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- #pragma once
- typedef struct
- {
- const char* text;
- const char* placeholder;
- UIKeyboardType keyboardType;
- UITextAutocorrectionType autocorrectionType;
- UIKeyboardAppearance appearance;
- BOOL multiline;
- BOOL secure;
- int characterLimit;
- }
- KeyboardShowParam;
- @interface KeyboardDelegate : NSObject<UITextFieldDelegate, UITextViewDelegate>
- {
- }
- - (BOOL)textFieldShouldReturn:(UITextField*)textField;
- - (void)textInputDone:(id)sender;
- - (void)textInputCancel:(id)sender;
- - (void)textInputLostFocus;
- - (void)textViewDidChange:(UITextView *)textView;
- - (void)keyboardWillShow:(NSNotification*)notification;
- - (void)keyboardDidShow:(NSNotification*)notification;
- - (void)keyboardWillHide:(NSNotification*)notification;
- - (void)becomeFirstResponder;
- // on older devices initial keyboard creation might be slow, so it is good to init in on initial loading.
- // on the other hand, if you dont use keyboard (or use it rarely), you can avoid having all related stuff in memory:
- // keyboard will be created on demand anyway (in Instance method)
- + (void)Initialize;
- + (KeyboardDelegate*)Instance;
- + (void)Destroy;
- - (id)init;
- - (void)setKeyboardParams:(KeyboardShowParam)param;
- - (void)show;
- - (void)hide;
- - (void)positionInput:(CGRect)keyboardRect x:(float)x y:(float)y;
- - (void)shouldHideInput:(BOOL)hide;
- + (void)StartReorientation;
- + (void)FinishReorientation;
- - (CGRect)queryArea;
- - (NSString*)getText;
- - (void)setText:(NSString*)newText;
- @property (readonly, nonatomic, getter = queryArea) CGRect area;
- @property (readonly, nonatomic) BOOL active;
- @property (readonly, nonatomic) KeyboardStatus status;
- @property (retain, nonatomic, getter = getText, setter = setText:) NSString* text;
- @property (assign, nonatomic) int characterLimit;
- @property (readonly, nonatomic) BOOL canGetSelection;
- @property (nonatomic, getter = querySelection, setter = assignSelection:) NSRange selection;
- @end
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