// v1.8.7 const ideModuleDir = global.ideModuleDir; const workSpaceDir = global.workSpaceDir; //引用插件模块 const gulp = require(ideModuleDir + "gulp"); const fs = require("fs"); const path = require("path"); const childProcess = require("child_process"); const del = require(ideModuleDir + "del"); const iconv = require(ideModuleDir + "iconv-lite"); const revCollector = require(ideModuleDir + 'gulp-rev-collector'); const request = require(ideModuleDir + "request"); const { getEngineVersion, canUsePluginEngine } = require("./pub_utils"); let fullRemoteEngineList = ["laya.core.js", "laya.webgl.js", "laya.filter.js", "laya.ani.js", "laya.d3.js", "laya.html.js", "laya.particle.js", "laya.ui.js", "laya.d3Plugin.js", "bytebuffer.js", "laya.device.js", "laya.physics.js", "laya.physics3D.js", "laya.tiledmap.js", "worker.js", "workerloader.js"]; let copyLibsTask = ["copyPlatformLibsJsFile"]; let versiontask = ["version2"]; let config, releaseDir, tempReleaseDir, // vivo临时拷贝目录 projDir, // vivo快游戏工程目录 isDealNoCompile = true, physicsLibsPathList = [], isExistEngineFolder = false; // bin目录下是否存在engine文件夹 let projSrc; let versionCon; // 版本管理version.json let commandSuffix, opensslPath, layarepublicPath; // 创建vivo项目前,拷贝vivo引擎库、修改index.js gulp.task("preCreate_VIVO", copyLibsTask, function() { releaseDir = global.releaseDir; config = global.config; commandSuffix = global.commandSuffix; opensslPath = global.opensslPath; layarepublicPath = global.layarepublicPath; tempReleaseDir = global.tempReleaseDir; if (config.useMinJsLibs) { fullRemoteEngineList = fullRemoteEngineList.map((item, index) => { return item.replace(".js", ".min.js"); }) } }); gulp.task("copyPlatformFile_VIVO", ["preCreate_VIVO"], function() { return; }); // 检查是否全局安装了qgame gulp.task("createGlobalQGame_VIVO", versiontask, function() { releaseDir = path.dirname(releaseDir); projDir = path.join(releaseDir, config.vivoInfo.projName); projSrc = path.join(projDir, "src"); // npm view @vivo-minigame/cli version // npm install -g @vivo-minigame/cli let remoteVersion, localVersion; let isGetRemote, isGetLocal; let isUpdateGlobalQGame = true; return new Promise((resolve, reject) => { // 远程版本号 childProcess.exec("npm view @vivo-minigame/cli version", function(error, stdout, stderr) { if (!stdout) { // 获取 @vivo-minigame/cli 远程版本号失败 console.log("Failed to get the remote version number"); resolve(); return; } remoteVersion = stdout; isGetRemote = true; if (isGetRemote && isGetLocal) { isUpdateGlobalQGame = remoteVersion != localVersion; console.log(`remoteVersion: ${remoteVersion}, localVersion: ${localVersion}`); resolve(); } }); childProcess.exec("mg -v", function(error, stdout, stderr) { if (!stdout) { // 获取 @vivo-minigame/cli 本地版本号失败 console.log("Failed to get the local version number"); resolve(); return; } localVersion = stdout; isGetLocal = true; if (isGetRemote && isGetLocal) { isUpdateGlobalQGame = remoteVersion != localVersion; console.log(`remoteVersion: ${remoteVersion}, localVersion: ${localVersion}`); resolve(); } }); setTimeout(() => { // 如果获取到了本地版本号,但未获取到远程版本号,默认通过 if (isGetLocal && !isGetRemote) { isUpdateGlobalQGame = false; console.log("Gets the version number timeout, does not get the remote version number, but the local version number exists, passes by default"); resolve(); return; } }, 10000); }).then(() => { return new Promise((resolve, reject) => { if (!isUpdateGlobalQGame) { resolve(); return; } console.log("全局安装@vivo-minigame/cli"); // npm install -g @vivo-minigame/cli let cmd = `npm${commandSuffix}`; let args = ["install", "@vivo-minigame/cli", "-g"]; let opts = { shell: true }; let cp = childProcess.spawn(cmd, args, opts); cp.stdout.on('data', (data) => { console.log(`stdout: ${data}`); }); cp.stderr.on('data', (data) => { console.log(`stderr: ${data}`); // reject(); }); cp.on('close', (code) => { console.log(`2 end) npm install -g @vivo-minigame/cli:${code}`); resolve(); }); }); }).catch((e) => { console.log("catch e", e); }); }); gulp.task("createProj_VIVO", ["createGlobalQGame_VIVO"], function() { // 如果有即存项目,不再新建 let isProjExist = fs.existsSync(projDir + "/node_modules") && fs.existsSync(projDir + "/sign"); if (isProjExist) { // 检测是否需要升级 let packageCon = fs.readFileSync(`${projDir}/package.json`, "utf8"); let minigamePath = path.join(projDir, "minigame.config.js"); if (packageCon.includes("@vivo-minigame/cli-service") && fs.existsSync(minigamePath)) { return; } } // 如果有即存项目,但是是旧的项目,删掉后重新创建 return new Promise((resolve, reject) => { if (!fs.existsSync(projDir)) { return resolve(); } let delList = [projDir]; del(delList, { force: true }).then(paths => { resolve(); }); }).then(function() { // 在项目中创建vivo项目 return new Promise((resolve, reject) => { console.log("(proj)开始创建vivo快游戏项目"); // mg init let cmd = `mg${commandSuffix}`; let args = ["init", config.vivoInfo.projName]; let opts = { cwd: releaseDir, shell: true }; let cp = childProcess.spawn(cmd, args, opts); cp.stdout.on('data', (data) => { console.log(`stdout: ${data}`); }); cp.stderr.on('data', (data) => { console.log(`stderr: ${data}`); // reject(); }); cp.on('close', (code) => { cp = null; console.log(`子进程退出码:${code}`); resolve(); }); }); }); }); // 检查是否安装了adapter gulp.task("createAdapter_VIVO", ["createProj_VIVO"], function() { // npm view @qgame/adapter version // npm i -S @qgame/adapter@latest let remoteVersion, localVersion; let isGetRemote, isGetLocal; let isUpdateAdapter = true; return new Promise((resolve, reject) => { // 远程版本号 childProcess.exec("npm view @qgame/adapter version", function(error, stdout, stderr) { if (!stdout) { // 获取 @vivo-minigame/cli 远程版本号失败 console.log("Failed to get the remote adapter version number"); resolve(); return; } remoteVersion = stdout.replace(/[\r\n]/g, "").trim(); isGetRemote = true; if (isGetRemote && isGetLocal) { isUpdateAdapter = remoteVersion != localVersion; console.log(`remoteVersion: ${remoteVersion}, localVersion: ${localVersion}`); resolve(); } }); childProcess.exec("npm ls @qgame/adapter version", { cwd: projDir }, function(error, stdout, stderr) { if (!stdout) { // 获取 @vivo-minigame/cli 本地版本号失败 console.log("Failed to get the local adapter version number"); resolve(); return; } let info = stdout.split("@qgame/adapter@"); //@qgame/adapter@1.0.3 info = Array.isArray(info) && info[1] && info[1].replace(/[\r\n]/g, "").trim(); localVersion = info; isGetLocal = true; if (isGetRemote && isGetLocal) { isUpdateAdapter = remoteVersion != localVersion; console.log(`remoteVersion: ${remoteVersion}, localVersion: ${localVersion}`); resolve(); } }); setTimeout(() => { // 如果获取到了本地版本号,但未获取到远程版本号,默认通过 if (!isGetLocal || !isGetRemote) { console.log("Failed to get the local or remote version number"); resolve(); return; } }, 10000); }).then(() => { return new Promise((resolve, reject) => { if (!isUpdateAdapter) { resolve(); return; } console.log("安装@qgame/adapter"); // npm i -S @qgame/adapter@latest let cmd = `npm${commandSuffix}`; let args = ["install", "-S", "@qgame/adapter@latest"]; let opts = { shell: true, cwd: projDir }; let cp = childProcess.spawn(cmd, args, opts); cp.stdout.on('data', (data) => { console.log(`stdout: ${data}`); }); cp.stderr.on('data', (data) => { console.log(`stderr: ${data}`); // reject(); }); cp.on('close', (code) => { console.log(`2 end) npm i -S @qgame/adapter@latest:${code}`); resolve(); }); }); }).catch((e) => { console.log("catch e", e); }); }); // 拷贝文件到vivo快游戏 gulp.task("copyFileToProj_VIVO", ["createAdapter_VIVO"], function() { // 如果有js/main.js,将其删除 let vivoMainPath = path.join(projDir, "src", "js", "main.js"); if (fs.existsSync(vivoMainPath)) { fs.unlinkSync(vivoMainPath); } // 将临时文件夹中的文件,拷贝到项目中去 let originalDir = `${tempReleaseDir}/**/*.*`; let stream = gulp.src(originalDir); return stream.pipe(gulp.dest(path.join(projSrc))); }); // 拷贝icon到vivo快游戏 gulp.task("copyIconToProj_VIVO", ["copyFileToProj_VIVO"], function() { let originalDir = config.vivoInfo.icon; let stream = gulp.src(originalDir); return stream.pipe(gulp.dest(projSrc)); }); // 清除vivo快游戏临时目录 gulp.task("clearTempDir_VIVO", ["copyIconToProj_VIVO"], function() { // 删掉临时目录 return del([tempReleaseDir], { force: true }); }); // 生成release签名(私钥文件 private.pem 和证书文件 certificate.pem ) gulp.task("generateSign_VIVO", ["clearTempDir_VIVO"], function() { if (!config.vivoSign.generateSign) { return; } // https://doc.quickapp.cn/tools/compiling-tools.html return new Promise((resolve, reject) => { let cmd = `${opensslPath}`; let args = ["req", "-newkey", "rsa:2048", "-nodes", "-keyout", "private.pem", "-x509", "-days", "3650", "-out", "certificate.pem"]; let opts = { cwd: projDir, shell: true }; let cp = childProcess.spawn(cmd, args, opts); cp.stdout.on('data', (data) => { console.log(`stdout: ${data}`); }); cp.stderr.on('data', (data) => { console.log(`stderr: ${data}`); data += ""; if (data.includes("Country Name")) { cp.stdin.write(`${config.vivoSign.countryName}\n`); console.log(`Country Name: ${config.vivoSign.countryName}`); } else if (data.includes("Province Name")) { cp.stdin.write(`${config.vivoSign.provinceName}\n`); console.log(`Province Name: ${config.vivoSign.provinceName}`); } else if (data.includes("Locality Name")) { cp.stdin.write(`${config.vivoSign.localityName}\n`); console.log(`Locality Name: ${config.vivoSign.localityName}`); } else if (data.includes("Organization Name")) { cp.stdin.write(`${config.vivoSign.orgName}\n`); console.log(`Organization Name: ${config.vivoSign.orgName}`); } else if (data.includes("Organizational Unit Name")) { cp.stdin.write(`${config.vivoSign.orgUnitName}\n`); console.log(`Organizational Unit Name: ${config.vivoSign.orgUnitName}`); } else if (data.includes("Common Name")) { cp.stdin.write(`${config.vivoSign.commonName}\n`); console.log(`Common Name: ${config.vivoSign.commonName}`); } else if (data.includes("Email Address")) { cp.stdin.write(`${config.vivoSign.emailAddr}\n`); console.log(`Email Address: ${config.vivoSign.emailAddr}`); // cp.stdin.end(); } // reject(); }); cp.on('close', (code) => { console.log(`子进程退出码:${code}`); // 签名是否生成成功 let privatePem = path.join(projDir, "private.pem"), certificatePem = path.join(projDir, "certificate.pem"); let isSignExits = fs.existsSync(privatePem) && fs.existsSync(certificatePem); if (!isSignExits) { throw new Error("签名生成失败,请检查!"); } resolve(); }); }); }); // 拷贝sign文件到指定位置 gulp.task("copySignFile_VIVO", ["generateSign_VIVO"], function() { if (config.vivoSign.generateSign) { // 新生成的签名 // 移动签名文件到项目中(Laya & vivo快游戏项目中) let privatePem = path.join(projDir, "private.pem"), certificatePem = path.join(projDir, "certificate.pem"); let isSignExits = fs.existsSync(privatePem) && fs.existsSync(certificatePem); if (!isSignExits) { return; } let xiaomiDest = `${projDir}/sign/release`, layaDest = `${workSpaceDir}/sign/release`; let stream = gulp.src([privatePem, certificatePem]); return stream.pipe(gulp.dest(xiaomiDest)) .pipe(gulp.dest(layaDest)); } else if (config.vivoInfo.useReleaseSign && !config.vivoSign.generateSign) { // 使用release签名,并且没有重新生成 // 从项目中将签名拷贝到vivo快游戏项目中 let privatePem = path.join(workSpaceDir, "sign", "release", "private.pem"), certificatePem = path.join(workSpaceDir, "sign", "release", "certificate.pem"); let isSignExits = fs.existsSync(privatePem) && fs.existsSync(certificatePem); if (!isSignExits) { return; } let xiaomiDest = `${projDir}/sign/release`; let stream = gulp.src([privatePem, certificatePem]); return stream.pipe(gulp.dest(xiaomiDest)); } }); gulp.task("deleteSignFile_VIVO", ["copySignFile_VIVO"], function() { if (config.vivoSign.generateSign) { // 新生成的签名 let privatePem = path.join(projDir, "private.pem"), certificatePem = path.join(projDir, "certificate.pem"); return del([privatePem, certificatePem], { force: true }); } }); gulp.task("modifyFile_VIVO", ["deleteSignFile_VIVO"], function() { // 修改manifest.json文件 let manifestPath = path.join(projSrc, "manifest.json"); if (!fs.existsSync(manifestPath)) { return; } let manifestContent = fs.readFileSync(manifestPath, "utf8"); let manifestJson = JSON.parse(manifestContent); manifestJson.package = config.vivoInfo.package; manifestJson.name = config.vivoInfo.name; manifestJson.orientation = config.vivoInfo.orientation; manifestJson.config.logLevel = config.vivoInfo.logLevel || "off"; manifestJson.deviceOrientation = config.vivoInfo.orientation; manifestJson.versionName = config.vivoInfo.versionName; manifestJson.versionCode = config.vivoInfo.versionCode; manifestJson.minPlatformVersion = config.vivoInfo.minPlatformVersion; manifestJson.icon = `/${path.basename(config.vivoInfo.icon)}`; if (config.vivoInfo.subpack) { // 分包 manifestJson.subpackages = config.vivoSubpack; // 检测分包目录是否有入口文件 console.log('检查分包文件...'); if (manifestJson.subpackages) { for(let i = 0; i < manifestJson.subpackages.length; i ++) { let conf = manifestJson.subpackages[i]; if (conf.root) { let rootPath = path.join(projSrc, conf.root); if (!fs.existsSync(rootPath)) { throw new Error(`分包文件/目录 ${rootPath} 不存在!`); } let jsIndex = rootPath.lastIndexOf('.js'); let jsPath = rootPath; if (jsIndex < 0 || jsIndex != rootPath.length - 3) { jsPath = path.join(rootPath, 'game.js'); } if (!fs.existsSync(jsPath)) { throw new Error(`分包文件/目录 ${jsPath} 不存在!`); } } } } } else { delete manifestJson.subpackages; } // 增加thirdEngine字段 let EngineVersion = getEngineVersion(); if (EngineVersion) { manifestJson.thirdEngine = { "laya": EngineVersion }; } fs.writeFileSync(manifestPath, JSON.stringify(manifestJson, null, 4), "utf8"); if (config.version) { let versionPath = projSrc + "/version.json"; versionCon = fs.readFileSync(versionPath, "utf8"); versionCon = JSON.parse(versionCon); } let indexJsStr = (versionCon && versionCon["index.js"]) ? versionCon["index.js"] : "index.js"; // 修改game.js文件 let gameJsPath = path.join(projSrc, "game.js"); let content = fs.existsSync(gameJsPath) && fs.readFileSync(gameJsPath, "utf8"); let reWriteMainJs = !fs.existsSync(gameJsPath) || !content.includes("vvmini"); if (reWriteMainJs) { content = `require("@qgame/adapter");\nif(!window.navigator)\n\twindow.navigator = {};\nwindow.navigator.userAgent = 'Mozilla/5.0 (Linux; Android 5.1.1; Nexus 6 Build/LYZ28E) AppleWebKit/603.1.30 (KHTML, like Gecko) Mobile/14E8301 VVGame NetType/WIFI Language/zh_CN'; require("./libs/laya.vvmini.js");\nrequire("./index.js");`; } else { // 额外的,如果有引擎插件相关代码,需要删掉 content = content.replace(/if\s\(window\.requirePlugin\)\s{\n[\w\"\.\-\/\(\);\s\n]*\n}\selse\s{\n[\w\"\.\-\/\(\);\s\n]*\n}\n/gm, ""); } fs.writeFileSync(gameJsPath, content, "utf8"); // vivo项目,修改index.js let filePath = path.join(projSrc, indexJsStr); if (!fs.existsSync(filePath)) { return; } let fileContent = fs.readFileSync(filePath, "utf8"); fileContent = fileContent.replace(/loadLib(\(['"])/gm, "require$1./"); fs.writeFileSync(filePath, fileContent, "utf8"); }) gulp.task("modifyMinJs_VIVO", ["modifyFile_VIVO"], function() { let fileJsPath = path.join(projSrc, "game.js"); let content = fs.readFileSync(fileJsPath, "utf-8"); if (!config.useMinJsLibs) { // 默认保留了平台文件,如果同时取消使用min类库,就会出现文件引用不正确的问题 content = content.replace(/min\/laya(-[\w\d]+)?\.vvmini\.min\.js/gm, "laya.vvmini.js"); } else { content = content.replace(/(min\/)?laya(-[\w\d]+)?\.vvmini(\.min)?\.js/gm, "min/laya.vvmini.min.js"); } fs.writeFileSync(fileJsPath, content, 'utf-8'); }); gulp.task("version_VIVO", ["modifyMinJs_VIVO"], function () { // game.js默认不覆盖,如果同时开启版本管理,就会出现文件引用不正确的问题 let fileJsPath = path.join(projSrc, "game.js"); let content = fs.readFileSync(fileJsPath, "utf-8"); content = content.replace(/laya(-[\w\d]+)?\.xmmini/gm, "laya.xmmini"); content = content.replace(/index(-[\w\d]+)?\.js/gm, "index.js"); fs.writeFileSync(fileJsPath, content, 'utf-8'); if (config.version) { let versionPath = projSrc + "/version.json"; let mainJSPath = projSrc + "/game.js"; let srcList = [versionPath, mainJSPath]; return gulp.src(srcList) .pipe(revCollector()) .pipe(gulp.dest(projSrc)); } }); // 处理engine文件夹,允许开发者自己在bin下定义engine文件夹,以获得针对性的优化 gulp.task("dealEngineFolder1_VIVO", ["version_VIVO"], function() { // 如果项目中有engine文件夹,我们默认该开发者是熟悉VIVO发布流程的,已经处理好所有的逻辑 // 值得注意的: // 1) 如果有engine文件夹而未处理2D物理库(box2d.js/physics.js),项目将无法运行 // 2) 如果未处理3D物理库(physics3D.js),打包时间将会很长 let engineFolder = path.join(projDir, "src", "engine"); isExistEngineFolder = fs.existsSync(engineFolder); if (!isExistEngineFolder) { return; } // 不想写一堆task任务,500ms默认拷贝完成吧 // 未来有了更好的解决方案再修改 return new Promise(function(resolve, reject) { // 将engine文件夹拷贝到projRoot下 setTimeout(resolve, 500); var stream = gulp.src([`${engineFolder}/**/*.*`], {base: `${projDir}/src`}); return stream.pipe(gulp.dest(projDir)); }).then(function() { return new Promise(function(resolve, reject) { // 删掉src下的engine和adapter setTimeout(resolve, 500); return del([engineFolder], { force: true }); }); }).catch(function(err) { console.log(err); }); }); gulp.task("dealEngineFolder2_VIVO", ["dealEngineFolder1_VIVO"], function() { if (!isExistEngineFolder) { return; } let engineFolder = path.join(projDir, "engine"); let engineFileList = fs.readdirSync(engineFolder); // 修改配置文件 configVivoConfigFile(engineFileList); }); // 如果项目中用到了 box2d.js|laya.physics.js/laya.physics3D.js ,需要特殊处理 // 之前处理的是有项目中已经存在engine文件夹的情况,现在开始处理没有文件夹的情况 gulp.task("dealNoCompile1_VIVO", ["dealEngineFolder2_VIVO"], function() { if (!isDealNoCompile) { return; } // 将js/bundle.js | libs/*.* 全放到engine文件夹中 let indexJsStr = (versionCon && versionCon["index.js"]) ? versionCon["index.js"] : "index.js"; let bundleJsStr = (versionCon && versionCon["js/bundle.js"]) ? versionCon["js/bundle.js"] : "js/bundle.js"; let layaJsStr = (versionCon && versionCon["laya.js"]) ? versionCon["laya.js"] : "laya.js"; // 修改index.js,去掉物理库前面的libs let filePath = path.join(projSrc, indexJsStr); let fileContent = fs.readFileSync(filePath, "utf8"); let physicsNameList = []; if (fileContent.includes(bundleJsStr)) { let adapterJsPath = path.join(projSrc, bundleJsStr); physicsNameList.push(bundleJsStr); physicsLibsPathList.push(adapterJsPath); } if (fileContent.includes(layaJsStr)) { let layaJsPath = path.join(projSrc, layaJsStr); physicsNameList.push(layaJsStr); physicsLibsPathList.push(layaJsPath); } let libsList = fs.readdirSync(path.join(projSrc, "libs")); let libsFileName, libsFilePath; for (let i = 0, len = libsList.length; i < len; i++) { libsFileName = libsList[i]; libsFilePath = path.join(projSrc, "libs", libsFileName); physicsNameList.push(`libs/${libsFileName}`); physicsLibsPathList.push(libsFilePath); } let minPath = path.join(projSrc, "libs", "min"); if (fs.existsSync(minPath)) { let minLibsList = fs.readdirSync(minPath); let minLibsFileName, minLibsFilePath; for (let i = 0, len = minLibsList.length; i < len; i++) { minLibsFileName = minLibsList[i]; minLibsFilePath = path.join(minPath, minLibsFileName); physicsNameList.push(`libs/min/${minLibsFileName}`); physicsLibsPathList.push(minLibsFilePath); } } // 修改配置文件 configVivoConfigFile(physicsNameList); // 将物理库拷贝到engine中 var stream = gulp.src(physicsLibsPathList, {base: projSrc}); return stream.pipe(gulp.dest(path.join(projDir, "engine"))); }); function configVivoConfigFile(engineFileList, isAppend) { let vvConfigPath = path.join(projDir, "minigame.config.js"); let content = fs.readFileSync(vvConfigPath, "utf8"); let externalsStr = ""; let libName; // let engineStr = ''; let inLayaLibs = false, dirName, newLibPath; for (let i = 0, len = engineFileList.length; i < len; i++) { libName = engineFileList[i]; if (i !== 0) { externalsStr += ',\n'; } newLibPath = libName.replace("libs/min/", "").replace("libs/", ""); inLayaLibs = config.uesEnginePlugin && fullRemoteEngineList.includes(newLibPath); dirName = inLayaLibs ? "laya-library" : "engine"; if (inLayaLibs) { // engineStr += `{\n\t\tmodule_name:'${dirName}/${newLibPath}',\n\t\tmodule_path:'${dirName}/${newLibPath}',\n\t\tmodule_from:'${dirName}/${newLibPath}'\n\t},`; externalsStr += `\t{\n\t\tmodule_name:'${dirName}/${newLibPath}',\n\t\tmodule_path:'${dirName}/${newLibPath}',\n\t\tmodule_from:'${dirName}/${newLibPath}'\n\t}`; } else { externalsStr += `\t{\n\t\tmodule_name:'./${libName}',\n\t\tmodule_path:'./${libName}',\n\t\tmodule_from:'${dirName}/${libName}'\n\t}`; } } if (isAppend) { // 只有源码项目会走这个逻辑 let oldExternalsReg = content.match(/const externals = (\[([^*].|\n|\r)*\])/); if (!oldExternalsReg) { throw new Error("源码项目适配vivo引擎插件,设置配置文件出错,请与服务提供商联系(code 3)!"); } externalsStr = oldExternalsReg[1].replace(/\]$/, `,${externalsStr}\n]`); externalsStr = `const externals = ${externalsStr}`; } else { externalsStr = `const externals = [\n${externalsStr}\n]`; } content = content.replace(/const externals = \[([^*].|\n|\r)*\]/gm, externalsStr); fs.writeFileSync(vvConfigPath, content, "utf8"); } gulp.task("dealNoCompile2_VIVO", ["dealNoCompile1_VIVO"], function() { if (!isDealNoCompile || physicsLibsPathList.length === 0) { return; } return del(physicsLibsPathList, { force: true }); }); // 处理引擎插件 // 我们会将所有的libs下的文件放到engine里,但不能认定libs下全是我们的引擎,所以还是要加判断 gulp.task("pluginEngin_VIVO", ["dealNoCompile2_VIVO"], function(cb) { let manifestJsonPath = path.join(projSrc, "manifest.json"); let manifestJsonContent = fs.readFileSync(manifestJsonPath, "utf8"); let conJson = JSON.parse(manifestJsonContent); let copyBinPath; if (!config.uesEnginePlugin) { // 没有使用引擎插件,还是像以前一样发布 delete conJson.plugins; manifestJsonContent = JSON.stringify(conJson, null, 4); fs.writeFileSync(manifestJsonPath, manifestJsonContent, "utf8"); return cb(); } // 引擎源码项目 // 将所有的min拷贝进来 if (config.useMinJsLibs) { copyBinPath = path.join(workSpaceDir, "bin", "libs", "min"); } else { // 如果不是min copyBinPath = path.join(workSpaceDir, "bin", "libs"); } // 针对min引擎文件,很多配置文件也需要该,同时改 if (config.version) { let versionPath = projSrc + "/version.json"; versionCon = fs.readFileSync(versionPath, "utf8"); versionCon = JSON.parse(versionCon); } let indexJsStr = (versionCon && versionCon["index.js"]) ? versionCon["index.js"] : "index.js"; // 获取version等信息 let coreLibPath = path.join(workSpaceDir, "bin", "libs", "laya.core.js"); let isHasCoreLib = fs.existsSync(coreLibPath); let isOldAsProj = fs.existsSync(`${workSpaceDir}/asconfig.json`) && !isHasCoreLib; let isNewTsProj = fs.existsSync(`${workSpaceDir}/src/tsconfig.json`) && !isHasCoreLib; let EngineVersion = getEngineVersion(); if (isOldAsProj || isNewTsProj) { // 下载对应版本js引擎,按照普通项目走 console.log(`ts源码项目(${isNewTsProj})或as源码项目(${isOldAsProj}),开始处理引擎`); let engineNum = EngineVersion.split("beta")[0]; let suffix = EngineVersion.includes("beta") ? `_beta${EngineVersion.split("beta")[1]}` : ""; let engineURL; if (canUsePluginEngine(EngineVersion, "2.7.2")) { // 2.7.2 开始,下载地址更新为 cos 服务器 engineURL = `https://ldc-1251285021.cos.ap-shanghai.myqcloud.com/download/Libs/LayaAirJS_${engineNum}${suffix}.zip`; } else { engineURL = `http://ldc.layabox.com/download/LayaAirJS_${engineNum}${suffix}.zip`; } let engineDownPath = path.join(releaseDir, `LayaAirJS_${engineNum}${suffix}.zip`); let engineExtractPath = path.join(releaseDir, `LayaAirJS_${engineNum}${suffix}`); if (config.useMinJsLibs) { copyBinPath = path.join(engineExtractPath, "js", "libs", "min"); } else { // 如果不是min copyBinPath = path.join(engineExtractPath, "js", "libs"); } // 情况1) 如果已经下载过引擎了,直接开始处理引擎插件 if (fs.existsSync(copyBinPath)) { console.log("情况1) 如果已经下载过引擎了,直接开始处理引擎插件"); return dealPluginEngine().then(() => { // return cb(); }).catch((err) => { console.error("ts源码项目及as源码项目,下载或处理vivo引擎插件项目失败(code 1)!"); throw err; }); } // 情况2) 下载并解压引擎,然后开始处理引擎插件 console.log("情况2) 下载并解压引擎,然后开始处理引擎插件"); return downFileToDir(engineURL, engineDownPath).then(() => { console.log("下载引擎库成功,开始解压"); return extractZipFile(engineDownPath, engineExtractPath); }).then(() => { console.log("解压成功,开始处理引擎插件"); return dealPluginEngine(); }).then(() => { // return cb(); }).catch((err) => { console.error("ts源码项目及as源码项目,下载或处理vivo引擎插件项目失败(code 2)!"); throw err; }) } // 情况3) 非源码项目,开始处理引擎插件 console.log("情况3) 非源码项目,开始处理引擎插件"); return dealPluginEngine().then(() => { // return cb(); }).catch((err) => { throw err; }); function dealPluginEngine() { // 使用引擎插件 let localUseEngineList = []; let copyEnginePathList; return new Promise(function(resolve, reject) { console.log(`修改game.js和game.json`); // 1) 修改game.js和game.json // 修改game.js let gameJsPath = path.join(projSrc, "game.js"); let gameJscontent = fs.readFileSync(gameJsPath, "utf8"); gameJscontent = gameJscontent.replace(`require("./${indexJsStr}");`, `requirePlugin('layaPlugin');\nrequire("./${indexJsStr}");`); fs.writeFileSync(gameJsPath, gameJscontent, "utf8"); // 修改manifest.json,使其支持引擎插件 conJson.plugins = { "laya-library": { "version": EngineVersion, "provider": "", "path": "laya-library" } } manifestJsonContent = JSON.stringify(conJson, null, 4); fs.writeFileSync(manifestJsonPath, manifestJsonContent, "utf8"); resolve(); }).then(function() { return new Promise(function(resolve, reject) { console.log(`确定用到的插件引擎`); // 2) 确定用到了那些插件引擎,并将插件引擎从index.js的引用中去掉 let indexJsPath = path.join(projSrc, indexJsStr); let indexJsCon = fs.readFileSync(indexJsPath, "utf8"); let item, fullRequireItem; for (let i = 0, len = fullRemoteEngineList.length; i < len; i++) { item = fullRemoteEngineList[i]; fullRequireItem = config.useMinJsLibs ? `require("./libs/min/${item}")` : `require("./libs/${item}")`; if (indexJsCon.includes(fullRequireItem)) { localUseEngineList.push(item); indexJsCon = indexJsCon.replace(fullRequireItem + ";", "").replace(fullRequireItem + ",", "").replace(fullRequireItem, ""); } } // 源码项目需要特殊处理 if (isNewTsProj || isOldAsProj) { indexJsCon = indexJsCon.replace(`require("./laya.js");`, "").replace(`require("./laya.js"),`, "").replace(`require("./laya.js")`, ""); let item, libPath, vivoConfigList = []; for (let i = 0, len = fullRemoteEngineList.length; i < len; i++) { item = fullRemoteEngineList[i]; libPath = path.join(copyBinPath, item); if (fs.existsSync(libPath) && !["bytebuffer", "laya.physics3D", "worker", "workerloader"].includes(item.replace(".min.js", "").replace(".js", ""))) { localUseEngineList.push(item); config.useMinJsLibs ? vivoConfigList.push(`libs/min/${item}`) : vivoConfigList.push(`libs/${item}`); } } // let bundleJsStr = (versionCon && versionCon["js/bundle.js"]) ? versionCon["js/bundle.js"] : "js/bundle.js"; // vivoConfigList.push(bundleJsStr); configVivoConfigFile(vivoConfigList, true); } fs.writeFileSync(indexJsPath, indexJsCon, "utf8"); // 再次修改game.js,仅引用使用到的类库 let pluginCon = "", normalCon = ""; localUseEngineList.forEach(function(item) { pluginCon += `\trequirePlugin("laya-library/${item}");\n`; normalCon += `\trequire("laya-library/${item}");\n`; }); let finalyPluginCon = `if (window.requirePlugin) {\n${pluginCon}\n} else {\n${normalCon}\n}`; let gameJsPath = path.join(projSrc, "game.js"); let gameJsCon = fs.readFileSync(gameJsPath, "utf8"); gameJsCon = gameJsCon.replace(`requirePlugin('layaPlugin');`, finalyPluginCon); fs.writeFileSync(gameJsPath, gameJsCon, "utf8"); resolve(); }); }).then(function() { return new Promise(function(resolve, reject) { console.log(`将本地的引擎插件移动到laya-libs中`); // 3) 将本地的引擎插件移动到laya-libs中 copyEnginePathList = [`${copyBinPath}/{${fullRemoteEngineList.join(",")}}`]; gulp.src(copyEnginePathList).pipe(gulp.dest(`${projDir}/laya-library`)); setTimeout(resolve, 500); }); }).then(function() { return new Promise(function(resolve, reject) { console.log(`将libs中的本地引擎插件删掉`); // 4) 将libs中的本地引擎插件删掉 let deleteList = [`${projDir}/engine/libs/{${localUseEngineList.join(",")}}`, `${projDir}/engine/libs/min/{${localUseEngineList.join(",")}}`]; del(deleteList, { force: true }).then(resolve); }); }).then(function() { return new Promise(async function(resolve, reject) { console.log(`完善引擎插件目录`); // 5) 引擎插件目录laya-libs中还需要新建几个文件,使该目录能够使用 let layalibsPath = path.join(projDir, "laya-library"), engineIndex = path.join(layalibsPath, "index.js"), engineplugin = path.join(layalibsPath, "plugin.json"); // enginesignature = path.join(layalibsPath, "signature.json"); // index.js if (!fs.existsSync(layalibsPath)) { throw new Error("引擎插件目录创建失败,请与服务提供商联系!"); } let layaLibraryList = fs.readdirSync(layalibsPath); let indexCon = ""; layaLibraryList.forEach(function(item) { indexCon += `require("./${item}");\n`; }); fs.writeFileSync(engineIndex, indexCon, "utf8"); // plugin.json let pluginCon = {"main": "index.js"}; fs.writeFileSync(engineplugin, JSON.stringify(pluginCon, null, 4), "utf8"); // signature.json // let signatureCon = { // "provider": provider, // "signature": [] // }; // localUseEngineList.unshift("index.js"); // let fileName, md5Str; // for (let i = 0, len = localUseEngineList.length; i < len; i++) { // fileName = localUseEngineList[i]; // let md5Str = await getFileMd5(path.join(projDir, "laya-library", fileName)); // signatureCon.signature.push({ // "path": fileName, // "md5": md5Str // }); // } // fs.writeFileSync(enginesignature, JSON.stringify(signatureCon, null, 4), "utf8"); resolve(); }); }).catch(function(e) { throw e; }) } }); function downFileToDir(uri, dest){ return new Promise((resolve, reject) => { if (!uri || !dest) { reject(new Error(`downFileToDir 参数不全: ${uri}/${dest}`)); return; } let totalLen = 9999, progress = 0, layaresponse; var stream = fs.createWriteStream(dest); request(uri).on('error', function(err) { console.log("tool down err:" + err); reject(err); }).on("data", function(data) { progress += data.length; let downPercent = (progress / totalLen * 100).toFixed(3); // console.log(`down: ${downPercent}%`); }).on("response", function(response) { layaresponse = response; totalLen = response.caseless.dict['content-length']; }).pipe(stream).on('close', function() { if (layaresponse.statusCode == 200) { console.log("下载成功!"); resolve(); } else { reject(new Error(`下载失败,连接关闭 -> ${uri}`)); } }); }); } function extractZipFile(zipPath, extractDir) { return new Promise((resolve, reject) => { if (!zipPath || !extractDir) { reject(new Error(`extractZipFile 参数不全: ${zipPath}/${extractDir}`)); return false; } zipPath = `"${zipPath}"`; let unzipexepath = path.join(ideModuleDir, "../", "out", "codeextension", "updateversion", "tools", "unzip.exe"); unzipexepath = `"${unzipexepath}"`; let cmd; if (process.platform === 'darwin') { cmd = "unzip -o " + zipPath + " -d " + "\"" + extractDir + "\""; } else { cmd = unzipexepath + " -o " + zipPath + " -d " + "\"" + extractDir + "\""; } childProcess.exec(cmd, (error, stdout, stderr) => { if (error || stderr) { reject(error || stderr); return; } resolve(); }); }); } // 打包rpk gulp.task("buildRPK_VIVO", ["pluginEngin_VIVO"], function() { // 在vivo轻游戏项目目录中执行: // npm run build || npm run release let cmdStr = "build"; if (config.vivoInfo.useReleaseSign) { cmdStr = "release"; } return new Promise((resolve, reject) => { let cmd = `npm${commandSuffix}`; let args = ["run", cmdStr]; let opts = { cwd: projDir, shell: true }; let cp = childProcess.spawn(cmd, args, opts); // let cp = childProcess.spawn(`npx${commandSuffix}`, ['-v']); cp.stdout.on('data', (data) => { console.log(`stdout: ${data}`); }); cp.stderr.on('data', (data) => { console.log(`stderr: ${data}`); console.log(`stderr(iconv): ${iconv.decode(data, 'gbk')}`); // reject(); }); cp.on('close', (code) => { console.log(`子进程退出码:${code}`); // rpk是否生成成功 let distRpkPath = path.join(projDir, "dist", `${config.vivoInfo.package}${config.vivoInfo.useReleaseSign ? ".signed" : ""}.rpk`); if (!fs.existsSync(distRpkPath)) { throw new Error("rpk生成失败,请检查!"); } resolve(); }); }); }); gulp.task("showQRCode_VIVO", ["buildRPK_VIVO"], function() { // 在vivo轻游戏项目目录中执行: // npm run server return new Promise((resolve, reject) => { let cmd = `npm${commandSuffix}`; let args = ["run", "server"]; let opts = { cwd: projDir, shell: true }; let cp = childProcess.spawn(cmd, args, opts); // let cp = childProcess.spawn(`npx${commandSuffix}`, ['-v']); cp.stdout.on('data', (data) => { console.log(`${data}`); // 输出pid,macos要用: macos无法kill进程树,也无法执行命令获取3000端口pid(没有查询权限),导致无法kill这个进程 console.log('vv_qrcode_pid:' + cp.pid); }); cp.stderr.on('data', (data) => { console.log(`stderr: ${data}`); console.log(`stderr(iconv): ${iconv.decode(data, 'gbk')}`); // reject(); }); cp.on('close', (code) => { console.log(`子进程退出码:${code}`); resolve(); }); }); }); gulp.task("buildVivoProj", ["showQRCode_VIVO"], function() { console.log("all tasks completed"); });