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- #include "app_game.h"
- #include "usr_config.h"
- #include "bsp_time.h"
- #include "system.h"
- #include "hal_mt.h"
- #include "hal_battery.h"
- #include "app_charge.h"
- #include "hal_ble_client.h"
- #include "hal_ble_host.h"
- #include "nrf_delay.h"
- #include "app_flash.h"
- #include "ble_comm.h"
- #include "exception.h"
- #include "hal_ser_imu_mode_manage.h"
- /********************** 函数声明区 *************************/
- typedef struct game_manager{
- uint8_t clientCnt; //右鞋游戏模式的标志位
- uint8_t right_discnt; //右鞋断开连接计数器
- uint8_t client_discnt; //主机连接断开计数器
- uint8_t Signal; //收到主机的游戏指令
- uint8_t HeartCnt; //游戏模式心跳维护,左鞋
- }game_manager_t;
- static game_manager_t game_manager ={0};
- void app_game_SetClientGameMode(void)
- {
- if(game_manager.clientCnt != 3) game_manager.clientCnt = 3;
- }
- static void cb_BLE_Client_R_GAMEMODE(void* handle)
- {
- BLE_Client_Rx_t* target = handle;
- game_manager.Signal = target->pDat[0];
- if(game_manager.Signal){
- game_manager.HeartCnt =0;
- hal_ser_imu_mode_manage_set_required(HAL_SER_IMU_MODE_MANAGE_GAME, HAL_SER_IMU_MODE_MANAGE_IMU_MODE_ON);
- //是否上传原始数据
- if(1 == game_manager.Signal)IMU_Dtalige_Rowdata_OFF();
- else if(2 == game_manager.Signal)IMU_Dtalige_Rowdata_ON();
- }else{
- hal_ser_imu_mode_manage_set_required(HAL_SER_IMU_MODE_MANAGE_GAME, HAL_SER_IMU_MODE_MANAGE_IMU_MODE_OFF);
- }
-
- BLE_Host_Tx_Send(0,BLE_GAMEMODE,&game_manager.Signal,1);
- DEBUG_LOG(">>>>>>>>>>cb_BLE_Client_R_GAMEMODE:%d\r\n",game_manager.Signal);
- }
- static void app_game_notify_host(uint8_t mode){
- uint8_t clientMode = mode;
- BLE_Host_Tx_Send(0,BLE_GAMEMODE,&clientMode,1);
- }
- static void app_game_Process(void)
- {
- static uint8_t errCnt = 0;
- static uint8_t state = 0;
-
- if(game_manager.clientCnt>0) game_manager.clientCnt--;
- switch(state){
- case 0:
- if(game_manager.Signal){
- if(hal_ser_imu_mode_manage_get_ready(HAL_SER_IMU_MODE_MANAGE_GAME) == -1){
- hal_ser_imu_mode_manage_set_required(HAL_SER_IMU_MODE_MANAGE_GAME, HAL_SER_IMU_MODE_MANAGE_IMU_MODE_ON);
- if(++errCnt >= 20){errCnt =0;
- game_manager.Signal =0;
- hal_ser_imu_mode_manage_set_required(HAL_SER_IMU_MODE_MANAGE_GAME, HAL_SER_IMU_MODE_MANAGE_IMU_MODE_OFF);
- Except_TxError(EXCEPT_GAME,"shoes into game mode fail");
- }
- }
- else state =1;
- if(0 != game_manager.HeartCnt)game_manager.HeartCnt =0;
- }
- if(game_manager.clientCnt >0 && mFlash.isHost) app_game_notify_host(0);
- break;
- case 1:
- if(mFlash.isHost){//管理右鞋状态
- if(host_isconnect()){
- if(0 == game_manager.clientCnt){
- app_game_notify_host(1);
- if(++errCnt >= 10){errCnt =0;
- DEBUG_LOG("ERR_NUM_GAME app_game_Process\r\n");
- Except_TxError(EXCEPT_GAME,"no get right shoes data");
- }
- }
- else if(errCnt>0) errCnt = 0;
- if(0 != game_manager.right_discnt)game_manager.right_discnt =0;
- }
- else game_manager.right_discnt++;
- }
-
- if(0 == slave_isconnect())game_manager.client_discnt++;
- else if(0 != game_manager.client_discnt)game_manager.client_discnt =0;
-
- if(0 == game_manager.Signal || //收到退出游戏的指令
- game_manager.client_discnt > 5 || //与主机断开5秒后,退出游戏模式
- game_manager.right_discnt > 10 //与右鞋断开10秒后,退出游戏模式
- ){
- if(game_manager.right_discnt > 10)Except_TxError(EXCEPT_GAME,"In game mode,right shoes disconnted long time");
- if(game_manager.client_discnt > 5)Except_TxError(EXCEPT_GAME,"In game mode,client disconnted long time");
- errCnt =0;
- state =0;
- game_manager.Signal = 0;
- game_manager.client_discnt =0;
- game_manager.right_discnt =0;
- hal_ser_imu_mode_manage_set_required(HAL_SER_IMU_MODE_MANAGE_GAME, HAL_SER_IMU_MODE_MANAGE_IMU_MODE_OFF);
- if(mFlash.isHost)app_game_notify_host(0);
- }
- break;
- default: state =0;game_manager.Signal = 0;game_manager.client_discnt =0;break;
- }
- }
- static void app_AutoOutgame_Process(void){
- if(mFlash.isHost && (hal_ser_imu_mode_manage_get_ready(HAL_SER_IMU_MODE_MANAGE_GAME) != -1)){
- DEBUG_LOG("game_manager.GameModeHeartCnt:%d\r\n",game_manager.HeartCnt);
- if(game_manager.HeartCnt++ >= 5){
- game_manager.Signal = 0;
- hal_ser_imu_mode_manage_set_required(HAL_SER_IMU_MODE_MANAGE_GAME, HAL_SER_IMU_MODE_MANAGE_IMU_MODE_OFF);
- BLE_Host_Tx_Send(0,BLE_GAMEMODE,&game_manager.Signal,1);
- }
- }
- }
- void app_game_Init(void)
- {
- Process_Start(1000,"app_game",app_game_Process);
- BLE_Client_Rx_Regist(BLE_GAMEMODE,cb_BLE_Client_R_GAMEMODE);
- Process_Start(60000,"app_AutoOutgame",app_AutoOutgame_Process);
- }
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