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- #include "UnityView.h"
- #include "UnityAppController.h"
- #include "UnityAppController+Rendering.h"
- #include "OrientationSupport.h"
- #include "Unity/DisplayManager.h"
- #include "Unity/UnityMetalSupport.h"
- #include "Unity/ObjCRuntime.h"
- extern bool _renderingInited;
- extern bool _unityAppReady;
- extern bool _skipPresent;
- extern bool _supportsMSAA;
- @implementation UnityView
- {
- CGSize _surfaceSize;
- }
- @synthesize contentOrientation = _curOrientation;
- - (void)onUpdateSurfaceSize:(CGSize)size
- {
- _surfaceSize = size;
- CGSize systemRenderSize = CGSizeMake(size.width * self.contentScaleFactor, size.height * self.contentScaleFactor);
- _curOrientation = (ScreenOrientation)UnityReportResizeView(systemRenderSize.width, systemRenderSize.height, _curOrientation);
- ReportSafeAreaChangeForView(self);
- #if UNITY_CAN_USE_METAL
- if (UnitySelectedRenderingAPI() == apiMetal)
- ((CAMetalLayer*)self.layer).drawableSize = systemRenderSize;
- #endif
- }
- - (void)initImpl:(CGRect)frame scaleFactor:(CGFloat)scale
- {
- #if !PLATFORM_TVOS
- self.multipleTouchEnabled = YES;
- self.exclusiveTouch = YES;
- #endif
- self.contentScaleFactor = scale;
- self.isAccessibilityElement = TRUE;
- self.accessibilityTraits = UIAccessibilityTraitAllowsDirectInteraction;
- #if UNITY_TVOS
- _curOrientation = UNITY_TVOS_ORIENTATION;
- #endif
- [self onUpdateSurfaceSize: frame.size];
- #if UNITY_CAN_USE_METAL
- if (UnitySelectedRenderingAPI() == apiMetal)
- ((CAMetalLayer*)self.layer).framebufferOnly = NO;
- #endif
- }
- - (id)initWithFrame:(CGRect)frame scaleFactor:(CGFloat)scale;
- {
- if ((self = [super initWithFrame: frame]))
- [self initImpl: frame scaleFactor: scale];
- return self;
- }
- - (id)initWithFrame:(CGRect)frame
- {
- if ((self = [super initWithFrame: frame]))
- [self initImpl: frame scaleFactor: 1.0f];
- return self;
- }
- - (id)initFromMainScreen
- {
- CGRect frame = [UIScreen mainScreen].bounds;
- CGFloat scale = UnityScreenScaleFactor([UIScreen mainScreen]);
- if ((self = [super initWithFrame: frame]))
- [self initImpl: frame scaleFactor: scale];
- return self;
- }
- - (void)layoutSubviews
- {
- if (_surfaceSize.width != self.bounds.size.width || _surfaceSize.height != self.bounds.size.height)
- _shouldRecreateView = YES;
- [self onUpdateSurfaceSize: self.bounds.size];
- for (UIView* subView in self.subviews)
- {
- if ([subView respondsToSelector: @selector(onUnityUpdateViewLayout)])
- [subView performSelector: @selector(onUnityUpdateViewLayout)];
- }
- [super layoutSubviews];
- }
- - (void)safeAreaInsetsDidChange
- {
- ReportSafeAreaChangeForView(self);
- }
- - (void)recreateRenderingSurfaceIfNeeded
- {
- unsigned requestedW, requestedH; UnityGetRenderingResolution(&requestedW, &requestedH);
- int requestedMSAA = UnityGetDesiredMSAASampleCount(MSAA_DEFAULT_SAMPLE_COUNT);
- int requestedSRGB = UnityGetSRGBRequested();
- int requestedWideColor = UnityGetWideColorRequested();
- UnityDisplaySurfaceBase* surf = GetMainDisplaySurface();
- if (_shouldRecreateView == YES
- || surf->targetW != requestedW || surf->targetH != requestedH
- || surf->disableDepthAndStencil != UnityDisableDepthAndStencilBuffers()
- || (_supportsMSAA && surf->msaaSamples != requestedMSAA)
- || surf->srgb != requestedSRGB
- || surf->wideColor != requestedWideColor
- )
- {
- [self recreateRenderingSurface];
- }
- }
- - (void)recreateRenderingSurface
- {
- if (_renderingInited)
- {
- unsigned requestedW, requestedH;
- UnityGetRenderingResolution(&requestedW, &requestedH);
- RenderingSurfaceParams params =
- {
- UnityGetDesiredMSAASampleCount(MSAA_DEFAULT_SAMPLE_COUNT),
- (int)requestedW, (int)requestedH,
- UnityGetSRGBRequested(),
- UnityGetWideColorRequested(),
- UnityMetalFramebufferOnly(),
- UnityDisableDepthAndStencilBuffers(), 0
- };
- APP_CONTROLLER_RENDER_PLUGIN_METHOD_ARG(onBeforeMainDisplaySurfaceRecreate, ¶ms);
- [GetMainDisplay() recreateSurface: params];
- // actually poke unity about updated back buffer and notify that extents were changed
- UnityReportBackbufferChange(GetMainDisplaySurface()->unityColorBuffer, GetMainDisplaySurface()->unityDepthBuffer);
- APP_CONTROLLER_RENDER_PLUGIN_METHOD(onAfterMainDisplaySurfaceRecreate);
- if (_unityAppReady)
- {
- // seems like ios sometimes got confused about abrupt swap chain destroy
- // draw 2 times to fill both buffers
- // present only once to make sure correct image goes to CA
- // if we are calling this from inside repaint, second draw and present will be done automatically
- _skipPresent = true;
- if (!UnityIsPaused())
- UnityRepaint();
- _skipPresent = false;
- }
- }
- _shouldRecreateView = NO;
- }
- @end
- @implementation UnityView (Deprecated)
- - (void)recreateGLESSurfaceIfNeeded { [self recreateRenderingSurfaceIfNeeded]; }
- - (void)recreateGLESSurface { [self recreateRenderingSurface]; }
- @end
- static Class UnityRenderingView_LayerClassGLES(id self_, SEL _cmd)
- {
- return [CAEAGLLayer class];
- }
- static Class UnityRenderingView_LayerClassMTL(id self_, SEL _cmd)
- {
- return [[NSBundle bundleWithPath: @"/System/Library/Frameworks/QuartzCore.framework"] classNamed: @"CAMetalLayer"];
- }
- @implementation UnityRenderingView
- + (Class)layerClass
- {
- return nil;
- }
- + (void)InitializeForAPI:(UnityRenderingAPI)api
- {
- IMP layerClassImpl = 0;
- if (api == apiOpenGLES2 || api == apiOpenGLES3)
- layerClassImpl = (IMP)UnityRenderingView_LayerClassGLES;
- else if (api == apiMetal)
- layerClassImpl = (IMP)UnityRenderingView_LayerClassMTL;
- class_replaceMethod(object_getClass([UnityRenderingView class]), @selector(layerClass), layerClassImpl, UIView_LayerClass_Enc);
- }
- @end
- void ReportSafeAreaChangeForView(UIView* view)
- {
- CGRect safeArea = ComputeSafeArea(view);
- UnityReportSafeAreaChange(safeArea.origin.x, safeArea.origin.y,
- safeArea.size.width, safeArea.size.height);
- }
- CGRect ComputeSafeArea(UIView* view)
- {
- CGSize screenSize = view.bounds.size;
- CGRect screenRect = CGRectMake(0, 0, screenSize.width, screenSize.height);
- UIEdgeInsets insets = UIEdgeInsetsMake(0, 0, 0, 0);
- #if UNITY_HAS_IOSSDK_11_0 || UNITY_HAS_TVOSSDK_11_0
- if (@available(iOS 11.0, tvOS 11.0, *))
- insets = [view safeAreaInsets];
- #endif
- screenRect.origin.x += insets.left;
- screenRect.origin.y += insets.bottom; // Unity uses bottom left as the origin
- screenRect.size.width -= insets.left + insets.right;
- screenRect.size.height -= insets.top + insets.bottom;
- float scale = view.contentScaleFactor;
- // Truncate safe area size because in some cases (for example when Display zoom is turned on)
- // it might become larger than Screen.widht/height which are returned as ints.
- screenRect.origin.x = (unsigned)(screenRect.origin.x * scale);
- screenRect.origin.y = (unsigned)(screenRect.origin.y * scale);
- screenRect.size.width = (unsigned)(screenRect.size.width * scale);
- screenRect.size.height = (unsigned)(screenRect.size.height * scale);
- return screenRect;
- }
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