); _il2cpp_icall_func(___self0); } // System.Boolean UnityEngine.Animation::get_isPlaying() extern "C" IL2CPP_METHOD_ATTR bool Animation_get_isPlaying_m1022540967 (Animation_t3648466861 * __this, const RuntimeMethod* method) { typedef bool (*Animation_get_isPlaying_m1022540967_ftn) (Animation_t3648466861 *); static Animation_get_isPlaying_m1022540967_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animation_get_isPlaying_m1022540967_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animation::get_isPlaying()"); bool retVal = _il2cpp_icall_func(__this); return retVal; } // System.Boolean UnityEngine.Animation::IsPlaying(System.String) extern "C" IL2CPP_METHOD_ATTR bool Animation_IsPlaying_m4012807256 (Animation_t3648466861 * __this, String_t* ___name0, const RuntimeMethod* method) { typedef bool (*Animation_IsPlaying_m4012807256_ftn) (Animation_t3648466861 *, String_t*); static Animation_IsPlaying_m4012807256_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animation_IsPlaying_m4012807256_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animation::IsPlaying(System.String)"); bool retVal = _il2cpp_icall_func(__this, ___name0); return retVal; } // UnityEngine.AnimationState UnityEngine.Animation::get_Item(System.String) extern "C" IL2CPP_METHOD_ATTR AnimationState_t1108360407 * Animation_get_Item_m2435218778 (Animation_t3648466861 * __this, String_t* ___name0, const RuntimeMethod* method) { AnimationState_t1108360407 * V_0 = NULL; { String_t* L_0 = ___name0; AnimationState_t1108360407 * L_1 = Animation_GetState_m2252204496(__this, L_0, /*hidden argument*/NULL); V_0 = L_1; goto IL_000e; } IL_000e: { AnimationState_t1108360407 * L_2 = V_0; return L_2; } } // System.Boolean UnityEngine.Animation::Play() extern "C" IL2CPP_METHOD_ATTR bool Animation_Play_m2798573761 (Animation_t3648466861 * __this, const RuntimeMethod* method) { int32_t V_0 = 0; bool V_1 = false; { V_0 = 0; int32_t L_0 = V_0; bool L_1 = Animation_Play_m577412913(__this, L_0, /*hidden argument*/NULL); V_1 = L_1; goto IL_0010; } IL_0010: { bool L_2 = V_1; return L_2; } } // System.Boolean UnityEngine.Animation::Play(UnityEngine.PlayMode) extern "C" IL2CPP_METHOD_ATTR bool Animation_Play_m577412913 (Animation_t3648466861 * __this, int32_t ___mode0, const RuntimeMethod* method) { bool V_0 = false; { int32_t L_0 = ___mode0; bool L_1 = Animation_PlayDefaultAnimation_m3369546080(__this, L_0, /*hidden argument*/NULL); V_0 = L_1; goto IL_000e; } IL_000e: { bool L_2 = V_0; return L_2; } } // System.Boolean UnityEngine.Animation::Play(System.String,UnityEngine.PlayMode) extern "C" IL2CPP_METHOD_ATTR bool Animation_Play_m10633183 (Animation_t3648466861 * __this, String_t* ___animation0, int32_t ___mode1, const RuntimeMethod* method) { typedef bool (*Animation_Play_m10633183_ftn) (Animation_t3648466861 *, String_t*, int32_t); static Animation_Play_m10633183_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animation_Play_m10633183_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animation::Play(System.String,UnityEngine.PlayMode)"); bool retVal = _il2cpp_icall_func(__this, ___animation0, ___mode1); return retVal; } // System.Boolean UnityEngine.Animation::Play(System.String) extern "C" IL2CPP_METHOD_ATTR bool Animation_Play_m27531216 (Animation_t3648466861 * __this, String_t* ___animation0, const RuntimeMethod* method) { int32_t V_0 = 0; bool V_1 = false; { V_0 = 0; String_t* L_0 = ___animation0; int32_t L_1 = V_0; bool L_2 = Animation_Play_m10633183(__this, L_0, L_1, /*hidden argument*/NULL); V_1 = L_2; goto IL_0011; } IL_0011: { bool L_3 = V_1; return L_3; } } // System.Void UnityEngine.Animation::CrossFade(System.String,System.Single,UnityEngine.PlayMode) extern "C" IL2CPP_METHOD_ATTR void Animation_CrossFade_m3062450341 (Animation_t3648466861 * __this, String_t* ___animation0, float ___fadeLength1, int32_t ___mode2, const RuntimeMethod* method) { typedef void (*Animation_CrossFade_m3062450341_ftn) (Animation_t3648466861 *, String_t*, float, int32_t); static Animation_CrossFade_m3062450341_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animation_CrossFade_m3062450341_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animation::CrossFade(System.String,System.Single,UnityEngine.PlayMode)"); _il2cpp_icall_func(__this, ___animation0, ___fadeLength1, ___mode2); } // System.Void UnityEngine.Animation::CrossFade(System.String,System.Single) extern "C" IL2CPP_METHOD_ATTR void Animation_CrossFade_m3511917098 (Animation_t3648466861 * __this, String_t* ___animation0, float ___fadeLength1, const RuntimeMethod* method) { int32_t V_0 = 0; { V_0 = 0; String_t* L_0 = ___animation0; float L_1 = ___fadeLength1; int32_t L_2 = V_0; Animation_CrossFade_m3062450341(__this, L_0, L_1, L_2, /*hidden argument*/NULL); return; } } // System.Void UnityEngine.Animation::CrossFade(System.String) extern "C" IL2CPP_METHOD_ATTR void Animation_CrossFade_m2177301990 (Animation_t3648466861 * __this, String_t* ___animation0, const RuntimeMethod* method) { int32_t V_0 = 0; float V_1 = 0.0f; { V_0 = 0; V_1 = (0.3f); String_t* L_0 = ___animation0; float L_1 = V_1; int32_t L_2 = V_0; Animation_CrossFade_m3062450341(__this, L_0, L_1, L_2, /*hidden argument*/NULL); return; } } // System.Void UnityEngine.Animation::AddClip(UnityEngine.AnimationClip,System.String) extern "C" IL2CPP_METHOD_ATTR void Animation_AddClip_m2720317275 (Animation_t3648466861 * __this, AnimationClip_t2318505987 * ___clip0, String_t* ___newName1, const RuntimeMethod* method) { { AnimationClip_t2318505987 * L_0 = ___clip0; String_t* L_1 = ___newName1; Animation_AddClip_m131581775(__this, L_0, L_1, ((int32_t)-2147483648LL), ((int32_t)2147483647LL), /*hidden argument*/NULL); return; } } // System.Void UnityEngine.Animation::AddClip(UnityEngine.AnimationClip,System.String,System.Int32,System.Int32,System.Boolean) extern "C" IL2CPP_METHOD_ATTR void Animation_AddClip_m2043891899 (Animation_t3648466861 * __this, AnimationClip_t2318505987 * ___clip0, String_t* ___newName1, int32_t ___firstFrame2, int32_t ___lastFrame3, bool ___addLoopFrame4, const RuntimeMethod* method) { typedef void (*Animation_AddClip_m2043891899_ftn) (Animation_t3648466861 *, AnimationClip_t2318505987 *, String_t*, int32_t, int32_t, bool); static Animation_AddClip_m2043891899_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animation_AddClip_m2043891899_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animation::AddClip(UnityEngine.AnimationClip,System.String,System.Int32,System.Int32,System.Boolean)"); _il2cpp_icall_func(__this, ___clip0, ___newName1, ___firstFrame2, ___lastFrame3, ___addLoopFrame4); } // System.Void UnityEngine.Animation::AddClip(UnityEngine.AnimationClip,System.String,System.Int32,System.Int32) extern "C" IL2CPP_METHOD_ATTR void Animation_AddClip_m131581775 (Animation_t3648466861 * __this, AnimationClip_t2318505987 * ___clip0, String_t* ___newName1, int32_t ___firstFrame2, int32_t ___lastFrame3, const RuntimeMethod* method) { bool V_0 = false; { V_0 = (bool)0; AnimationClip_t2318505987 * L_0 = ___clip0; String_t* L_1 = ___newName1; int32_t L_2 = ___firstFrame2; int32_t L_3 = ___lastFrame3; bool L_4 = V_0; Animation_AddClip_m2043891899(__this, L_0, L_1, L_2, L_3, L_4, /*hidden argument*/NULL); return; } } // System.Void UnityEngine.Animation::RemoveClip(System.String) extern "C" IL2CPP_METHOD_ATTR void Animation_RemoveClip_m482305499 (Animation_t3648466861 * __this, String_t* ___clipName0, const RuntimeMethod* method) { { String_t* L_0 = ___clipName0; Animation_RemoveClip2_m384163394(__this, L_0, /*hidden argument*/NULL); return; } } // System.Int32 UnityEngine.Animation::GetClipCount() extern "C" IL2CPP_METHOD_ATTR int32_t Animation_GetClipCount_m398829705 (Animation_t3648466861 * __this, const RuntimeMethod* method) { typedef int32_t (*Animation_GetClipCount_m398829705_ftn) (Animation_t3648466861 *); static Animation_GetClipCount_m398829705_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animation_GetClipCount_m398829705_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animation::GetClipCount()"); int32_t retVal = _il2cpp_icall_func(__this); return retVal; } // System.Void UnityEngine.Animation::RemoveClip2(System.String) extern "C" IL2CPP_METHOD_ATTR void Animation_RemoveClip2_m384163394 (Animation_t3648466861 * __this, String_t* ___clipName0, const RuntimeMethod* method) { typedef void (*Animation_RemoveClip2_m384163394_ftn) (Animation_t3648466861 *, String_t*); static Animation_RemoveClip2_m384163394_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animation_RemoveClip2_m384163394_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animation::RemoveClip2(System.String)"); _il2cpp_icall_func(__this, ___clipName0); } // System.Boolean UnityEngine.Animation::PlayDefaultAnimation(UnityEngine.PlayMode) extern "C" IL2CPP_METHOD_ATTR bool Animation_PlayDefaultAnimation_m3369546080 (Animation_t3648466861 * __this, int32_t ___mode0, const RuntimeMethod* method) { typedef bool (*Animation_PlayDefaultAnimation_m3369546080_ftn) (Animation_t3648466861 *, int32_t); static Animation_PlayDefaultAnimation_m3369546080_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animation_PlayDefaultAnimation_m3369546080_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animation::PlayDefaultAnimation(UnityEngine.PlayMode)"); bool retVal = _il2cpp_icall_func(__this, ___mode0); return retVal; } // System.Collections.IEnumerator UnityEngine.Animation::GetEnumerator() extern "C" IL2CPP_METHOD_ATTR RuntimeObject* Animation_GetEnumerator_m1233868201 (Animation_t3648466861 * __this, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_method (Animation_GetEnumerator_m1233868201_MetadataUsageId); s_Il2CppMethodInitialized = true; } RuntimeObject* V_0 = NULL; { Enumerator_t1136361084 * L_0 = (Enumerator_t1136361084 *)il2cpp_codegen_object_new(Enumerator_t1136361084_il2cpp_TypeInfo_var); Enumerator__ctor_m1737537150(L_0, __this, /*hidden argument*/NULL); V_0 = L_0; goto IL_000d; } IL_000d: { RuntimeObject* L_1 = V_0; return L_1; } } // UnityEngine.AnimationState UnityEngine.Animation::GetState(System.String) extern "C" IL2CPP_METHOD_ATTR AnimationState_t1108360407 * Animation_GetState_m2252204496 (Animation_t3648466861 * __this, String_t* ___name0, const RuntimeMethod* method) { typedef AnimationState_t1108360407 * (*Animation_GetState_m2252204496_ftn) (Animation_t3648466861 *, String_t*); static Animation_GetState_m2252204496_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animation_GetState_m2252204496_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animation::GetState(System.String)"); AnimationState_t1108360407 * retVal = _il2cpp_icall_func(__this, ___name0); return retVal; } // UnityEngine.AnimationState UnityEngine.Animation::GetStateAtIndex(System.Int32) extern "C" IL2CPP_METHOD_ATTR AnimationState_t1108360407 * Animation_GetStateAtIndex_m3906320186 (Animation_t3648466861 * __this, int32_t ___index0, const RuntimeMethod* method) { typedef AnimationState_t1108360407 * (*Animation_GetStateAtIndex_m3906320186_ftn) (Animation_t3648466861 *, int32_t); static Animation_GetStateAtIndex_m3906320186_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animation_GetStateAtIndex_m3906320186_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animation::GetStateAtIndex(System.Int32)"); AnimationState_t1108360407 * retVal = _il2cpp_icall_func(__this, ___index0); return retVal; } // System.Int32 UnityEngine.Animation::GetStateCount() extern "C" IL2CPP_METHOD_ATTR int32_t Animation_GetStateCount_m3809146648 (Animation_t3648466861 * __this, const RuntimeMethod* method) { typedef int32_t (*Animation_GetStateCount_m3809146648_ftn) (Animation_t3648466861 *); static Animation_GetStateCount_m3809146648_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animation_GetStateCount_m3809146648_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animation::GetStateCount()"); int32_t retVal = _il2cpp_icall_func(__this); return retVal; } // UnityEngine.AnimationClip UnityEngine.Animation::GetClip(System.String) extern "C" IL2CPP_METHOD_ATTR AnimationClip_t2318505987 * Animation_GetClip_m732294439 (Animation_t3648466861 * __this, String_t* ___name0, const RuntimeMethod* method) { AnimationState_t1108360407 * V_0 = NULL; AnimationClip_t2318505987 * V_1 = NULL; { String_t* L_0 = ___name0; AnimationState_t1108360407 * L_1 = Animation_GetState_m2252204496(__this, L_0, /*hidden argument*/NULL); V_0 = L_1; AnimationState_t1108360407 * L_2 = V_0; bool L_3 = TrackedReference_op_Implicit_m166179420(NULL /*static, unused*/, L_2, /*hidden argument*/NULL); if (!L_3) { goto IL_0020; } } { AnimationState_t1108360407 * L_4 = V_0; NullCheck(L_4); AnimationClip_t2318505987 * L_5 = AnimationState_get_clip_m3280372436(L_4, /*hidden argument*/NULL); V_1 = L_5; goto IL_0027; } IL_0020: { V_1 = (AnimationClip_t2318505987 *)NULL; goto IL_0027; } IL_0027: { AnimationClip_t2318505987 * L_6 = V_1; return L_6; } } // System.Void UnityEngine.Animation::set_cullingType(UnityEngine.AnimationCullingType) extern "C" IL2CPP_METHOD_ATTR void Animation_set_cullingType_m309686333 (Animation_t3648466861 * __this, int32_t ___value0, const RuntimeMethod* method) { typedef void (*Animation_set_cullingType_m309686333_ftn) (Animation_t3648466861 *, int32_t); static Animation_set_cullingType_m309686333_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Animation_set_cullingType_m309686333_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Animation::set_cullingType(UnityEngine.AnimationCullingType)"); _il2cpp_icall_func(__this, ___value0); } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Void UnityEngine.Animation/Enumerator::.ctor(UnityEngine.Animation) extern "C" IL2CPP_METHOD_ATTR void Enumerator__ctor_m1737537150 (Enumerator_t1136361084 * __this, Animation_t3648466861 * ___outer0, const RuntimeMethod* method) { { __this->set_m_CurrentIndex_1((-1)); Object__ctor_m297566312(__this, /*hidden argument*/NULL); Animation_t3648466861 * L_0 = ___outer0; __this->set_m_Outer_0(L_0); return; } } // System.Object UnityEngine.Animation/Enumerator::get_Current() extern "C" IL2CPP_METHOD_ATTR RuntimeObject * Enumerator_get_Current_m3574888872 (Enumerator_t1136361084 * __this, const RuntimeMethod* method) { RuntimeObject * V_0 = NULL; { Animation_t3648466861 * L_0 = __this->get_m_Outer_0(); int32_t L_1 = __this->get_m_CurrentIndex_1(); NullCheck(L_0); AnimationState_t1108360407 * L_2 = Animation_GetStateAtIndex_m3906320186(L_0, L_1, /*hidden argument*/NULL); V_0 = L_2; goto IL_0018; } IL_0018: { RuntimeObject * L_3 = V_0; return L_3; } } // System.Boolean UnityEngine.Animation/Enumerator::MoveNext() extern "C" IL2CPP_METHOD_ATTR bool Enumerator_MoveNext_m4249399726 (Enumerator_t1136361084 * __this, const RuntimeMethod* method) { int32_t V_0 = 0; bool V_1 = false; { Animation_t3648466861 * L_0 = __this->get_m_Outer_0(); NullCheck(L_0); int32_t L_1 = Animation_GetStateCount_m3809146648(L_0, /*hidden argument*/NULL); V_0 = L_1; int32_t L_2 = __this->get_m_CurrentIndex_1(); __this->set_m_CurrentIndex_1(((int32_t)il2cpp_codegen_add((int32_t)L_2, (int32_t)1))); int32_t L_3 = __this->get_m_CurrentIndex_1(); int32_t L_4 = V_0; V_1 = (bool)((((int32_t)L_3) < ((int32_t)L_4))? 1 : 0); goto IL_002a; } IL_002a: { bool L_5 = V_1; return L_5; } } // System.Void UnityEngine.Animation/Enumerator::Reset() extern "C" IL2CPP_METHOD_ATTR void Enumerator_Reset_m2475628812 (Enumerator_t1136361084 * __this, const RuntimeMethod* method) { { __this->set_m_CurrentIndex_1((-1)); return; } } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Void UnityEngine.AnimationClip::.ctor() extern "C" IL2CPP_METHOD_ATTR void AnimationClip__ctor_m583690604 (AnimationClip_t2318505987 * __this, const RuntimeMethod* method) { { Motion__ctor_m1337281595(__this, /*hidden argument*/NULL); AnimationClip_Internal_CreateAnimationClip_m2711711193(NULL /*static, unused*/, __this, /*hidden argument*/NULL); return; } } // System.Void UnityEngine.AnimationClip::Internal_CreateAnimationClip(UnityEngine.AnimationClip) extern "C" IL2CPP_METHOD_ATTR void AnimationClip_Internal_CreateAnimationClip_m2711711193 (RuntimeObject * __this /* static, unused */, AnimationClip_t2318505987 * ___self0, const RuntimeMethod* method) { typedef void (*AnimationClip_Internal_CreateAnimationClip_m2711711193_ftn) (AnimationClip_t2318505987 *); static AnimationClip_Internal_CreateAnimationClip_m2711711193_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (AnimationClip_Internal_CreateAnimationClip_m2711711193_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.AnimationClip::Internal_CreateAnimationClip(UnityEngine.AnimationClip)"); _il2cpp_icall_func(___self0); } // System.Single UnityEngine.AnimationClip::get_length() extern "C" IL2CPP_METHOD_ATTR float AnimationClip_get_length_m3296085482 (AnimationClip_t2318505987 * __this, const RuntimeMethod* method) { typedef float (*AnimationClip_get_length_m3296085482_ftn) (AnimationClip_t2318505987 *); static AnimationClip_get_length_m3296085482_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (AnimationClip_get_length_m3296085482_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.AnimationClip::get_length()"); float retVal = _il2cpp_icall_func(__this); return retVal; } // System.Void UnityEngine.AnimationClip::set_wrapMode(UnityEngine.WrapMode) extern "C" IL2CPP_METHOD_ATTR void AnimationClip_set_wrapMode_m3764684575 (AnimationClip_t2318505987 * __this, int32_t ___value0, const RuntimeMethod* method) { typedef void (*AnimationClip_set_wrapMode_m3764684575_ftn) (AnimationClip_t2318505987 *, int32_t); static AnimationClip_set_wrapMode_m3764684575_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (AnimationClip_set_wrapMode_m3764684575_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.AnimationClip::set_wrapMode(UnityEngine.WrapMode)"); _il2cpp_icall_func(__this, ___value0); } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // Conversion methods for marshalling of: UnityEngine.AnimationEvent extern "C" void AnimationEvent_t1536042487_marshal_pinvoke(const AnimationEvent_t1536042487& unmarshaled, AnimationEvent_t1536042487_marshaled_pinvoke& marshaled) { Exception_t* ___m_StateSender_8Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_StateSender' of type 'AnimationEvent': Reference type field marshaling is not supported."); IL2CPP_RAISE_MANAGED_EXCEPTION(___m_StateSender_8Exception,NULL); } extern "C" void AnimationEvent_t1536042487_marshal_pinvoke_back(const AnimationEvent_t1536042487_marshaled_pinvoke& marshaled, AnimationEvent_t1536042487& unmarshaled) { Exception_t* ___m_StateSender_8Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_StateSender' of type 'AnimationEvent': Reference type field marshaling is not supported."); IL2CPP_RAISE_MANAGED_EXCEPTION(___m_StateSender_8Exception,NULL); } // Conversion method for clean up from marshalling of: UnityEngine.AnimationEvent extern "C" void AnimationEvent_t1536042487_marshal_pinvoke_cleanup(AnimationEvent_t1536042487_marshaled_pinvoke& marshaled) { } // Conversion methods for marshalling of: UnityEngine.AnimationEvent extern "C" void AnimationEvent_t1536042487_marshal_com(const AnimationEvent_t1536042487& unmarshaled, AnimationEvent_t1536042487_marshaled_com& marshaled) { Exception_t* ___m_StateSender_8Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_StateSender' of type 'AnimationEvent': Reference type field marshaling is not supported."); IL2CPP_RAISE_MANAGED_EXCEPTION(___m_StateSender_8Exception,NULL); } extern "C" void AnimationEvent_t1536042487_marshal_com_back(const AnimationEvent_t1536042487_marshaled_com& marshaled, AnimationEvent_t1536042487& unmarshaled) { Exception_t* ___m_StateSender_8Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_StateSender' of type 'AnimationEvent': Reference type field marshaling is not supported."); IL2CPP_RAISE_MANAGED_EXCEPTION(___m_StateSender_8Exception,NULL); } // Conversion method for clean up from marshalling of: UnityEngine.AnimationEvent extern "C" void AnimationEvent_t1536042487_marshal_com_cleanup(AnimationEvent_t1536042487_marshaled_com& marshaled) { } // System.Void UnityEngine.AnimationEvent::.ctor() extern "C" IL2CPP_METHOD_ATTR void AnimationEvent__ctor_m234009954 (AnimationEvent_t1536042487 * __this, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_method (AnimationEvent__ctor_m234009954_MetadataUsageId); s_Il2CppMethodInitialized = true; } { Object__ctor_m297566312(__this, /*hidden argument*/NULL); __this->set_m_Time_0((0.0f)); __this->set_m_FunctionName_1(_stringLiteral757602046); __this->set_m_StringParameter_2(_stringLiteral757602046); __this->set_m_ObjectReferenceParameter_3((Object_t631007953 *)NULL); __this->set_m_FloatParameter_4((0.0f)); __this->set_m_IntParameter_5(0); __this->set_m_MessageOptions_6(0); __this->set_m_Source_7(0); __this->set_m_StateSender_8((AnimationState_t1108360407 *)NULL); return; } } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.Playables.PlayableHandle UnityEngine.Animations.AnimationClipPlayable::GetHandle() extern "C" IL2CPP_METHOD_ATTR PlayableHandle_t1095853803 AnimationClipPlayable_GetHandle_m3441351653 (AnimationClipPlayable_t3189118652 * __this, const RuntimeMethod* method) { PlayableHandle_t1095853803 V_0; memset(&V_0, 0, sizeof(V_0)); { PlayableHandle_t1095853803 L_0 = __this->get_m_Handle_0(); V_0 = L_0; goto IL_000d; } IL_000d: { PlayableHandle_t1095853803 L_1 = V_0; return L_1; } } extern "C" PlayableHandle_t1095853803 AnimationClipPlayable_GetHandle_m3441351653_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method) { AnimationClipPlayable_t3189118652 * _thisAdjusted = reinterpret_cast(__this + 1); return AnimationClipPlayable_GetHandle_m3441351653(_thisAdjusted, method); } // System.Boolean UnityEngine.Animations.AnimationClipPlayable::Equals(UnityEngine.Animations.AnimationClipPlayable) extern "C" IL2CPP_METHOD_ATTR bool AnimationClipPlayable_Equals_m1031707451 (AnimationClipPlayable_t3189118652 * __this, AnimationClipPlayable_t3189118652 ___other0, const RuntimeMethod* method) { bool V_0 = false; { PlayableHandle_t1095853803 L_0 = AnimationClipPlayable_GetHandle_m3441351653(__this, /*hidden argument*/NULL); PlayableHandle_t1095853803 L_1 = AnimationClipPlayable_GetHandle_m3441351653((&___other0), /*hidden argument*/NULL); bool L_2 = PlayableHandle_op_Equality_m3344837515(NULL /*static, unused*/, L_0, L_1, /*hidden argument*/NULL); V_0 = L_2; goto IL_0019; } IL_0019: { bool L_3 = V_0; return L_3; } } extern "C" bool AnimationClipPlayable_Equals_m1031707451_AdjustorThunk (RuntimeObject * __this, AnimationClipPlayable_t3189118652 ___other0, const RuntimeMethod* method) { AnimationClipPlayable_t3189118652 * _thisAdjusted = reinterpret_cast(__this + 1); return AnimationClipPlayable_Equals_m1031707451(_thisAdjusted, ___other0, method); } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Void UnityEngine.Animations.AnimationLayerMixerPlayable::.ctor(UnityEngine.Playables.PlayableHandle) extern "C" IL2CPP_METHOD_ATTR void AnimationLayerMixerPlayable__ctor_m860721801 (AnimationLayerMixerPlayable_t3631223897 * __this, PlayableHandle_t1095853803 ___handle0, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_method (AnimationLayerMixerPlayable__ctor_m860721801_MetadataUsageId); s_Il2CppMethodInitialized = true; } { bool L_0 = PlayableHandle_IsValid_m777349566((&___handle0), /*hidden argument*/NULL); if (!L_0) { goto IL_0026; } } { bool L_1 = PlayableHandle_IsPlayableOfType_TisAnimationLayerMixerPlayable_t3631223897_m201603007((&___handle0), /*hidden argument*/PlayableHandle_IsPlayableOfType_TisAnimationLayerMixerPlayable_t3631223897_m201603007_RuntimeMethod_var); if (L_1) { goto IL_0025; } } { InvalidCastException_t3927145244 * L_2 = (InvalidCastException_t3927145244 *)il2cpp_codegen_object_new(InvalidCastException_t3927145244_il2cpp_TypeInfo_var); InvalidCastException__ctor_m318645277(L_2, _stringLiteral1913092913, /*hidden argument*/NULL); IL2CPP_RAISE_MANAGED_EXCEPTION(L_2,AnimationLayerMixerPlayable__ctor_m860721801_RuntimeMethod_var); } IL_0025: { } IL_0026: { PlayableHandle_t1095853803 L_3 = ___handle0; __this->set_m_Handle_0(L_3); return; } } extern "C" void AnimationLayerMixerPlayable__ctor_m860721801_AdjustorThunk (RuntimeObject * __this, PlayableHandle_t1095853803 ___handle0, const RuntimeMethod* method) { AnimationLayerMixerPlayable_t3631223897 * _thisAdjusted = reinterpret_cast(__this + 1); AnimationLayerMixerPlayable__ctor_m860721801(_thisAdjusted, ___handle0, method); } // UnityEngine.Playables.PlayableHandle UnityEngine.Animations.AnimationLayerMixerPlayable::GetHandle() extern "C" IL2CPP_METHOD_ATTR PlayableHandle_t1095853803 AnimationLayerMixerPlayable_GetHandle_m3854437798 (AnimationLayerMixerPlayable_t3631223897 * __this, const RuntimeMethod* method) { PlayableHandle_t1095853803 V_0; memset(&V_0, 0, sizeof(V_0)); { PlayableHandle_t1095853803 L_0 = __this->get_m_Handle_0(); V_0 = L_0; goto IL_000d; } IL_000d: { PlayableHandle_t1095853803 L_1 = V_0; return L_1; } } extern "C" PlayableHandle_t1095853803 AnimationLayerMixerPlayable_GetHandle_m3854437798_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method) { AnimationLayerMixerPlayable_t3631223897 * _thisAdjusted = reinterpret_cast(__this + 1); return AnimationLayerMixerPlayable_GetHandle_m3854437798(_thisAdjusted, method); } // System.Boolean UnityEngine.Animations.AnimationLayerMixerPlayable::Equals(UnityEngine.Animations.AnimationLayerMixerPlayable) extern "C" IL2CPP_METHOD_ATTR bool AnimationLayerMixerPlayable_Equals_m4271416323 (AnimationLayerMixerPlayable_t3631223897 * __this, AnimationLayerMixerPlayable_t3631223897 ___other0, const RuntimeMethod* method) { bool V_0 = false; { PlayableHandle_t1095853803 L_0 = AnimationLayerMixerPlayable_GetHandle_m3854437798(__this, /*hidden argument*/NULL); PlayableHandle_t1095853803 L_1 = AnimationLayerMixerPlayable_GetHandle_m3854437798((&___other0), /*hidden argument*/NULL); bool L_2 = PlayableHandle_op_Equality_m3344837515(NULL /*static, unused*/, L_0, L_1, /*hidden argument*/NULL); V_0 = L_2; goto IL_0019; } IL_0019: { bool L_3 = V_0; return L_3; } } extern "C" bool AnimationLayerMixerPlayable_Equals_m4271416323_AdjustorThunk (RuntimeObject * __this, AnimationLayerMixerPlayable_t3631223897 ___other0, const RuntimeMethod* method) { AnimationLayerMixerPlayable_t3631223897 * _thisAdjusted = reinterpret_cast(__this + 1); return AnimationLayerMixerPlayable_Equals_m4271416323(_thisAdjusted, ___other0, method); } // System.Void UnityEngine.Animations.AnimationLayerMixerPlayable::.cctor() extern "C" IL2CPP_METHOD_ATTR void AnimationLayerMixerPlayable__cctor_m4086299972 (RuntimeObject * __this /* static, unused */, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_method (AnimationLayerMixerPlayable__cctor_m4086299972_MetadataUsageId); s_Il2CppMethodInitialized = true; } { PlayableHandle_t1095853803 L_0 = PlayableHandle_get_Null_m218234861(NULL /*static, unused*/, /*hidden argument*/NULL); AnimationLayerMixerPlayable_t3631223897 L_1; memset(&L_1, 0, sizeof(L_1)); AnimationLayerMixerPlayable__ctor_m860721801((&L_1), L_0, /*hidden argument*/NULL); ((AnimationLayerMixerPlayable_t3631223897_StaticFields*)il2cpp_codegen_static_fields_for(AnimationLayerMixerPlayable_t3631223897_il2cpp_TypeInfo_var))->set_m_NullPlayable_1(L_1); return; } } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.Playables.PlayableHandle UnityEngine.Animations.AnimationMixerPlayable::GetHandle() extern "C" IL2CPP_METHOD_ATTR PlayableHandle_t1095853803 AnimationMixerPlayable_GetHandle_m2198358075 (AnimationMixerPlayable_t821371386 * __this, const RuntimeMethod* method) { PlayableHandle_t1095853803 V_0; memset(&V_0, 0, sizeof(V_0)); { PlayableHandle_t1095853803 L_0 = __this->get_m_Handle_0(); V_0 = L_0; goto IL_000d; } IL_000d: { PlayableHandle_t1095853803 L_1 = V_0; return L_1; } } extern "C" PlayableHandle_t1095853803 AnimationMixerPlayable_GetHandle_m2198358075_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method) { AnimationMixerPlayable_t821371386 * _thisAdjusted = reinterpret_cast(__this + 1); return AnimationMixerPlayable_GetHandle_m2198358075(_thisAdjusted, method); } // System.Boolean UnityEngine.Animations.AnimationMixerPlayable::Equals(UnityEngine.Animations.AnimationMixerPlayable) extern "C" IL2CPP_METHOD_ATTR bool AnimationMixerPlayable_Equals_m3971478909 (AnimationMixerPlayable_t821371386 * __this, AnimationMixerPlayable_t821371386 ___other0, const RuntimeMethod* method) { bool V_0 = false; { PlayableHandle_t1095853803 L_0 = AnimationMixerPlayable_GetHandle_m2198358075(__this, /*hidden argument*/NULL); PlayableHandle_t1095853803 L_1 = AnimationMixerPlayable_GetHandle_m2198358075((&___other0), /*hidden argument*/NULL); bool L_2 = PlayableHandle_op_Equality_m3344837515(NULL /*static, unused*/, L_0, L_1, /*hidden argument*/NULL); V_0 = L_2; goto IL_0019; } IL_0019: { bool L_3 = V_0; return L_3; } } extern "C" bool AnimationMixerPlayable_Equals_m3971478909_AdjustorThunk (RuntimeObject * __this, AnimationMixerPlayable_t821371386 ___other0, const RuntimeMethod* method) { AnimationMixerPlayable_t821371386 * _thisAdjusted = reinterpret_cast(__this + 1); return AnimationMixerPlayable_Equals_m3971478909(_thisAdjusted, ___other0, method); } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.Playables.PlayableHandle UnityEngine.Animations.AnimationMotionXToDeltaPlayable::GetHandle() extern "C" IL2CPP_METHOD_ATTR PlayableHandle_t1095853803 AnimationMotionXToDeltaPlayable_GetHandle_m1319190040 (AnimationMotionXToDeltaPlayable_t272231551 * __this, const RuntimeMethod* method) { PlayableHandle_t1095853803 V_0; memset(&V_0, 0, sizeof(V_0)); { PlayableHandle_t1095853803 L_0 = __this->get_m_Handle_0(); V_0 = L_0; goto IL_000d; } IL_000d: { PlayableHandle_t1095853803 L_1 = V_0; return L_1; } } extern "C" PlayableHandle_t1095853803 AnimationMotionXToDeltaPlayable_GetHandle_m1319190040_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method) { AnimationMotionXToDeltaPlayable_t272231551 * _thisAdjusted = reinterpret_cast(__this + 1); return AnimationMotionXToDeltaPlayable_GetHandle_m1319190040(_thisAdjusted, method); } // System.Boolean UnityEngine.Animations.AnimationMotionXToDeltaPlayable::Equals(UnityEngine.Animations.AnimationMotionXToDeltaPlayable) extern "C" IL2CPP_METHOD_ATTR bool AnimationMotionXToDeltaPlayable_Equals_m3896842955 (AnimationMotionXToDeltaPlayable_t272231551 * __this, AnimationMotionXToDeltaPlayable_t272231551 ___other0, const RuntimeMethod* method) { bool V_0 = false; { PlayableHandle_t1095853803 L_0 = AnimationMotionXToDeltaPlayable_GetHandle_m1319190040(__this, /*hidden argument*/NULL); PlayableHandle_t1095853803 L_1 = AnimationMotionXToDeltaPlayable_GetHandle_m1319190040((&___other0), /*hidden argument*/NULL); bool L_2 = PlayableHandle_op_Equality_m3344837515(NULL /*static, unused*/, L_0, L_1, /*hidden argument*/NULL); V_0 = L_2; goto IL_0019; } IL_0019: { bool L_3 = V_0; return L_3; } } extern "C" bool AnimationMotionXToDeltaPlayable_Equals_m3896842955_AdjustorThunk (RuntimeObject * __this, AnimationMotionXToDeltaPlayable_t272231551 ___other0, const RuntimeMethod* method) { AnimationMotionXToDeltaPlayable_t272231551 * _thisAdjusted = reinterpret_cast(__this + 1); return AnimationMotionXToDeltaPlayable_Equals_m3896842955(_thisAdjusted, ___other0, method); } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Void UnityEngine.Animations.AnimationOffsetPlayable::.ctor(UnityEngine.Playables.PlayableHandle) extern "C" IL2CPP_METHOD_ATTR void AnimationOffsetPlayable__ctor_m577157274 (AnimationOffsetPlayable_t2887420414 * __this, PlayableHandle_t1095853803 ___handle0, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_method (AnimationOffsetPlayable__ctor_m577157274_MetadataUsageId); s_Il2CppMethodInitialized = true; } { bool L_0 = PlayableHandle_IsValid_m777349566((&___handle0), /*hidden argument*/NULL); if (!L_0) { goto IL_0026; } } { bool L_1 = PlayableHandle_IsPlayableOfType_TisAnimationOffsetPlayable_t2887420414_m2033286094((&___handle0), /*hidden argument*/PlayableHandle_IsPlayableOfType_TisAnimationOffsetPlayable_t2887420414_m2033286094_RuntimeMethod_var); if (L_1) { goto IL_0025; } } { InvalidCastException_t3927145244 * L_2 = (InvalidCastException_t3927145244 *)il2cpp_codegen_object_new(InvalidCastException_t3927145244_il2cpp_TypeInfo_var); InvalidCastException__ctor_m318645277(L_2, _stringLiteral783105886, /*hidden argument*/NULL); IL2CPP_RAISE_MANAGED_EXCEPTION(L_2,AnimationOffsetPlayable__ctor_m577157274_RuntimeMethod_var); } IL_0025: { } IL_0026: { PlayableHandle_t1095853803 L_3 = ___handle0; __this->set_m_Handle_0(L_3); return; } } extern "C" void AnimationOffsetPlayable__ctor_m577157274_AdjustorThunk (RuntimeObject * __this, PlayableHandle_t1095853803 ___handle0, const RuntimeMethod* method) { AnimationOffsetPlayable_t2887420414 * _thisAdjusted = reinterpret_cast(__this + 1); AnimationOffsetPlayable__ctor_m577157274(_thisAdjusted, ___handle0, method); } // UnityEngine.Playables.PlayableHandle UnityEngine.Animations.AnimationOffsetPlayable::GetHandle() extern "C" IL2CPP_METHOD_ATTR PlayableHandle_t1095853803 AnimationOffsetPlayable_GetHandle_m449079993 (AnimationOffsetPlayable_t2887420414 * __this, const RuntimeMethod* method) { PlayableHandle_t1095853803 V_0; memset(&V_0, 0, sizeof(V_0)); { PlayableHandle_t1095853803 L_0 = __this->get_m_Handle_0(); V_0 = L_0; goto IL_000d; } IL_000d: { PlayableHandle_t1095853803 L_1 = V_0; return L_1; } } extern "C" PlayableHandle_t1095853803 AnimationOffsetPlayable_GetHandle_m449079993_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method) { AnimationOffsetPlayable_t2887420414 * _thisAdjusted = reinterpret_cast(__this + 1); return AnimationOffsetPlayable_GetHandle_m449079993(_thisAdjusted, method); } // System.Boolean UnityEngine.Animations.AnimationOffsetPlayable::Equals(UnityEngine.Animations.AnimationOffsetPlayable) extern "C" IL2CPP_METHOD_ATTR bool AnimationOffsetPlayable_Equals_m2902253045 (AnimationOffsetPlayable_t2887420414 * __this, AnimationOffsetPlayable_t2887420414 ___other0, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_method (AnimationOffsetPlayable_Equals_m2902253045_MetadataUsageId); s_Il2CppMethodInitialized = true; } bool V_0 = false; { PlayableHandle_t1095853803 L_0 = AnimationOffsetPlayable_GetHandle_m449079993((&___other0), /*hidden argument*/NULL); PlayableHandle_t1095853803 L_1 = L_0; RuntimeObject * L_2 = Box(PlayableHandle_t1095853803_il2cpp_TypeInfo_var, &L_1); RuntimeObject * L_3 = Box(AnimationOffsetPlayable_t2887420414_il2cpp_TypeInfo_var, __this); NullCheck(L_3); bool L_4 = VirtFuncInvoker1< bool, RuntimeObject * >::Invoke(0 /* System.Boolean System.Object::Equals(System.Object) */, L_3, L_2); *__this = *(AnimationOffsetPlayable_t2887420414 *)UnBox(L_3); V_0 = L_4; goto IL_001f; } IL_001f: { bool L_5 = V_0; return L_5; } } extern "C" bool AnimationOffsetPlayable_Equals_m2902253045_AdjustorThunk (RuntimeObject * __this, AnimationOffsetPlayable_t2887420414 ___other0, const RuntimeMethod* method) { AnimationOffsetPlayable_t2887420414 * _thisAdjusted = reinterpret_cast(__this + 1); return AnimationOffsetPlayable_Equals_m2902253045(_thisAdjusted, ___other0, method); } // System.Void UnityEngine.Animations.AnimationOffsetPlayable::.cctor() extern "C" IL2CPP_METHOD_ATTR void AnimationOffsetPlayable__cctor_m1029460816 (RuntimeObject * __this /* static, unused */, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_method (AnimationOffsetPlayable__cctor_m1029460816_MetadataUsageId); s_Il2CppMethodInitialized = true; } { PlayableHandle_t1095853803 L_0 = PlayableHandle_get_Null_m218234861(NULL /*static, unused*/, /*hidden argument*/NULL); AnimationOffsetPlayable_t2887420414 L_1; memset(&L_1, 0, sizeof(L_1)); AnimationOffsetPlayable__ctor_m577157274((&L_1), L_0, /*hidden argument*/NULL); ((AnimationOffsetPlayable_t2887420414_StaticFields*)il2cpp_codegen_static_fields_for(AnimationOffsetPlayable_t2887420414_il2cpp_TypeInfo_var))->set_m_NullPlayable_1(L_1); return; } } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Void UnityEngine.Animations.AnimatorControllerPlayable::.ctor(UnityEngine.Playables.PlayableHandle) extern "C" IL2CPP_METHOD_ATTR void AnimatorControllerPlayable__ctor_m3584989806 (AnimatorControllerPlayable_t1015767841 * __this, PlayableHandle_t1095853803 ___handle0, const RuntimeMethod* method) { { PlayableHandle_t1095853803 L_0 = PlayableHandle_get_Null_m218234861(NULL /*static, unused*/, /*hidden argument*/NULL); __this->set_m_Handle_0(L_0); PlayableHandle_t1095853803 L_1 = ___handle0; AnimatorControllerPlayable_SetHandle_m2260644454(__this, L_1, /*hidden argument*/NULL); return; } } extern "C" void AnimatorControllerPlayable__ctor_m3584989806_AdjustorThunk (RuntimeObject * __this, PlayableHandle_t1095853803 ___handle0, const RuntimeMethod* method) { AnimatorControllerPlayable_t1015767841 * _thisAdjusted = reinterpret_cast(__this + 1); AnimatorControllerPlayable__ctor_m3584989806(_thisAdjusted, ___handle0, method); } // UnityEngine.Playables.PlayableHandle UnityEngine.Animations.AnimatorControllerPlayable::GetHandle() extern "C" IL2CPP_METHOD_ATTR PlayableHandle_t1095853803 AnimatorControllerPlayable_GetHandle_m2425630109 (AnimatorControllerPlayable_t1015767841 * __this, const RuntimeMethod* method) { PlayableHandle_t1095853803 V_0; memset(&V_0, 0, sizeof(V_0)); { PlayableHandle_t1095853803 L_0 = __this->get_m_Handle_0(); V_0 = L_0; goto IL_000d; } IL_000d: { PlayableHandle_t1095853803 L_1 = V_0; return L_1; } } extern "C" PlayableHandle_t1095853803 AnimatorControllerPlayable_GetHandle_m2425630109_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method) { AnimatorControllerPlayable_t1015767841 * _thisAdjusted = reinterpret_cast(__this + 1); return AnimatorControllerPlayable_GetHandle_m2425630109(_thisAdjusted, method); } // System.Void UnityEngine.Animations.AnimatorControllerPlayable::SetHandle(UnityEngine.Playables.PlayableHandle) extern "C" IL2CPP_METHOD_ATTR void AnimatorControllerPlayable_SetHandle_m2260644454 (AnimatorControllerPlayable_t1015767841 * __this, PlayableHandle_t1095853803 ___handle0, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_method (AnimatorControllerPlayable_SetHandle_m2260644454_MetadataUsageId); s_Il2CppMethodInitialized = true; } { PlayableHandle_t1095853803 * L_0 = __this->get_address_of_m_Handle_0(); bool L_1 = PlayableHandle_IsValid_m777349566(L_0, /*hidden argument*/NULL); if (!L_1) { goto IL_001c; } } { InvalidOperationException_t56020091 * L_2 = (InvalidOperationException_t56020091 *)il2cpp_codegen_object_new(InvalidOperationException_t56020091_il2cpp_TypeInfo_var); InvalidOperationException__ctor_m237278729(L_2, _stringLiteral3786669396, /*hidden argument*/NULL); IL2CPP_RAISE_MANAGED_EXCEPTION(L_2,AnimatorControllerPlayable_SetHandle_m2260644454_RuntimeMethod_var); } IL_001c: { bool L_3 = PlayableHandle_IsValid_m777349566((&___handle0), /*hidden argument*/NULL); if (!L_3) { goto IL_0041; } } { bool L_4 = PlayableHandle_IsPlayableOfType_TisAnimatorControllerPlayable_t1015767841_m3416945299((&___handle0), /*hidden argument*/PlayableHandle_IsPlayableOfType_TisAnimatorControllerPlayable_t1015767841_m3416945299_RuntimeMethod_var); if (L_4) { goto IL_0040; } } { InvalidCastException_t3927145244 * L_5 = (InvalidCastException_t3927145244 *)il2cpp_codegen_object_new(InvalidCastException_t3927145244_il2cpp_TypeInfo_var); InvalidCastException__ctor_m318645277(L_5, _stringLiteral2761492165, /*hidden argument*/NULL); IL2CPP_RAISE_MANAGED_EXCEPTION(L_5,AnimatorControllerPlayable_SetHandle_m2260644454_RuntimeMethod_var); } IL_0040: { } IL_0041: { PlayableHandle_t1095853803 L_6 = ___handle0; __this->set_m_Handle_0(L_6); return; } } extern "C" void AnimatorControllerPlayable_SetHandle_m2260644454_AdjustorThunk (RuntimeObject * __this, PlayableHandle_t1095853803 ___handle0, const RuntimeMethod* method) { AnimatorControllerPlayable_t1015767841 * _thisAdjusted = reinterpret_cast(__this + 1); AnimatorControllerPlayable_SetHandle_m2260644454(_thisAdjusted, ___handle0, method); } // System.Boolean UnityEngine.Animations.AnimatorControllerPlayable::Equals(UnityEngine.Animations.AnimatorControllerPlayable) extern "C" IL2CPP_METHOD_ATTR bool AnimatorControllerPlayable_Equals_m3421642688 (AnimatorControllerPlayable_t1015767841 * __this, AnimatorControllerPlayable_t1015767841 ___other0, const RuntimeMethod* method) { bool V_0 = false; { PlayableHandle_t1095853803 L_0 = AnimatorControllerPlayable_GetHandle_m2425630109(__this, /*hidden argument*/NULL); PlayableHandle_t1095853803 L_1 = AnimatorControllerPlayable_GetHandle_m2425630109((&___other0), /*hidden argument*/NULL); bool L_2 = PlayableHandle_op_Equality_m3344837515(NULL /*static, unused*/, L_0, L_1, /*hidden argument*/NULL); V_0 = L_2; goto IL_0019; } IL_0019: { bool L_3 = V_0; return L_3; } } extern "C" bool AnimatorControllerPlayable_Equals_m3421642688_AdjustorThunk (RuntimeObject * __this, AnimatorControllerPlayable_t1015767841 ___other0, const RuntimeMethod* method) { AnimatorControllerPlayable_t1015767841 * _thisAdjusted = reinterpret_cast(__this + 1); return AnimatorControllerPlayable_Equals_m3421642688(_thisAdjusted, ___other0, method); } // System.Void UnityEngine.Animations.AnimatorControllerPlayable::.cctor() extern "C" IL2CPP_METHOD_ATTR void AnimatorControllerPlayable__cctor_m3439442711 (RuntimeObject * __this /* static, unused */, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_method (AnimatorControllerPlayable__cctor_m3439442711_MetadataUsageId); s_Il2CppMethodInitialized = true; } { PlayableHandle_t1095853803 L_0 = PlayableHandle_get_Null_m218234861(NULL /*static, unused*/, /*hidden argument*/NULL); AnimatorControllerPlayable_t1015767841 L_1; memset(&L_1, 0, sizeof(L_1)); AnimatorControllerPlayable__ctor_m3584989806((&L_1), L_0, /*hidden argument*/NULL); ((AnimatorControllerPlayable_t1015767841_StaticFields*)il2cpp_codegen_static_fields_for(AnimatorControllerPlayable_t1015767841_il2cpp_TypeInfo_var))->set_m_NullPlayable_1(L_1); return; } } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Void UnityEngine.AnimationState::.ctor() extern "C" IL2CPP_METHOD_ATTR void AnimationState__ctor_m1160185825 (AnimationState_t1108360407 * __this, const RuntimeMethod* method) { { TrackedReference__ctor_m3086593239(__this, /*hidden argument*/NULL); return; } } // System.Single UnityEngine.AnimationState::get_time() extern "C" IL2CPP_METHOD_ATTR float AnimationState_get_time_m2889734845 (AnimationState_t1108360407 * __this, const RuntimeMethod* method) { typedef float (*AnimationState_get_time_m2889734845_ftn) (AnimationState_t1108360407 *); static AnimationState_get_time_m2889734845_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (AnimationState_get_time_m2889734845_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.AnimationState::get_time()"); float retVal = _il2cpp_icall_func(__this); return retVal; } // System.Void UnityEngine.AnimationState::set_time(System.Single) extern "C" IL2CPP_METHOD_ATTR void AnimationState_set_time_m3753967308 (AnimationState_t1108360407 * __this, float ___value0, const RuntimeMethod* method) { typedef void (*AnimationState_set_time_m3753967308_ftn) (AnimationState_t1108360407 *, float); static AnimationState_set_time_m3753967308_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (AnimationState_set_time_m3753967308_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.AnimationState::set_time(System.Single)"); _il2cpp_icall_func(__this, ___value0); } // System.Single UnityEngine.AnimationState::get_speed() extern "C" IL2CPP_METHOD_ATTR float AnimationState_get_speed_m1122656433 (AnimationState_t1108360407 * __this, const RuntimeMethod* method) { typedef float (*AnimationState_get_speed_m1122656433_ftn) (AnimationState_t1108360407 *); static AnimationState_get_speed_m1122656433_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (AnimationState_get_speed_m1122656433_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.AnimationState::get_speed()"); float retVal = _il2cpp_icall_func(__this); return retVal; } // System.Void UnityEngine.AnimationState::set_speed(System.Single) extern "C" IL2CPP_METHOD_ATTR void AnimationState_set_speed_m2787468711 (AnimationState_t1108360407 * __this, float ___value0, const RuntimeMethod* method) { typedef void (*AnimationState_set_speed_m2787468711_ftn) (AnimationState_t1108360407 *, float); static AnimationState_set_speed_m2787468711_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (AnimationState_set_speed_m2787468711_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.AnimationState::set_speed(System.Single)"); _il2cpp_icall_func(__this, ___value0); } // System.Single UnityEngine.AnimationState::get_length() extern "C" IL2CPP_METHOD_ATTR float AnimationState_get_length_m2177740858 (AnimationState_t1108360407 * __this, const RuntimeMethod* method) { typedef float (*AnimationState_get_length_m2177740858_ftn) (AnimationState_t1108360407 *); static AnimationState_get_length_m2177740858_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (AnimationState_get_length_m2177740858_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.AnimationState::get_length()"); float retVal = _il2cpp_icall_func(__this); return retVal; } // UnityEngine.AnimationClip UnityEngine.AnimationState::get_clip() extern "C" IL2CPP_METHOD_ATTR AnimationClip_t2318505987 * AnimationState_get_clip_m3280372436 (AnimationState_t1108360407 * __this, const RuntimeMethod* method) { typedef AnimationClip_t2318505987 * (*AnimationState_get_clip_m3280372436_ftn) (AnimationState_t1108360407 *); static AnimationState_get_clip_m3280372436_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (AnimationState_get_clip_m3280372436_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.AnimationState::get_clip()"); AnimationClip_t2318505987 * retVal = _il2cpp_icall_func(__this); return retVal; } // System.String UnityEngine.AnimationState::get_name() extern "C" IL2CPP_METHOD_ATTR String_t* AnimationState_get_name_m2426172525 (AnimationState_t1108360407 * __this, const RuntimeMethod* method) { typedef String_t* (*AnimationState_get_name_m2426172525_ftn) (AnimationState_t1108360407 *); static AnimationState_get_name_m2426172525_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (AnimationState_get_name_m2426172525_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.AnimationState::get_name()"); String_t* retVal = _il2cpp_icall_func(__this); return retVal; } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // Conversion methods for marshalling of: UnityEngine.AnimatorTransitionInfo extern "C" void AnimatorTransitionInfo_t2534804151_marshal_pinvoke(const AnimatorTransitionInfo_t2534804151& unmarshaled, AnimatorTransitionInfo_t2534804151_marshaled_pinvoke& marshaled) { marshaled.___m_FullPath_0 = unmarshaled.get_m_FullPath_0(); marshaled.___m_UserName_1 = unmarshaled.get_m_UserName_1(); marshaled.___m_Name_2 = unmarshaled.get_m_Name_2(); marshaled.___m_HasFixedDuration_3 = static_cast(unmarshaled.get_m_HasFixedDuration_3()); marshaled.___m_Duration_4 = unmarshaled.get_m_Duration_4(); marshaled.___m_NormalizedTime_5 = unmarshaled.get_m_NormalizedTime_5(); marshaled.___m_AnyState_6 = static_cast(unmarshaled.get_m_AnyState_6()); marshaled.___m_TransitionType_7 = unmarshaled.get_m_TransitionType_7(); } extern "C" void AnimatorTransitionInfo_t2534804151_marshal_pinvoke_back(const AnimatorTransitionInfo_t2534804151_marshaled_pinvoke& marshaled, AnimatorTransitionInfo_t2534804151& unmarshaled) { int32_t unmarshaled_m_FullPath_temp_0 = 0; unmarshaled_m_FullPath_temp_0 = marshaled.___m_FullPath_0; unmarshaled.set_m_FullPath_0(unmarshaled_m_FullPath_temp_0); int32_t unmarshaled_m_UserName_temp_1 = 0; unmarshaled_m_UserName_temp_1 = marshaled.___m_UserName_1; unmarshaled.set_m_UserName_1(unmarshaled_m_UserName_temp_1); int32_t unmarshaled_m_Name_temp_2 = 0; unmarshaled_m_Name_temp_2 = marshaled.___m_Name_2; unmarshaled.set_m_Name_2(unmarshaled_m_Name_temp_2); bool unmarshaled_m_HasFixedDuration_temp_3 = false; unmarshaled_m_HasFixedDuration_temp_3 = static_cast(marshaled.___m_HasFixedDuration_3); unmarshaled.set_m_HasFixedDuration_3(unmarshaled_m_HasFixedDuration_temp_3); float unmarshaled_m_Duration_temp_4 = 0.0f; unmarshaled_m_Duration_temp_4 = marshaled.___m_Duration_4; unmarshaled.set_m_Duration_4(unmarshaled_m_Duration_temp_4); float unmarshaled_m_NormalizedTime_temp_5 = 0.0f; unmarshaled_m_NormalizedTime_temp_5 = marshaled.___m_NormalizedTime_5; unmarshaled.set_m_NormalizedTime_5(unmarshaled_m_NormalizedTime_temp_5); bool unmarshaled_m_AnyState_temp_6 = false; unmarshaled_m_AnyState_temp_6 = static_cast(marshaled.___m_AnyState_6); unmarshaled.set_m_AnyState_6(unmarshaled_m_AnyState_temp_6); int32_t unmarshaled_m_TransitionType_temp_7 = 0; unmarshaled_m_TransitionType_temp_7 = marshaled.___m_TransitionType_7; unmarshaled.set_m_TransitionType_7(unmarshaled_m_TransitionType_temp_7); } // Conversion method for clean up from marshalling of: UnityEngine.AnimatorTransitionInfo extern "C" void AnimatorTransitionInfo_t2534804151_marshal_pinvoke_cleanup(AnimatorTransitionInfo_t2534804151_marshaled_pinvoke& marshaled) { } // Conversion methods for marshalling of: UnityEngine.AnimatorTransitionInfo extern "C" void AnimatorTransitionInfo_t2534804151_marshal_com(const AnimatorTransitionInfo_t2534804151& unmarshaled, AnimatorTransitionInfo_t2534804151_marshaled_com& marshaled) { marshaled.___m_FullPath_0 = unmarshaled.get_m_FullPath_0(); marshaled.___m_UserName_1 = unmarshaled.get_m_UserName_1(); marshaled.___m_Name_2 = unmarshaled.get_m_Name_2(); marshaled.___m_HasFixedDuration_3 = static_cast(unmarshaled.get_m_HasFixedDuration_3()); marshaled.___m_Duration_4 = unmarshaled.get_m_Duration_4(); marshaled.___m_NormalizedTime_5 = unmarshaled.get_m_NormalizedTime_5(); marshaled.___m_AnyState_6 = static_cast(unmarshaled.get_m_AnyState_6()); marshaled.___m_TransitionType_7 = unmarshaled.get_m_TransitionType_7(); } extern "C" void AnimatorTransitionInfo_t2534804151_marshal_com_back(const AnimatorTransitionInfo_t2534804151_marshaled_com& marshaled, AnimatorTransitionInfo_t2534804151& unmarshaled) { int32_t unmarshaled_m_FullPath_temp_0 = 0; unmarshaled_m_FullPath_temp_0 = marshaled.___m_FullPath_0; unmarshaled.set_m_FullPath_0(unmarshaled_m_FullPath_temp_0); int32_t unmarshaled_m_UserName_temp_1 = 0; unmarshaled_m_UserName_temp_1 = marshaled.___m_UserName_1; unmarshaled.set_m_UserName_1(unmarshaled_m_UserName_temp_1); int32_t unmarshaled_m_Name_temp_2 = 0; unmarshaled_m_Name_temp_2 = marshaled.___m_Name_2; unmarshaled.set_m_Name_2(unmarshaled_m_Name_temp_2); bool unmarshaled_m_HasFixedDuration_temp_3 = false; unmarshaled_m_HasFixedDuration_temp_3 = static_cast(marshaled.___m_HasFixedDuration_3); unmarshaled.set_m_HasFixedDuration_3(unmarshaled_m_HasFixedDuration_temp_3); float unmarshaled_m_Duration_temp_4 = 0.0f; unmarshaled_m_Duration_temp_4 = marshaled.___m_Duration_4; unmarshaled.set_m_Duration_4(unmarshaled_m_Duration_temp_4); float unmarshaled_m_NormalizedTime_temp_5 = 0.0f; unmarshaled_m_NormalizedTime_temp_5 = marshaled.___m_NormalizedTime_5; unmarshaled.set_m_NormalizedTime_5(unmarshaled_m_NormalizedTime_temp_5); bool unmarshaled_m_AnyState_temp_6 = false; unmarshaled_m_AnyState_temp_6 = static_cast(marshaled.___m_AnyState_6); unmarshaled.set_m_AnyState_6(unmarshaled_m_AnyState_temp_6); int32_t unmarshaled_m_TransitionType_temp_7 = 0; unmarshaled_m_TransitionType_temp_7 = marshaled.___m_TransitionType_7; unmarshaled.set_m_TransitionType_7(unmarshaled_m_TransitionType_temp_7); } // Conversion method for clean up from marshalling of: UnityEngine.AnimatorTransitionInfo extern "C" void AnimatorTransitionInfo_t2534804151_marshal_com_cleanup(AnimatorTransitionInfo_t2534804151_marshaled_com& marshaled) { } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // Conversion methods for marshalling of: UnityEngine.HumanBone extern "C" void HumanBone_t2465339518_marshal_pinvoke(const HumanBone_t2465339518& unmarshaled, HumanBone_t2465339518_marshaled_pinvoke& marshaled) { marshaled.___m_BoneName_0 = il2cpp_codegen_marshal_string(unmarshaled.get_m_BoneName_0()); marshaled.___m_HumanName_1 = il2cpp_codegen_marshal_string(unmarshaled.get_m_HumanName_1()); marshaled.___limit_2 = unmarshaled.get_limit_2(); } extern "C" void HumanBone_t2465339518_marshal_pinvoke_back(const HumanBone_t2465339518_marshaled_pinvoke& marshaled, HumanBone_t2465339518& unmarshaled) { unmarshaled.set_m_BoneName_0(il2cpp_codegen_marshal_string_result(marshaled.___m_BoneName_0)); unmarshaled.set_m_HumanName_1(il2cpp_codegen_marshal_string_result(marshaled.___m_HumanName_1)); HumanLimit_t2901552972 unmarshaled_limit_temp_2; memset(&unmarshaled_limit_temp_2, 0, sizeof(unmarshaled_limit_temp_2)); unmarshaled_limit_temp_2 = marshaled.___limit_2; unmarshaled.set_limit_2(unmarshaled_limit_temp_2); } // Conversion method for clean up from marshalling of: UnityEngine.HumanBone extern "C" void HumanBone_t2465339518_marshal_pinvoke_cleanup(HumanBone_t2465339518_marshaled_pinvoke& marshaled) { il2cpp_codegen_marshal_free(marshaled.___m_BoneName_0); marshaled.___m_BoneName_0 = NULL; il2cpp_codegen_marshal_free(marshaled.___m_HumanName_1); marshaled.___m_HumanName_1 = NULL; } // Conversion methods for marshalling of: UnityEngine.HumanBone extern "C" void HumanBone_t2465339518_marshal_com(const HumanBone_t2465339518& unmarshaled, HumanBone_t2465339518_marshaled_com& marshaled) { marshaled.___m_BoneName_0 = il2cpp_codegen_marshal_bstring(unmarshaled.get_m_BoneName_0()); marshaled.___m_HumanName_1 = il2cpp_codegen_marshal_bstring(unmarshaled.get_m_HumanName_1()); marshaled.___limit_2 = unmarshaled.get_limit_2(); } extern "C" void HumanBone_t2465339518_marshal_com_back(const HumanBone_t2465339518_marshaled_com& marshaled, HumanBone_t2465339518& unmarshaled) { unmarshaled.set_m_BoneName_0(il2cpp_codegen_marshal_bstring_result(marshaled.___m_BoneName_0)); unmarshaled.set_m_HumanName_1(il2cpp_codegen_marshal_bstring_result(marshaled.___m_HumanName_1)); HumanLimit_t2901552972 unmarshaled_limit_temp_2; memset(&unmarshaled_limit_temp_2, 0, sizeof(unmarshaled_limit_temp_2)); unmarshaled_limit_temp_2 = marshaled.___limit_2; unmarshaled.set_limit_2(unmarshaled_limit_temp_2); } // Conversion method for clean up from marshalling of: UnityEngine.HumanBone extern "C" void HumanBone_t2465339518_marshal_com_cleanup(HumanBone_t2465339518_marshaled_com& marshaled) { il2cpp_codegen_marshal_free_bstring(marshaled.___m_BoneName_0); marshaled.___m_BoneName_0 = NULL; il2cpp_codegen_marshal_free_bstring(marshaled.___m_HumanName_1); marshaled.___m_HumanName_1 = NULL; } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Void UnityEngine.Motion::.ctor() extern "C" IL2CPP_METHOD_ATTR void Motion__ctor_m1337281595 (Motion_t1110556653 * __this, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_method (Motion__ctor_m1337281595_MetadataUsageId); s_Il2CppMethodInitialized = true; } { IL2CPP_RUNTIME_CLASS_INIT(Object_t631007953_il2cpp_TypeInfo_var); Object__ctor_m1087895580(__this, /*hidden argument*/NULL); return; } } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // Conversion methods for marshalling of: UnityEngine.SkeletonBone extern "C" void SkeletonBone_t4134054672_marshal_pinvoke(const SkeletonBone_t4134054672& unmarshaled, SkeletonBone_t4134054672_marshaled_pinvoke& marshaled) { marshaled.___name_0 = il2cpp_codegen_marshal_string(unmarshaled.get_name_0()); marshaled.___parentName_1 = il2cpp_codegen_marshal_string(unmarshaled.get_parentName_1()); marshaled.___position_2 = unmarshaled.get_position_2(); marshaled.___rotation_3 = unmarshaled.get_rotation_3(); marshaled.___scale_4 = unmarshaled.get_scale_4(); } extern "C" void SkeletonBone_t4134054672_marshal_pinvoke_back(const SkeletonBone_t4134054672_marshaled_pinvoke& marshaled, SkeletonBone_t4134054672& unmarshaled) { unmarshaled.set_name_0(il2cpp_codegen_marshal_string_result(marshaled.___name_0)); unmarshaled.set_parentName_1(il2cpp_codegen_marshal_string_result(marshaled.___parentName_1)); Vector3_t3722313464 unmarshaled_position_temp_2; memset(&unmarshaled_position_temp_2, 0, sizeof(unmarshaled_position_temp_2)); unmarshaled_position_temp_2 = marshaled.___position_2; unmarshaled.set_position_2(unmarshaled_position_temp_2); Quaternion_t2301928331 unmarshaled_rotation_temp_3; memset(&unmarshaled_rotation_temp_3, 0, sizeof(unmarshaled_rotation_temp_3)); unmarshaled_rotation_temp_3 = marshaled.___rotation_3; unmarshaled.set_rotation_3(unmarshaled_rotation_temp_3); Vector3_t3722313464 unmarshaled_scale_temp_4; memset(&unmarshaled_scale_temp_4, 0, sizeof(unmarshaled_scale_temp_4)); unmarshaled_scale_temp_4 = marshaled.___scale_4; unmarshaled.set_scale_4(unmarshaled_scale_temp_4); } // Conversion method for clean up from marshalling of: UnityEngine.SkeletonBone extern "C" void SkeletonBone_t4134054672_marshal_pinvoke_cleanup(SkeletonBone_t4134054672_marshaled_pinvoke& marshaled) { il2cpp_codegen_marshal_free(marshaled.___name_0); marshaled.___name_0 = NULL; il2cpp_codegen_marshal_free(marshaled.___parentName_1); marshaled.___parentName_1 = NULL; } // Conversion methods for marshalling of: UnityEngine.SkeletonBone extern "C" void SkeletonBone_t4134054672_marshal_com(const SkeletonBone_t4134054672& unmarshaled, SkeletonBone_t4134054672_marshaled_com& marshaled) { marshaled.___name_0 = il2cpp_codegen_marshal_bstring(unmarshaled.get_name_0()); marshaled.___parentName_1 = il2cpp_codegen_marshal_bstring(unmarshaled.get_parentName_1()); marshaled.___position_2 = unmarshaled.get_position_2(); marshaled.___rotation_3 = unmarshaled.get_rotation_3(); marshaled.___scale_4 = unmarshaled.get_scale_4(); } extern "C" void SkeletonBone_t4134054672_marshal_com_back(const SkeletonBone_t4134054672_marshaled_com& marshaled, SkeletonBone_t4134054672& unmarshaled) { unmarshaled.set_name_0(il2cpp_codegen_marshal_bstring_result(marshaled.___name_0)); unmarshaled.set_parentName_1(il2cpp_codegen_marshal_bstring_result(marshaled.___parentName_1)); Vector3_t3722313464 unmarshaled_position_temp_2; memset(&unmarshaled_position_temp_2, 0, sizeof(unmarshaled_position_temp_2)); unmarshaled_position_temp_2 = marshaled.___position_2; unmarshaled.set_position_2(unmarshaled_position_temp_2); Quaternion_t2301928331 unmarshaled_rotation_temp_3; memset(&unmarshaled_rotation_temp_3, 0, sizeof(unmarshaled_rotation_temp_3)); unmarshaled_rotation_temp_3 = marshaled.___rotation_3; unmarshaled.set_rotation_3(unmarshaled_rotation_temp_3); Vector3_t3722313464 unmarshaled_scale_temp_4; memset(&unmarshaled_scale_temp_4, 0, sizeof(unmarshaled_scale_temp_4)); unmarshaled_scale_temp_4 = marshaled.___scale_4; unmarshaled.set_scale_4(unmarshaled_scale_temp_4); } // Conversion method for clean up from marshalling of: UnityEngine.SkeletonBone extern "C" void SkeletonBone_t4134054672_marshal_com_cleanup(SkeletonBone_t4134054672_marshaled_com& marshaled) { il2cpp_codegen_marshal_free_bstring(marshaled.___name_0); marshaled.___name_0 = NULL; il2cpp_codegen_marshal_free_bstring(marshaled.___parentName_1); marshaled.___parentName_1 = NULL; } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif