#pragma once #include #include "Mutex-c-api.h" #if defined(__cplusplus) #if NET_4_0 #include "os/ConditionVariable.h" typedef il2cpp::os::ConditionVariable UnityPalConditionVariable; #endif #else typedef struct UnityPalConditionVariable UnityPalConditionVariable; #endif #if defined(__cplusplus) extern "C" { #endif UnityPalConditionVariable* UnityPalConditionVariableNew(); void UnityPalConditionVariableDelete(UnityPalConditionVariable* object); int UnityPalConditionVariableWait(UnityPalConditionVariable* object, UnityPalFastMutex* lock); int UnityPalConditionVariableTimedWait(UnityPalConditionVariable* object, UnityPalFastMutex* lock, uint32_t timeout_ms); void UnityPalConditionVariableBroadcast(UnityPalConditionVariable* object); void UnityPalConditionVariableSignal(UnityPalConditionVariable* object); #if defined(__cplusplus) } #endif