detect_zero_vel.c 18 KB

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  1. //#include "detect_zero_vel.h"
  2. //#include "hal_mt.h"
  3. //#include "hal_flash.h"
  4. //#define MAG_THRESHHOLD 1000.f
  5. //int front_zero_tmp = 0;
  6. //int back_zero_tmp = 0;
  7. //void start_cal_step(int16_t front[3], int16_t back[3], int16_t acc[3])
  8. //{
  9. // int16_t front_zero = 0;
  10. // int16_t back_zero = 0;
  11. // int16_t acc_zero = 0;
  12. //
  13. // detect_zero_vel( front, back, acc, &front_zero, &back_zero, &acc_zero);
  14. //}
  15. //void cal_step(int16_t front_zero, int16_t back_zero)
  16. //{
  17. // static int step_calm_down;
  18. //
  19. // if(front_zero || back_zero)
  20. // {
  21. // if(step_calm_down == 0)
  22. // {
  23. // mFlash.mStep.stepCur[0] ++;
  24. // }
  25. // step_calm_down = 10;
  26. // }
  27. //
  28. // if(step_calm_down > 0)
  29. // {
  30. // step_calm_down --;
  31. // }
  32. //}
  33. // void detect_zero_vel(int16_t front[3], int16_t back[3], int16_t acc[3],
  34. // int16_t *front_zero, int16_t *back_zero, int16_t *acc_zero)
  35. //{
  36. // static float front_mag_window[WINDOW_SIZE];
  37. //
  38. // static float back_mag_window[WINDOW_SIZE];
  39. //
  40. // static float acc_x_window[WINDOW_SIZE];
  41. // static float acc_y_window[WINDOW_SIZE];
  42. // static float acc_z_window[WINDOW_SIZE];
  43. //
  44. // static int last_front_zupt;
  45. //
  46. // static int last_back_zupt;
  47. //
  48. // static int front_zupt_wait;
  49. //
  50. // static int back_zupt_wait;
  51. //
  52. //
  53. // float front_val = sqrt((float) (front[0] * front[0] + front[1] * front[1] + front[2] * front[2]));
  54. //
  55. // float back_val = sqrt((float) (back[0] * back[0] + back[1] * back[1] + back[2] * back[2]));
  56. //
  57. //
  58. // //滑动窗口更新数据
  59. //
  60. // memcpy(front_mag_window, front_mag_window + 1, (WINDOW_SIZE - 1) * sizeof(float));
  61. //
  62. // memcpy(back_mag_window, back_mag_window + 1, (WINDOW_SIZE - 1) * sizeof(float));
  63. //
  64. // memcpy(acc_x_window, acc_x_window + 1, (WINDOW_SIZE - 1) * sizeof(float));
  65. //
  66. // memcpy(acc_y_window, acc_y_window + 1, (WINDOW_SIZE - 1) * sizeof(float));
  67. //
  68. // memcpy(acc_z_window, acc_z_window + 1, (WINDOW_SIZE - 1) * sizeof(float));
  69. //
  70. // front_mag_window[WINDOW_SIZE - 1] = front_val;
  71. //
  72. // back_mag_window[WINDOW_SIZE - 1] = back_val;
  73. //
  74. // acc_x_window[WINDOW_SIZE - 1] = acc[0] / 2048.f;
  75. // acc_y_window[WINDOW_SIZE - 1] = acc[1] / 2048.f;
  76. // acc_z_window[WINDOW_SIZE - 1] = acc[2] / 2048.f;
  77. // float front_max_val = front_val;
  78. // float front_min_val = front_val;
  79. //
  80. // uint16_t front_max_index = WINDOW_SIZE - 1;
  81. // uint16_t front_min_index = WINDOW_SIZE - 1;
  82. //
  83. // float back_max_val = back_val;
  84. // float back_min_val = back_val;
  85. //
  86. // uint16_t back_max_index = WINDOW_SIZE - 1;
  87. // uint16_t back_min_index = WINDOW_SIZE - 1;
  88. //
  89. // for(int i = 0 ; i < WINDOW_SIZE; i++ )
  90. // {
  91. // if(front_mag_window[i] > front_max_val)
  92. // {
  93. // front_max_val = front_mag_window[i];
  94. // front_max_index = i;
  95. // }
  96. //
  97. // if(front_mag_window[i] < front_min_val)
  98. // {
  99. // front_min_val = front_mag_window[i];
  100. // front_min_index = i;
  101. // }
  102. //
  103. // if(back_mag_window[i] > back_max_val)
  104. // {
  105. // back_max_val = back_mag_window[i];
  106. // back_max_index = i;
  107. // }
  108. //
  109. // if(back_mag_window[i] < back_min_val)
  110. // {
  111. // back_min_val = back_mag_window[i];
  112. // back_min_index = i;
  113. // }
  114. //
  115. // }
  116. //
  117. // /*
  118. // * 计算稳定的状态
  119. // */
  120. //
  121. // float acc_max_val_x = acc_x_window[WINDOW_SIZE - 1] ;
  122. // float acc_min_val_x = acc_x_window[WINDOW_SIZE - 1] ;
  123. //
  124. // float acc_max_val_y = acc_y_window[WINDOW_SIZE - 1] ;
  125. // float acc_min_val_y = acc_y_window[WINDOW_SIZE - 1] ;
  126. //
  127. // float acc_max_val_z = acc_z_window[WINDOW_SIZE - 1];
  128. // float acc_min_val_z = acc_z_window[WINDOW_SIZE - 1];
  129. //
  130. // for(int i = WINDOW_SIZE - 5 ; i < WINDOW_SIZE; i++ )
  131. // {
  132. // if(acc_x_window[i] < acc_min_val_x)
  133. // {
  134. // acc_min_val_x = acc_x_window[i];
  135. // }
  136. //
  137. // if(acc_x_window[i] > acc_max_val_x)
  138. // {
  139. // acc_max_val_x = acc_x_window[i];
  140. // }
  141. //
  142. // if(acc_y_window[i] < acc_min_val_y)
  143. // {
  144. // acc_min_val_y = acc_y_window[i];
  145. // }
  146. //
  147. // if(acc_y_window[i] > acc_max_val_y)
  148. // {
  149. // acc_max_val_y = acc_y_window[i];
  150. // }
  151. //
  152. // if(acc_z_window[i] < acc_min_val_z)
  153. // {
  154. // acc_min_val_z = acc_z_window[i];
  155. // }
  156. //
  157. // if(acc_z_window[i] > acc_max_val_z)
  158. // {
  159. // acc_max_val_z = acc_z_window[i];
  160. // }
  161. //
  162. // }
  163. //
  164. // if(front_max_index > front_min_index && front_max_val > front_min_val + MAG_THRESHHOLD)
  165. // {
  166. // front_zero_tmp = 1;
  167. //
  168. // front_zupt_wait = 10;
  169. // }
  170. // else if(front_max_index < front_min_index && front_max_val > front_min_val + MAG_THRESHHOLD)
  171. // {
  172. // front_zero_tmp = 0;
  173. // }
  174. // else if(front_zero_tmp == 1)
  175. // {
  176. // front_zero_tmp = 2;
  177. // }
  178. //
  179. //
  180. // /*
  181. // * 判断后脚往下压
  182. // */
  183. //
  184. // if(back_max_index > back_min_index && back_max_val > back_min_val + MAG_THRESHHOLD)
  185. // {
  186. // back_zero_tmp = 1;
  187. //
  188. // back_zupt_wait = 10;
  189. // }
  190. //
  191. // else if(back_max_index < back_min_index && back_max_val > back_min_val + MAG_THRESHHOLD)
  192. // {
  193. // back_zero_tmp = 0;
  194. // }
  195. // else if(back_zero_tmp == 1)
  196. // {
  197. // back_zero_tmp = 2;
  198. // }
  199. //
  200. // /*
  201. // * 判断仅前踮 或 后垫
  202. // */
  203. // if(back_zero_tmp == 2 && front_zero_tmp == 0)
  204. // {
  205. // back_zero_tmp = 0;
  206. // }
  207. //
  208. // if(front_zero_tmp == 2 && back_zero_tmp == 0)
  209. // {
  210. // front_zero_tmp = 0;
  211. // }
  212. //
  213. // //延迟等待稳定状态
  214. //// if(*front_zero == 0 && front_zupt_wait > 0 && acc_max_val - acc_min_val < 0.08f)
  215. //// {
  216. //// *front_zero = 1;
  217. //// }
  218. //
  219. // if(front_zero_tmp == 1)
  220. // {
  221. // *front_zero = 1;
  222. //
  223. // }
  224. // else if(front_zupt_wait > 0 && acc_max_val_x - acc_min_val_x < 0.07f && acc_max_val_y - acc_min_val_y < 0.07f && acc_max_val_z - acc_min_val_z < 0.07f)
  225. // {
  226. // *front_zero = 1;
  227. // front_zupt_wait = 20;
  228. // }
  229. // else
  230. // {
  231. // *front_zero = 0;
  232. // }
  233. //
  234. //
  235. //// if(*back_zero == 0 && back_zupt_wait > 0 && acc_max_val - acc_min_val < 0.08f)
  236. //// {
  237. //// *back_zero = 1;
  238. //// }
  239. //
  240. // if(back_zero_tmp == 1)
  241. // {
  242. // *back_zero = 1;
  243. // }
  244. // else if(back_zupt_wait > 0 && acc_max_val_x - acc_min_val_x < 0.07f && acc_max_val_y - acc_min_val_y < 0.07f && acc_max_val_z - acc_min_val_z < 0.07f )
  245. // {
  246. // *back_zero = 1;
  247. //
  248. // back_zupt_wait = 20;
  249. // }
  250. // else
  251. // {
  252. // *back_zero = 0;
  253. // }
  254. //
  255. //
  256. // for(int i = 0 ; i < WINDOW_SIZE - 5; i++ )
  257. // {
  258. // if(acc_x_window[i] < acc_min_val_x)
  259. // {
  260. // acc_min_val_x = acc_x_window[i];
  261. // }
  262. //
  263. // if(acc_x_window[i] > acc_max_val_x)
  264. // {
  265. // acc_max_val_x = acc_x_window[i];
  266. // }
  267. //
  268. // if(acc_y_window[i] < acc_min_val_y)
  269. // {
  270. // acc_min_val_y = acc_y_window[i];
  271. // }
  272. //
  273. // if(acc_y_window[i] > acc_max_val_y)
  274. // {
  275. // acc_max_val_y = acc_y_window[i];
  276. // }
  277. //
  278. // if(acc_z_window[i] < acc_min_val_z)
  279. // {
  280. // acc_min_val_z = acc_z_window[i];
  281. // }
  282. //
  283. // if(acc_z_window[i] > acc_max_val_z)
  284. // {
  285. // acc_max_val_z = acc_z_window[i];
  286. // }
  287. //
  288. // }
  289. //
  290. //
  291. // if(acc_max_val_x - acc_min_val_x < 0.05f && acc_max_val_y - acc_min_val_y < 0.05f && acc_max_val_z - acc_min_val_z < 0.05f)
  292. // {
  293. // *acc_zero = 1;
  294. // }
  295. // else
  296. // {
  297. // *acc_zero = 0;
  298. // }
  299. //
  300. //
  301. // if(*front_zero == 0)
  302. // {
  303. // *front_zero = *back_zero;
  304. // }
  305. //
  306. // if(front_zupt_wait > 0)
  307. // {
  308. // front_zupt_wait --;
  309. // }
  310. //
  311. // if(back_zupt_wait > 0)
  312. // {
  313. // back_zupt_wait --;
  314. // }
  315. //
  316. //
  317. // //利用加速度延续
  318. // if((last_front_zupt == 1|| last_back_zupt == 1)
  319. // && fabsf(acc_x_window[WINDOW_SIZE - 2] - acc_x_window[WINDOW_SIZE - 1]) < 0.05f
  320. // && fabsf(acc_y_window[WINDOW_SIZE - 2] - acc_y_window[WINDOW_SIZE - 1]) < 0.05f
  321. // && fabsf(acc_z_window[WINDOW_SIZE - 2] - acc_z_window[WINDOW_SIZE - 1]) < 0.05f)
  322. // {
  323. // *front_zero = 1;
  324. // *back_zero = 1;
  325. //
  326. // front_zero_tmp = 1;
  327. // back_zero_tmp = 1;
  328. //
  329. // front_zupt_wait = 15;
  330. // back_zupt_wait = 15;
  331. // }
  332. //
  333. //
  334. // last_front_zupt = front_zero_tmp;
  335. //
  336. // last_back_zupt = back_zero_tmp;
  337. //
  338. // /*
  339. // * 直接用这个来记步好了
  340. // */
  341. // cal_step(*front_zero, *back_zero );
  342. //}
  343. #include "detect_zero_vel.h"
  344. #include "hal_mt.h"
  345. #include "app_flash.h"
  346. #include "hal_imu.h"
  347. #define MAG_THRESHHOLD 1500.f
  348. int front_zero_tmp = 0;
  349. int back_zero_tmp = 0;
  350. void start_cal_step(int16_t front[3], int16_t back[3], int16_t acc[3])
  351. {
  352. int16_t front_zero = 0;
  353. int16_t back_zero = 0;
  354. int16_t acc_zero = 0;
  355. detect_zero_vel( front, back, acc, &front_zero, &back_zero, &acc_zero);
  356. }
  357. void cal_step(int16_t front_zero, int16_t back_zero, float acc_x, float acc_y, float acc_z)
  358. {
  359. static int step_calm_down;
  360. static float acc_min[3];
  361. static float acc_max[3];
  362. if(!(front_zero || back_zero))
  363. {
  364. acc_max[2] = 1.0f;
  365. acc_min[2] = 1.0f;
  366. if(acc_x > acc_max[0])
  367. {
  368. acc_max[0] = acc_x;
  369. }
  370. if(acc_y > acc_max[1])
  371. {
  372. acc_max[1] = acc_y;
  373. }
  374. if(acc_z > acc_max[2])
  375. {
  376. acc_max[2] = acc_z;
  377. }
  378. if(acc_x < acc_min[0])
  379. {
  380. acc_min[0] = acc_x;
  381. }
  382. if(acc_y < acc_min[1])
  383. {
  384. acc_min[1] = acc_y;
  385. }
  386. if(acc_z < acc_min[2])
  387. {
  388. acc_min[2] = acc_z;
  389. }
  390. }
  391. if(front_zero || back_zero)
  392. {
  393. if(step_calm_down == 0 && (acc_max[0] - acc_min[0] > 0.8f || acc_max[1] - acc_min[1] > 0.8f || acc_max[2] - acc_min[2] > 0.8f))
  394. {
  395. mFlash.mStep.stepCur[0] ++;
  396. }
  397. //假设20ms相见为极限
  398. step_calm_down = 5;
  399. acc_max[0] = acc_x;
  400. acc_max[1] = acc_y;
  401. acc_max[2] = acc_z;
  402. acc_min[0] = acc_x;
  403. acc_min[1] = acc_y;
  404. acc_min[2] = acc_z;
  405. }
  406. if(step_calm_down > 0)
  407. {
  408. step_calm_down --;
  409. }
  410. }
  411. void setLongTimeUpTrend(int max_index, int min_index, float max_val, float min_val, float *longTime_maxVal, float *longTime_minVal)
  412. {
  413. if(max_index > min_index && max_val > min_val + 800.f)
  414. {
  415. *longTime_maxVal = *longTime_maxVal > max_val ? *longTime_maxVal : max_val;
  416. *longTime_minVal = *longTime_minVal < min_val ? *longTime_minVal : min_val;
  417. }
  418. else if(max_index < min_index && max_val > min_val + 800.f)
  419. {
  420. *longTime_maxVal = 0.0f;
  421. *longTime_minVal = 50000.0f;
  422. }
  423. }
  424. void setLongTimeDownTrend(int max_index, int min_index, float max_val, float min_val, float *longTime_maxVal, float *longTime_minVal)
  425. {
  426. if(max_index > min_index && max_val > min_val + 800.f)
  427. {
  428. *longTime_maxVal = 0.0f;
  429. *longTime_minVal = 50000.0f;
  430. }
  431. else if(max_index < min_index && max_val > min_val + 800.f)
  432. {
  433. *longTime_maxVal = *longTime_maxVal > max_val ? *longTime_maxVal : max_val;
  434. *longTime_minVal = *longTime_minVal < min_val ? *longTime_minVal : min_val;
  435. }
  436. }
  437. void detect_zero_vel(int16_t front[3], int16_t back[3], int16_t acc[3],
  438. int16_t *front_zero, int16_t *back_zero, int16_t *acc_zero)
  439. {
  440. static float front_mag_window[WINDOW_SIZE];
  441. static float back_mag_window[WINDOW_SIZE];
  442. static float acc_x_window[WINDOW_SIZE];
  443. static float acc_y_window[WINDOW_SIZE];
  444. static float acc_z_window[WINDOW_SIZE];
  445. static int last_front_zupt;
  446. static int last_back_zupt;
  447. static int front_zupt_wait;
  448. static int back_zupt_wait;
  449. static int front_calm_down_wait;
  450. static int acc_zero_count;
  451. static float back_mag_max_up = 0.0f;
  452. static float back_mag_min_up = 50000.f;//磁力计均方和大小小于32000
  453. static float back_mag_max_down = 0.0f;
  454. static float back_mag_min_down = 50000.f;//磁力计均方和大小小于32000
  455. static float front_mag_max_down = 0.0f;
  456. static float front_mag_min_down = 50000.f;//磁力计均方和大小小于32000
  457. float front_val = sqrt((float) (front[0] * front[0] + front[1] * front[1] + front[2] * front[2]));
  458. float back_val = sqrt((float) (back[0] * back[0] + back[1] * back[1] + back[2] * back[2]));
  459. //滑动窗口更新数据
  460. memcpy(front_mag_window, front_mag_window + 1, (WINDOW_SIZE - 1) * sizeof(float));
  461. memcpy(back_mag_window, back_mag_window + 1, (WINDOW_SIZE - 1) * sizeof(float));
  462. memcpy(acc_x_window, acc_x_window + 1, (WINDOW_SIZE - 1) * sizeof(float));
  463. memcpy(acc_y_window, acc_y_window + 1, (WINDOW_SIZE - 1) * sizeof(float));
  464. memcpy(acc_z_window, acc_z_window + 1, (WINDOW_SIZE - 1) * sizeof(float));
  465. front_mag_window[WINDOW_SIZE - 1] = front_val;
  466. back_mag_window[WINDOW_SIZE - 1] = back_val;
  467. acc_x_window[WINDOW_SIZE - 1] = acc[0] / 2048.f;
  468. acc_y_window[WINDOW_SIZE - 1] = acc[1] / 2048.f;
  469. acc_z_window[WINDOW_SIZE - 1] = acc[2] / 2048.f;
  470. float front_max_val = front_val;
  471. float front_min_val = front_val;
  472. uint16_t front_max_index = WINDOW_SIZE - 1;
  473. uint16_t front_min_index = WINDOW_SIZE - 1;
  474. float back_max_val = back_val;
  475. float back_min_val = back_val;
  476. uint16_t back_max_index = WINDOW_SIZE - 1;
  477. uint16_t back_min_index = WINDOW_SIZE - 1;
  478. for(int i = 0 ; i < WINDOW_SIZE; i++ )
  479. {
  480. if(front_mag_window[i] > front_max_val)
  481. {
  482. front_max_val = front_mag_window[i];
  483. front_max_index = i;
  484. }
  485. if(front_mag_window[i] < front_min_val)
  486. {
  487. front_min_val = front_mag_window[i];
  488. front_min_index = i;
  489. }
  490. if(back_mag_window[i] > back_max_val)
  491. {
  492. back_max_val = back_mag_window[i];
  493. back_max_index = i;
  494. }
  495. if(back_mag_window[i] < back_min_val)
  496. {
  497. back_min_val = back_mag_window[i];
  498. back_min_index = i;
  499. }
  500. }
  501. /*
  502. * 计算稳定的状态
  503. */
  504. float acc_max_val_x = acc_x_window[WINDOW_SIZE - 1] ;
  505. float acc_min_val_x = acc_x_window[WINDOW_SIZE - 1] ;
  506. float acc_max_val_y = acc_y_window[WINDOW_SIZE - 1] ;
  507. float acc_min_val_y = acc_y_window[WINDOW_SIZE - 1] ;
  508. float acc_max_val_z = acc_z_window[WINDOW_SIZE - 1];
  509. float acc_min_val_z = acc_z_window[WINDOW_SIZE - 1];
  510. for(int i = WINDOW_SIZE - 10 ; i < WINDOW_SIZE; i++ )
  511. {
  512. if(acc_x_window[i] < acc_min_val_x)
  513. {
  514. acc_min_val_x = acc_x_window[i];
  515. }
  516. if(acc_x_window[i] > acc_max_val_x)
  517. {
  518. acc_max_val_x = acc_x_window[i];
  519. }
  520. if(acc_y_window[i] < acc_min_val_y)
  521. {
  522. acc_min_val_y = acc_y_window[i];
  523. }
  524. if(acc_y_window[i] > acc_max_val_y)
  525. {
  526. acc_max_val_y = acc_y_window[i];
  527. }
  528. if(acc_z_window[i] < acc_min_val_z)
  529. {
  530. acc_min_val_z = acc_z_window[i];
  531. }
  532. if(acc_z_window[i] > acc_max_val_z)
  533. {
  534. acc_max_val_z = acc_z_window[i];
  535. }
  536. }
  537. if(front_max_index > front_min_index && front_max_val > front_min_val + MAG_THRESHHOLD)
  538. {
  539. front_zero_tmp = 1;
  540. }
  541. else if(front_max_index < front_min_index && front_max_val > front_min_val + MAG_THRESHHOLD)
  542. {
  543. front_zero_tmp = 0;
  544. }
  545. else if(front_zero_tmp == 1)
  546. {
  547. front_zero_tmp = 2;
  548. }
  549. //当触发了压力上升及平稳的时候,需要用加速度倒计时延续状态
  550. if(front_zero_tmp > 0)
  551. {
  552. front_zupt_wait = 20;
  553. }
  554. /*
  555. * 判断后脚往下压
  556. */
  557. if(back_max_index > back_min_index && back_max_val > back_min_val + MAG_THRESHHOLD)
  558. {
  559. back_zero_tmp = 1;
  560. }
  561. else if(back_max_index < back_min_index && back_max_val > back_min_val + MAG_THRESHHOLD)
  562. {
  563. back_zero_tmp = 0;
  564. }
  565. else if(back_zero_tmp == 1)
  566. {
  567. back_zero_tmp = 2;
  568. }
  569. //当触发了压力上升及平稳的时候,需要用加速度倒计时延续状态
  570. if(back_zero_tmp > 0)
  571. {
  572. back_zupt_wait = 20;
  573. }
  574. /*过滤一下类似于穿拖鞋,后鞋垫与磁力计传感器之间的距离在振荡*/
  575. if( back_zero_tmp == 2 && front_max_index < front_min_index && front_max_val > front_min_val + MAG_THRESHHOLD)
  576. {
  577. back_zero_tmp = 0;
  578. }
  579. if(front_zero_tmp == 2 && back_max_index < back_min_index && back_max_val > back_min_val + MAG_THRESHHOLD)
  580. {
  581. front_zero_tmp = 0;
  582. }
  583. /*
  584. * 规避先脚掌下地,后脚掌在下地;接着是后脚先离地,再前脚离地的情况
  585. */
  586. setLongTimeUpTrend(back_max_index, back_min_index, back_val, back_min_val, &back_mag_max_up, &back_mag_min_up);
  587. setLongTimeDownTrend(back_max_index, back_min_index, back_val, back_min_val, &back_mag_max_down, &back_mag_min_down);
  588. setLongTimeDownTrend(front_max_index, front_min_index, front_val, front_min_val, &front_mag_max_down, &front_mag_min_down);
  589. if(back_zero_tmp == 2 && back_mag_max_down > back_mag_min_down + 3000.f)
  590. {
  591. back_zero_tmp = 0;
  592. back_mag_max_down = 0.0f;
  593. back_mag_min_down = 50000.0f;
  594. }
  595. if(front_zero_tmp == 2 && front_mag_max_down > front_mag_min_down + 3000.f)
  596. {
  597. front_zero_tmp = 0;
  598. front_mag_max_down = 0.0f;
  599. front_mag_min_down = 50000.0f;
  600. }
  601. if((front_zupt_wait > 0 || back_zupt_wait > 0) && acc_max_val_x - acc_min_val_x < 0.05f && acc_max_val_y - acc_min_val_y < 0.05f && acc_max_val_z - acc_min_val_z < 0.05f)
  602. {
  603. *back_zero = 1;
  604. *front_zero = 1;
  605. }
  606. /*
  607. * 判断仅前踮 或 后垫, IMU往前移动,就不需要这个了
  608. */
  609. // if(back_zero_tmp == 2 && front_zero_tmp == 0)
  610. // {
  611. // back_zero_tmp = 0;
  612. // }
  613. //
  614. // if(front_zero_tmp == 2 && back_zero_tmp == 0)
  615. // {
  616. // front_zero_tmp = 0;
  617. // }
  618. //延迟等待稳定状态
  619. // if(*front_zero == 0 && front_zupt_wait > 0 && acc_max_val - acc_min_val < 0.08f)
  620. // {
  621. // *front_zero = 1;
  622. // }
  623. if(front_zero_tmp > 0)
  624. {
  625. /*
  626. * 如IMU放在前脚掌,就不用front_calm_down_wait == 0的判断了
  627. */
  628. *front_zero = 1;
  629. }
  630. else
  631. {
  632. *front_zero = 0;
  633. }
  634. // if(*back_zero == 0 && back_zupt_wait > 0 && acc_max_val - acc_min_val < 0.08f)
  635. // {
  636. // *back_zero = 1;
  637. // }
  638. if(back_zero_tmp > 0)
  639. {
  640. *back_zero = 1;
  641. }
  642. else
  643. {
  644. *back_zero = 0;
  645. }
  646. for(int i = 0 ; i < WINDOW_SIZE - 5; i++ )
  647. {
  648. if(acc_x_window[i] < acc_min_val_x)
  649. {
  650. acc_min_val_x = acc_x_window[i];
  651. }
  652. if(acc_x_window[i] > acc_max_val_x)
  653. {
  654. acc_max_val_x = acc_x_window[i];
  655. }
  656. if(acc_y_window[i] < acc_min_val_y)
  657. {
  658. acc_min_val_y = acc_y_window[i];
  659. }
  660. if(acc_y_window[i] > acc_max_val_y)
  661. {
  662. acc_max_val_y = acc_y_window[i];
  663. }
  664. if(acc_z_window[i] < acc_min_val_z)
  665. {
  666. acc_min_val_z = acc_z_window[i];
  667. }
  668. if(acc_z_window[i] > acc_max_val_z)
  669. {
  670. acc_max_val_z = acc_z_window[i];
  671. }
  672. }
  673. if(acc_max_val_x - acc_min_val_x < 0.03f && acc_max_val_y - acc_min_val_y < 0.03f && acc_max_val_z - acc_min_val_z < 0.03f )
  674. {
  675. *acc_zero = 1;
  676. acc_zero_count ++;
  677. }
  678. else
  679. {
  680. *acc_zero = 0;
  681. acc_zero_count = 0;
  682. }
  683. // /*
  684. // * 强制大于1秒的零速均视为触地
  685. // */
  686. if(acc_zero_count > 100)
  687. {
  688. *front_zero = 1;
  689. *back_zero = 1;
  690. front_zero_tmp = 1;
  691. back_zero_tmp = 1;
  692. }
  693. //利用加速度延续
  694. if((last_front_zupt == 1|| last_back_zupt == 1)
  695. && fabsf(acc_x_window[WINDOW_SIZE - 2] - acc_x_window[WINDOW_SIZE - 1]) < 0.05f
  696. && fabsf(acc_y_window[WINDOW_SIZE - 2] - acc_y_window[WINDOW_SIZE - 1]) < 0.05f
  697. && fabsf(acc_z_window[WINDOW_SIZE - 2] - acc_z_window[WINDOW_SIZE - 1]) < 0.05f)
  698. {
  699. *front_zero = 1;
  700. *back_zero = 1;
  701. }
  702. if(front_zupt_wait > 0)
  703. {
  704. front_zupt_wait --;
  705. }
  706. if(back_zupt_wait > 0)
  707. {
  708. back_zupt_wait --;
  709. }
  710. if(*front_zero || *back_zero)
  711. {
  712. front_zupt_wait = 20;
  713. back_zupt_wait = 20;
  714. }
  715. last_front_zupt = *front_zero;
  716. last_back_zupt = *back_zero;
  717. /*
  718. * 直接用这个来记步好了
  719. */
  720. if(!IMU_GetGameMode())
  721. cal_step(*front_zero, *back_zero, acc_x_window[WINDOW_SIZE - 1], acc_y_window[WINDOW_SIZE - 1], acc_z_window[WINDOW_SIZE - 1]);
  722. }