import BasicTreePreconditionNode from "../../Engine/Basic/BasicTreePreconditionNode"; import { _ECommonState } from "../../Engine/Data/CommonDataType"; /** * 游戏行为前提节点 - 逻辑层 */ export class GameFlowTree_Precondition extends BasicTreePreconditionNode { protected _enter (...args: any): _ECommonState { return _ECommonState.Success; } }