/** * 实体单元事件 */ export default class UnitEventName { /**创建 */ public readonly Unit_CreateUnit: string = "Unit_CreateUnit"; /**创建完成 */ public readonly Unit_CreateUnitComplete: string = "Unit_CreateUnitComplete"; /**复用 */ public readonly Unit_ReuseUnit: string = "Unit_ReuseUnit"; /**获得 */ public readonly Unit_GetUnit: string = "Unit_GetUnit"; /**删除 */ public readonly Unit_RemoveUnit: string = "Unit_RemoveUnit"; /**更新数据 */ public readonly Unit_UpdateData: string = "Unit_UpdateData"; /**获得动态数据 */ public readonly Unit_GetDynamicData: string = "Unit_GetDynamicData"; /**获得初始词条 */ public readonly Unit_GetInitEntry: string = "Unit_GetInitEntry"; /**获得动态词条 */ public readonly Unit_GetDynamicEntry: string = "Unit_GetDynamicEntry"; /**设置属性 */ public readonly Unit_SetProperty: string = "Unit_SetProperty"; /**操作中 */ public readonly Unit_Controling: string = "Unit_Controling"; /**操作结束 */ public readonly Unit_ControlEnd: string = "Unit_ControlEnd"; /**设置动画 */ public readonly Unit_SetAnimation: string = "Unit_SetAnimation"; /**移动到地图边缘 */ public readonly Unit_MoveMapEdge: string = "Unit_MoveMapEdge"; /**设置技能CD */ public readonly Unit_SetSkillCD: string = "Unit_SetSkillCD"; /**受伤 */ public readonly Unit_Injured: string = "Unit_Injured"; /**受伤完成 */ public readonly Unit_InjuredComplete: string = "Unit_InjuredComplete"; /**死亡 */ public readonly Unit_Death: string = "Unit_Death"; /**复活 */ public readonly Unit_Revive: string = "Unit_Revive"; }