/** * 技能事件 */ export default class SkillEventName { /**施放技能 */ public readonly Skill_EmitSkill: string = "Skill_EmitSkill"; /**再次施放技能 */ public readonly Skill_AgainEmitSkill: string = "Skill_AgainEmitSkill"; /**禁止施放技能 */ public readonly Skill_ProhibitEmitSkill: string = "Skill_ProhibitEmitSkill"; /**删除技能 */ public readonly Skill_RemoveSkill: string = "Skill_RemoveSkill"; /**角色施放技能结束 */ public readonly Skill_EmitSkillComplete: string = "Skill_EmitSkillComplete"; /**技能飞行到最远距离 */ public readonly Skill_FlyingMaxDistance: string = "Skill_FlyingMaxDistance"; }