window.Physics3D = function(initialMemory, interactive) { window.conch.setGetWorldTransformFunction(interactive.getWorldTransform); window.conch.setSetWorldTransformFunction(interactive.setWorldTransform); var conchBullet = window.layaConchBullet; conchBullet.then = (complete) => { complete(); }; window.Physics3D = conchBullet; return conchBullet; };