// v1.8.0 const ideModuleDir = global.ideModuleDir; const workSpaceDir = global.workSpaceDir; //引用插件模块 const gulp = require(ideModuleDir + "gulp"); const fs = require("fs"); const path = require("path"); const revCollector = require(ideModuleDir + 'gulp-rev-collector'); let copyLibsTask = ["copyPlatformLibsJsFile"]; let versiontask = ["version2"]; let config, releaseDir; let versionCon; // 版本管理version.json let commandSuffix, layarepublicPath; gulp.task("preCreate_Bili", copyLibsTask, function() { releaseDir = global.releaseDir; config = global.config; commandSuffix = global.commandSuffix; layarepublicPath = global.layarepublicPath; }); gulp.task("copyPlatformFile_Bili", ["preCreate_Bili"], function() { let adapterPath = path.join(layarepublicPath, "LayaAirProjectPack", "lib", "data", "bilifiles"); let hasPublishPlatform = fs.existsSync(path.join(releaseDir, "game.js")) && fs.existsSync(path.join(releaseDir, "game.json")); let copyLibsList; if (hasPublishPlatform) { copyLibsList = [`${adapterPath}/weapp-adapter.js`]; } else { copyLibsList = [`${adapterPath}/*.*`]; } var stream = gulp.src(copyLibsList); return stream.pipe(gulp.dest(releaseDir)); }); gulp.task("modifyFile_Bili", versiontask, function() { // 修改game.json文件 let gameJsonPath = path.join(releaseDir, "game.json"); let content = fs.readFileSync(gameJsonPath, "utf8"); let conJson = JSON.parse(content); conJson.deviceOrientation = config.biliInfo.orientation; content = JSON.stringify(conJson, null, 4); fs.writeFileSync(gameJsonPath, content, "utf8"); if (config.version) { let versionPath = releaseDir + "/version.json"; versionCon = fs.readFileSync(versionPath, "utf8"); versionCon = JSON.parse(versionCon); } let indexJsStr = (versionCon && versionCon["index.js"]) ? versionCon["index.js"] : "index.js"; // bili小游戏项目,修改index.js let filePath = path.join(releaseDir, indexJsStr); if (!fs.existsSync(filePath)) { return; } let fileContent = fs.readFileSync(filePath, "utf8"); fileContent = fileContent.replace(/loadLib(\(['"])/gm, "require$1./"); fs.writeFileSync(filePath, fileContent, "utf8"); }); gulp.task("modifyMinJs_Bili", ["modifyFile_Bili"], function() { // 如果保留了平台文件,如果同时取消使用min类库,就会出现文件引用不正确的问题 if (config.keepPlatformFile) { let fileJsPath = path.join(releaseDir, "game.js"); let content = fs.readFileSync(fileJsPath, "utf-8"); content = content.replace(/min\/laya(-[\w\d]+)?\.bilimini\.min\.js/gm, "laya.bilimini.js"); fs.writeFileSync(fileJsPath, content, 'utf-8'); } if (!config.useMinJsLibs) { return; } let fileJsPath = path.join(releaseDir, "game.js"); let content = fs.readFileSync(fileJsPath, "utf-8"); content = content.replace(/(min\/)?laya(-[\w\d]+)?\.bilimini(\.min)?\.js/gm, "min/laya.bilimini.min.js"); fs.writeFileSync(fileJsPath, content, 'utf-8'); }); gulp.task("version_Bili", ["modifyMinJs_Bili"], function() { // 如果保留了平台文件,如果同时开启版本管理,就会出现文件引用不正确的问题 if (config.keepPlatformFile) { let fileJsPath = path.join(releaseDir, "game.js"); let content = fs.readFileSync(fileJsPath, "utf-8"); content = content.replace(/laya(-[\w\d]+)?\.bilimini/gm, "laya.bilimini"); content = content.replace(/index(-[\w\d]+)?\.js/gm, "index.js"); fs.writeFileSync(fileJsPath, content, 'utf-8'); } if (config.version) { let versionPath = releaseDir + "/version.json"; let gameJSPath = releaseDir + "/game.js"; let srcList = [versionPath, gameJSPath]; return gulp.src(srcList) .pipe(revCollector()) .pipe(gulp.dest(releaseDir)); } }); gulp.task("buildBiliProj", ["version_Bili"], function() { console.log("all tasks completed"); });