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- //
- // GameInfo.h
- // Unity-iPhone
- //
- // Created by duowan123 on 2022/4/28.
- //
- #import <Foundation/Foundation.h>
- #import "LEONBLManager.h"
- //游戏类型
- typedef NS_ENUM(int, GAME_TYPE){
- GAME_TYPE_DEMO =0, //
- GAME_TYPE_RUN, //
- GAME_TYPE_DANCE, //
- GAME_TYPE_H5GAME, //
- GAME_TYPE_MONSTER, //
- GAME_TYPE_RUINSE, //
- GAME_TYPE_CYCLE, //
- GAME_TYPE_BIGFOOT, //
- GAME_TYPE_FINGERGUESSING, //
- GAME_TYPE_AEROBICS, //
- GAME_TYPE_KONGFU
- };
- @interface GameInfo : NSObject
- //弹窗 unity主动选择链接 主0 副1 设备
- @property(assign,nonatomic)DEVICE_TYPE deviceType;
- //游戏种类
- @property(assign,nonatomic)GAME_TYPE game_type;
- //程序在前台还是后台
- @property(assign,nonatomic)int isBackGround;
- //当局游戏时长
- @property(nonatomic,strong)NSDate * firstTime;
- //趣动跳转过来携带的的环境
- @property(nonatomic,strong)NSString * debug;
- //趣动判断鞋子要不要震动
- @property(nonatomic,strong)NSString * vibrate;
- //
- @property(nonatomic,strong)NSString * inviteInfo;
- //当局游戏动作数据
- @property(assign,nonatomic)int step;
- @property(assign,nonatomic)int jump;
- @property(assign,nonatomic)int crouch;
- @property(assign,nonatomic)int tick;
- @property(assign,nonatomic)int trample;
- @property(assign,nonatomic)int scissors;
- @property(assign,nonatomic)int rock;
- @property(assign,nonatomic)int paper;
- @end
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