#pragma once #include "Error-c-api.h" #include "WaitStatus-c-api.h" #if defined(__cplusplus) #include "os/Event.h" typedef il2cpp::os::Event UnityPalEvent; typedef il2cpp::os::EventHandle UnityPalEventHandle; #else typedef struct UnityPalEvent UnityPalEvent; typedef struct UnityPalEventHandle UnityPalEventHandle; #endif #if defined(__cplusplus) extern "C" { #endif UnityPalEvent* UnityPalEventNew(int32_t manualReset, int32_t signaled); void UnityPalEventDelete(UnityPalEvent* event); UnityPalErrorCode UnityPalEventSet(UnityPalEvent* event); UnityPalErrorCode UnityPalEventReset(UnityPalEvent* event); UnityPalWaitStatus UnityPalEventWait(UnityPalEvent* event, int32_t interruptible); UnityPalWaitStatus UnityPalEventWaitMs(UnityPalEvent* event, uint32_t ms, int32_t interruptible); UnityPalEventHandle* UnityPalEventHandleNew(UnityPalEvent* Event); void UnityPalEventHandleDelete(UnityPalEventHandle* Event); int32_t UnityPalEventHandleWait(UnityPalEventHandle* handle); int32_t UnityPalEventHandleWaitMs(UnityPalEventHandle* handle, uint32_t ms); void UnityPalEventHandleSignal(UnityPalEventHandle* handle); UnityPalEvent* UnityPalEventHandleGet(UnityPalEventHandle* handle); #if defined(__cplusplus) } #endif