/** * 道具事件 */ export default class PropEventName { /**创建道具 */ public readonly Prop_CreateProp: string = "Prop_CreateProp"; /**删除道具 */ public readonly Prop_RemoveProp: string = "Prop_RemoveProp"; /**删除实体单元道具 */ public readonly Prop_RemoveUnitProp: string = "Prop_RemoveUnitProp"; /**获得道具 */ public readonly Prop_GetProp: string = "Prop_GetProp"; /**采集道具 */ public readonly Prop_CollectProp: string = "Prop_CollectProp"; /**穿戴道具 */ public readonly Prop_WearProp: string = "Prop_WearProp"; }