import 'dart:io'; import 'package:path_provider/path_provider.dart'; import 'package:sport/bean/game.dart'; class GameManager { static String getFileName(GameInfoData game){ return "${game.version}.apk"; } static Future createFile(GameInfoData game) async { Directory documentsDir = await getExternalStorageDirectory(); String documentsPath = documentsDir.path; // 先创建目录 Directory saveDir = Directory("$documentsPath/apk/${game.id}"); if (!await saveDir.exists()) { saveDir.createSync(recursive: true); } String savePath = "${saveDir.path}/${getFileName(game)}"; File _file = File(savePath); if (!await _file.exists()) { _file.createSync(); } print("file: $_file"); return _file; } static deleteFile(GameInfoData game) async { Directory documentsDir = await getExternalStorageDirectory(); String documentsPath = documentsDir.path; Directory saveDir = Directory("$documentsPath/apk/${game.id}"); if (!await saveDir.exists()) { return; } var files = saveDir.listSync(); files.forEach((element) { element.delete(); }); } }