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- #pragma once
- #include "il2cpp-config.h"
- struct Il2CppObject;
- struct Il2CppDelegate;
- struct Il2CppAsyncResult;
- #if NET_4_0
- /* Keep in sync with System.IOOperation in mcs/class/System/System/IOSelector.cs */
- enum Il2CppIOOperation
- {
- EVENT_IN = 1 << 0,
- EVENT_OUT = 1 << 1,
- EVENT_ERR = 1 << 2, /* not in managed */
- };
- #endif
- namespace il2cpp
- {
- namespace vm
- {
- class LIBIL2CPP_CODEGEN_API ThreadPool
- {
- public:
- struct Configuration
- {
- int minThreads;
- int maxThreads;
- int minAsyncIOThreads;
- int maxAsyncIOThreads;
- // These are read-only.
- int availableThreads;
- int availableAsyncIOThreads;
- };
- #if NET_4_0
- typedef struct
- {
- bool(*init)(int wakeup_pipe_fd);
- void(*register_fd)(int fd, int events, bool is_new);
- void(*remove_fd)(int fd);
- int(*event_wait)(void(*callback)(int fd, int events, void* user_data), void* user_data);
- } ThreadPoolIOBackend;
- #endif
- static void Initialize();
- static void Shutdown();
- /// On a thread, call the given delegate with 'params' as arguments. Upon completion,
- /// call 'asyncCallback'.
- static Il2CppAsyncResult* Queue(Il2CppDelegate* delegate, void** params, Il2CppDelegate* asyncCallback, Il2CppObject* state);
- /// Wait for the execution of the given asynchronous call to have completed and return
- /// the value returned by the delegate wrapped in the call (or null if the delegate has
- /// a void return type).
- /// NOTE: Any AsyncResult can only be waited on once! Repeated or concurrent calls to Wait() on the same AsyncResult
- /// will throw InvalidOperationExceptions.
- static Il2CppObject* Wait(Il2CppAsyncResult* asyncResult, void** outArgs);
- static Configuration GetConfiguration();
- static void SetConfiguration(const Configuration& configuration);
- };
- } /* namespace vm */
- } /* namespace il2cpp */
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