#include "app_game.h" #include "usr_config.h" #include "bsp_time.h" #include "system.h" #include "hal_mt.h" #include "hal_battery.h" #include "app_charge.h" #include "hal_ble_client.h" #include "hal_ble_host.h" #include "nrf_delay.h" #include "app_flash.h" #include "ble_comm.h" #include "exception.h" #include "bll_imu.h" #include "hal_led.h" #include "pdrStatus.h" /********************** 函数声明区 *************************/ //游戏模式 static const bll_imu_one_way_param_t game_front_param={ .acc_power_mode = FML_IMU_ACC_POWER_MODE_NORMAL, //前脚 - 加速度正常模式 .gry_power_mode = FML_IMU_GRY_POWER_MODE_NORMAL, //前脚 - 陀螺仪正常模式 .timestamp_resolution = FML_IMU_TIMESTAMP_25US, //前脚 - 时间戳25US精度 .timestamp_switch = FML_IMU_TIMESTAMP_ON, //前脚 - 时间戳开启 .acc_fs = FML_IMU_ACC_FS_16G, //前脚 - 加速度量程 - 16G .gry_fs = FML_IMU_GRY_FS_2000DPS, //前脚 - 陀螺仪量程 - 2000DPS .mag_fs = FML_IMU_MAG_FS_30GS, //前脚 - 地磁计量程 - 30GS .acc_odr = FML_IMU_ACC_ODR_104HZ, //前脚 - 加速度采样频率 - 104HZ .gry_odr = FML_IMU_GRY_ODR_104HZ, //前脚 - 陀螺仪采样频率 - 104HZ .mag_odr = FML_IMU_MAG_ODR_200HZ, //前脚 - 地磁计采样频率 - 200HZ .fifo_odr = FML_IMU_FIFO_ODR_104HZ, }; static const bll_imu_one_way_param_t game_back_param={ .acc_power_mode = FML_IMU_ACC_POWER_MODE_NORMAL, //后脚 - 加速度正常模式 .gry_power_mode = FML_IMU_GRY_POWER_MODE_NORMAL, //后脚 - 陀螺仪正常模式 .timestamp_resolution = FML_IMU_TIMESTAMP_25US, //后脚 - 时间戳25US精度 .timestamp_switch = FML_IMU_TIMESTAMP_OFF, //后脚 - 时间戳关闭 .acc_fs = FML_IMU_ACC_FS_16G, //后脚 - 加速度量程 - 16G .gry_fs = FML_IMU_GRY_FS_2000DPS, //后脚 - 陀螺仪量程 - 2000DPS .mag_fs = FML_IMU_MAG_FS_30GS, //后脚 - 地磁计量程 - 30GS .acc_odr = FML_IMU_ACC_ODR_OFF, //后脚 - 加速度采样频率 - 关闭 .gry_odr = FML_IMU_GRY_ODR_OFF, //后脚 - 陀螺仪采样频率 - 关闭 .mag_odr = FML_IMU_MAG_ODR_200HZ, //后脚 - 地磁计采样频率 - 200HZ .fifo_odr = FML_IMU_FIFO_ODR_OFF, }; static const bll_imu_param_t game_bll_imu_param_t={ .config_param[FML_IMU_DIR_FRONT] = &game_front_param, .config_param[FML_IMU_DIR_BACK] = &game_back_param, }; typedef struct game_manager{ uint8_t clientCnt; //右鞋游戏模式的标志位 uint8_t right_discnt; //右鞋断开连接计数器 uint8_t client_discnt; //主机连接断开计数器 uint8_t Signal; //收到主机的游戏指令 uint8_t HeartCnt; //游戏模式心跳维护,左鞋 uint8_t GameMode; //是否在游戏 }game_manager_t; static game_manager_t game_manager ={0}; #define IMU_MAX_GROUP_NUM 10 static int16_t acc_front[IMU_MAX_GROUP_NUM][3]; static int16_t gry_front[IMU_MAX_GROUP_NUM][3]; static int16_t mag6310_front[IMU_MAX_GROUP_NUM][3]; static int16_t mag6310_back[3]; static int32_t timestamp_front[IMU_MAX_GROUP_NUM]; static uint8_t rssi; static uint8_t IMU_STATUS; //记录状态用来重新记录时间戳 static int32_t timestamp; static int32_t last_timestamp; static void process_imu_data_front(int front_index) { if(IMU_STATUS != 1){ IMU_STATUS = 1; last_timestamp = timestamp_front[0]; timestamp = 0; } if(front_index >IMU_MAX_GROUP_NUM)return; for(int i = 0; i < front_index; i++) { int32_t dt = timestamp_front[i] - last_timestamp; if(dt > 20000 || dt < 0) { dt = 10000; } timestamp += dt; // DEBUG_LOG("timestamp_front[i] - last_timestamp : %d; i = %d NRF_RTC0->COUNTER:%d\r\n", timestamp_front[i] - last_timestamp, i,NRF_RTC0->COUNTER); last_timestamp = timestamp_front[i]; // DEBUG_LOG("timestamp_front[i] : %d; i = %d\r\n", timestamp_front[i], i); IMU_Process_motion_queue(mFlash.isHost, timestamp, acc_front[i], gry_front[i],mag6310_front[i], mag6310_back, rssi); } } void app_game_SetClientGameMode(void) { if(game_manager.clientCnt != 3) game_manager.clientCnt = 3; } uint8_t app_game_GetGameMode(void) { return game_manager.GameMode; } static void cb_BLE_Client_R_GAMEMODE(void* handle) { BLE_Client_Rx_t* target = handle; game_manager.Signal = target->pDat[0]; if(game_manager.Signal){ game_manager.HeartCnt =0; bll_imu_Resume_config_param(&game_bll_imu_param_t); //是否上传原始数据 if(1 == game_manager.Signal)IMU_Dtalige_Rowdata_OFF(); else if(2 == game_manager.Signal)IMU_Dtalige_Rowdata_ON(); }else{ bll_imu_Resume_unregister_config_param(&game_bll_imu_param_t); } BLE_Host_Tx_Send(0,BLE_GAMEMODE,&game_manager.Signal,1); DEBUG_LOG(">>>>>>>>>>cb_BLE_Client_R_GAMEMODE:%d\r\n",game_manager.Signal); } //通知右鞋进入或者退出游戏模式 static void app_game_notify_host(uint8_t mode){ uint8_t clientMode = mode; BLE_Host_Tx_Send(0,BLE_GAMEMODE,&clientMode,1); } //测试使用,游戏模式下 1S亮绿灯20ms. static void app_game_led(uint8_t gamemode){ static uint8_t led_state =0; static uint8_t temp =0; if(gamemode){ temp++; if(temp == 100){ if(led_state){led_state =0; LED_Start(LED_RUN,COLOR_GREEN); } else {led_state =1; LED_Start(LED_RUN,COLOR_BLACK); } } if(temp > 102){temp =0; LED_Stop(LED_RUN); } }else{ if(2 == led_state){ LED_Stop(LED_RUN); } } } //IMU数据回调 static void gamemode_data_notify_cb(uint32_t dir_bit) { int16_t group_num = 0; bll_imu_data_t data={0}; if(0 == app_game_GetGameMode())return; if((dir_bit >> BLL_IMU_DIR_FRONT) & 0x01){ rssi = 0-host_get_rssi(); group_num = bll_imu_get_data_num(BLL_IMU_DIR_FRONT); if(group_num >IMU_MAX_GROUP_NUM)return; for(int i=0;i= 1){ bll_imu_get_data(BLL_IMU_DIR_BACK, 0, &data); mag6310_back[0] = data.mag[0];mag6310_back[1] = data.mag[1];mag6310_back[2] = data.mag[2]; } if(mFlash.isHost){ process_imu_data_front(group_num); }else if(Slave_Get7_5ms_interval()){ process_imu_data_front(group_num); } app_game_led(1); } } static void app_game_Process(void) { static uint8_t configcnt = 0; static uint8_t state = 0; uint8_t front_CS =0,back_CS =0; if(game_manager.clientCnt>0) game_manager.clientCnt--; switch(state){ case 0:{ if(game_manager.Signal){ front_CS = bll_imu_query_config_param_is_ready(BLL_IMU_DIR_FRONT,&game_bll_imu_param_t); back_CS = bll_imu_query_config_param_is_ready(BLL_IMU_DIR_BACK,&game_bll_imu_param_t); DEBUG_LOG("front_CS:%d back_CS:%d\r\n",front_CS,back_CS); if(BLL_IMU_CONFIG_FINISH == front_CS && BLL_IMU_CONFIG_FINISH == back_CS){ state =1; game_manager.GameMode =1; } else if(BLL_IMU_CONFIG_DOING != front_CS || BLL_IMU_CONFIG_DOING != back_CS){ bll_imu_Resume_config_param(&game_bll_imu_param_t); if(++configcnt >= 20){configcnt =0; game_manager.Signal =0; bll_imu_Resume_unregister_config_param(&game_bll_imu_param_t); Except_TxError(EXCEPT_GAME,"shoes into game mode fail"); } } if(0 != game_manager.HeartCnt)game_manager.HeartCnt =0; } if(game_manager.clientCnt >0 && mFlash.isHost) app_game_notify_host(0); break; } case 1:{ if(mFlash.isHost){//管理右鞋状态 if(host_isconnect()){ if(0 == game_manager.clientCnt){ app_game_notify_host(1); if(++configcnt >= 10){configcnt =0; DEBUG_LOG("ERR_NUM_GAME app_game_Process\r\n"); Except_TxError(EXCEPT_GAME,"no get right shoes data"); } } else if(configcnt>0) configcnt = 0; if(0 != game_manager.right_discnt)game_manager.right_discnt =0; } else game_manager.right_discnt++; } if(0 == slave_isconnect())game_manager.client_discnt++; else if(0 != game_manager.client_discnt)game_manager.client_discnt =0; if(0 == game_manager.Signal || //收到退出游戏的指令 game_manager.client_discnt > 5 || //与主机断开5秒后,退出游戏模式 game_manager.right_discnt > 10 //与右鞋断开10秒后,退出游戏模式 ){ if(game_manager.right_discnt > 10)Except_TxError(EXCEPT_GAME,"In game mode,right shoes disconnted long time"); if(game_manager.client_discnt > 5)Except_TxError(EXCEPT_GAME,"In game mode,client disconnted long time"); configcnt =0; state =0; game_manager.Signal = 0; game_manager.client_discnt =0; game_manager.right_discnt =0; game_manager.GameMode =0; bll_imu_Resume_unregister_config_param(&game_bll_imu_param_t); if(mFlash.isHost)app_game_notify_host(0); IMU_STATUS = 0; set_pdr_status(); app_game_led(0); } break; } default: state =0;game_manager.Signal = 0;game_manager.client_discnt =0;break; } } static void app_AutoOutgame_Process(void){ uint8_t front_CS = bll_imu_query_config_param_is_ready(BLL_IMU_DIR_FRONT,&game_bll_imu_param_t); uint8_t back_CS = bll_imu_query_config_param_is_ready(BLL_IMU_DIR_BACK,&game_bll_imu_param_t); if(mFlash.isHost && app_game_GetGameMode()){ DEBUG_LOG("game_manager.GameModeHeartCnt:%d\r\n",game_manager.HeartCnt); if(game_manager.HeartCnt++ >= 5){ game_manager.Signal = 0; bll_imu_Resume_unregister_config_param(&game_bll_imu_param_t); BLE_Host_Tx_Send(0,BLE_GAMEMODE,&game_manager.Signal,1); } } } void app_game_Init(void) { Process_Start(1000,"app_game",app_game_Process); BLE_Client_Rx_Regist(BLE_GAMEMODE,cb_BLE_Client_R_GAMEMODE); Process_Start(60000,"app_AutoOutgame",app_AutoOutgame_Process); bll_imu_register_data_notify_callback(BLL_IMU_DATA_NOTIFY_CB_PRIORITY_1, gamemode_data_notify_cb); }