#pragma once #if defined(__cplusplus) typedef il2cpp::os::ProcessHandle UnityPalProcessHandle; #else typedef struct UnityPalProcessHandle UnityPalProcessHandle; #endif #if defined(__cplusplus) extern "C" { #endif int UnityPalGetCurrentProcessId(); UnityPalProcessHandle* UnityPalGetProcess(int processId); void UnityPalFreeProcess(UnityPalProcessHandle* handle); const char* UnityPalGetProcessName(UnityPalProcessHandle* handle); #if defined(__cplusplus) } #endif