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- #pragma once
- #if IL2CPP_TARGET_WINDOWS
- #include <string>
- #include <vector>
- #include <stdint.h>
- #include "os/Socket.h"
- #include "os/ErrorCodes.h"
- #include "os/WaitStatus.h"
- #include "utils/NonCopyable.h"
- struct sockaddr;
- namespace il2cpp
- {
- namespace os
- {
- class SocketImpl : public il2cpp::utils::NonCopyable
- {
- public:
- /// Handle for socket. Must be large enough to hold a pointer.
- typedef uint64_t SocketDescriptor;
- SocketImpl(ThreadStatusCallback thread_status_callback);
- ~SocketImpl();
- inline SocketDescriptor GetDescriptor()
- {
- return _fd;
- }
- ErrorCode GetLastError() const;
- WaitStatus Create(SocketDescriptor fd, int32_t family, int32_t type, int32_t protocol);
- WaitStatus Create(AddressFamily family, SocketType type, ProtocolType protocol);
- WaitStatus Close();
- bool IsClosed() { return (_fd == -1); }
- WaitStatus SetBlocking(bool blocking);
- WaitStatus Listen(int32_t blacklog);
- WaitStatus Bind(const char *path);
- WaitStatus Bind(const char *address, uint16_t port);
- WaitStatus Bind(uint32_t address, uint16_t port);
- WaitStatus Bind(uint8_t address[ipv6AddressSize], uint32_t scope, uint16_t port);
- WaitStatus Connect(const char *path);
- WaitStatus Connect(uint32_t address, uint16_t port);
- WaitStatus Connect(uint8_t address[ipv6AddressSize], uint32_t scope, uint16_t port);
- WaitStatus Disconnect(bool reuse);
- WaitStatus Shutdown(int32_t how);
- WaitStatus GetLocalEndPointInfo(EndPointInfo &info);
- WaitStatus GetRemoteEndPointInfo(EndPointInfo &info);
- WaitStatus Receive(const uint8_t *data, int32_t count, os::SocketFlags flags, int32_t *len);
- WaitStatus ReceiveFromInternal(const uint8_t *data, size_t count, int32_t flags, int32_t *len, struct sockaddr *from, int32_t *fromlen);
- WaitStatus Send(const uint8_t *data, int32_t count, os::SocketFlags flags, int32_t *len);
- WaitStatus SendArray(WSABuf *wsabufs, int32_t count, int32_t *sent, SocketFlags c_flags);
- WaitStatus ReceiveArray(WSABuf *wsabufs, int32_t count, int32_t *len, SocketFlags c_flags);
- WaitStatus SendTo(uint32_t address, uint16_t port, const uint8_t *data, int32_t count, os::SocketFlags flags, int32_t *len);
- WaitStatus SendTo(const char *path, const uint8_t *data, int32_t count, os::SocketFlags flags, int32_t *len);
- WaitStatus SendTo(uint8_t address[ipv6AddressSize], uint32_t scope, uint16_t port, const uint8_t *data, int32_t count, os::SocketFlags flags, int32_t *len);
- WaitStatus RecvFrom(uint32_t address, uint16_t port, const uint8_t *data, int32_t count, os::SocketFlags flags, int32_t *len, os::EndPointInfo &ep);
- WaitStatus RecvFrom(const char *path, const uint8_t *data, int32_t count, os::SocketFlags flags, int32_t *len, os::EndPointInfo &ep);
- WaitStatus RecvFrom(uint8_t address[ipv6AddressSize], uint32_t scope, uint16_t port, const uint8_t *data, int32_t count, os::SocketFlags flags, int32_t *len, os::EndPointInfo &ep);
- WaitStatus Available(int32_t *amount);
- WaitStatus Accept(os::Socket **socket);
- WaitStatus Ioctl(int32_t command, const uint8_t *in_data, int32_t in_len, uint8_t *out_data, int32_t out_len, int32_t *written);
- WaitStatus GetSocketOption(SocketOptionLevel level, SocketOptionName name, uint8_t *buffer, int32_t *length);
- WaitStatus GetSocketOptionFull(SocketOptionLevel level, SocketOptionName name, int32_t *first, int32_t *second);
- WaitStatus SetSocketOption(SocketOptionLevel level, SocketOptionName name, int32_t value);
- WaitStatus SetSocketOptionLinger(SocketOptionLevel level, SocketOptionName name, bool enabled, int32_t seconds);
- WaitStatus SetSocketOptionArray(SocketOptionLevel level, SocketOptionName name, const uint8_t *buffer, int32_t length);
- WaitStatus SetSocketOptionMembership(SocketOptionLevel level, SocketOptionName name, uint32_t group_address, uint32_t local_address);
- #if IL2CPP_SUPPORT_IPV6
- WaitStatus SetSocketOptionMembership(SocketOptionLevel level, SocketOptionName name, IPv6Address ipv6, uint64_t interfaceOffset);
- #endif
- WaitStatus SendFile(const char *filename, TransmitFileBuffers *buffers, TransmitFileOptions options);
- static WaitStatus Poll(std::vector<PollRequest> &requests, int32_t count, int32_t timeout, int32_t *result, int32_t *error);
- static WaitStatus Poll(std::vector<PollRequest> &requests, int32_t timeout, int32_t *result, int32_t *error);
- static WaitStatus Poll(PollRequest& request, int32_t timeout, int32_t *result, int32_t *error);
- static WaitStatus GetHostName(std::string &name);
- static WaitStatus GetHostByName(const std::string &host, std::string &name, std::vector<std::string> &aliases, std::vector<std::string> &addr_list);
- static WaitStatus GetHostByAddr(const std::string &address, std::string &name, std::vector<std::string> &aliases, std::vector<std::string> &addr_list);
- static void Startup();
- static void Cleanup();
- private:
- bool _is_valid;
- SocketDescriptor _fd;
- int32_t _domain;
- int32_t _type;
- int32_t _protocol;
- ErrorCode _saved_error;
- int32_t _still_readable;
- ThreadStatusCallback _thread_status_callback;
- void StoreLastError();
- void StoreLastError(int32_t error_no);
- WaitStatus ConnectInternal(struct sockaddr *sa, int32_t sa_size);
- WaitStatus SetSocketOptionInternal(int32_t level, int32_t name, const void *value, int32_t len);
- };
- }
- }
- #endif
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