detect_zero_vel.c 19 KB

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  1. //#include "detect_zero_vel.h"
  2. //#include "hal_mt.h"
  3. //#include "hal_flash.h"
  4. //#define MAG_THRESHHOLD 1000.f
  5. //int front_zero_tmp = 0;
  6. //int back_zero_tmp = 0;
  7. //void start_cal_step(int16_t front[3], int16_t back[3], int16_t acc[3])
  8. //{
  9. // int16_t front_zero = 0;
  10. // int16_t back_zero = 0;
  11. // int16_t acc_zero = 0;
  12. //
  13. // detect_zero_vel( front, back, acc, &front_zero, &back_zero, &acc_zero);
  14. //}
  15. //void cal_step(int16_t front_zero, int16_t back_zero)
  16. //{
  17. // static int step_calm_down;
  18. //
  19. // if(front_zero || back_zero)
  20. // {
  21. // if(step_calm_down == 0)
  22. // {
  23. // mFlash.mStep.stepCur[0] ++;
  24. // }
  25. // step_calm_down = 10;
  26. // }
  27. //
  28. // if(step_calm_down > 0)
  29. // {
  30. // step_calm_down --;
  31. // }
  32. //}
  33. // void detect_zero_vel(int16_t front[3], int16_t back[3], int16_t acc[3],
  34. // int16_t *front_zero, int16_t *back_zero, int16_t *acc_zero)
  35. //{
  36. // static float front_mag_window[WINDOW_SIZE];
  37. //
  38. // static float back_mag_window[WINDOW_SIZE];
  39. //
  40. // static float acc_x_window[WINDOW_SIZE];
  41. // static float acc_y_window[WINDOW_SIZE];
  42. // static float acc_z_window[WINDOW_SIZE];
  43. //
  44. // static int last_front_zupt;
  45. //
  46. // static int last_back_zupt;
  47. //
  48. // static int front_zupt_wait;
  49. //
  50. // static int back_zupt_wait;
  51. //
  52. //
  53. // float front_val = sqrt((float) (front[0] * front[0] + front[1] * front[1] + front[2] * front[2]));
  54. //
  55. // float back_val = sqrt((float) (back[0] * back[0] + back[1] * back[1] + back[2] * back[2]));
  56. //
  57. //
  58. // //滑动窗口更新数据
  59. //
  60. // memcpy(front_mag_window, front_mag_window + 1, (WINDOW_SIZE - 1) * sizeof(float));
  61. //
  62. // memcpy(back_mag_window, back_mag_window + 1, (WINDOW_SIZE - 1) * sizeof(float));
  63. //
  64. // memcpy(acc_x_window, acc_x_window + 1, (WINDOW_SIZE - 1) * sizeof(float));
  65. //
  66. // memcpy(acc_y_window, acc_y_window + 1, (WINDOW_SIZE - 1) * sizeof(float));
  67. //
  68. // memcpy(acc_z_window, acc_z_window + 1, (WINDOW_SIZE - 1) * sizeof(float));
  69. //
  70. // front_mag_window[WINDOW_SIZE - 1] = front_val;
  71. //
  72. // back_mag_window[WINDOW_SIZE - 1] = back_val;
  73. //
  74. // acc_x_window[WINDOW_SIZE - 1] = acc[0] / 2048.f;
  75. // acc_y_window[WINDOW_SIZE - 1] = acc[1] / 2048.f;
  76. // acc_z_window[WINDOW_SIZE - 1] = acc[2] / 2048.f;
  77. // float front_max_val = front_val;
  78. // float front_min_val = front_val;
  79. //
  80. // uint16_t front_max_index = WINDOW_SIZE - 1;
  81. // uint16_t front_min_index = WINDOW_SIZE - 1;
  82. //
  83. // float back_max_val = back_val;
  84. // float back_min_val = back_val;
  85. //
  86. // uint16_t back_max_index = WINDOW_SIZE - 1;
  87. // uint16_t back_min_index = WINDOW_SIZE - 1;
  88. //
  89. // for(int i = 0 ; i < WINDOW_SIZE; i++ )
  90. // {
  91. // if(front_mag_window[i] > front_max_val)
  92. // {
  93. // front_max_val = front_mag_window[i];
  94. // front_max_index = i;
  95. // }
  96. //
  97. // if(front_mag_window[i] < front_min_val)
  98. // {
  99. // front_min_val = front_mag_window[i];
  100. // front_min_index = i;
  101. // }
  102. //
  103. // if(back_mag_window[i] > back_max_val)
  104. // {
  105. // back_max_val = back_mag_window[i];
  106. // back_max_index = i;
  107. // }
  108. //
  109. // if(back_mag_window[i] < back_min_val)
  110. // {
  111. // back_min_val = back_mag_window[i];
  112. // back_min_index = i;
  113. // }
  114. //
  115. // }
  116. //
  117. // /*
  118. // * 计算稳定的状态
  119. // */
  120. //
  121. // float acc_max_val_x = acc_x_window[WINDOW_SIZE - 1] ;
  122. // float acc_min_val_x = acc_x_window[WINDOW_SIZE - 1] ;
  123. //
  124. // float acc_max_val_y = acc_y_window[WINDOW_SIZE - 1] ;
  125. // float acc_min_val_y = acc_y_window[WINDOW_SIZE - 1] ;
  126. //
  127. // float acc_max_val_z = acc_z_window[WINDOW_SIZE - 1];
  128. // float acc_min_val_z = acc_z_window[WINDOW_SIZE - 1];
  129. //
  130. // for(int i = WINDOW_SIZE - 5 ; i < WINDOW_SIZE; i++ )
  131. // {
  132. // if(acc_x_window[i] < acc_min_val_x)
  133. // {
  134. // acc_min_val_x = acc_x_window[i];
  135. // }
  136. //
  137. // if(acc_x_window[i] > acc_max_val_x)
  138. // {
  139. // acc_max_val_x = acc_x_window[i];
  140. // }
  141. //
  142. // if(acc_y_window[i] < acc_min_val_y)
  143. // {
  144. // acc_min_val_y = acc_y_window[i];
  145. // }
  146. //
  147. // if(acc_y_window[i] > acc_max_val_y)
  148. // {
  149. // acc_max_val_y = acc_y_window[i];
  150. // }
  151. //
  152. // if(acc_z_window[i] < acc_min_val_z)
  153. // {
  154. // acc_min_val_z = acc_z_window[i];
  155. // }
  156. //
  157. // if(acc_z_window[i] > acc_max_val_z)
  158. // {
  159. // acc_max_val_z = acc_z_window[i];
  160. // }
  161. //
  162. // }
  163. //
  164. // if(front_max_index > front_min_index && front_max_val > front_min_val + MAG_THRESHHOLD)
  165. // {
  166. // front_zero_tmp = 1;
  167. //
  168. // front_zupt_wait = 10;
  169. // }
  170. // else if(front_max_index < front_min_index && front_max_val > front_min_val + MAG_THRESHHOLD)
  171. // {
  172. // front_zero_tmp = 0;
  173. // }
  174. // else if(front_zero_tmp == 1)
  175. // {
  176. // front_zero_tmp = 2;
  177. // }
  178. //
  179. //
  180. // /*
  181. // * 判断后脚往下压
  182. // */
  183. //
  184. // if(back_max_index > back_min_index && back_max_val > back_min_val + MAG_THRESHHOLD)
  185. // {
  186. // back_zero_tmp = 1;
  187. //
  188. // back_zupt_wait = 10;
  189. // }
  190. //
  191. // else if(back_max_index < back_min_index && back_max_val > back_min_val + MAG_THRESHHOLD)
  192. // {
  193. // back_zero_tmp = 0;
  194. // }
  195. // else if(back_zero_tmp == 1)
  196. // {
  197. // back_zero_tmp = 2;
  198. // }
  199. //
  200. // /*
  201. // * 判断仅前踮 或 后垫
  202. // */
  203. // if(back_zero_tmp == 2 && front_zero_tmp == 0)
  204. // {
  205. // back_zero_tmp = 0;
  206. // }
  207. //
  208. // if(front_zero_tmp == 2 && back_zero_tmp == 0)
  209. // {
  210. // front_zero_tmp = 0;
  211. // }
  212. //
  213. // //延迟等待稳定状态
  214. //// if(*front_zero == 0 && front_zupt_wait > 0 && acc_max_val - acc_min_val < 0.08f)
  215. //// {
  216. //// *front_zero = 1;
  217. //// }
  218. //
  219. // if(front_zero_tmp == 1)
  220. // {
  221. // *front_zero = 1;
  222. //
  223. // }
  224. // else if(front_zupt_wait > 0 && acc_max_val_x - acc_min_val_x < 0.07f && acc_max_val_y - acc_min_val_y < 0.07f && acc_max_val_z - acc_min_val_z < 0.07f)
  225. // {
  226. // *front_zero = 1;
  227. // front_zupt_wait = 20;
  228. // }
  229. // else
  230. // {
  231. // *front_zero = 0;
  232. // }
  233. //
  234. //
  235. //// if(*back_zero == 0 && back_zupt_wait > 0 && acc_max_val - acc_min_val < 0.08f)
  236. //// {
  237. //// *back_zero = 1;
  238. //// }
  239. //
  240. // if(back_zero_tmp == 1)
  241. // {
  242. // *back_zero = 1;
  243. // }
  244. // else if(back_zupt_wait > 0 && acc_max_val_x - acc_min_val_x < 0.07f && acc_max_val_y - acc_min_val_y < 0.07f && acc_max_val_z - acc_min_val_z < 0.07f )
  245. // {
  246. // *back_zero = 1;
  247. //
  248. // back_zupt_wait = 20;
  249. // }
  250. // else
  251. // {
  252. // *back_zero = 0;
  253. // }
  254. //
  255. //
  256. // for(int i = 0 ; i < WINDOW_SIZE - 5; i++ )
  257. // {
  258. // if(acc_x_window[i] < acc_min_val_x)
  259. // {
  260. // acc_min_val_x = acc_x_window[i];
  261. // }
  262. //
  263. // if(acc_x_window[i] > acc_max_val_x)
  264. // {
  265. // acc_max_val_x = acc_x_window[i];
  266. // }
  267. //
  268. // if(acc_y_window[i] < acc_min_val_y)
  269. // {
  270. // acc_min_val_y = acc_y_window[i];
  271. // }
  272. //
  273. // if(acc_y_window[i] > acc_max_val_y)
  274. // {
  275. // acc_max_val_y = acc_y_window[i];
  276. // }
  277. //
  278. // if(acc_z_window[i] < acc_min_val_z)
  279. // {
  280. // acc_min_val_z = acc_z_window[i];
  281. // }
  282. //
  283. // if(acc_z_window[i] > acc_max_val_z)
  284. // {
  285. // acc_max_val_z = acc_z_window[i];
  286. // }
  287. //
  288. // }
  289. //
  290. //
  291. // if(acc_max_val_x - acc_min_val_x < 0.05f && acc_max_val_y - acc_min_val_y < 0.05f && acc_max_val_z - acc_min_val_z < 0.05f)
  292. // {
  293. // *acc_zero = 1;
  294. // }
  295. // else
  296. // {
  297. // *acc_zero = 0;
  298. // }
  299. //
  300. //
  301. // if(*front_zero == 0)
  302. // {
  303. // *front_zero = *back_zero;
  304. // }
  305. //
  306. // if(front_zupt_wait > 0)
  307. // {
  308. // front_zupt_wait --;
  309. // }
  310. //
  311. // if(back_zupt_wait > 0)
  312. // {
  313. // back_zupt_wait --;
  314. // }
  315. //
  316. //
  317. // //利用加速度延续
  318. // if((last_front_zupt == 1|| last_back_zupt == 1)
  319. // && fabsf(acc_x_window[WINDOW_SIZE - 2] - acc_x_window[WINDOW_SIZE - 1]) < 0.05f
  320. // && fabsf(acc_y_window[WINDOW_SIZE - 2] - acc_y_window[WINDOW_SIZE - 1]) < 0.05f
  321. // && fabsf(acc_z_window[WINDOW_SIZE - 2] - acc_z_window[WINDOW_SIZE - 1]) < 0.05f)
  322. // {
  323. // *front_zero = 1;
  324. // *back_zero = 1;
  325. //
  326. // front_zero_tmp = 1;
  327. // back_zero_tmp = 1;
  328. //
  329. // front_zupt_wait = 15;
  330. // back_zupt_wait = 15;
  331. // }
  332. //
  333. //
  334. // last_front_zupt = front_zero_tmp;
  335. //
  336. // last_back_zupt = back_zero_tmp;
  337. //
  338. // /*
  339. // * 直接用这个来记步好了
  340. // */
  341. // cal_step(*front_zero, *back_zero );
  342. //}
  343. #include "detect_zero_vel.h"
  344. #include "hal_mt.h"
  345. #include "app_flash.h"
  346. #include "hal_imu.h"
  347. #include "hal_mode_manage.h"
  348. #define MAG_THRESHHOLD 1000.f
  349. int front_zero_tmp = 0;
  350. int back_zero_tmp = 0;
  351. void start_cal_step(int16_t front[3], int16_t back[3], int16_t acc[3])
  352. {
  353. int16_t front_zero = 0;
  354. int16_t back_zero = 0;
  355. int16_t acc_zero = 0;
  356. SEGGER_RTT_printf(0,"detect_zero_vel( front, back, acc, &front_zero, &back_zero, &acc_zero); \n");
  357. detect_zero_vel( front, back, acc, &front_zero, &back_zero, &acc_zero);
  358. }
  359. void cal_step(int16_t front_zero, int16_t back_zero, float acc_x, float acc_y, float acc_z)
  360. {
  361. static int step_calm_down;
  362. static float acc_min[3];
  363. static float acc_max[3];
  364. if(!(front_zero || back_zero))
  365. {
  366. acc_max[2] = 1.0f;
  367. acc_min[2] = 1.0f;
  368. if(acc_x > acc_max[0])
  369. {
  370. acc_max[0] = acc_x;
  371. }
  372. if(acc_y > acc_max[1])
  373. {
  374. acc_max[1] = acc_y;
  375. }
  376. if(acc_z > acc_max[2])
  377. {
  378. acc_max[2] = acc_z;
  379. }
  380. if(acc_x < acc_min[0])
  381. {
  382. acc_min[0] = acc_x;
  383. }
  384. if(acc_y < acc_min[1])
  385. {
  386. acc_min[1] = acc_y;
  387. }
  388. if(acc_z < acc_min[2])
  389. {
  390. acc_min[2] = acc_z;
  391. }
  392. }
  393. if(front_zero || back_zero)
  394. {
  395. if(step_calm_down == 0 && (acc_max[0] - acc_min[0] > 0.8f || acc_max[1] - acc_min[1] > 0.8f || acc_max[2] - acc_min[2] > 0.8f))
  396. {
  397. mFlash.mStep.stepCur[0] ++;
  398. }
  399. //假设20ms相见为极限
  400. step_calm_down = 5;
  401. acc_max[0] = acc_x;
  402. acc_max[1] = acc_y;
  403. acc_max[2] = acc_z;
  404. acc_min[0] = acc_x;
  405. acc_min[1] = acc_y;
  406. acc_min[2] = acc_z;
  407. }
  408. if(step_calm_down > 0)
  409. {
  410. step_calm_down --;
  411. }
  412. }
  413. void setLongTimeUpTrend(int max_index, int min_index, float max_val, float min_val, float *longTime_maxVal, float *longTime_minVal)
  414. {
  415. if(max_index > min_index && max_val > min_val + 800.f)
  416. {
  417. *longTime_maxVal = *longTime_maxVal > max_val ? *longTime_maxVal : max_val;
  418. *longTime_minVal = *longTime_minVal < min_val ? *longTime_minVal : min_val;
  419. }
  420. else if(max_index < min_index && max_val > min_val + 800.f)
  421. {
  422. *longTime_maxVal = 0.0f;
  423. *longTime_minVal = 50000.0f;
  424. }
  425. }
  426. void setLongTimeDownTrend(int max_index, int min_index, float max_val, float min_val, float *longTime_maxVal, float *longTime_minVal)
  427. {
  428. if(max_index > min_index && max_val > min_val + 800.f)
  429. {
  430. *longTime_maxVal = 0.0f;
  431. *longTime_minVal = 50000.0f;
  432. }
  433. else if(max_index < min_index && max_val > min_val + 800.f)
  434. {
  435. *longTime_maxVal = *longTime_maxVal > max_val ? *longTime_maxVal : max_val;
  436. *longTime_minVal = *longTime_minVal < min_val ? *longTime_minVal : min_val;
  437. }
  438. }
  439. int press_down_front(float *press_buff)
  440. {
  441. static float max_val = 0.0f;
  442. if(press_buff[0] - press_buff[4] > 100.0f)
  443. {
  444. max_val = press_buff[0] > max_val ? press_buff[0] : max_val;
  445. }
  446. else
  447. {
  448. max_val = 0;
  449. }
  450. if(max_val > press_buff[4] + 2000.0f)
  451. {
  452. return 1;
  453. }
  454. return 0;
  455. }
  456. int press_down_back(float *press_buff)
  457. {
  458. static float max_val = 0.0f;
  459. if(press_buff[0] - press_buff[4] > 100.0f)
  460. {
  461. max_val = press_buff[0] > max_val ? press_buff[0] : max_val;
  462. }
  463. else
  464. {
  465. max_val = 0;
  466. }
  467. if(max_val > press_buff[4] + 2000.0f)
  468. {
  469. return 1;
  470. }
  471. return 0;
  472. }
  473. void detect_zero_vel(int16_t front[3], int16_t back[3], int16_t acc[3],
  474. int16_t *front_zero, int16_t *back_zero, int16_t *acc_zero)
  475. {
  476. static float front_mag_window[WINDOW_SIZE];
  477. static float back_mag_window[WINDOW_SIZE];
  478. static float acc_x_window[WINDOW_SIZE];
  479. static float acc_y_window[WINDOW_SIZE];
  480. static float acc_z_window[WINDOW_SIZE];
  481. static int last_front_zupt;
  482. static int last_back_zupt;
  483. static int front_zupt_wait;
  484. static int back_zupt_wait;
  485. static int front_calm_down_wait;
  486. static int acc_zero_count;
  487. static float back_mag_max_up = 0.0f;
  488. static float back_mag_min_up = 50000.f;//磁力计均方和大小小于32000
  489. static float back_mag_max_down = 0.0f;
  490. static float back_mag_min_down = 50000.f;//磁力计均方和大小小于32000
  491. static float front_mag_max_down = 0.0f;
  492. static float front_mag_min_down = 50000.f;//磁力计均方和大小小于32000
  493. float front_val = sqrt((float) (front[0] * front[0] + front[1] * front[1] + front[2] * front[2]));
  494. float back_val = sqrt((float) (back[0] * back[0] + back[1] * back[1] + back[2] * back[2]));
  495. //滑动窗口更新数据
  496. memcpy(front_mag_window, front_mag_window + 1, (WINDOW_SIZE - 1) * sizeof(float));
  497. memcpy(back_mag_window, back_mag_window + 1, (WINDOW_SIZE - 1) * sizeof(float));
  498. memcpy(acc_x_window, acc_x_window + 1, (WINDOW_SIZE - 1) * sizeof(float));
  499. memcpy(acc_y_window, acc_y_window + 1, (WINDOW_SIZE - 1) * sizeof(float));
  500. memcpy(acc_z_window, acc_z_window + 1, (WINDOW_SIZE - 1) * sizeof(float));
  501. front_mag_window[WINDOW_SIZE - 1] = front_val;
  502. back_mag_window[WINDOW_SIZE - 1] = back_val;
  503. acc_x_window[WINDOW_SIZE - 1] = acc[0] / 2048.f;
  504. acc_y_window[WINDOW_SIZE - 1] = acc[1] / 2048.f;
  505. acc_z_window[WINDOW_SIZE - 1] = acc[2] / 2048.f;
  506. float front_max_val = front_val;
  507. float front_min_val = front_val;
  508. uint16_t front_max_index = WINDOW_SIZE - 1;
  509. uint16_t front_min_index = WINDOW_SIZE - 1;
  510. float back_max_val = back_val;
  511. float back_min_val = back_val;
  512. uint16_t back_max_index = WINDOW_SIZE - 1;
  513. uint16_t back_min_index = WINDOW_SIZE - 1;
  514. for(int i = 0 ; i < WINDOW_SIZE; i++ )
  515. {
  516. if(front_mag_window[i] > front_max_val)
  517. {
  518. front_max_val = front_mag_window[i];
  519. front_max_index = i;
  520. }
  521. if(front_mag_window[i] < front_min_val)
  522. {
  523. front_min_val = front_mag_window[i];
  524. front_min_index = i;
  525. }
  526. if(back_mag_window[i] > back_max_val)
  527. {
  528. back_max_val = back_mag_window[i];
  529. back_max_index = i;
  530. }
  531. if(back_mag_window[i] < back_min_val)
  532. {
  533. back_min_val = back_mag_window[i];
  534. back_min_index = i;
  535. }
  536. }
  537. /*
  538. * 计算稳定的状态
  539. */
  540. float acc_max_val_x = acc_x_window[WINDOW_SIZE - 1] ;
  541. float acc_min_val_x = acc_x_window[WINDOW_SIZE - 1] ;
  542. float acc_max_val_y = acc_y_window[WINDOW_SIZE - 1] ;
  543. float acc_min_val_y = acc_y_window[WINDOW_SIZE - 1] ;
  544. float acc_max_val_z = acc_z_window[WINDOW_SIZE - 1];
  545. float acc_min_val_z = acc_z_window[WINDOW_SIZE - 1];
  546. for(int i = WINDOW_SIZE - 10 ; i < WINDOW_SIZE; i++ )
  547. {
  548. if(acc_x_window[i] < acc_min_val_x)
  549. {
  550. acc_min_val_x = acc_x_window[i];
  551. }
  552. if(acc_x_window[i] > acc_max_val_x)
  553. {
  554. acc_max_val_x = acc_x_window[i];
  555. }
  556. if(acc_y_window[i] < acc_min_val_y)
  557. {
  558. acc_min_val_y = acc_y_window[i];
  559. }
  560. if(acc_y_window[i] > acc_max_val_y)
  561. {
  562. acc_max_val_y = acc_y_window[i];
  563. }
  564. if(acc_z_window[i] < acc_min_val_z)
  565. {
  566. acc_min_val_z = acc_z_window[i];
  567. }
  568. if(acc_z_window[i] > acc_max_val_z)
  569. {
  570. acc_max_val_z = acc_z_window[i];
  571. }
  572. }
  573. if(front_max_index > front_min_index && front_max_val > front_min_val + MAG_THRESHHOLD)
  574. {
  575. front_zero_tmp = 1;
  576. }
  577. else if(front_max_index < front_min_index && front_max_val > front_min_val + MAG_THRESHHOLD)
  578. {
  579. front_zero_tmp = 0;
  580. }
  581. else if(front_zero_tmp == 1)
  582. {
  583. front_zero_tmp = 2;
  584. }
  585. //当触发了压力上升及平稳的时候,需要用加速度倒计时延续状态
  586. if(front_zero_tmp > 0)
  587. {
  588. front_zupt_wait = 20;
  589. }
  590. /*
  591. * 判断后脚往下压
  592. */
  593. if(back_max_index > back_min_index && back_max_val > back_min_val + MAG_THRESHHOLD)
  594. {
  595. back_zero_tmp = 1;
  596. }
  597. else if(back_max_index < back_min_index && back_max_val > back_min_val + MAG_THRESHHOLD)
  598. {
  599. back_zero_tmp = 0;
  600. }
  601. else if(back_zero_tmp == 1)
  602. {
  603. back_zero_tmp = 2;
  604. }
  605. //当触发了压力上升及平稳的时候,需要用加速度倒计时延续状态
  606. if(back_zero_tmp > 0)
  607. {
  608. back_zupt_wait = 20;
  609. }
  610. /*过滤一下类似于穿拖鞋,后鞋垫与磁力计传感器之间的距离在振荡*/
  611. if( back_zero_tmp == 2 && front_max_index < front_min_index && front_max_val > front_min_val + MAG_THRESHHOLD)
  612. {
  613. back_zero_tmp = 0;
  614. }
  615. if(front_zero_tmp == 2 && back_max_index < back_min_index && back_max_val > back_min_val + MAG_THRESHHOLD)
  616. {
  617. front_zero_tmp = 0;
  618. }
  619. /*
  620. * 规避先脚掌下地,后脚掌在下地;接着是后脚先离地,再前脚离地的情况
  621. */
  622. setLongTimeUpTrend(back_max_index, back_min_index, back_val, back_min_val, &back_mag_max_up, &back_mag_min_up);
  623. setLongTimeDownTrend(back_max_index, back_min_index, back_val, back_min_val, &back_mag_max_down, &back_mag_min_down);
  624. setLongTimeDownTrend(front_max_index, front_min_index, front_val, front_min_val, &front_mag_max_down, &front_mag_min_down);
  625. if(back_zero_tmp == 2 && back_mag_max_down > back_mag_min_down + 3000.f)
  626. {
  627. back_zero_tmp = 0;
  628. back_mag_max_down = 0.0f;
  629. back_mag_min_down = 50000.0f;
  630. }
  631. if(front_zero_tmp == 2 && front_mag_max_down > front_mag_min_down + 3000.f)
  632. {
  633. front_zero_tmp = 0;
  634. front_mag_max_down = 0.0f;
  635. front_mag_min_down = 50000.0f;
  636. }
  637. if((front_zupt_wait > 0 || back_zupt_wait > 0) && acc_max_val_x - acc_min_val_x < 0.1f && acc_max_val_y - acc_min_val_y < 0.1f && acc_max_val_z - acc_min_val_z < 0.1f)
  638. {
  639. *back_zero = 1;
  640. *front_zero = 1;
  641. }
  642. /*
  643. * 判断仅前踮 或 后垫, IMU往前移动,就不需要这个了
  644. */
  645. // if(back_zero_tmp == 2 && front_zero_tmp == 0)
  646. // {
  647. // back_zero_tmp = 0;
  648. // }
  649. //
  650. // if(front_zero_tmp == 2 && back_zero_tmp == 0)
  651. // {
  652. // front_zero_tmp = 0;
  653. // }
  654. //延迟等待稳定状态
  655. // if(*front_zero == 0 && front_zupt_wait > 0 && acc_max_val - acc_min_val < 0.08f)
  656. // {
  657. // *front_zero = 1;
  658. // }
  659. if(front_zero_tmp > 0)
  660. {
  661. /*
  662. * 如IMU放在前脚掌,就不用front_calm_down_wait == 0的判断了
  663. */
  664. *front_zero = 1;
  665. }
  666. else
  667. {
  668. *front_zero = 0;
  669. }
  670. // if(*back_zero == 0 && back_zupt_wait > 0 && acc_max_val - acc_min_val < 0.08f)
  671. // {
  672. // *back_zero = 1;
  673. // }
  674. if(back_zero_tmp > 0)
  675. {
  676. *back_zero = 1;
  677. }
  678. else
  679. {
  680. *back_zero = 0;
  681. }
  682. /*
  683. * 会出现缓慢离地,但是没有检测到离地,补个逻辑,后面整段检测触地逻辑需要重写
  684. */
  685. if(acc_max_val_x - acc_min_val_x > 0.25f || acc_max_val_y - acc_min_val_y > 0.25f || acc_max_val_z - acc_min_val_z > 0.25f)
  686. {
  687. if(press_down_front(front_mag_window + 10) || press_down_back(back_mag_window + 10))
  688. {
  689. *back_zero = 0;
  690. *front_zero = 0;
  691. front_zero_tmp = 0;
  692. back_zero_tmp = 0;
  693. }
  694. }
  695. for(int i = 0 ; i < WINDOW_SIZE - 5; i++ )
  696. {
  697. if(acc_x_window[i] < acc_min_val_x)
  698. {
  699. acc_min_val_x = acc_x_window[i];
  700. }
  701. if(acc_x_window[i] > acc_max_val_x)
  702. {
  703. acc_max_val_x = acc_x_window[i];
  704. }
  705. if(acc_y_window[i] < acc_min_val_y)
  706. {
  707. acc_min_val_y = acc_y_window[i];
  708. }
  709. if(acc_y_window[i] > acc_max_val_y)
  710. {
  711. acc_max_val_y = acc_y_window[i];
  712. }
  713. if(acc_z_window[i] < acc_min_val_z)
  714. {
  715. acc_min_val_z = acc_z_window[i];
  716. }
  717. if(acc_z_window[i] > acc_max_val_z)
  718. {
  719. acc_max_val_z = acc_z_window[i];
  720. }
  721. }
  722. if(acc_max_val_x - acc_min_val_x < 0.03f && acc_max_val_y - acc_min_val_y < 0.03f && acc_max_val_z - acc_min_val_z < 0.03f )
  723. {
  724. *acc_zero = 1;
  725. acc_zero_count ++;
  726. }
  727. else
  728. {
  729. *acc_zero = 0;
  730. acc_zero_count = 0;
  731. }
  732. // /*
  733. // * 强制大于1秒的零速均视为触地
  734. // */
  735. if(acc_zero_count > 100)
  736. {
  737. *front_zero = 1;
  738. *back_zero = 1;
  739. front_zero_tmp = 1;
  740. back_zero_tmp = 1;
  741. }
  742. //利用加速度延续
  743. if((last_front_zupt == 1|| last_back_zupt == 1)
  744. && fabsf(acc_x_window[WINDOW_SIZE - 2] - acc_x_window[WINDOW_SIZE - 1]) < 0.1f
  745. && fabsf(acc_y_window[WINDOW_SIZE - 2] - acc_y_window[WINDOW_SIZE - 1]) < 0.1f
  746. && fabsf(acc_z_window[WINDOW_SIZE - 2] - acc_z_window[WINDOW_SIZE - 1]) < 0.1f)
  747. {
  748. *front_zero = 1;
  749. *back_zero = 1;
  750. }
  751. if(front_zupt_wait > 0)
  752. {
  753. front_zupt_wait --;
  754. }
  755. if(back_zupt_wait > 0)
  756. {
  757. back_zupt_wait --;
  758. }
  759. if(*front_zero || *back_zero)
  760. {
  761. front_zupt_wait = 20;
  762. back_zupt_wait = 20;
  763. }
  764. last_front_zupt = *front_zero;
  765. last_back_zupt = *back_zero;
  766. /*
  767. * 直接用这个来记步好了
  768. */
  769. if(!(hal_mode_get() == HAL_MODE_GAME))
  770. cal_step(*front_zero, *back_zero, acc_x_window[WINDOW_SIZE - 1], acc_y_window[WINDOW_SIZE - 1], acc_z_window[WINDOW_SIZE - 1]);
  771. }