#pragma once #include "WaitStatus-c-api.h" #include #if defined(__cplusplus) #include "os/Handle.h" typedef il2cpp::os::Handle UnityPalHandle; #else typedef struct UnityPalHandle UnityPalHandle; #endif #if defined(__cplusplus) extern "C" { #endif void UnityPalHandleDestroy(UnityPalHandle* handle); UnityPalWaitStatus UnityPalHandleWait(UnityPalHandle* handle, int32_t interruptible); UnityPalWaitStatus UnityPalHandleWaitMs(UnityPalHandle* handle, uint32_t ms, int32_t interruptible); UnityPalWaitStatus UnityPalHandleSignalAndWait(UnityPalHandle* toSignal, UnityPalHandle* toWait, uint32_t ms, int32_t interruptible); UnityPalWaitStatus UnityPalWaitForMultipleHandles(UnityPalHandle** handles, size_t numberOfHandlers, int32_t waitAll, uint32_t ms, int32_t interruptible); #if defined(__cplusplus) } #endif