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- #if PLATFORM_IOS
- #import "UnityViewControllerBase.h"
- #import "UnityAppController.h"
- #include "OrientationSupport.h"
- #include "Keyboard.h"
- #include "UnityView.h"
- #include "PluginBase/UnityViewControllerListener.h"
- #include "UnityAppController.h"
- #include "UnityAppController+ViewHandling.h"
- #include "Unity/ObjCRuntime.h"
- // when returning from presenting UIViewController we might need to update app orientation to "correct" one, as we wont get rotation notification
- @interface UnityAppController ()
- - (void)updateAppOrientation:(UIInterfaceOrientation)orientation;
- @end
- @implementation UnityViewControllerBase (iOS)
- - (BOOL)shouldAutorotate
- {
- return YES;
- }
- - (BOOL)prefersStatusBarHidden
- {
- static bool _PrefersStatusBarHidden = true;
- static bool _PrefersStatusBarHiddenInited = false;
- if (!_PrefersStatusBarHiddenInited)
- {
- NSNumber* hidden = [[[NSBundle mainBundle] infoDictionary] objectForKey: @"UIStatusBarHidden"];
- _PrefersStatusBarHidden = hidden ? [hidden boolValue] : YES;
- _PrefersStatusBarHiddenInited = true;
- }
- return _PrefersStatusBarHidden;
- }
- - (UIStatusBarStyle)preferredStatusBarStyle
- {
- static UIStatusBarStyle _PreferredStatusBarStyle = UIStatusBarStyleDefault;
- static bool _PreferredStatusBarStyleInited = false;
- if (!_PreferredStatusBarStyleInited)
- {
- NSString* style = [[[NSBundle mainBundle] infoDictionary] objectForKey: @"UIStatusBarStyle"];
- if (style && [style isEqualToString: @"UIStatusBarStyleLightContent"])
- _PreferredStatusBarStyle = UIStatusBarStyleLightContent;
- _PreferredStatusBarStyleInited = true;
- }
- return _PreferredStatusBarStyle;
- }
- - (UIRectEdge)preferredScreenEdgesDeferringSystemGestures
- {
- UIRectEdge res = UIRectEdgeNone;
- if (UnityGetDeferSystemGesturesTopEdge())
- res |= UIRectEdgeTop;
- if (UnityGetDeferSystemGesturesBottomEdge())
- res |= UIRectEdgeBottom;
- if (UnityGetDeferSystemGesturesLeftEdge())
- res |= UIRectEdgeLeft;
- if (UnityGetDeferSystemGesturesRightEdge())
- res |= UIRectEdgeRight;
- return res;
- }
- - (BOOL)prefersHomeIndicatorAutoHidden
- {
- return UnityGetHideHomeButton();
- }
- - (void)viewWillTransitionToSize:(CGSize)size withTransitionCoordinator:(id<UIViewControllerTransitionCoordinator>)coordinator
- {
- ScreenOrientation curOrient = UIViewControllerOrientation(self);
- ScreenOrientation newOrient = OrientationAfterTransform(curOrient, [coordinator targetTransform]);
- // in case of presentation controller it will take control over orientations
- // so to avoid crazy corner cases, make default view controller to ignore "wrong" orientations
- // as they will come only in case of presentation view controller and will be reverted anyway
- // NB: we still want to pass message to super, we just want to skip unity-specific magic
- NSUInteger targetMask = 1 << ConvertToIosScreenOrientation(newOrient);
- if (([self supportedInterfaceOrientations] & targetMask) != 0)
- {
- [UIView setAnimationsEnabled: UnityUseAnimatedAutorotation() ? YES : NO];
- [KeyboardDelegate StartReorientation];
- [GetAppController() interfaceWillChangeOrientationTo: ConvertToIosScreenOrientation(newOrient)];
- [coordinator animateAlongsideTransition: nil completion:^(id<UIViewControllerTransitionCoordinatorContext> context) {
- [self.view setNeedsLayout];
- [GetAppController() interfaceDidChangeOrientationFrom: ConvertToIosScreenOrientation(curOrient)];
- [KeyboardDelegate FinishReorientation];
- [UIView setAnimationsEnabled: YES];
- }];
- }
- [super viewWillTransitionToSize: size withTransitionCoordinator: coordinator];
- }
- @end
- @implementation UnityDefaultViewController
- - (NSUInteger)supportedInterfaceOrientations
- {
- NSAssert(UnityShouldAutorotate(), @"UnityDefaultViewController should be used only if unity is set to autorotate");
- return EnabledAutorotationInterfaceOrientations();
- }
- @end
- @implementation UnityPortraitOnlyViewController
- - (NSUInteger)supportedInterfaceOrientations
- {
- return 1 << UIInterfaceOrientationPortrait;
- }
- - (void)viewWillAppear:(BOOL)animated
- {
- [GetAppController() updateAppOrientation: UIInterfaceOrientationPortrait];
- [super viewWillAppear: animated];
- }
- @end
- @implementation UnityPortraitUpsideDownOnlyViewController
- - (NSUInteger)supportedInterfaceOrientations
- {
- return 1 << UIInterfaceOrientationPortraitUpsideDown;
- }
- - (void)viewWillAppear:(BOOL)animated
- {
- [GetAppController() updateAppOrientation: UIInterfaceOrientationPortraitUpsideDown];
- [super viewWillAppear: animated];
- }
- @end
- @implementation UnityLandscapeLeftOnlyViewController
- - (NSUInteger)supportedInterfaceOrientations
- {
- return 1 << UIInterfaceOrientationLandscapeLeft;
- }
- - (void)viewWillAppear:(BOOL)animated
- {
- [GetAppController() updateAppOrientation: UIInterfaceOrientationLandscapeLeft];
- [super viewWillAppear: animated];
- }
- @end
- @implementation UnityLandscapeRightOnlyViewController
- - (NSUInteger)supportedInterfaceOrientations
- {
- return 1 << UIInterfaceOrientationLandscapeRight;
- }
- - (void)viewWillAppear:(BOOL)animated
- {
- [GetAppController() updateAppOrientation: UIInterfaceOrientationLandscapeRight];
- [super viewWillAppear: animated];
- }
- @end
- NSUInteger EnabledAutorotationInterfaceOrientations()
- {
- NSUInteger ret = 0;
- if (UnityIsOrientationEnabled(portrait))
- ret |= (1 << UIInterfaceOrientationPortrait);
- if (UnityIsOrientationEnabled(portraitUpsideDown))
- ret |= (1 << UIInterfaceOrientationPortraitUpsideDown);
- if (UnityIsOrientationEnabled(landscapeLeft))
- ret |= (1 << UIInterfaceOrientationLandscapeRight);
- if (UnityIsOrientationEnabled(landscapeRight))
- ret |= (1 << UIInterfaceOrientationLandscapeLeft);
- return ret;
- }
- #endif // PLATFORM_IOS
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