1 |
- !function(t,i){"use strict";class e{constructor(){this._lastUpdateFrame=-2147483648,this._updateFrame=-2147483648,this._isTrigger=!1,this.contacts=[]}_setUpdateFrame(t){this._lastUpdateFrame=this._updateFrame,this._updateFrame=t}}class s{constructor(){this._idCounter=0,this.colliderA=null,this.colliderB=null,this.distance=0,this.normal=new i.Vector3,this.positionOnA=new i.Vector3,this.positionOnB=new i.Vector3,this._id=++this._idCounter}}class o{constructor(){this.succeeded=!1,this.collider=null,this.point=new i.Vector3,this.normal=new i.Vector3,this.hitFraction=0}}class l{constructor(){this._hitResultsPoolIndex=0,this._hitResultsPool=[],this._contactPonintsPoolIndex=0,this._contactPointsPool=[],this._collisionsPool=[],this._collisions={}}getHitResult(){var t=this._hitResultsPool[this._hitResultsPoolIndex++];return t||(t=new o,this._hitResultsPool.push(t)),t}recoverAllHitResultsPool(){this._hitResultsPoolIndex=0}getContactPoints(){var t=this._contactPointsPool[this._contactPonintsPoolIndex++];return t||(t=new s,this._contactPointsPool.push(t)),t}recoverAllContactPointsPool(){this._contactPonintsPoolIndex=0}getCollision(t,i){var s,o=t.id,l=i.id,n=this._collisions[o];return n&&(s=n[l]),s||(n||(n={},this._collisions[o]=n),(s=0===this._collisionsPool.length?new e:this._collisionsPool.pop())._colliderA=t,s._colliderB=i,n[l]=s),s}recoverCollision(t){var i=t._colliderA.id,e=t._colliderB.id;this._collisions[i][e]=null,this._collisionsPool.push(t)}garbageCollection(){for(var t in this._hitResultsPoolIndex=0,this._hitResultsPool.length=0,this._contactPonintsPoolIndex=0,this._contactPointsPool.length=0,this._collisionsPool.length=0,this._collisionsPool){var i=this._collisionsPool[t],e=!0;for(var s in i)i[s]?e=!1:delete i[s];e&&delete this._collisionsPool[t]}}}class n{constructor(){this._scale=new i.Vector3(1,1,1),this._centerMatrix=new i.Matrix4x4,this._attatched=!1,this._indexInCompound=-1,this._compoundParent=null,this._attatchedCollisionObject=null,this._referenceCount=0,this._localOffset=new i.Vector3(0,0,0),this._localRotation=new i.Quaternion(0,0,0,1),this.needsCustomCollisionCallback=!1}static __init__(){n._btScale=new CANNON.Vec3,n._btVector30=new CANNON.Vec3,n._btQuaternion0=new CANNON.Quaternion}static _createAffineTransformation(t,i,e){var s=i.x,o=i.y,l=i.z,n=i.w,r=s+s,a=o+o,h=l+l,c=s*r,_=s*a,d=s*h,p=o*a,u=o*h,C=l*h,m=n*r,y=n*a,O=n*h;e[0]=1-(p+C),e[1]=_+O,e[2]=d-y,e[3]=0,e[4]=_-O,e[5]=1-(c+C),e[6]=u+m,e[7]=0,e[8]=d+y,e[9]=u-m,e[10]=1-(c+p),e[11]=0,e[12]=t.x,e[13]=t.y,e[14]=t.z,e[15]=1}get type(){return this._type}get localOffset(){return this._localOffset}set localOffset(t){t.cloneTo(this._localOffset)}get localRotation(){return this._localRotation}set localRotation(t){this._localRotation=t,this._compoundParent&&this._compoundParent._updateChildTransform(this)}_setScale(t){}_addReference(){this._referenceCount++}_removeReference(){this._referenceCount--}updateLocalTransformations(){if(this._compoundParent){var t=n._tempVector30;i.Vector3.multiply(this.localOffset,this._scale,t),n._createAffineTransformation(t,this.localRotation,this._centerMatrix.elements)}else n._createAffineTransformation(this.localOffset,this.localRotation,this._centerMatrix.elements)}cloneTo(t){var i=t;this._localOffset.cloneTo(i.localOffset),this._localRotation.cloneTo(i.localRotation),i.localOffset=i.localOffset,i.localRotation=i.localRotation}clone(){return null}destroy(){this._btShape&&(this._btShape=null)}}n.SHAPEORIENTATION_UPX=0,n.SHAPEORIENTATION_UPY=1,n.SHAPEORIENTATION_UPZ=2,n.SHAPETYPES_BOX=0,n.SHAPETYPES_SPHERE=1,n.SHAPETYPES_CYLINDER=2,n.SHAPETYPES_CAPSULE=3,n.SHAPETYPES_CONVEXHULL=4,n.SHAPETYPES_COMPOUND=5,n.SHAPETYPES_STATICPLANE=6,n.SHAPETYPES_CONE=7,n._tempVector30=new i.Vector3;class r extends n{constructor(t=1,i=1,e=1){super(),this._sizeX=t,this._sizeY=i,this._sizeZ=e,this._type=n.SHAPETYPES_BOX;var s=new CANNON.Vec3(t/2,i/2,e/2);this._btShape=new CANNON.Box(s)}static __init__(){r._btSize=new CANNON.Vec3}get sizeX(){return this._sizeX}get sizeY(){return this._sizeY}get sizeZ(){return this._sizeZ}_setScale(t){this._scale.setValue(t.x,t.y,t.z),this._btShape.halfExtents.set(this.sizeX/2*t.x,this.sizeY/2*t.y,this.sizeZ/2*t.z),this._btShape.updateConvexPolyhedronRepresentation(),this._btShape.updateBoundingSphereRadius()}clone(){var t=new r(this._sizeX,this._sizeY,this._sizeZ);return this.cloneTo(t),t}}class a extends n{constructor(t=.5){super(),this._radius=t,this._type=n.SHAPETYPES_SPHERE,this._btShape=new CANNON.Sphere(t)}get radius(){return this._radius}_setScale(t){var i=Math.max(t.x,t.y,t.z);this._scale.setValue(i,i,i),this._btShape.radius=i*this.radius,this._btShape.updateBoundingSphereRadius()}clone(){var t=new a(this._radius);return this.cloneTo(t),t}}class h extends i.Component{constructor(t,e){super(),this._restitution=0,this._friction=.5,this._collisionGroup=i.Physics3DUtils.COLLISIONFILTERGROUP_DEFAULTFILTER,this._canCollideWith=i.Physics3DUtils.COLLISIONFILTERGROUP_ALLFILTER,this._colliderShape=null,this._transformFlag=2147483647,this._controlBySimulation=!1,this._enableProcessCollisions=!0,this._inPhysicUpdateListIndex=-1,this.canScaleShape=!0,this._collisionGroup=t,this._canCollideWith=e,h._physicObjectsMap[this.id]=this}static __init__(){h._btVector30=new CANNON.Vec3(0,0,0),h._btQuaternion0=new CANNON.Quaternion(0,0,0,1)}static _creatShape(t){var i;switch(t.type){case"BoxColliderShape":var e=t.size;i=e?new r(e[0],e[1],e[2]):new r;break;case"SphereColliderShape":i=new a(t.radius);break;default:throw"unknown shape type."}if(t.center){var s=i.localOffset;s.fromArray(t.center),i.localOffset=s}return i}static physicQuaternionMultiply(t,i,e,s,o,l){var n=o.x,r=o.y,a=o.z,h=o.w,c=i*a-e*r,_=e*n-t*a,d=t*r-i*n,p=t*n+i*r+e*a;l.x=t*h+n*s+c,l.y=i*h+r*s+_,l.z=e*h+a*s+d,l.w=s*h-p}get restitution(){return this._restitution}set restitution(t){this._restitution=t,this._btColliderObject&&(this._btColliderObject.material.restitution=t)}get friction(){return this._friction}set friction(t){this._friction=t,this._btColliderObject&&(this._btColliderObject.material.friction=t)}get colliderShape(){return this._colliderShape}set colliderShape(t){var i=this._colliderShape;if(i&&(i._attatched=!1,i._attatchedCollisionObject=null),this._colliderShape=t,t){if(t._attatched)throw"PhysicsComponent: this shape has attatched to other entity.";if(t._attatched=!0,t._attatchedCollisionObject=this,this._btColliderObject){if(t.type!=n.SHAPETYPES_COMPOUND){this._btColliderObject.shapes.length=0,this._btColliderObject.shapeOffsets.length=0,this._btColliderObject.shapeOrientations.length=0;var e=t.localOffset,s=t._scale,o=new CANNON.Vec3(e.x*s.x,e.y*s.y,e.z*s.z);this._btColliderObject.addShape(this._colliderShape._btShape,o),this._btColliderObject.updateBoundingRadius()}else t.bindRigidBody(this);var l=this._simulation&&this._enabled;l&&i&&this._removeFromSimulation(),this._onShapeChange(t),l&&(this._derivePhysicsTransformation(!0),this._addToSimulation())}}else this._simulation&&this._enabled&&i&&this._removeFromSimulation()}get simulation(){return this._simulation}get collisionGroup(){return this._collisionGroup}set collisionGroup(t){this._collisionGroup!==t&&(this._collisionGroup=t,this._btColliderObject.collisionFilterGroup=t,this._simulation&&this._colliderShape&&this._enabled&&(this._removeFromSimulation(),this._addToSimulation()))}get canCollideWith(){return this._canCollideWith}set canCollideWith(t){this._canCollideWith!==t&&(this._canCollideWith=t,this._btColliderObject.collisionFilterMask=t,this._simulation&&this._colliderShape&&this._enabled&&(this._removeFromSimulation(),this._addToSimulation()))}_parseShape(t){if(1===t.length){var i=h._creatShape(t[0]);this.colliderShape=i}}_onScaleChange(t){this._colliderShape._setScale(t)}_onEnable(){this._simulation=this.owner._scene._cannonPhysicsSimulation,this._colliderShape&&(this._derivePhysicsTransformation(!0),this._addToSimulation())}_onDisable(){this._colliderShape&&(this._removeFromSimulation(),-1!==this._inPhysicUpdateListIndex&&this._simulation._physicsUpdateList.remove(this)),this._simulation=null}_onDestroy(){delete h._physicObjectsMap[this.id],this._btColliderObject=null,this._colliderShape.destroy(),super._onDestroy(),this._btColliderObject=null,this._colliderShape=null,this._simulation=null,this.owner.transform.off(i.Event.TRANSFORM_CHANGED,this,this._onTransformChanged)}_isValid(){return this._simulation&&this._colliderShape&&this._enabled}_parse(t){null!=t.collisionGroup&&(this.collisionGroup=t.collisionGroup),null!=t.canCollideWith&&(this.canCollideWith=t.canCollideWith)}_setTransformFlag(t,i){i?this._transformFlag|=t:this._transformFlag&=~t}_getTransformFlag(t){return 0!=(this._transformFlag&t)}_addToSimulation(){}_removeFromSimulation(){}_derivePhysicsTransformation(t){var i=this._btColliderObject;this._innerDerivePhysicsTransformation(i,t)}_innerDerivePhysicsTransformation(t,e){var s=this.owner._transform;if(e||this._getTransformFlag(i.Transform3D.TRANSFORM_WORLDPOSITION)){var o=this._colliderShape.localOffset,l=s.position,n=h._btVector30;if(0!==o.x||0!==o.y||0!==o.z){var r=h._tempVector30,a=s.worldMatrix;i.Vector3.transformCoordinate(o,a,r),n.set(r.x,r.y,r.z)}else n.set(l.x,l.y,l.z);t.position.set(n.x,n.y,n.z),this._setTransformFlag(i.Transform3D.TRANSFORM_WORLDPOSITION,!1)}if(e||this._getTransformFlag(i.Transform3D.TRANSFORM_WORLDQUATERNION)){var c=this._colliderShape.localRotation,_=h._btQuaternion0,d=s.rotation;if(0!==c.x||0!==c.y||0!==c.z||1!==c.w){var p=h._tempQuaternion0;h.physicQuaternionMultiply(d.x,d.y,d.z,d.w,c,p),_.set(p.x,p.y,p.z,p.w)}else _.set(d.x,d.y,d.z,d.w);t.quaternion.set(_.x,_.y,_.z,_.w),this._setTransformFlag(i.Transform3D.TRANSFORM_WORLDQUATERNION,!1)}(e||this._getTransformFlag(i.Transform3D.TRANSFORM_WORLDSCALE))&&(this._onScaleChange(s.getWorldLossyScale()),this._setTransformFlag(i.Transform3D.TRANSFORM_WORLDSCALE,!1))}_updateTransformComponent(t){var e=this._colliderShape,s=e.localOffset,o=e.localRotation,l=this.owner._transform,n=l.position,r=l.rotation,a=t.position,c=t.quaternion,_=c.x,d=c.y,p=c.z,u=c.w;if(0!==o.x||0!==o.y||0!==o.z||1!==o.w){var C=h._tempQuaternion0;o.invert(C),h.physicQuaternionMultiply(_,d,p,u,C,r)}else r.x=_,r.y=d,r.z=p,r.w=u;if(l.rotation=r,0!==s.x||0!==s.y||0!==s.z){var m=h._tempVector30;m.x=s.x,m.y=s.y,m.z=s.z,i.Vector3.transformQuat(m,r,m),n.x=a.x-m.x,n.y=a.y-m.z,n.z=a.z-m.y}else n.x=a.x,n.y=a.y,n.z=a.z;l.position=n}_onShapeChange(t){}_onAdded(){this.enabled=this._enabled,this.restitution=this._restitution,this.friction=this._friction,this.owner.transform.on(i.Event.TRANSFORM_CHANGED,this,this._onTransformChanged)}_onTransformChanged(t){!h._addUpdateList&&this._controlBySimulation||(t&=i.Transform3D.TRANSFORM_WORLDPOSITION|i.Transform3D.TRANSFORM_WORLDQUATERNION|i.Transform3D.TRANSFORM_WORLDSCALE)&&(this._transformFlag|=t,this._isValid()&&-1===this._inPhysicUpdateListIndex&&this._simulation._physicsUpdateList.add(this))}_cloneTo(t){var i=t;i.restitution=this._restitution,i.friction=this._friction,i.collisionGroup=this._collisionGroup,i.canCollideWith=this._canCollideWith,i.canScaleShape=this.canScaleShape,this._colliderShape&&(i.colliderShape=this._colliderShape.clone())}}h.ACTIVATIONSTATE_ACTIVE_TAG=1,h.ACTIVATIONSTATE_ISLAND_SLEEPING=2,h.ACTIVATIONSTATE_WANTS_DEACTIVATION=3,h.ACTIVATIONSTATE_DISABLE_DEACTIVATION=4,h.ACTIVATIONSTATE_DISABLE_SIMULATION=5,h.COLLISIONFLAGS_STATIC_OBJECT=1,h.COLLISIONFLAGS_KINEMATIC_OBJECT=2,h.COLLISIONFLAGS_NO_CONTACT_RESPONSE=4,h.COLLISIONFLAGS_CUSTOM_MATERIAL_CALLBACK=8,h.COLLISIONFLAGS_CHARACTER_OBJECT=16,h.COLLISIONFLAGS_DISABLE_VISUALIZE_OBJECT=32,h.COLLISIONFLAGS_DISABLE_SPU_COLLISION_PROCESSING=64,h._tempVector30=new i.Vector3,h._tempQuaternion0=new i.Quaternion,h._tempQuaternion1=new i.Quaternion,h._tempMatrix4x40=new i.Matrix4x4,h._physicObjectsMap={},h._addUpdateList=!0;class c extends h{constructor(t,i){super(t,i),this._isTrigger=!1}get isTrigger(){return this._isTrigger}set isTrigger(t){if(this._isTrigger=t,this._btColliderObject)if(this._btColliderObject.isTrigger=t,t){var i=this._btColliderObject.type;this._btColliderObject.collisionResponse=!1,0==(i&CANNON.Body.STATIC)&&(this._btColliderObject.type|=CANNON.Body.STATIC)}else this._btColliderObject.collisionResponse=!0,0!=(i&CANNON.Body.STATIC)&&(this._btColliderObject.type^=CANNON.Body.STATIC)}_onAdded(){super._onAdded(),this.isTrigger=this._isTrigger}_cloneTo(t){super._cloneTo(t),t.isTrigger=this._isTrigger}}class _ extends c{constructor(t=-1,i=-1){super(t,i),this._enableProcessCollisions=!1}_addToSimulation(){this._simulation._addPhysicsCollider(this)}_removeFromSimulation(){this._simulation._removePhysicsCollider(this)}_parse(t){null!=t.friction&&(this.friction=t.friction),null!=t.restitution&&(this.restitution=t.restitution),null!=t.isTrigger&&(this.isTrigger=t.isTrigger),super._parse(t),this._parseShape(t.shapes)}_onAdded(){this._btColliderObject=new CANNON.Body,this._btColliderObject.material=new CANNON.Material,this._btColliderObject.layaID=this._id,this._btColliderObject.type=CANNON.Body.STATIC,this._btColliderObject.collisionFilterGroup=this._collisionGroup,this._btColliderObject.collisionFilterMask=this._canCollideWith,super._onAdded()}}class d extends i.SingletonList{constructor(){super()}add(t){if(-1!==t._inPhysicUpdateListIndex)throw"PhysicsUpdateList:element has in PhysicsUpdateList.";this._add(t),t._inPhysicUpdateListIndex=this.length++}remove(t){var i=t._inPhysicUpdateListIndex;if(this.length--,i!==this.length){var e=this.elements[this.length];this.elements[i]=e,e._inPhysicUpdateListIndex=i}t._inPhysicUpdateListIndex=-1}}class p{constructor(t,e=0){this._gravity=new i.Vector3(0,-10,0),this._btClosestRayResultCallback=new CANNON.RaycastResult,this._btRayoption={},this._collisionsUtils=new l,this._previousFrameCollisions=[],this._currentFrameCollisions=[],this._physicsUpdateList=new d,this._updatedRigidbodies=0,this.maxSubSteps=1,this.fixedTimeStep=1/60,this.maxSubSteps=t.maxSubSteps,this.fixedTimeStep=t.fixedTimeStep,this._btDiscreteDynamicsWorld=new CANNON.World,this._btBroadphase=new CANNON.NaiveBroadphase,this._btDiscreteDynamicsWorld.broadphase=this._btBroadphase,this._btDiscreteDynamicsWorld.defaultContactMaterial.contactEquationRelaxation=t.contactEquationRelaxation,this._btDiscreteDynamicsWorld.defaultContactMaterial.contactEquationStiffness=t.contactEquationStiffness,this.gravity=this._gravity}static __init__(){p._btTempVector30=new CANNON.Vec3(0,0,0),p._btTempVector31=new CANNON.Vec3(0,0,0)}static createConstraint(){}get continuousCollisionDetection(){return!1}set continuousCollisionDetection(t){throw"Simulation:Cannon physical engine does not support this feature"}get gravity(){if(!this._btDiscreteDynamicsWorld)throw"Simulation:Cannot perform this action when the physics engine is set to CollisionsOnly";return this._gravity}set gravity(t){if(!this._btDiscreteDynamicsWorld)throw"Simulation:Cannot perform this action when the physics engine is set to CollisionsOnly";this._gravity=t,this._btDiscreteDynamicsWorld.gravity.set(t.x,t.y,t.z)}get solverIterations(){if(!this._btDiscreteDynamicsWorld||!this._btDiscreteDynamicsWorld.solver)throw"Simulation:Cannot perform this action when the physics engine is set to CollisionsOnly";return this._iterations}set solverIterations(t){if(!this._btDiscreteDynamicsWorld||!this._btDiscreteDynamicsWorld.solver)throw"Simulation:Cannot perform this action when the physics engine is set to CollisionsOnly";this._btDiscreteDynamicsWorld.solver.iterations=t,this._iterations=t}get speculativeContactRestitution(){return!1}set speculativeContactRestitution(t){}_simulate(t){this._updatedRigidbodies=0,this._btDiscreteDynamicsWorld&&(this._btDiscreteDynamicsWorld.callBackBody.length=0,this._btDiscreteDynamicsWorld.allContacts.length=0,this._btDiscreteDynamicsWorld.step(this.fixedTimeStep,t,this.maxSubSteps));for(var i=this._btDiscreteDynamicsWorld.callBackBody,e=0,s=i.length;e<s;e++){var o=i[e],l=h._physicObjectsMap[o.layaID];l._simulation._updatedRigidbodies++,l._updateTransformComponent(l._btColliderObject)}}_destroy(){this._btDiscreteDynamicsWorld=null,this._btBroadphase=null}_addPhysicsCollider(t){this._btDiscreteDynamicsWorld.addBody(t._btColliderObject)}_removePhysicsCollider(t){this._btDiscreteDynamicsWorld.removeBody(t._btColliderObject)}_addRigidBody(t){if(!this._btDiscreteDynamicsWorld)throw"Simulation:Cannot perform this action when the physics engine is set to CollisionsOnly";this._btDiscreteDynamicsWorld.addBody(t._btColliderObject)}_removeRigidBody(t){if(!this._btDiscreteDynamicsWorld)throw"Simulation:Cannot perform this action when the physics engine is set to CollisionsOnly";this._btDiscreteDynamicsWorld.removeBody(t._btColliderObject)}raycastFromTo(t,e,s=null,o=i.Physics3DUtils.COLLISIONFILTERGROUP_ALLFILTER,l=i.Physics3DUtils.COLLISIONFILTERGROUP_ALLFILTER){var n=this._btClosestRayResultCallback;n.hasHit=!1;var r=this._btRayoption,a=p._btTempVector30,c=p._btTempVector31;if(a.set(t.x,t.y,t.z),c.set(e.x,e.y,e.z),r.skipBackfaces=!0,r.collisionFilterMask=l,r.collisionFilterGroup=o,r.result=n,this._btDiscreteDynamicsWorld.raycastClosest(a,c,r,n),n.hasHit){if(s){s.succeeded=!0,s.collider=h._physicObjectsMap[n.body.layaID];var _=s.point,d=s.normal,u=n.hitPointWorld,C=n.hitNormalWorld;_.setValue(u.x,u.y,u.z),d.setValue(C.x,C.y,C.z)}return!0}return s.succeeded=!1,!1}raycastAllFromTo(t,e,s,o=i.Physics3DUtils.COLLISIONFILTERGROUP_ALLFILTER,l=i.Physics3DUtils.COLLISIONFILTERGROUP_ALLFILTER){var n=this._btRayoption,r=p._btTempVector30,a=p._btTempVector31;return r.set(t.x,t.y,t.z),a.set(e.x,e.y,e.z),n.skipBackfaces=!0,n.collisionFilterMask=l,n.collisionFilterGroup=o,s.length=0,this._btDiscreteDynamicsWorld.raycastAll(r,a,n,(function(t){var i=this._collisionsUtils.getHitResult();s.push(i),i.succeeded=!0,i.collider=h._physicObjectsMap[t.body.layaID];var e=i.point,o=i.normal,l=t.hitPointWorld,n=t.hitNormalWorld;e.setValue(l.x,l.y,l.z),o.setValue(n.x,n.y,n.z)})),0!=s.length}rayCast(t,e=null,s=2147483647,o=i.Physics3DUtils.COLLISIONFILTERGROUP_ALLFILTER,l=i.Physics3DUtils.COLLISIONFILTERGROUP_ALLFILTER){var n=t.origin,r=p._tempVector30;return i.Vector3.normalize(t.direction,r),i.Vector3.scale(r,s,r),i.Vector3.add(n,r,r),this.raycastFromTo(n,r,e,o,l)}rayCastAll(t,e,s=2147483647,o=i.Physics3DUtils.COLLISIONFILTERGROUP_ALLFILTER,l=i.Physics3DUtils.COLLISIONFILTERGROUP_ALLFILTER){var n=t.origin,r=p._tempVector30;return i.Vector3.normalize(t.direction,r),i.Vector3.scale(r,s,r),i.Vector3.add(n,r,r),this.raycastAllFromTo(n,r,e,o,l)}_updatePhysicsTransformFromRender(){for(var t=this._physicsUpdateList.elements,i=0,e=this._physicsUpdateList.length;i<e;i++){var s=t[i];s._derivePhysicsTransformation(!1),s._inPhysicUpdateListIndex=-1}this._physicsUpdateList.length=0}_updateCollisions(){this._collisionsUtils.recoverAllContactPointsPool();var t=this._currentFrameCollisions;this._currentFrameCollisions=this._previousFrameCollisions,this._currentFrameCollisions.length=0,this._previousFrameCollisions=t;for(var e=i.Stat.loopCount,s=this._btDiscreteDynamicsWorld.allContacts,o=s.length,l=0;l<o;l++){var n,r=s[l],a=h._physicObjectsMap[r.bi.layaID],c=h._physicObjectsMap[r.bj.layaID],_=null,d=null;if((a.isTrigger||c.isTrigger)&&(a.owner._needProcessTriggers||c.owner._needProcessTriggers))d=(_=this._collisionsUtils.getCollision(a,c)).contacts,(n=_._updateFrame!==e)&&(_._isTrigger=!0,d.length=0);else if((a.owner._needProcessCollisions||c.owner._needProcessCollisions)&&(a._enableProcessCollisions||c._enableProcessCollisions)){var p=this._collisionsUtils.getContactPoints();p.colliderA=a,p.colliderB=c;var u=p.normal,C=p.positionOnA,m=p.positionOnB,y=r.ni,O=r.ri,S=r.rj;u.setValue(y.x,y.y,y.z),C.setValue(O.x,O.y,O.z),m.setValue(S.x,S.y,-S.z),d=(_=this._collisionsUtils.getCollision(a,c)).contacts,(n=_._updateFrame!==e)&&(_._isTrigger=!1,d.length=0),d.push(p)}_&&n&&(this._currentFrameCollisions.push(_),_._setUpdateFrame(e))}}_eventScripts(){for(var t=i.Stat.loopCount,e=0,s=this._currentFrameCollisions.length;e<s;e++){var o=this._currentFrameCollisions[e],l=o._colliderA,n=o._colliderB;if(!l.destroyed&&!n.destroyed)if(t-o._lastUpdateFrame==1){var r=l.owner,a=r._scripts;if(a)if(o._isTrigger){if(r._needProcessTriggers)for(var h=0,c=a.length;h<c;h++)a[h].onTriggerStay(n)}else if(r._needProcessCollisions)for(h=0,c=a.length;h<c;h++)o.other=n,a[h].onCollisionStay(o);var _=n.owner,d=_._scripts;if(d)if(o._isTrigger){if(_._needProcessTriggers)for(h=0,c=d.length;h<c;h++)d[h].onTriggerStay(l)}else if(_._needProcessCollisions)for(h=0,c=d.length;h<c;h++)o.other=l,d[h].onCollisionStay(o)}else{if(a=(r=l.owner)._scripts)if(o._isTrigger){if(r._needProcessTriggers)for(h=0,c=a.length;h<c;h++)a[h].onTriggerEnter(n)}else if(r._needProcessCollisions)for(h=0,c=a.length;h<c;h++)o.other=n,a[h].onCollisionEnter(o);if(d=(_=n.owner)._scripts)if(o._isTrigger){if(_._needProcessTriggers)for(h=0,c=d.length;h<c;h++)d[h].onTriggerEnter(l)}else if(_._needProcessCollisions)for(h=0,c=d.length;h<c;h++)o.other=l,d[h].onCollisionEnter(o)}}for(e=0,s=this._previousFrameCollisions.length;e<s;e++){var p=this._previousFrameCollisions[e],u=p._colliderA,C=p._colliderB;if(!u.destroyed&&!C.destroyed&&t-p._updateFrame==1){if(this._collisionsUtils.recoverCollision(p),a=(r=u.owner)._scripts)if(p._isTrigger){if(r._needProcessTriggers)for(h=0,c=a.length;h<c;h++)a[h].onTriggerExit(C)}else if(r._needProcessCollisions)for(h=0,c=a.length;h<c;h++)p.other=C,a[h].onCollisionExit(p);if(d=(_=C.owner)._scripts)if(p._isTrigger){if(_._needProcessTriggers)for(h=0,c=d.length;h<c;h++)d[h].onTriggerExit(u)}else if(_._needProcessCollisions)for(h=0,c=d.length;h<c;h++)p.other=u,d[h].onCollisionExit(p)}}}clearForces(){if(!this._btDiscreteDynamicsWorld)throw"Cannot perform this action when the physics engine is set to CollisionsOnly"}}p.PHYSICSENGINEFLAGS_NONE=0,p.PHYSICSENGINEFLAGS_COLLISIONSONLY=1,p.PHYSICSENGINEFLAGS_SOFTBODYSUPPORT=2,p.PHYSICSENGINEFLAGS_MULTITHREADED=4,p.PHYSICSENGINEFLAGS_USEHARDWAREWHENPOSSIBLE=8,p.SOLVERMODE_RANDMIZE_ORDER=1,p.SOLVERMODE_FRICTION_SEPARATE=2,p.SOLVERMODE_USE_WARMSTARTING=4,p.SOLVERMODE_USE_2_FRICTION_DIRECTIONS=16,p.SOLVERMODE_ENABLE_FRICTION_DIRECTION_CACHING=32,p.SOLVERMODE_DISABLE_VELOCITY_DEPENDENT_FRICTION_DIRECTION=64,p.SOLVERMODE_CACHE_FRIENDLY=128,p.SOLVERMODE_SIMD=256,p.SOLVERMODE_INTERLEAVE_CONTACT_AND_FRICTION_CONSTRAINTS=512,p.SOLVERMODE_ALLOW_ZERO_LENGTH_FRICTION_DIRECTIONS=1024,p._tempVector30=new i.Vector3,p.disableSimulation=!1;class u extends _{constructor(t=-1,e=i.Physics3DUtils.COLLISIONFILTERGROUP_ALLFILTER){super(t,e),this._isKinematic=!1,this._mass=1,this._gravity=new i.Vector3(0,-10,0),this._angularDamping=0,this._linearDamping=0,this._totalTorque=new i.Vector3(0,0,0),this._totalForce=new i.Vector3(0,0,0),this._linearVelocity=new i.Vector3,this._angularVelocity=new i.Vector3,this._controlBySimulation=!0}static __init__(){u._btTempVector30=new CANNON.Vec3,u._btTempVector31=new CANNON.Vec3}get mass(){return this._mass}set mass(t){t=Math.max(t,1e-7),this._mass=t,this._isKinematic||this._updateMass(t)}get isKinematic(){return this._isKinematic}set isKinematic(t){this._isKinematic=t,this._controlBySimulation=!t;var i=!!(this._simulation&&this._enabled&&this._colliderShape);i&&this._removeFromSimulation();var e=this._btColliderObject,s=e.type;t?(s|=CANNON.Body.KINEMATIC,e.type=s,this._enableProcessCollisions=!1,this._updateMass(0)):((s&CANNON.Body.KINEMATIC)>0&&(s^=CANNON.Body.KINEMATIC),e.allowSleep=!0,e.type=s,this._enableProcessCollisions=!0,this._updateMass(this._mass)),e.velocity.set(0,0,0),e.angularVelocity.set(0,0,0),i&&this._addToSimulation()}get linearDamping(){return this._linearDamping}set linearDamping(t){this._linearDamping=t,this._btColliderObject&&(this._btColliderObject.linearDamping=t)}get angularDamping(){return this._angularDamping}set angularDamping(t){this._angularDamping=t,this._btColliderObject&&(this._btColliderObject.angularDamping=t)}get totalForce(){if(this._btColliderObject){var t=this.btColliderObject.force;return this.totalForce.setValue(t.x,t.y,t.z),this._totalForce}return null}get linearVelocity(){if(this._btColliderObject){var t=this.btColliderObject.velocity;this._linearVelocity.setValue(t.x,t.y,t.z)}return this._linearVelocity}set linearVelocity(t){if(this._linearVelocity=t,this._btColliderObject){var i=this.btColliderObject.velocity;this.isSleeping&&this.wakeUp(),i.set(t.x,t.y,t.z),this.btColliderObject.velocity=i}}get angularVelocity(){if(this._btColliderObject){var t=this._btColliderObject.angularVelocity;this.angularVelocity.setValue(t.x,t.y,t.z)}return this._angularVelocity}set angularVelocity(t){if(this._angularVelocity=t,this._btColliderObject){var i=this.btColliderObject.angularVelocity;this.isSleeping&&this.wakeUp(),i.set(t.x,t.y,t.z),this.btColliderObject.velocity=i}}get totalTorque(){if(this._btColliderObject){var t=this._btColliderObject.torque;return this._totalTorque.setValue(t.x,t.y,t.z),this._totalTorque}return null}get isSleeping(){return!!this._btColliderObject&&this._btColliderObject.sleepState!=CANNON.Body.AWAKE}get sleepLinearVelocity(){return this._btColliderObject.sleepSpeedLimit}set sleepLinearVelocity(t){this._btColliderObject.sleepSpeedLimit=t}get btColliderObject(){return this._btColliderObject}_updateMass(t){this._btColliderObject&&this._colliderShape&&(this._btColliderObject.mass=t,this._btColliderObject.updateMassProperties(),this._btColliderObject.updateSolveMassProperties())}_onScaleChange(t){super._onScaleChange(t),this._updateMass(this._isKinematic?0:this._mass)}_derivePhysicsTransformation(t){this._innerDerivePhysicsTransformation(this.btColliderObject,t)}_onAdded(){var t=new CANNON.Body;t.material=new CANNON.Material,t.layaID=this.id,t.collisionFilterGroup=this.collisionGroup,t.collisionFilterMask=this._canCollideWith,this._btColliderObject=t,super._onAdded(),this.mass=this._mass,this.linearDamping=this._linearDamping,this.angularDamping=this._angularDamping,this.isKinematic=this._isKinematic,this.isKinematic?this._btColliderObject.type=CANNON.Body.KINEMATIC:this._btColliderObject.type=CANNON.Body.DYNAMIC}_onShapeChange(t){super._onShapeChange(t),this._isKinematic?this._updateMass(0):this._updateMass(this._mass)}_parse(t){null!=t.friction&&(this.friction=t.friction),null!=t.restitution&&(this.restitution=t.restitution),null!=t.isTrigger&&(this.isTrigger=t.isTrigger),null!=t.mass&&(this.mass=t.mass),null!=t.isKinematic&&(this.isKinematic=t.isKinematic),null!=t.linearDamping&&(this.linearDamping=t.linearDamping),null!=t.angularDamping&&(this.angularDamping=t.angularDamping),super._parse(t),this._parseShape(t.shapes)}_onDestroy(){super._onDestroy(),this._gravity=null,this._totalTorque=null,this._linearVelocity=null,this._angularVelocity=null}_addToSimulation(){this._simulation._addRigidBody(this)}_removeFromSimulation(){this._simulation._removeRigidBody(this)}_cloneTo(t){super._cloneTo(t);var i=t;i.isKinematic=this._isKinematic,i.mass=this._mass,i.angularDamping=this._angularDamping,i.linearDamping=this._linearDamping,i.linearVelocity=this._linearVelocity,i.angularVelocity=this._angularVelocity}applyForce(t,i=null){if(null==this._btColliderObject)throw"Attempted to call a Physics function that is avaliable only when the Entity has been already added to the Scene.";var e=u._btTempVector30;e.set(t.x,t.y,t.z);var s=u._btTempVector31;i?s.set(i.x,i.y,i.z):s.set(0,0,0),this.btColliderObject.applyLocalForce(e,s)}applyTorque(t){if(null==this._btColliderObject)throw"Attempted to call a Physics function that is avaliable only when the Entity has been already added to the Scene.";var i=u._btTempVector30;i.set(t.x,t.y,t.z);var e=this.btColliderObject.torque;e.set(e.x+i.x,e.y+i.y,e.z+i.z),this.btColliderObject.torque=e}applyImpulse(t,i=null){if(null==this._btColliderObject)throw"Attempted to call a Physics function that is avaliable only when the Entity has been already added to the Scene.";if(null==this._btColliderObject)throw"Attempted to call a Physics function that is avaliable only when the Entity has been already added to the Scene.";var e=u._btTempVector30;e.set(t.x,t.y,t.z);var s=u._btTempVector31;i?s.set(i.x,i.y,i.z):s.set(0,0,0),this.btColliderObject.applyImpulse(e,s)}wakeUp(){this._btColliderObject&&this._btColliderObject.wakeUp()}clearForces(){var t=this._btColliderObject;if(null==t)throw"Attempted to call a Physics function that is avaliable only when the Entity has been already added to the Scene.";t.velocity.set(0,0,0),t.velocity=t.velocity,t.angularVelocity.set(0,0,0),t.angularVelocity=t.angularVelocity}}u.TYPE_STATIC=0,u.TYPE_DYNAMIC=1,u.TYPE_KINEMATIC=2,u._BT_DISABLE_WORLD_GRAVITY=1,u._BT_ENABLE_GYROPSCOPIC_FORCE=2;class C extends n{constructor(){super(),this._childColliderShapes=[],this._type=n.SHAPETYPES_COMPOUND}static __init__(){}_clearChildShape(t){t._attatched=!1,t._compoundParent=null,t._indexInCompound=-1}_addReference(){this._referenceCount++}_removeReference(){this._referenceCount--}addChildShape(t,i=null){if(t._attatched)throw"CompoundColliderShape: this shape has attatched to other entity.";t._attatched=!0,t._compoundParent=this,t._indexInCompound=this._childColliderShapes.length,this._childColliderShapes.push(t),t.localOffset=i,this.physicColliderObject&&(C._tempCannonQue.set(0,0,0,1),C._tempCannonVec.set(i.x*this._scale.x,i.y*this._scale.y,i.z*this._scale.z),this.physicColliderObject._btColliderObject.addShape(t._btShape,C._tempCannonVec,CANNON.Vec3.ZERO))}removeChildShape(t){if(t._compoundParent===this){var i=t._indexInCompound;this._clearChildShape(t);var e=this._childColliderShapes[this._childColliderShapes.length-1];e._indexInCompound=i,this._childColliderShapes[i]=e,this._childColliderShapes.pop(),this.physicColliderObject&&this.bindRigidBody(this.physicColliderObject)}}bindRigidBody(t){this.physicColliderObject=t;var i,e=t._btColliderObject;e.shapes.length=0,e.shapeOffsets.length=0,e.shapeOrientations.length=0;for(var s=0,o=this._childColliderShapes.length;s!=o;s++){var l=this._childColliderShapes[s];e.shapes.push(l._btShape),i=l.localOffset,e.shapeOffsets.push(new CANNON.Vec3(i.x*this._scale.x,i.y*this._scale.y,i.z*this._scale.z)),e.shapeOrientations.push(C._tempCannonQue)}e.updateMassProperties(),e.updateBoundingRadius(),e.aabbNeedsUpdate=!0}_setScale(t){this._scale.setValue(t.x,t.y,t.z);for(var i=this.physicColliderObject._btColliderObject,e=this.getChildShapeCount(),s=i.shapeOffsets,o=0;o<e;o++){var l=s[o],n=this._childColliderShapes[o];n._setScale(t);var r=n.localOffset;l.set(r.x*t.x,r.y*t.y,r.z*t.z)}i.updateMassProperties(),i.updateBoundingRadius(),i.aabbNeedsUpdate=!0}getChildShapeCount(){return this._childColliderShapes.length}cloneTo(t){for(var i=t,e=0,s=this._childColliderShapes.length;e<s;e++)i.addChildShape(this._childColliderShapes[e].clone())}clone(){var t=new C;return this.cloneTo(t),t}destroy(){super.destroy();for(var t=0,i=this._childColliderShapes.length;t<i;t++){var e=this._childColliderShapes[t];0===e._referenceCount&&e.destroy()}}}C._tempCannonQue=new CANNON.Quaternion(0,0,0,1),C._tempCannonVec=new CANNON.Vec3(0,0,0),t.CannonBoxColliderShape=r,t.CannonColliderShape=n,t.CannonCollision=e,t.CannonCollisionTool=l,t.CannonCompoundColliderShape=C,t.CannonContactPoint=s,t.CannonHitResult=o,t.CannonPhysicsCollider=_,t.CannonPhysicsComponent=h,t.CannonPhysicsSettings=class{constructor(){this.flags=0,this.maxSubSteps=3,this.fixedTimeStep=1/60,this.contactEquationRelaxation=10,this.contactEquationStiffness=1e6}},t.CannonPhysicsSimulation=p,t.CannonPhysicsTriggerComponent=c,t.CannonPhysicsUpdateList=d,t.CannonRigidbody3D=u,t.CannonSphereColliderShape=a}(window.Laya=window.Laya||{},Laya);
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