#pragma once #if IL2CPP_TARGET_WINDOWS #include "WindowsHeaders.h" #include "os/WaitStatus.h" #if IL2CPP_TARGET_WINRT #include "os/WinRT/Win32ApiWinRTEmulation.h" #endif #if IL2CPP_TARGET_XBOXONE #include "os/XboxOne/Win32ApiXboxEmulation.h" #endif #if IL2CPP_TARGET_WINRT || IL2CPP_TARGET_XBOXONE #include "os/WinRT/Win32ApiSharedEmulation.h" #endif namespace il2cpp { namespace os { namespace win { // Wait for a release of the given handle in way that can be interrupted by APCs. WaitStatus WaitForSingleObjectAndAccountForAPCs(HANDLE handle, uint32_t ms, bool interruptible); } } } #endif // IL2CPP_TARGET_WINDOWS