#include "ble_comm.h" #include "vl53l1.h" #include "tool.h" #define GAMEUSEDTALIGE 1 static unsigned char USEdtalige = 1; void IMU_Dtalige_Rowdata_ON(void) { USEdtalige = 0; } void IMU_Dtalige_Rowdata_OFF(void) { USEdtalige = 1; } //.....................重写运动库接口............................. unsigned char left_right_buff[60]; unsigned char left_right_data_len; static void d_integrate_left_right(uint8_t* left_buff, uint8_t left_len, uint8_t* right_buff, uint8_t right_len) { unsigned char L=0; for(int i=0;i>8; mofoot_buff[L++]=_acc[0]; mofoot_buff[L++]=_acc[1]>>8; mofoot_buff[L++]=_acc[1]; mofoot_buff[L++]=_acc[2]>>8; mofoot_buff[L++]=_acc[2]; mofoot_buff[L++]=_gry[0]>>8; mofoot_buff[L++]=_gry[0]; mofoot_buff[L++]=_gry[1]>>8; mofoot_buff[L++]=_gry[1]; mofoot_buff[L++]=_gry[2]>>8; mofoot_buff[L++]=_gry[2]; mofoot_buff[L++]=front_mag[0]>>8; mofoot_buff[L++]=front_mag[0]; mofoot_buff[L++]=front_mag[1]>>8; mofoot_buff[L++]=front_mag[1]; mofoot_buff[L++]=front_mag[2]>>8; mofoot_buff[L++]=front_mag[2]; mofoot_buff[L++]=back_mag[0]>>8; mofoot_buff[L++]=back_mag[0]; mofoot_buff[L++]=back_mag[1]>>8; mofoot_buff[L++]=back_mag[1]; mofoot_buff[L++]=back_mag[2]>>8; mofoot_buff[L++]=back_mag[2]; // mofoot_buff[L++]=_rssi; // // mofoot_buff[L++]=time_stamp>>24; // mofoot_buff[L++]=time_stamp>>16; // mofoot_buff[L++]=time_stamp>>8; // mofoot_buff[L++]=time_stamp; mofoot_data_len=L; } static void d_get_foot_data(uint8_t *buf, uint8_t *buff_len) { for(int i=0;ielement_count > 0) { BLE_PRINT( "IMU_dtalige init.\r\n"); sta = 1; queue_reset(ps); queue_reset(ph); } break; case 1: while (ps->element_count > ph->element_count) { queue_out(ps, &outp->s); R_timestamp_re = outp->s.ts; } if (ps->element_count > 0) { queue_out(ps, &outp->s); R_timestamp_re++; if (R_timestamp_re != outp->s.ts) { do { BLE_PRINT( "lose packet %d\r\n", R_timestamp_re); #if LOSSPACK_ENANBLE extern uint16_t lose_pack_all; lose_pack_all++; #endif R_timestamp_re++; queue_out(ph, &outp->h); if (R_timestamp_re == outp->h.ts) { queue_out(ph, &outp->h); process_p(outp->h.imubuff, outp->h.imubuff_len, outp->s.imubuff, outp->s.imubuff_len); get_game_package(rev_io.imubuff, &rev_io.imubuff_len); rev_io.ts++; rev_io.imubuff[rev_io.imubuff_len + 1] = rev_io.ts; rev_io.imubuff[rev_io.imubuff_len] = rev_io.ts >> 8; if(rev_io.ts%2==0) send_protocol(0, 4, rev_io.imubuff, rev_io.imubuff_len); break; } if (ph->element_count <= 0) { sta = 0; break; } } while (1); } else { queue_out(ph, &outp->h); process_p(outp->h.imubuff, outp->h.imubuff_len, outp->s.imubuff, outp->s.imubuff_len); get_game_package(rev_io.imubuff, &rev_io.imubuff_len); rev_io.ts++; rev_io.imubuff[rev_io.imubuff_len + 1] = rev_io.ts; rev_io.imubuff[rev_io.imubuff_len] = rev_io.ts >> 8; if(rev_io.ts%2==0) send_protocol(0, 4, rev_io.imubuff, rev_io.imubuff_len); } } break; } // DEBUG_LOG( "%d,%d\r\n",ph->element_count,ps->element_count); } void IMU_Dtalige(void) { if( USEdtalige ) { #if GAMEUSEDTALIGE IMU_dtalige(&temp_IMU_DAT, &IMU_DAT_H_queue, &IMU_DAT_S_queue, integrate_left_right); #endif } } void IMU_Rec_data(uint8_t* pdat,uint8_t len) { if(pdat[3]==4) { memcpy(rev_s.imubuff,&pdat[4],pdat[1]); rev_s.imubuff_len=pdat[1]-7; rev_s.ts=((uint16_t)pdat[pdat[1]-3]<<8) |((uint16_t)pdat[pdat[1]-2]<<0); if( USEdtalige ) { #if GAMEUSEDTALIGE queue_in(&IMU_DAT_S_queue,&rev_s); #endif } } } void IMU_Process_motion_queue(uint8_t IS_HOST, int32_t time_stamp, int16_t* _acc,int16_t* _gry, int16_t* front_mag, int16_t* back_mag, uint8_t _rssi) { if( USEdtalige ) { process_motion(time_stamp, _acc, _gry, front_mag, back_mag, _rssi); get_foot_data(rev.imubuff,&rev.imubuff_len); } else { d_process_motion(time_stamp, _acc, _gry, front_mag, back_mag, _rssi); d_get_foot_data(rev.imubuff,&rev.imubuff_len); } rev.ts++; if(IS_HOST) { if( USEdtalige ) { #if GAMEUSEDTALIGE queue_in(&IMU_DAT_H_queue,&rev); #else integrate_left_right(rev.imubuff, rev.imubuff_len, rev_s.imubuff, rev_s.imubuff_len); get_game_package(rev_io.imubuff, &rev_io.imubuff_len); rev_io.ts++; rev_io.imubuff[rev_io.imubuff_len + 1] = rev_io.ts; rev_io.imubuff[rev_io.imubuff_len] = rev_io.ts >> 8; if(rev_io.ts%2==0) send_protocol(0, 4, rev_io.imubuff, rev_io.imubuff_len); #endif } else { d_integrate_left_right(rev.imubuff, rev.imubuff_len, rev_s.imubuff, rev_s.imubuff_len); d_get_game_package(rev_io.imubuff, &rev_io.imubuff_len); rev_io.ts++; rev_io.imubuff[rev_io.imubuff_len + 1] = rev_io.ts; rev_io.imubuff[rev_io.imubuff_len] = rev_io.ts >> 8; if(rev_io.ts%2==0) send_protocol(0, 4, rev_io.imubuff, rev_io.imubuff_len); } } else { rev.imubuff[rev.imubuff_len+1]=rev.ts; rev.imubuff[rev.imubuff_len]=rev.ts>>8; send_protocol(0,4,rev.imubuff,rev.imubuff_len+2); } }