publish_biligame.js 3.7 KB

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  1. // v1.8.0
  2. const ideModuleDir = global.ideModuleDir;
  3. const workSpaceDir = global.workSpaceDir;
  4. //引用插件模块
  5. const gulp = require(ideModuleDir + "gulp");
  6. const fs = require("fs");
  7. const path = require("path");
  8. const revCollector = require(ideModuleDir + 'gulp-rev-collector');
  9. let copyLibsTask = ["copyPlatformLibsJsFile"];
  10. let versiontask = ["version2"];
  11. let
  12. config,
  13. releaseDir;
  14. let versionCon; // 版本管理version.json
  15. let commandSuffix,
  16. layarepublicPath;
  17. gulp.task("preCreate_Bili", copyLibsTask, function() {
  18. releaseDir = global.releaseDir;
  19. config = global.config;
  20. commandSuffix = global.commandSuffix;
  21. layarepublicPath = global.layarepublicPath;
  22. });
  23. gulp.task("copyPlatformFile_Bili", ["preCreate_Bili"], function() {
  24. let adapterPath = path.join(layarepublicPath, "LayaAirProjectPack", "lib", "data", "bilifiles");
  25. let hasPublishPlatform =
  26. fs.existsSync(path.join(releaseDir, "game.js")) &&
  27. fs.existsSync(path.join(releaseDir, "game.json"));
  28. let copyLibsList;
  29. if (hasPublishPlatform) {
  30. copyLibsList = [`${adapterPath}/weapp-adapter.js`];
  31. } else {
  32. copyLibsList = [`${adapterPath}/*.*`];
  33. }
  34. var stream = gulp.src(copyLibsList);
  35. return stream.pipe(gulp.dest(releaseDir));
  36. });
  37. gulp.task("modifyFile_Bili", versiontask, function() {
  38. // 修改game.json文件
  39. let gameJsonPath = path.join(releaseDir, "game.json");
  40. let content = fs.readFileSync(gameJsonPath, "utf8");
  41. let conJson = JSON.parse(content);
  42. conJson.deviceOrientation = config.biliInfo.orientation;
  43. content = JSON.stringify(conJson, null, 4);
  44. fs.writeFileSync(gameJsonPath, content, "utf8");
  45. if (config.version) {
  46. let versionPath = releaseDir + "/version.json";
  47. versionCon = fs.readFileSync(versionPath, "utf8");
  48. versionCon = JSON.parse(versionCon);
  49. }
  50. let indexJsStr = (versionCon && versionCon["index.js"]) ? versionCon["index.js"] : "index.js";
  51. // bili小游戏项目,修改index.js
  52. let filePath = path.join(releaseDir, indexJsStr);
  53. if (!fs.existsSync(filePath)) {
  54. return;
  55. }
  56. let fileContent = fs.readFileSync(filePath, "utf8");
  57. fileContent = fileContent.replace(/loadLib(\(['"])/gm, "require$1./");
  58. fs.writeFileSync(filePath, fileContent, "utf8");
  59. });
  60. gulp.task("modifyMinJs_Bili", ["modifyFile_Bili"], function() {
  61. // 如果保留了平台文件,如果同时取消使用min类库,就会出现文件引用不正确的问题
  62. if (config.keepPlatformFile) {
  63. let fileJsPath = path.join(releaseDir, "game.js");
  64. let content = fs.readFileSync(fileJsPath, "utf-8");
  65. content = content.replace(/min\/laya(-[\w\d]+)?\.bilimini\.min\.js/gm, "laya.bilimini.js");
  66. fs.writeFileSync(fileJsPath, content, 'utf-8');
  67. }
  68. if (!config.useMinJsLibs) {
  69. return;
  70. }
  71. let fileJsPath = path.join(releaseDir, "game.js");
  72. let content = fs.readFileSync(fileJsPath, "utf-8");
  73. content = content.replace(/(min\/)?laya(-[\w\d]+)?\.bilimini(\.min)?\.js/gm, "min/laya.bilimini.min.js");
  74. fs.writeFileSync(fileJsPath, content, 'utf-8');
  75. });
  76. gulp.task("version_Bili", ["modifyMinJs_Bili"], function() {
  77. // 如果保留了平台文件,如果同时开启版本管理,就会出现文件引用不正确的问题
  78. if (config.keepPlatformFile) {
  79. let fileJsPath = path.join(releaseDir, "game.js");
  80. let content = fs.readFileSync(fileJsPath, "utf-8");
  81. content = content.replace(/laya(-[\w\d]+)?\.bilimini/gm, "laya.bilimini");
  82. content = content.replace(/index(-[\w\d]+)?\.js/gm, "index.js");
  83. fs.writeFileSync(fileJsPath, content, 'utf-8');
  84. }
  85. if (config.version) {
  86. let versionPath = releaseDir + "/version.json";
  87. let gameJSPath = releaseDir + "/game.js";
  88. let srcList = [versionPath, gameJSPath];
  89. return gulp.src(srcList)
  90. .pipe(revCollector())
  91. .pipe(gulp.dest(releaseDir));
  92. }
  93. });
  94. gulp.task("buildBiliProj", ["version_Bili"], function() {
  95. console.log("all tasks completed");
  96. });