// hero状态 export enum GameEvent { HeroDie = "HeroDie", MonsterDie = "MonsterDie", HeroHpChange = "HeroHpChange", HeroRageChange = "HeroRageChange", UpdateBestKill= "UpdateBestKill", DebugSDKInput = "DebugSDKInput", CamShake = "CamShake", HeroSuperSkill = "HeroSuperSkill", EndlessGameNewRound = "EndlessGameNewRound", /** */ GuideStepWolfStop = "GuideStepWolfStop", GuideStepEnd = "GuideStepEnd", GuideIptSwitch = "GuideIptSwitch", GuidIptPermit = "GuidIptPermit", SDK_UI_IPT = "SDK_UI_IPT", SDK_SHAKE = "SDK_SHAKE", HERO_HURT = 'HERO_HURT', SCRENN_COLOR = "SCRENN_COLOR", SDK_QUIT = "SDK_QUIT", update_endless_wolf_count = "update_endless_wolf_count", sdkActionTip = "sdkActionTip", GuideState = "GuideState", }