#include "detect_step_by_acc_gyr.h" static int ACC_WINDOW_SIZE = 15; static float acc_y_buff[15]; static float acc_z_buff[15]; static float acc_x_buff[15]; static float gyr_y_buff[15]; static int acc_y_status = 1; static int acc_z_status = 1; static int acc_x_status = 1; static int last_zupt; static int last_acc_x_status; static int last_acc_y_status; static int acc_diff_wait_count = 0; static int zupt_wait_cout = 0; static int special_acc_wait_time = 0; int detect_turning_point(float *data_buff, int length, int last_status) { //1、寻找窗口的最大值的下标 int max_index = 0; float max_val = data_buff[0]; for(int i = 0; i < length; i++) { if(max_val < data_buff[i]) { max_index = i; max_val = data_buff[i]; } } //2、以最大值下标把窗口两部分,右边部分判断出骤减及减缓趋势的时候,则判断为触地 int right_length = length - max_index - 1; if(right_length > 3) { //当窗口长度大于5的时候,则进行趋势判断, 再对半分窗口 int right_index = max_index; //寻找最小值,确定中间点 int mid_index = max_index; float min_val = data_buff[right_index]; for(int i = max_index; i < length; i++) { if(min_val > data_buff[i]) { min_val = data_buff[i]; mid_index = i; } } float right_diff_sum = data_buff[right_index] - data_buff[mid_index]; float max_right_diff = 0.0f; for(int i = right_index + 1; i <= mid_index ; i++) { if(data_buff[i-1] - data_buff[i] > max_right_diff) { max_right_diff = data_buff[i-1] - data_buff[i]; } } float left_diff_sum = 0.0f; for(int i = mid_index + 1; i < length; i++) { left_diff_sum += fabsf(data_buff[i] - data_buff[i-1]); } //if(right_diff_sum > 3 * left_diff_sum && max_val > data_buff[length - 1] + 0.5f) // DEBUG_LOG( "right_diff_sum : %d, left_diff_sum : %d!\n", (int)(right_diff_sum * 1000), (int)(left_diff_sum * 1000)); //衰减过于激烈,肯定为触发条件 if(right_index + 2 < length && data_buff[right_index] - data_buff[right_index + 2] > 1.5f && data_buff[length-1] - min_val < 0.2f) { return 1; } if(right_diff_sum > 5 * left_diff_sum && max_val > data_buff[length - 1] + 0.8f && mid_index < length - 2 && max_right_diff > 0.3f) { return 1; } } if(last_status == 1 && max_val > data_buff[length - 1] + 0.5f) { return 1; } float max_val_right = data_buff[length - 1]; float min_val_right = data_buff[length - 1]; for(int i = length - 6; i < length - 1; i++) { if(max_val_right < data_buff[i]) { max_val_right = data_buff[i]; } if(min_val_right > data_buff[i]) { min_val_right = data_buff[i]; } } if(last_status == 1 && max_val_right - min_val_right < 0.15f) { return 1; } for(int i = 0; i < length - 6; i++) { if(max_val_right < data_buff[i]) { max_val_right = data_buff[i]; } if(min_val_right > data_buff[i]) { min_val_right = data_buff[i]; } } if( max_val_right - min_val_right < 0.1f) { return 2; } return 0; } float var_acc_2(float *acc, int length) { if(length < 10) { return 0.0f; } float mean_x = 0.0f; float sum_x = 0.0f; for(int i = length - 10; i < length; i++) { sum_x += acc[i]; } mean_x = sum_x * 0.1f; sum_x = 0.0f; for(int i = length - 10; i < length; i++) { sum_x += ((acc[i]- mean_x) * (acc[i]- mean_x)); } return sum_x * 0.1f; } int detect_turn_point_by_gyr() { int min_index = 0; int max_index = 0; float max_val = gyr_y_buff[0]; float min_val = gyr_y_buff[0]; for(int i = 0; i < ACC_WINDOW_SIZE; i++) { if(min_val > gyr_y_buff[i]) { min_val = gyr_y_buff[i]; min_index = i; } if(max_val < gyr_y_buff[i]) { max_val = gyr_y_buff[i]; max_index = i; } } if(max_index < min_index && max_val > min_val + 2.0f && gyr_y_buff[10] - min_val < 0.5f && gyr_y_buff[14] - min_val < 0.5f && max_val > 2.0f && min_val > -0.5f) { return 1; } return 0; } int special_detect_acc_down() { int min_index = ACC_WINDOW_SIZE-10; int max_index = ACC_WINDOW_SIZE-10; float max_val = acc_z_buff[min_index]; float min_val = acc_z_buff[min_index]; for(int i = ACC_WINDOW_SIZE-10; i < ACC_WINDOW_SIZE; i++) { if(min_val > acc_z_buff[i]) { min_val = acc_z_buff[i]; min_index = i; } if(max_val < acc_z_buff[i]) { max_val = acc_z_buff[i]; max_index = i; } } if(max_index > min_index && max_val > min_val + 1.0f && min_val < 0.5f &&max_val > 1.2f) { special_acc_wait_time = 20; return 1; } return 0; } void step_detect_by_acc_gyr(float *acc, float *gyr, int *x_zero, int *y_zero, int *z_zero, int *zupt) { //缓存加速度的滑动窗口 memcpy(acc_x_buff, acc_x_buff + 1, (ACC_WINDOW_SIZE - 1) * sizeof(float)); acc_x_buff[(ACC_WINDOW_SIZE - 1)] = fabsf(acc[0]); memcpy(acc_y_buff, acc_y_buff + 1, (ACC_WINDOW_SIZE - 1) * sizeof(float)); acc_y_buff[(ACC_WINDOW_SIZE - 1)] = fabsf(acc[1]); memcpy(acc_z_buff, acc_z_buff + 1, (ACC_WINDOW_SIZE - 1) * sizeof(float)); acc_z_buff[(ACC_WINDOW_SIZE - 1)] = acc[2]; memcpy(gyr_y_buff, gyr_y_buff + 1, (ACC_WINDOW_SIZE - 1) * sizeof(float)); gyr_y_buff[(ACC_WINDOW_SIZE - 1)] = -gyr[1] * 0.0175f; //检测拐点 // int acc_y_zero, acc_z_zero , acc_x_zero; acc_y_status = detect_turning_point(acc_y_buff, ACC_WINDOW_SIZE, acc_y_status); acc_z_status = detect_turning_point(acc_z_buff, ACC_WINDOW_SIZE, acc_z_status); acc_x_status = detect_turning_point(acc_x_buff, ACC_WINDOW_SIZE, acc_x_status); if(acc_x_status == 2 || acc_y_status == 2 || acc_z_status == 2) { if(acc_x_status == 1 || acc_y_status == 1 || acc_z_status == 1) { if(acc_x_status == 2) { acc_x_status = 1; } if(acc_y_status == 2) { acc_y_status = 1; } if(acc_z_status == 2) { acc_z_status = 1; } } } // if(sqrt(gyr[0] * gyr[0] + gyr[1] * gyr[1] + gyr[2] * gyr[2]) > 1.5f* 57.2958f) //// if(fabs(sqrt(acc[0] * acc[0] + acc[1] * acc[1] + acc[2] * acc[2]) - 1.0f) > 0.5f ) //触底室,一般都不会X Y Z轴不会出现低概率的值 // if(acc[2] < 0.7f || acc[1] < -0.8f || acc[0] < -0.8f) // { // acc_x_status = 0; // acc_y_status = 0; // acc_z_status = 0; // } // //经验值过滤, 但是发现触地的时候出现很大抖动,需要知道ACC的最大值 float max_acc = acc_z_buff[ACC_WINDOW_SIZE - 10]; int max_index = ACC_WINDOW_SIZE - 10; float min_acc = acc_z_buff[ACC_WINDOW_SIZE - 10]; for(int i = ACC_WINDOW_SIZE - 10; i < ACC_WINDOW_SIZE; i++) { if(acc_z_buff[i] > max_acc) { max_acc = acc_z_buff[i]; max_index = i; } if(acc_z_buff[i] < min_acc) { min_acc = acc_z_buff[i]; } } if(max_index == ACC_WINDOW_SIZE - 1 && max_acc - min_acc > 3.0f) { acc_diff_wait_count = 15; } //标志垫着脚跑的变量 int special_zupt = 0; //if((var_acc_2(acc_z_buff, ACC_WINDOW_SIZE) > 0.5f && acc[2] > 0.5f) || detect_turn_point_by_gyr()) if((var_acc_2(acc_z_buff, ACC_WINDOW_SIZE) > 0.5f && acc[2] > 0.5f && fabsf(acc[0]) < 0.2f && fabsf(acc[1]) <0.2f)) { acc_x_status = 1; acc_y_status = 1; acc_z_status = 1; special_zupt = 1; } //判断普通跑步的变量 if(special_zupt == 0 &&((acc[2] < 0.7f && acc_diff_wait_count == 0) || acc[2] < 0 || sqrt(gyr[0]*gyr[0] + gyr[1]*gyr[1] + gyr[2]*gyr[2])* 0.0175f > 1.2f)) { acc_x_status = 0; acc_y_status = 0; acc_z_status = 0; } //一般都是在剧烈抖动踩触发的踩,但是会出现断开的现象,添加Z轴加速度下降及平缓来避免这种断开的现象 //special_detect_acc_down(); // if(acc[2] > 1.0f && special_acc_wait_time > 0) // { // acc_x_status = 1; // acc_y_status = 1; // acc_z_status = 1; // } if(special_acc_wait_time > 0) { special_acc_wait_time --; } if(acc_diff_wait_count > 0 ) { acc_diff_wait_count --; } if((last_acc_x_status == 1 && acc_x_status == 0) || (last_acc_y_status == 1 && acc_y_status == 0)) { *zupt = 0; } if((last_acc_x_status == 0 && acc_x_status == 1) || (last_acc_y_status == 0 && acc_y_status == 1)) { *zupt = 1; zupt_wait_cout = ACC_WINDOW_SIZE; } if((acc_x_status == 1 && acc_y_status == 1) ||((last_zupt == 1 && (acc_x_status == 1 || acc_y_status == 1)))) { *zupt = 1; zupt_wait_cout = ACC_WINDOW_SIZE; } if(zupt_wait_cout > 0) { zupt_wait_cout --; } last_acc_x_status = acc_x_status; last_acc_y_status = acc_y_status; last_zupt = *zupt; *x_zero = acc_x_status; *y_zero = acc_y_status; *z_zero = acc_z_status; }