Unity-iPhone.xcscheme 3.9 KB

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  1. <?xml version="1.0" encoding="UTF-8"?>
  2. <Scheme
  3. LastUpgradeVersion = "0500"
  4. version = "2.0">
  5. <BuildAction
  6. parallelizeBuildables = "YES"
  7. buildImplicitDependencies = "YES">
  8. <BuildActionEntries>
  9. <BuildActionEntry
  10. buildForTesting = "YES"
  11. buildForRunning = "YES"
  12. buildForProfiling = "YES"
  13. buildForArchiving = "YES"
  14. buildForAnalyzing = "YES">
  15. <BuildableReference
  16. BuildableIdentifier = "primary"
  17. BlueprintIdentifier = "1D6058900D05DD3D006BFB54"
  18. BuildableName = "cn.app"
  19. BlueprintName = "Unity-iPhone"
  20. ReferencedContainer = "container:Unity-iPhone.xcodeproj">
  21. </BuildableReference>
  22. </BuildActionEntry>
  23. </BuildActionEntries>
  24. </BuildAction>
  25. <TestAction
  26. buildConfiguration = "Debug"
  27. selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
  28. selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
  29. shouldUseLaunchSchemeArgsEnv = "NO">
  30. <MacroExpansion>
  31. <BuildableReference
  32. BuildableIdentifier = "primary"
  33. BlueprintIdentifier = "1D6058900D05DD3D006BFB54"
  34. BuildableName = "cn.app"
  35. BlueprintName = "Unity-iPhone"
  36. ReferencedContainer = "container:Unity-iPhone.xcodeproj">
  37. </BuildableReference>
  38. </MacroExpansion>
  39. <CommandLineArguments>
  40. <CommandLineArgument
  41. argument = "-waitForPlayerConnection 30"
  42. isEnabled = "YES">
  43. </CommandLineArgument>
  44. </CommandLineArguments>
  45. <Testables>
  46. <TestableReference
  47. skipped = "NO">
  48. <BuildableReference
  49. BuildableIdentifier = "primary"
  50. BlueprintIdentifier = "5623C57217FDCB0800090B9E"
  51. BuildableName = "cn.xctest"
  52. BlueprintName = "Unity-iPhone Tests"
  53. ReferencedContainer = "container:Unity-iPhone.xcodeproj">
  54. </BuildableReference>
  55. </TestableReference>
  56. </Testables>
  57. </TestAction>
  58. <LaunchAction
  59. buildConfiguration = "ReleaseForRunning"
  60. selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
  61. selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
  62. launchStyle = "0"
  63. useCustomWorkingDirectory = "NO"
  64. ignoresPersistentStateOnLaunch = "NO"
  65. debugDocumentVersioning = "YES"
  66. debugXPCServices = "NO"
  67. debugServiceExtension = "internal"
  68. enableGPUValidationMode = "1"
  69. allowLocationSimulation = "YES"
  70. queueDebuggingEnabled = "No">
  71. <BuildableProductRunnable
  72. runnableDebuggingMode = "0">
  73. <BuildableReference
  74. BuildableIdentifier = "primary"
  75. BlueprintIdentifier = "1D6058900D05DD3D006BFB54"
  76. BuildableName = "cn.app"
  77. BlueprintName = "Unity-iPhone"
  78. ReferencedContainer = "container:Unity-iPhone.xcodeproj">
  79. </BuildableReference>
  80. </BuildableProductRunnable>
  81. </LaunchAction>
  82. <ProfileAction
  83. buildConfiguration = "ReleaseForProfiling"
  84. shouldUseLaunchSchemeArgsEnv = "YES"
  85. savedToolIdentifier = ""
  86. useCustomWorkingDirectory = "NO"
  87. debugDocumentVersioning = "YES">
  88. <BuildableProductRunnable
  89. runnableDebuggingMode = "0">
  90. <BuildableReference
  91. BuildableIdentifier = "primary"
  92. BlueprintIdentifier = "1D6058900D05DD3D006BFB54"
  93. BuildableName = "cn.app"
  94. BlueprintName = "Unity-iPhone"
  95. ReferencedContainer = "container:Unity-iPhone.xcodeproj">
  96. </BuildableReference>
  97. </BuildableProductRunnable>
  98. </ProfileAction>
  99. <AnalyzeAction
  100. buildConfiguration = "Debug">
  101. </AnalyzeAction>
  102. <ArchiveAction
  103. buildConfiguration = "Release"
  104. revealArchiveInOrganizer = "YES">
  105. </ArchiveAction>
  106. </Scheme>