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- // v1.8.7
- const ideModuleDir = global.ideModuleDir;
- const workSpaceDir = global.workSpaceDir;
- //引用插件模块
- const gulp = require(ideModuleDir + "gulp");
- const fs = require("fs");
- const path = require("path");
- const childProcess = require("child_process");
- const del = require(ideModuleDir + "del");
- const iconv = require(ideModuleDir + "iconv-lite");
- const revCollector = require(ideModuleDir + 'gulp-rev-collector');
- const request = require(ideModuleDir + "request");
- const { getEngineVersion, canUsePluginEngine } = require("./pub_utils");
- let fullRemoteEngineList = ["laya.core.js", "laya.webgl.js", "laya.filter.js", "laya.ani.js", "laya.d3.js", "laya.html.js", "laya.particle.js", "laya.ui.js", "laya.d3Plugin.js", "bytebuffer.js", "laya.device.js", "laya.physics.js", "laya.physics3D.js", "laya.tiledmap.js", "worker.js", "workerloader.js"];
- let copyLibsTask = ["copyPlatformLibsJsFile"];
- let versiontask = ["version2"];
- let
- config,
- releaseDir,
- tempReleaseDir, // vivo临时拷贝目录
- projDir, // vivo快游戏工程目录
- isDealNoCompile = true,
- physicsLibsPathList = [],
- isExistEngineFolder = false; // bin目录下是否存在engine文件夹
- let projSrc;
- let versionCon; // 版本管理version.json
- let commandSuffix,
- opensslPath,
- layarepublicPath;
- // 创建vivo项目前,拷贝vivo引擎库、修改index.js
- gulp.task("preCreate_VIVO", copyLibsTask, function() {
- releaseDir = global.releaseDir;
- config = global.config;
- commandSuffix = global.commandSuffix;
- opensslPath = global.opensslPath;
- layarepublicPath = global.layarepublicPath;
- tempReleaseDir = global.tempReleaseDir;
- if (config.useMinJsLibs) {
- fullRemoteEngineList = fullRemoteEngineList.map((item, index) => {
- return item.replace(".js", ".min.js");
- })
- }
- });
- gulp.task("copyPlatformFile_VIVO", ["preCreate_VIVO"], function() {
- return;
- });
- // 检查是否全局安装了qgame
- gulp.task("createGlobalQGame_VIVO", versiontask, function() {
- releaseDir = path.dirname(releaseDir);
- projDir = path.join(releaseDir, config.vivoInfo.projName);
- projSrc = path.join(projDir, "src");
- // npm view @vivo-minigame/cli version
- // npm install -g @vivo-minigame/cli
- let remoteVersion, localVersion;
- let isGetRemote, isGetLocal;
- let isUpdateGlobalQGame = true;
- return new Promise((resolve, reject) => { // 远程版本号
- childProcess.exec("npm view @vivo-minigame/cli version", function(error, stdout, stderr) {
- if (!stdout) { // 获取 @vivo-minigame/cli 远程版本号失败
- console.log("Failed to get the remote version number");
- resolve();
- return;
- }
- remoteVersion = stdout;
- isGetRemote = true;
- if (isGetRemote && isGetLocal) {
- isUpdateGlobalQGame = remoteVersion != localVersion;
- console.log(`remoteVersion: ${remoteVersion}, localVersion: ${localVersion}`);
- resolve();
- }
- });
- childProcess.exec("mg -v", function(error, stdout, stderr) {
- if (!stdout) { // 获取 @vivo-minigame/cli 本地版本号失败
- console.log("Failed to get the local version number");
- resolve();
- return;
- }
- localVersion = stdout;
- isGetLocal = true;
- if (isGetRemote && isGetLocal) {
- isUpdateGlobalQGame = remoteVersion != localVersion;
- console.log(`remoteVersion: ${remoteVersion}, localVersion: ${localVersion}`);
- resolve();
- }
- });
- setTimeout(() => {
- // 如果获取到了本地版本号,但未获取到远程版本号,默认通过
- if (isGetLocal && !isGetRemote) {
- isUpdateGlobalQGame = false;
- console.log("Gets the version number timeout, does not get the remote version number, but the local version number exists, passes by default");
- resolve();
- return;
- }
- }, 10000);
- }).then(() => {
- return new Promise((resolve, reject) => {
- if (!isUpdateGlobalQGame) {
- resolve();
- return;
- }
- console.log("全局安装@vivo-minigame/cli");
- // npm install -g @vivo-minigame/cli
- let cmd = `npm${commandSuffix}`;
- let args = ["install", "@vivo-minigame/cli", "-g"];
- let opts = {
- shell: true
- };
- let cp = childProcess.spawn(cmd, args, opts);
-
- cp.stdout.on('data', (data) => {
- console.log(`stdout: ${data}`);
- });
-
- cp.stderr.on('data', (data) => {
- console.log(`stderr: ${data}`);
- // reject();
- });
-
- cp.on('close', (code) => {
- console.log(`2 end) npm install -g @vivo-minigame/cli:${code}`);
- resolve();
- });
- });
- }).catch((e) => {
- console.log("catch e", e);
- });
- });
- gulp.task("createProj_VIVO", ["createGlobalQGame_VIVO"], function() {
- // 如果有即存项目,不再新建
- let isProjExist = fs.existsSync(projDir + "/node_modules") &&
- fs.existsSync(projDir + "/sign");
- if (isProjExist) {
- // 检测是否需要升级
- let packageCon = fs.readFileSync(`${projDir}/package.json`, "utf8");
- let minigamePath = path.join(projDir, "minigame.config.js");
- if (packageCon.includes("@vivo-minigame/cli-service") && fs.existsSync(minigamePath)) {
- return;
- }
- }
- // 如果有即存项目,但是是旧的项目,删掉后重新创建
- return new Promise((resolve, reject) => {
- if (!fs.existsSync(projDir)) {
- return resolve();
- }
- let delList = [projDir];
- del(delList, { force: true }).then(paths => {
- resolve();
- });
- }).then(function() {
- // 在项目中创建vivo项目
- return new Promise((resolve, reject) => {
- console.log("(proj)开始创建vivo快游戏项目");
- // mg init <project-name>
- let cmd = `mg${commandSuffix}`;
- let args = ["init", config.vivoInfo.projName];
- let opts = {
- cwd: releaseDir,
- shell: true
- };
- let cp = childProcess.spawn(cmd, args, opts);
-
- cp.stdout.on('data', (data) => {
- console.log(`stdout: ${data}`);
- });
-
- cp.stderr.on('data', (data) => {
- console.log(`stderr: ${data}`);
- // reject();
- });
-
- cp.on('close', (code) => {
- cp = null;
- console.log(`子进程退出码:${code}`);
- resolve();
- });
- });
- });
- });
- // 检查是否安装了adapter
- gulp.task("createAdapter_VIVO", ["createProj_VIVO"], function() {
- // npm view @qgame/adapter version
- // npm i -S @qgame/adapter@latest
- let remoteVersion, localVersion;
- let isGetRemote, isGetLocal;
- let isUpdateAdapter = true;
- return new Promise((resolve, reject) => { // 远程版本号
- childProcess.exec("npm view @qgame/adapter version", function(error, stdout, stderr) {
- if (!stdout) { // 获取 @vivo-minigame/cli 远程版本号失败
- console.log("Failed to get the remote adapter version number");
- resolve();
- return;
- }
- remoteVersion = stdout.replace(/[\r\n]/g, "").trim();
- isGetRemote = true;
- if (isGetRemote && isGetLocal) {
- isUpdateAdapter = remoteVersion != localVersion;
- console.log(`remoteVersion: ${remoteVersion}, localVersion: ${localVersion}`);
- resolve();
- }
- });
- childProcess.exec("npm ls @qgame/adapter version", { cwd: projDir }, function(error, stdout, stderr) {
- if (!stdout) { // 获取 @vivo-minigame/cli 本地版本号失败
- console.log("Failed to get the local adapter version number");
- resolve();
- return;
- }
- let info = stdout.split("@qgame/adapter@"); //@qgame/adapter@1.0.3
- info = Array.isArray(info) && info[1] && info[1].replace(/[\r\n]/g, "").trim();
- localVersion = info;
- isGetLocal = true;
- if (isGetRemote && isGetLocal) {
- isUpdateAdapter = remoteVersion != localVersion;
- console.log(`remoteVersion: ${remoteVersion}, localVersion: ${localVersion}`);
- resolve();
- }
- });
- setTimeout(() => {
- // 如果获取到了本地版本号,但未获取到远程版本号,默认通过
- if (!isGetLocal || !isGetRemote) {
- console.log("Failed to get the local or remote version number");
- resolve();
- return;
- }
- }, 10000);
- }).then(() => {
- return new Promise((resolve, reject) => {
- if (!isUpdateAdapter) {
- resolve();
- return;
- }
- console.log("安装@qgame/adapter");
- // npm i -S @qgame/adapter@latest
- let cmd = `npm${commandSuffix}`;
- let args = ["install", "-S", "@qgame/adapter@latest"];
- let opts = {
- shell: true,
- cwd: projDir
- };
- let cp = childProcess.spawn(cmd, args, opts);
-
- cp.stdout.on('data', (data) => {
- console.log(`stdout: ${data}`);
- });
-
- cp.stderr.on('data', (data) => {
- console.log(`stderr: ${data}`);
- // reject();
- });
-
- cp.on('close', (code) => {
- console.log(`2 end) npm i -S @qgame/adapter@latest:${code}`);
- resolve();
- });
- });
- }).catch((e) => {
- console.log("catch e", e);
- });
- });
- // 拷贝文件到vivo快游戏
- gulp.task("copyFileToProj_VIVO", ["createAdapter_VIVO"], function() {
- // 如果有js/main.js,将其删除
- let vivoMainPath = path.join(projDir, "src", "js", "main.js");
- if (fs.existsSync(vivoMainPath)) {
- fs.unlinkSync(vivoMainPath);
- }
- // 将临时文件夹中的文件,拷贝到项目中去
- let originalDir = `${tempReleaseDir}/**/*.*`;
- let stream = gulp.src(originalDir);
- return stream.pipe(gulp.dest(path.join(projSrc)));
- });
- // 拷贝icon到vivo快游戏
- gulp.task("copyIconToProj_VIVO", ["copyFileToProj_VIVO"], function() {
- let originalDir = config.vivoInfo.icon;
- let stream = gulp.src(originalDir);
- return stream.pipe(gulp.dest(projSrc));
- });
- // 清除vivo快游戏临时目录
- gulp.task("clearTempDir_VIVO", ["copyIconToProj_VIVO"], function() {
- // 删掉临时目录
- return del([tempReleaseDir], { force: true });
- });
- // 生成release签名(私钥文件 private.pem 和证书文件 certificate.pem )
- gulp.task("generateSign_VIVO", ["clearTempDir_VIVO"], function() {
- if (!config.vivoSign.generateSign) {
- return;
- }
- // https://doc.quickapp.cn/tools/compiling-tools.html
- return new Promise((resolve, reject) => {
- let cmd = `${opensslPath}`;
- let args = ["req", "-newkey", "rsa:2048", "-nodes", "-keyout", "private.pem",
- "-x509", "-days", "3650", "-out", "certificate.pem"];
- let opts = {
- cwd: projDir,
- shell: true
- };
- let cp = childProcess.spawn(cmd, args, opts);
- cp.stdout.on('data', (data) => {
- console.log(`stdout: ${data}`);
- });
- cp.stderr.on('data', (data) => {
- console.log(`stderr: ${data}`);
- data += "";
- if (data.includes("Country Name")) {
- cp.stdin.write(`${config.vivoSign.countryName}\n`);
- console.log(`Country Name: ${config.vivoSign.countryName}`);
- } else if (data.includes("Province Name")) {
- cp.stdin.write(`${config.vivoSign.provinceName}\n`);
- console.log(`Province Name: ${config.vivoSign.provinceName}`);
- } else if (data.includes("Locality Name")) {
- cp.stdin.write(`${config.vivoSign.localityName}\n`);
- console.log(`Locality Name: ${config.vivoSign.localityName}`);
- } else if (data.includes("Organization Name")) {
- cp.stdin.write(`${config.vivoSign.orgName}\n`);
- console.log(`Organization Name: ${config.vivoSign.orgName}`);
- } else if (data.includes("Organizational Unit Name")) {
- cp.stdin.write(`${config.vivoSign.orgUnitName}\n`);
- console.log(`Organizational Unit Name: ${config.vivoSign.orgUnitName}`);
- } else if (data.includes("Common Name")) {
- cp.stdin.write(`${config.vivoSign.commonName}\n`);
- console.log(`Common Name: ${config.vivoSign.commonName}`);
- } else if (data.includes("Email Address")) {
- cp.stdin.write(`${config.vivoSign.emailAddr}\n`);
- console.log(`Email Address: ${config.vivoSign.emailAddr}`);
- // cp.stdin.end();
- }
- // reject();
- });
- cp.on('close', (code) => {
- console.log(`子进程退出码:${code}`);
- // 签名是否生成成功
- let
- privatePem = path.join(projDir, "private.pem"),
- certificatePem = path.join(projDir, "certificate.pem");
- let isSignExits = fs.existsSync(privatePem) && fs.existsSync(certificatePem);
- if (!isSignExits) {
- throw new Error("签名生成失败,请检查!");
- }
- resolve();
- });
- });
- });
- // 拷贝sign文件到指定位置
- gulp.task("copySignFile_VIVO", ["generateSign_VIVO"], function() {
- if (config.vivoSign.generateSign) { // 新生成的签名
- // 移动签名文件到项目中(Laya & vivo快游戏项目中)
- let
- privatePem = path.join(projDir, "private.pem"),
- certificatePem = path.join(projDir, "certificate.pem");
- let isSignExits = fs.existsSync(privatePem) && fs.existsSync(certificatePem);
- if (!isSignExits) {
- return;
- }
- let
- xiaomiDest = `${projDir}/sign/release`,
- layaDest = `${workSpaceDir}/sign/release`;
- let stream = gulp.src([privatePem, certificatePem]);
- return stream.pipe(gulp.dest(xiaomiDest))
- .pipe(gulp.dest(layaDest));
- } else if (config.vivoInfo.useReleaseSign && !config.vivoSign.generateSign) { // 使用release签名,并且没有重新生成
- // 从项目中将签名拷贝到vivo快游戏项目中
- let
- privatePem = path.join(workSpaceDir, "sign", "release", "private.pem"),
- certificatePem = path.join(workSpaceDir, "sign", "release", "certificate.pem");
- let isSignExits = fs.existsSync(privatePem) && fs.existsSync(certificatePem);
- if (!isSignExits) {
- return;
- }
- let
- xiaomiDest = `${projDir}/sign/release`;
- let stream = gulp.src([privatePem, certificatePem]);
- return stream.pipe(gulp.dest(xiaomiDest));
- }
- });
- gulp.task("deleteSignFile_VIVO", ["copySignFile_VIVO"], function() {
- if (config.vivoSign.generateSign) { // 新生成的签名
- let
- privatePem = path.join(projDir, "private.pem"),
- certificatePem = path.join(projDir, "certificate.pem");
- return del([privatePem, certificatePem], { force: true });
- }
- });
- gulp.task("modifyFile_VIVO", ["deleteSignFile_VIVO"], function() {
- // 修改manifest.json文件
- let manifestPath = path.join(projSrc, "manifest.json");
- if (!fs.existsSync(manifestPath)) {
- return;
- }
- let manifestContent = fs.readFileSync(manifestPath, "utf8");
- let manifestJson = JSON.parse(manifestContent);
- manifestJson.package = config.vivoInfo.package;
- manifestJson.name = config.vivoInfo.name;
- manifestJson.orientation = config.vivoInfo.orientation;
- manifestJson.config.logLevel = config.vivoInfo.logLevel || "off";
- manifestJson.deviceOrientation = config.vivoInfo.orientation;
- manifestJson.versionName = config.vivoInfo.versionName;
- manifestJson.versionCode = config.vivoInfo.versionCode;
- manifestJson.minPlatformVersion = config.vivoInfo.minPlatformVersion;
- manifestJson.icon = `/${path.basename(config.vivoInfo.icon)}`;
- if (config.vivoInfo.subpack) { // 分包
- manifestJson.subpackages = config.vivoSubpack;
- // 检测分包目录是否有入口文件
- console.log('检查分包文件...');
-
- if (manifestJson.subpackages) {
- for(let i = 0; i < manifestJson.subpackages.length; i ++) {
- let conf = manifestJson.subpackages[i];
- if (conf.root) {
- let rootPath = path.join(projSrc, conf.root);
- if (!fs.existsSync(rootPath)) {
- throw new Error(`分包文件/目录 ${rootPath} 不存在!`);
- }
- let jsIndex = rootPath.lastIndexOf('.js');
- let jsPath = rootPath;
- if (jsIndex < 0 || jsIndex != rootPath.length - 3) {
- jsPath = path.join(rootPath, 'game.js');
- }
- if (!fs.existsSync(jsPath)) {
- throw new Error(`分包文件/目录 ${jsPath} 不存在!`);
- }
- }
- }
- }
- } else {
- delete manifestJson.subpackages;
- }
- // 增加thirdEngine字段
- let EngineVersion = getEngineVersion();
- if (EngineVersion) {
- manifestJson.thirdEngine = {
- "laya": EngineVersion
- };
- }
- fs.writeFileSync(manifestPath, JSON.stringify(manifestJson, null, 4), "utf8");
-
- if (config.version) {
- let versionPath = projSrc + "/version.json";
- versionCon = fs.readFileSync(versionPath, "utf8");
- versionCon = JSON.parse(versionCon);
- }
- let indexJsStr = (versionCon && versionCon["index.js"]) ? versionCon["index.js"] : "index.js";
- // 修改game.js文件
- let gameJsPath = path.join(projSrc, "game.js");
- let content = fs.existsSync(gameJsPath) && fs.readFileSync(gameJsPath, "utf8");
- let reWriteMainJs = !fs.existsSync(gameJsPath) || !content.includes("vvmini");
- if (reWriteMainJs) {
- content = `require("@qgame/adapter");\nif(!window.navigator)\n\twindow.navigator = {};\nwindow.navigator.userAgent = 'Mozilla/5.0 (Linux; Android 5.1.1; Nexus 6 Build/LYZ28E) AppleWebKit/603.1.30 (KHTML, like Gecko) Mobile/14E8301 VVGame NetType/WIFI Language/zh_CN';
- require("./libs/laya.vvmini.js");\nrequire("./index.js");`;
- } else {
- // 额外的,如果有引擎插件相关代码,需要删掉
- content = content.replace(/if\s\(window\.requirePlugin\)\s{\n[\w\"\.\-\/\(\);\s\n]*\n}\selse\s{\n[\w\"\.\-\/\(\);\s\n]*\n}\n/gm, "");
- }
- fs.writeFileSync(gameJsPath, content, "utf8");
- // vivo项目,修改index.js
- let filePath = path.join(projSrc, indexJsStr);
- if (!fs.existsSync(filePath)) {
- return;
- }
- let fileContent = fs.readFileSync(filePath, "utf8");
- fileContent = fileContent.replace(/loadLib(\(['"])/gm, "require$1./");
- fs.writeFileSync(filePath, fileContent, "utf8");
- })
- gulp.task("modifyMinJs_VIVO", ["modifyFile_VIVO"], function() {
- let fileJsPath = path.join(projSrc, "game.js");
- let content = fs.readFileSync(fileJsPath, "utf-8");
- if (!config.useMinJsLibs) { // 默认保留了平台文件,如果同时取消使用min类库,就会出现文件引用不正确的问题
- content = content.replace(/min\/laya(-[\w\d]+)?\.vvmini\.min\.js/gm, "laya.vvmini.js");
- } else {
- content = content.replace(/(min\/)?laya(-[\w\d]+)?\.vvmini(\.min)?\.js/gm, "min/laya.vvmini.min.js");
- }
- fs.writeFileSync(fileJsPath, content, 'utf-8');
- });
- gulp.task("version_VIVO", ["modifyMinJs_VIVO"], function () {
- // game.js默认不覆盖,如果同时开启版本管理,就会出现文件引用不正确的问题
- let fileJsPath = path.join(projSrc, "game.js");
- let content = fs.readFileSync(fileJsPath, "utf-8");
- content = content.replace(/laya(-[\w\d]+)?\.xmmini/gm, "laya.xmmini");
- content = content.replace(/index(-[\w\d]+)?\.js/gm, "index.js");
- fs.writeFileSync(fileJsPath, content, 'utf-8');
- if (config.version) {
- let versionPath = projSrc + "/version.json";
- let mainJSPath = projSrc + "/game.js";
- let srcList = [versionPath, mainJSPath];
- return gulp.src(srcList)
- .pipe(revCollector())
- .pipe(gulp.dest(projSrc));
- }
- });
- // 处理engine文件夹,允许开发者自己在bin下定义engine文件夹,以获得针对性的优化
- gulp.task("dealEngineFolder1_VIVO", ["version_VIVO"], function() {
- // 如果项目中有engine文件夹,我们默认该开发者是熟悉VIVO发布流程的,已经处理好所有的逻辑
- // 值得注意的:
- // 1) 如果有engine文件夹而未处理2D物理库(box2d.js/physics.js),项目将无法运行
- // 2) 如果未处理3D物理库(physics3D.js),打包时间将会很长
- let engineFolder = path.join(projDir, "src", "engine");
- isExistEngineFolder = fs.existsSync(engineFolder);
- if (!isExistEngineFolder) {
- return;
- }
- // 不想写一堆task任务,500ms默认拷贝完成吧
- // 未来有了更好的解决方案再修改
- return new Promise(function(resolve, reject) {
- // 将engine文件夹拷贝到projRoot下
- setTimeout(resolve, 500);
- var stream = gulp.src([`${engineFolder}/**/*.*`], {base: `${projDir}/src`});
- return stream.pipe(gulp.dest(projDir));
- }).then(function() {
- return new Promise(function(resolve, reject) {
- // 删掉src下的engine和adapter
- setTimeout(resolve, 500);
- return del([engineFolder], { force: true });
- });
- }).catch(function(err) {
- console.log(err);
- });
- });
- gulp.task("dealEngineFolder2_VIVO", ["dealEngineFolder1_VIVO"], function() {
- if (!isExistEngineFolder) {
- return;
- }
-
- let engineFolder = path.join(projDir, "engine");
- let engineFileList = fs.readdirSync(engineFolder);
- // 修改配置文件
- configVivoConfigFile(engineFileList);
- });
- // 如果项目中用到了 box2d.js|laya.physics.js/laya.physics3D.js ,需要特殊处理
- // 之前处理的是有项目中已经存在engine文件夹的情况,现在开始处理没有文件夹的情况
- gulp.task("dealNoCompile1_VIVO", ["dealEngineFolder2_VIVO"], function() {
- if (!isDealNoCompile) {
- return;
- }
- // 将js/bundle.js | libs/*.* 全放到engine文件夹中
- let indexJsStr = (versionCon && versionCon["index.js"]) ? versionCon["index.js"] : "index.js";
- let bundleJsStr = (versionCon && versionCon["js/bundle.js"]) ? versionCon["js/bundle.js"] : "js/bundle.js";
- let layaJsStr = (versionCon && versionCon["laya.js"]) ? versionCon["laya.js"] : "laya.js";
- // 修改index.js,去掉物理库前面的libs
- let filePath = path.join(projSrc, indexJsStr);
- let fileContent = fs.readFileSync(filePath, "utf8");
- let physicsNameList = [];
- if (fileContent.includes(bundleJsStr)) {
- let adapterJsPath = path.join(projSrc, bundleJsStr);
- physicsNameList.push(bundleJsStr);
- physicsLibsPathList.push(adapterJsPath);
- }
- if (fileContent.includes(layaJsStr)) {
- let layaJsPath = path.join(projSrc, layaJsStr);
- physicsNameList.push(layaJsStr);
- physicsLibsPathList.push(layaJsPath);
- }
- let libsList = fs.readdirSync(path.join(projSrc, "libs"));
- let libsFileName, libsFilePath;
- for (let i = 0, len = libsList.length; i < len; i++) {
- libsFileName = libsList[i];
- libsFilePath = path.join(projSrc, "libs", libsFileName);
- physicsNameList.push(`libs/${libsFileName}`);
- physicsLibsPathList.push(libsFilePath);
- }
- let minPath = path.join(projSrc, "libs", "min");
- if (fs.existsSync(minPath)) {
- let minLibsList = fs.readdirSync(minPath);
- let minLibsFileName, minLibsFilePath;
- for (let i = 0, len = minLibsList.length; i < len; i++) {
- minLibsFileName = minLibsList[i];
- minLibsFilePath = path.join(minPath, minLibsFileName);
- physicsNameList.push(`libs/min/${minLibsFileName}`);
- physicsLibsPathList.push(minLibsFilePath);
- }
- }
- // 修改配置文件
- configVivoConfigFile(physicsNameList);
- // 将物理库拷贝到engine中
- var stream = gulp.src(physicsLibsPathList, {base: projSrc});
- return stream.pipe(gulp.dest(path.join(projDir, "engine")));
- });
- function configVivoConfigFile(engineFileList, isAppend) {
- let vvConfigPath = path.join(projDir, "minigame.config.js");
- let content = fs.readFileSync(vvConfigPath, "utf8");
- let externalsStr = "";
- let libName;
- // let engineStr = '';
- let inLayaLibs = false, dirName, newLibPath;
- for (let i = 0, len = engineFileList.length; i < len; i++) {
- libName = engineFileList[i];
- if (i !== 0) {
- externalsStr += ',\n';
- }
- newLibPath = libName.replace("libs/min/", "").replace("libs/", "");
- inLayaLibs = config.uesEnginePlugin && fullRemoteEngineList.includes(newLibPath);
- dirName = inLayaLibs ? "laya-library" : "engine";
- if (inLayaLibs) {
- // engineStr += `{\n\t\tmodule_name:'${dirName}/${newLibPath}',\n\t\tmodule_path:'${dirName}/${newLibPath}',\n\t\tmodule_from:'${dirName}/${newLibPath}'\n\t},`;
- externalsStr += `\t{\n\t\tmodule_name:'${dirName}/${newLibPath}',\n\t\tmodule_path:'${dirName}/${newLibPath}',\n\t\tmodule_from:'${dirName}/${newLibPath}'\n\t}`;
- } else {
- externalsStr += `\t{\n\t\tmodule_name:'./${libName}',\n\t\tmodule_path:'./${libName}',\n\t\tmodule_from:'${dirName}/${libName}'\n\t}`;
- }
- }
- if (isAppend) { // 只有源码项目会走这个逻辑
- let oldExternalsReg = content.match(/const externals = (\[([^*].|\n|\r)*\])/);
- if (!oldExternalsReg) {
- throw new Error("源码项目适配vivo引擎插件,设置配置文件出错,请与服务提供商联系(code 3)!");
- }
- externalsStr = oldExternalsReg[1].replace(/\]$/, `,${externalsStr}\n]`);
- externalsStr = `const externals = ${externalsStr}`;
- } else {
- externalsStr = `const externals = [\n${externalsStr}\n]`;
- }
- content = content.replace(/const externals = \[([^*].|\n|\r)*\]/gm, externalsStr);
- fs.writeFileSync(vvConfigPath, content, "utf8");
- }
- gulp.task("dealNoCompile2_VIVO", ["dealNoCompile1_VIVO"], function() {
- if (!isDealNoCompile || physicsLibsPathList.length === 0) {
- return;
- }
- return del(physicsLibsPathList, { force: true });
- });
- // 处理引擎插件
- // 我们会将所有的libs下的文件放到engine里,但不能认定libs下全是我们的引擎,所以还是要加判断
- gulp.task("pluginEngin_VIVO", ["dealNoCompile2_VIVO"], function(cb) {
- let manifestJsonPath = path.join(projSrc, "manifest.json");
- let manifestJsonContent = fs.readFileSync(manifestJsonPath, "utf8");
- let conJson = JSON.parse(manifestJsonContent);
- let copyBinPath;
- if (!config.uesEnginePlugin) { // 没有使用引擎插件,还是像以前一样发布
- delete conJson.plugins;
- manifestJsonContent = JSON.stringify(conJson, null, 4);
- fs.writeFileSync(manifestJsonPath, manifestJsonContent, "utf8");
- return cb();
- }
- // 引擎源码项目
- // 将所有的min拷贝进来
- if (config.useMinJsLibs) {
- copyBinPath = path.join(workSpaceDir, "bin", "libs", "min");
- } else { // 如果不是min
- copyBinPath = path.join(workSpaceDir, "bin", "libs");
- }
- // 针对min引擎文件,很多配置文件也需要该,同时改
- if (config.version) {
- let versionPath = projSrc + "/version.json";
- versionCon = fs.readFileSync(versionPath, "utf8");
- versionCon = JSON.parse(versionCon);
- }
- let indexJsStr = (versionCon && versionCon["index.js"]) ? versionCon["index.js"] : "index.js";
-
- // 获取version等信息
- let coreLibPath = path.join(workSpaceDir, "bin", "libs", "laya.core.js");
- let isHasCoreLib = fs.existsSync(coreLibPath);
- let isOldAsProj = fs.existsSync(`${workSpaceDir}/asconfig.json`) && !isHasCoreLib;
- let isNewTsProj = fs.existsSync(`${workSpaceDir}/src/tsconfig.json`) && !isHasCoreLib;
- let EngineVersion = getEngineVersion();
- if (isOldAsProj || isNewTsProj) {
- // 下载对应版本js引擎,按照普通项目走
- console.log(`ts源码项目(${isNewTsProj})或as源码项目(${isOldAsProj}),开始处理引擎`);
- let engineNum = EngineVersion.split("beta")[0];
- let suffix = EngineVersion.includes("beta") ? `_beta${EngineVersion.split("beta")[1]}` : "";
- let engineURL;
- if (canUsePluginEngine(EngineVersion, "2.7.2")) { // 2.7.2 开始,下载地址更新为 cos 服务器
- engineURL = `https://ldc-1251285021.cos.ap-shanghai.myqcloud.com/download/Libs/LayaAirJS_${engineNum}${suffix}.zip`;
- } else {
- engineURL = `http://ldc.layabox.com/download/LayaAirJS_${engineNum}${suffix}.zip`;
- }
- let engineDownPath = path.join(releaseDir, `LayaAirJS_${engineNum}${suffix}.zip`);
- let engineExtractPath = path.join(releaseDir, `LayaAirJS_${engineNum}${suffix}`);
- if (config.useMinJsLibs) {
- copyBinPath = path.join(engineExtractPath, "js", "libs", "min");
- } else { // 如果不是min
- copyBinPath = path.join(engineExtractPath, "js", "libs");
- }
- // 情况1) 如果已经下载过引擎了,直接开始处理引擎插件
- if (fs.existsSync(copyBinPath)) {
- console.log("情况1) 如果已经下载过引擎了,直接开始处理引擎插件");
- return dealPluginEngine().then(() => {
- // return cb();
- }).catch((err) => {
- console.error("ts源码项目及as源码项目,下载或处理vivo引擎插件项目失败(code 1)!");
- throw err;
- });
- }
- // 情况2) 下载并解压引擎,然后开始处理引擎插件
- console.log("情况2) 下载并解压引擎,然后开始处理引擎插件");
- return downFileToDir(engineURL, engineDownPath).then(() => {
- console.log("下载引擎库成功,开始解压");
- return extractZipFile(engineDownPath, engineExtractPath);
- }).then(() => {
- console.log("解压成功,开始处理引擎插件");
- return dealPluginEngine();
- }).then(() => {
- // return cb();
- }).catch((err) => {
- console.error("ts源码项目及as源码项目,下载或处理vivo引擎插件项目失败(code 2)!");
- throw err;
- })
- }
- // 情况3) 非源码项目,开始处理引擎插件
- console.log("情况3) 非源码项目,开始处理引擎插件");
- return dealPluginEngine().then(() => {
- // return cb();
- }).catch((err) => {
- throw err;
- });
- function dealPluginEngine() {
- // 使用引擎插件
- let localUseEngineList = [];
- let copyEnginePathList;
- return new Promise(function(resolve, reject) {
- console.log(`修改game.js和game.json`);
- // 1) 修改game.js和game.json
- // 修改game.js
- let gameJsPath = path.join(projSrc, "game.js");
- let gameJscontent = fs.readFileSync(gameJsPath, "utf8");
- gameJscontent = gameJscontent.replace(`require("./${indexJsStr}");`, `requirePlugin('layaPlugin');\nrequire("./${indexJsStr}");`);
- fs.writeFileSync(gameJsPath, gameJscontent, "utf8");
-
- // 修改manifest.json,使其支持引擎插件
- conJson.plugins = {
- "laya-library": {
- "version": EngineVersion,
- "provider": "",
- "path": "laya-library"
- }
- }
- manifestJsonContent = JSON.stringify(conJson, null, 4);
- fs.writeFileSync(manifestJsonPath, manifestJsonContent, "utf8");
- resolve();
- }).then(function() {
- return new Promise(function(resolve, reject) {
- console.log(`确定用到的插件引擎`);
- // 2) 确定用到了那些插件引擎,并将插件引擎从index.js的引用中去掉
- let indexJsPath = path.join(projSrc, indexJsStr);
- let indexJsCon = fs.readFileSync(indexJsPath, "utf8");
- let item, fullRequireItem;
- for (let i = 0, len = fullRemoteEngineList.length; i < len; i++) {
- item = fullRemoteEngineList[i];
- fullRequireItem = config.useMinJsLibs ? `require("./libs/min/${item}")` : `require("./libs/${item}")`;
- if (indexJsCon.includes(fullRequireItem)) {
- localUseEngineList.push(item);
- indexJsCon = indexJsCon.replace(fullRequireItem + ";", "").replace(fullRequireItem + ",", "").replace(fullRequireItem, "");
- }
- }
- // 源码项目需要特殊处理
- if (isNewTsProj || isOldAsProj) {
- indexJsCon = indexJsCon.replace(`require("./laya.js");`, "").replace(`require("./laya.js"),`, "").replace(`require("./laya.js")`, "");
- let item, libPath, vivoConfigList = [];
- for (let i = 0, len = fullRemoteEngineList.length; i < len; i++) {
- item = fullRemoteEngineList[i];
- libPath = path.join(copyBinPath, item);
- if (fs.existsSync(libPath) && !["bytebuffer", "laya.physics3D", "worker", "workerloader"].includes(item.replace(".min.js", "").replace(".js", ""))) {
- localUseEngineList.push(item);
- config.useMinJsLibs ? vivoConfigList.push(`libs/min/${item}`) : vivoConfigList.push(`libs/${item}`);
- }
- }
- // let bundleJsStr = (versionCon && versionCon["js/bundle.js"]) ? versionCon["js/bundle.js"] : "js/bundle.js";
- // vivoConfigList.push(bundleJsStr);
- configVivoConfigFile(vivoConfigList, true);
- }
- fs.writeFileSync(indexJsPath, indexJsCon, "utf8");
- // 再次修改game.js,仅引用使用到的类库
- let pluginCon = "", normalCon = "";
- localUseEngineList.forEach(function(item) {
- pluginCon += `\trequirePlugin("laya-library/${item}");\n`;
- normalCon += `\trequire("laya-library/${item}");\n`;
- });
- let finalyPluginCon = `if (window.requirePlugin) {\n${pluginCon}\n} else {\n${normalCon}\n}`;
- let gameJsPath = path.join(projSrc, "game.js");
- let gameJsCon = fs.readFileSync(gameJsPath, "utf8");
- gameJsCon = gameJsCon.replace(`requirePlugin('layaPlugin');`, finalyPluginCon);
- fs.writeFileSync(gameJsPath, gameJsCon, "utf8");
- resolve();
- });
- }).then(function() {
- return new Promise(function(resolve, reject) {
- console.log(`将本地的引擎插件移动到laya-libs中`);
- // 3) 将本地的引擎插件移动到laya-libs中
- copyEnginePathList = [`${copyBinPath}/{${fullRemoteEngineList.join(",")}}`];
- gulp.src(copyEnginePathList).pipe(gulp.dest(`${projDir}/laya-library`));
- setTimeout(resolve, 500);
- });
- }).then(function() {
- return new Promise(function(resolve, reject) {
- console.log(`将libs中的本地引擎插件删掉`);
- // 4) 将libs中的本地引擎插件删掉
- let deleteList = [`${projDir}/engine/libs/{${localUseEngineList.join(",")}}`, `${projDir}/engine/libs/min/{${localUseEngineList.join(",")}}`];
- del(deleteList, { force: true }).then(resolve);
- });
- }).then(function() {
- return new Promise(async function(resolve, reject) {
- console.log(`完善引擎插件目录`);
- // 5) 引擎插件目录laya-libs中还需要新建几个文件,使该目录能够使用
- let
- layalibsPath = path.join(projDir, "laya-library"),
- engineIndex = path.join(layalibsPath, "index.js"),
- engineplugin = path.join(layalibsPath, "plugin.json");
- // enginesignature = path.join(layalibsPath, "signature.json");
- // index.js
- if (!fs.existsSync(layalibsPath)) {
- throw new Error("引擎插件目录创建失败,请与服务提供商联系!");
- }
- let layaLibraryList = fs.readdirSync(layalibsPath);
- let indexCon = "";
- layaLibraryList.forEach(function(item) {
- indexCon += `require("./${item}");\n`;
- });
- fs.writeFileSync(engineIndex, indexCon, "utf8");
- // plugin.json
- let pluginCon = {"main": "index.js"};
- fs.writeFileSync(engineplugin, JSON.stringify(pluginCon, null, 4), "utf8");
- // signature.json
- // let signatureCon = {
- // "provider": provider,
- // "signature": []
- // };
- // localUseEngineList.unshift("index.js");
- // let fileName, md5Str;
- // for (let i = 0, len = localUseEngineList.length; i < len; i++) {
- // fileName = localUseEngineList[i];
- // let md5Str = await getFileMd5(path.join(projDir, "laya-library", fileName));
- // signatureCon.signature.push({
- // "path": fileName,
- // "md5": md5Str
- // });
- // }
- // fs.writeFileSync(enginesignature, JSON.stringify(signatureCon, null, 4), "utf8");
- resolve();
- });
- }).catch(function(e) {
- throw e;
- })
- }
- });
- function downFileToDir(uri, dest){
- return new Promise((resolve, reject) => {
- if (!uri || !dest) {
- reject(new Error(`downFileToDir 参数不全: ${uri}/${dest}`));
- return;
- }
- let
- totalLen = 9999,
- progress = 0,
- layaresponse;
- var stream = fs.createWriteStream(dest);
- request(uri).on('error', function(err) {
- console.log("tool down err:" + err);
- reject(err);
- }).on("data", function(data) {
- progress += data.length;
- let downPercent = (progress / totalLen * 100).toFixed(3);
- // console.log(`down: ${downPercent}%`);
- }).on("response", function(response) {
- layaresponse = response;
- totalLen = response.caseless.dict['content-length'];
- }).pipe(stream).on('close', function() {
- if (layaresponse.statusCode == 200) {
- console.log("下载成功!");
- resolve();
- } else {
- reject(new Error(`下载失败,连接关闭 -> ${uri}`));
- }
- });
- });
- }
- function extractZipFile(zipPath, extractDir) {
- return new Promise((resolve, reject) => {
- if (!zipPath || !extractDir) {
- reject(new Error(`extractZipFile 参数不全: ${zipPath}/${extractDir}`));
- return false;
- }
- zipPath = `"${zipPath}"`;
- let unzipexepath = path.join(ideModuleDir, "../", "out", "codeextension", "updateversion", "tools", "unzip.exe");
- unzipexepath = `"${unzipexepath}"`;
- let cmd;
- if (process.platform === 'darwin') {
- cmd = "unzip -o " + zipPath + " -d " + "\"" + extractDir + "\"";
- } else {
- cmd = unzipexepath + " -o " + zipPath + " -d " + "\"" + extractDir + "\"";
- }
- childProcess.exec(cmd, (error, stdout, stderr) => {
- if (error || stderr) {
- reject(error || stderr);
- return;
- }
- resolve();
- });
- });
- }
- // 打包rpk
- gulp.task("buildRPK_VIVO", ["pluginEngin_VIVO"], function() {
- // 在vivo轻游戏项目目录中执行:
- // npm run build || npm run release
- let cmdStr = "build";
- if (config.vivoInfo.useReleaseSign) {
- cmdStr = "release";
- }
- return new Promise((resolve, reject) => {
- let cmd = `npm${commandSuffix}`;
- let args = ["run", cmdStr];
- let opts = {
- cwd: projDir,
- shell: true
- };
- let cp = childProcess.spawn(cmd, args, opts);
- // let cp = childProcess.spawn(`npx${commandSuffix}`, ['-v']);
- cp.stdout.on('data', (data) => {
- console.log(`stdout: ${data}`);
- });
- cp.stderr.on('data', (data) => {
- console.log(`stderr: ${data}`);
- console.log(`stderr(iconv): ${iconv.decode(data, 'gbk')}`);
-
- // reject();
- });
- cp.on('close', (code) => {
- console.log(`子进程退出码:${code}`);
- // rpk是否生成成功
- let distRpkPath = path.join(projDir, "dist", `${config.vivoInfo.package}${config.vivoInfo.useReleaseSign ? ".signed" : ""}.rpk`);
- if (!fs.existsSync(distRpkPath)) {
- throw new Error("rpk生成失败,请检查!");
- }
- resolve();
- });
- });
- });
- gulp.task("showQRCode_VIVO", ["buildRPK_VIVO"], function() {
- // 在vivo轻游戏项目目录中执行:
- // npm run server
- return new Promise((resolve, reject) => {
- let cmd = `npm${commandSuffix}`;
- let args = ["run", "server"];
- let opts = {
- cwd: projDir,
- shell: true
- };
- let cp = childProcess.spawn(cmd, args, opts);
- // let cp = childProcess.spawn(`npx${commandSuffix}`, ['-v']);
- cp.stdout.on('data', (data) => {
- console.log(`${data}`);
- // 输出pid,macos要用: macos无法kill进程树,也无法执行命令获取3000端口pid(没有查询权限),导致无法kill这个进程
- console.log('vv_qrcode_pid:' + cp.pid);
- });
- cp.stderr.on('data', (data) => {
- console.log(`stderr: ${data}`);
- console.log(`stderr(iconv): ${iconv.decode(data, 'gbk')}`);
- // reject();
- });
- cp.on('close', (code) => {
- console.log(`子进程退出码:${code}`);
- resolve();
- });
- });
- });
- gulp.task("buildVivoProj", ["showQRCode_VIVO"], function() {
- console.log("all tasks completed");
- });
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