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- #include "app_game.h"
- #include "usr_config.h"
- #include "bsp_time.h"
- #include "system.h"
- #include "hal_mt.h"
- #include "hal_battery.h"
- #include "app_charge.h"
- #include "hal_ble_client.h"
- #include "hal_ble_host.h"
- #include "nrf_delay.h"
- #include "app_flash.h"
- #include "ble_comm.h"
- #include "exception.h"
- #include "bll_imu.h"
- #include "hal_led.h"
- #include "pdrStatus.h"
- /********************** 函数声明区 *************************/
- //游戏模式
- static const bll_imu_one_way_param_t game_front_param={
- .acc_power_mode = FML_IMU_ACC_POWER_MODE_NORMAL, //前脚 - 加速度正常模式
- .gry_power_mode = FML_IMU_GRY_POWER_MODE_NORMAL, //前脚 - 陀螺仪正常模式
- .timestamp_resolution = FML_IMU_TIMESTAMP_25US, //前脚 - 时间戳25US精度
- .timestamp_switch = FML_IMU_TIMESTAMP_ON, //前脚 - 时间戳开启
- .acc_fs = FML_IMU_ACC_FS_16G, //前脚 - 加速度量程 - 16G
- .gry_fs = FML_IMU_GRY_FS_2000DPS, //前脚 - 陀螺仪量程 - 2000DPS
- .mag_fs = FML_IMU_MAG_FS_30GS, //前脚 - 地磁计量程 - 30GS
- .acc_odr = FML_IMU_ACC_ODR_416HZ, //前脚 - 加速度采样频率 - 104HZ
- .gry_odr = FML_IMU_GRY_ODR_416HZ, //前脚 - 陀螺仪采样频率 - 104HZ
- .mag_odr = FML_IMU_MAG_ODR_200HZ, //前脚 - 地磁计采样频率 - 200HZ
- .fifo_odr = FML_IMU_FIFO_ODR_416HZ,
- };
- static const bll_imu_one_way_param_t game_back_param={
- .acc_power_mode = FML_IMU_ACC_POWER_MODE_NORMAL, //后脚 - 加速度正常模式
- .gry_power_mode = FML_IMU_GRY_POWER_MODE_NORMAL, //后脚 - 陀螺仪正常模式
- .timestamp_resolution = FML_IMU_TIMESTAMP_25US, //后脚 - 时间戳25US精度
- .timestamp_switch = FML_IMU_TIMESTAMP_OFF, //后脚 - 时间戳关闭
- .acc_fs = FML_IMU_ACC_FS_16G, //后脚 - 加速度量程 - 16G
- .gry_fs = FML_IMU_GRY_FS_2000DPS, //后脚 - 陀螺仪量程 - 2000DPS
- .mag_fs = FML_IMU_MAG_FS_30GS, //后脚 - 地磁计量程 - 30GS
- .acc_odr = FML_IMU_ACC_ODR_OFF, //后脚 - 加速度采样频率 - 关闭
- .gry_odr = FML_IMU_GRY_ODR_OFF, //后脚 - 陀螺仪采样频率 - 关闭
- .mag_odr = FML_IMU_MAG_ODR_200HZ, //后脚 - 地磁计采样频率 - 200HZ
- .fifo_odr = FML_IMU_FIFO_ODR_OFF,
- };
- static const bll_imu_param_t game_bll_imu_param_t={
- .config_param[FML_IMU_DIR_FRONT] = &game_front_param,
- .config_param[FML_IMU_DIR_BACK] = &game_back_param,
- };
- typedef struct game_manager{
- uint8_t clientCnt; //右鞋游戏模式的标志位
- uint8_t right_discnt; //右鞋断开连接计数器
- uint8_t client_discnt; //主机连接断开计数器
- uint8_t Signal; //收到主机的游戏指令
- uint8_t HeartCnt; //游戏模式心跳维护,左鞋
- uint8_t GameMode; //是否在游戏
- }game_manager_t;
- static game_manager_t game_manager ={0};
- #define IMU_MAX_GROUP_NUM 10
- static int16_t acc_front[IMU_MAX_GROUP_NUM][3];
- static int16_t gry_front[IMU_MAX_GROUP_NUM][3];
- static int16_t mag6310_front[IMU_MAX_GROUP_NUM][3];
- static int16_t mag6310_back[3];
- static int32_t timestamp_front[IMU_MAX_GROUP_NUM];
- static uint8_t rssi;
- static uint8_t IMU_STATUS; //记录状态用来重新记录时间戳
- static uint32_t timestamp;
- static int32_t last_timestamp;
- static void app_game_Process(void);
- static void process_imu_data_front(int front_index)
- {
- if(IMU_STATUS != 1){
- IMU_STATUS = 1;
- last_timestamp = timestamp_front[0];
- timestamp = 0;
- }
-
- if(front_index >IMU_MAX_GROUP_NUM)return;
- for(int i = 0; i < front_index; i++)
- {
- int32_t dt = timestamp_front[i] - last_timestamp + 100;
-
- last_timestamp = timestamp_front[i];
-
- DEBUG_LOG("dt : %d\n", dt);
-
- if(dt == 0)
- {
- DEBUG_LOG("as dt == 0, return\n", dt);
-
- continue;
- }
-
- if(dt < 0)
- {
- dt = 2425;
- }
-
- timestamp += dt;
-
- DEBUG_LOG("timestamp : %ud\n", timestamp);
- DEBUG_LOG("timestamp_front[i] : %d\n", timestamp_front[i]);
-
- IMU_Process_motion_queue(mFlash.isHost, timestamp, acc_front[i],
- gry_front[i],mag6310_front[i], mag6310_back, rssi);
- }
- }
- void app_game_SetClientGameMode(void)
- {
- if(game_manager.clientCnt != 30) game_manager.clientCnt = 30;
- }
- uint8_t app_game_GetGameMode(void)
- {
- return game_manager.GameMode;
- }
- static void cb_BLE_Client_R_GAMEMODE(void* handle)
- {
- BLE_Client_Rx_t* target = handle;
- game_manager.Signal = target->pDat[0];
- if(game_manager.Signal){
- game_manager.HeartCnt =0;
-
- bll_imu_Resume_config_param(&game_bll_imu_param_t);
- //是否上传原始数据
- if(1 == game_manager.Signal)IMU_Dtalige_Rowdata_OFF();
- else if(2 == game_manager.Signal)IMU_Dtalige_Rowdata_ON();
- Process_SetHoldOn(app_game_Process,1);
- }else{
- Process_SetHoldOn(app_game_Process,0);
- bll_imu_Resume_unregister_config_param(&game_bll_imu_param_t);
- }
-
- BLE_Host_Tx_Send(0,BLE_GAMEMODE,&game_manager.Signal,1);
- DEBUG_LOG(">>>>>>>>>>cb_BLE_Client_R_GAMEMODE:%d\r\n",game_manager.Signal);
- }
- //通知右鞋进入或者退出游戏模式
- static void app_game_notify_host(uint8_t mode){
- uint8_t clientMode = mode;
- BLE_Host_Tx_Send(0,BLE_GAMEMODE,&clientMode,1);
- }
- //测试使用,游戏模式下 1S亮绿灯20ms.
- static void app_game_led(uint8_t gamemode){
- static uint8_t led_state =0;
- static uint32_t tim =0;
- if(gamemode){
- if(TIME_GetTicks() -tim >= 1000){tim = TIME_GetTicks();
- if(led_state){led_state =0;
- LED_Start(LED_RUN,COLOR_GREEN);
- }
- else {led_state =1;
- LED_Start(LED_RUN,COLOR_BLACK);
- }
- }
- }else{
- LED_Stop(LED_RUN);
- led_state =0;
- }
- }
- //IMU数据回调
- static void gamemode_data_notify_cb(uint32_t dir_bit)
- {
- int16_t group_num = 0;
- bll_imu_data_t data={0};
-
- if(0 == app_game_GetGameMode())return;
-
- if((dir_bit >> BLL_IMU_DIR_FRONT) & 0x01){
- rssi = 0-host_get_rssi();
- group_num = bll_imu_get_data_num(BLL_IMU_DIR_FRONT);
- if(group_num >IMU_MAX_GROUP_NUM)return;
- for(int i=0;i<group_num;i++){
- bll_imu_get_data(BLL_IMU_DIR_FRONT, i, &data);
- gry_front[i][0] = data.gry[0];gry_front[i][1] = data.gry[1];gry_front[i][2] = data.gry[2];
- acc_front[i][0] = data.acc[0];acc_front[i][1] = data.acc[1];acc_front[i][2] = data.acc[2];
- mag6310_front[i][0] = data.mag[0];mag6310_front[i][1] = data.mag[1];mag6310_front[i][2] = data.mag[2];
- timestamp_front[i] = data.fifo_timestamp;
- }
-
- if(bll_imu_get_data_num(BLL_IMU_DIR_BACK) >= 1){
- bll_imu_get_data(BLL_IMU_DIR_BACK, 0, &data);
- mag6310_back[0] = data.mag[0];mag6310_back[1] = data.mag[1];mag6310_back[2] = data.mag[2];
- }
-
- if(mFlash.isHost){
- process_imu_data_front(group_num);
- }else if(Slave_Get7_5ms_interval()){
- process_imu_data_front(group_num);
- }
- app_game_led(1);
- }
-
- }
- static void app_game_Process(void)
- {
- static uint8_t configcnt = 0;
- static uint8_t state = 0;
- uint8_t front_CS =0,back_CS =0;
- if(game_manager.clientCnt>0) game_manager.clientCnt--;
- switch(state){
- case 0:{
- if(game_manager.Signal){
- front_CS = bll_imu_query_config_param_is_ready(BLL_IMU_DIR_FRONT,&game_bll_imu_param_t);
- back_CS = bll_imu_query_config_param_is_ready(BLL_IMU_DIR_BACK,&game_bll_imu_param_t);
- DEBUG_LOG("front_CS:%d back_CS:%d\r\n",front_CS,back_CS);
- if(BLL_IMU_CONFIG_FINISH == front_CS && BLL_IMU_CONFIG_FINISH == back_CS){
- state =1;
- game_manager.GameMode =1;
- }
- else if(BLL_IMU_CONFIG_DOING != front_CS || BLL_IMU_CONFIG_DOING != back_CS){
- bll_imu_Resume_config_param(&game_bll_imu_param_t);
- if(++configcnt >= 200){configcnt =0;
- game_manager.Signal =0;
- bll_imu_Resume_unregister_config_param(&game_bll_imu_param_t);
- Except_TxError(EXCEPT_GAME,"shoes into game mode fail");
- Process_SetHoldOn(app_game_Process,0);
- }
- }
- if(0 != game_manager.HeartCnt)game_manager.HeartCnt =0;
- }
- if(game_manager.clientCnt >0 && mFlash.isHost) app_game_notify_host(0);
- break;
- }
- case 1:{
- if(mFlash.isHost){//管理右鞋状态
- if(host_isconnect()){
- if(0 == game_manager.clientCnt){
- app_game_notify_host(1);
- if(++configcnt >= 100){configcnt =0;
- DEBUG_LOG("ERR_NUM_GAME app_game_Process\r\n");
- Except_TxError(EXCEPT_GAME,"no get right shoes data");
- }
- }
- else if(configcnt>0) configcnt = 0;
- if(0 != game_manager.right_discnt)game_manager.right_discnt =0;
- }
- else game_manager.right_discnt++;
- }
-
- if(0 == slave_isconnect())game_manager.client_discnt++;
- else if(0 != game_manager.client_discnt)game_manager.client_discnt =0;
-
- if(0 == game_manager.Signal || //收到退出游戏的指令
- game_manager.client_discnt > 50 || //与主机断开5秒后,退出游戏模式
- game_manager.right_discnt > 100 //与右鞋断开10秒后,退出游戏模式
- ){
- if(game_manager.client_discnt > 50)Except_TxError(EXCEPT_GAME,"In game mode,client disconnted long time");
- if(game_manager.right_discnt > 100)Except_TxError(EXCEPT_GAME,"In game mode,right shoes disconnted long time");
-
- configcnt =0;
- state =0;
- game_manager.Signal = 0;
- game_manager.client_discnt =0;
- game_manager.right_discnt =0;
- game_manager.GameMode =0;
- bll_imu_Resume_unregister_config_param(&game_bll_imu_param_t);
- if(mFlash.isHost)app_game_notify_host(0);
- IMU_STATUS = 0;
- set_pdr_status();
- app_game_led(0);
- Process_SetHoldOn(app_game_Process,0);
- }
- break;
- }
- default: state =0;game_manager.Signal = 0;game_manager.client_discnt =0;Process_SetHoldOn(app_game_Process,0);break;
- }
- }
- static void app_AutoOutgame_Process(void){
-
- if(mFlash.isHost && app_game_GetGameMode()){
- DEBUG_LOG("game_manager.GameModeHeartCnt:%d\r\n",game_manager.HeartCnt);
- if(game_manager.HeartCnt++ >= 5){
- game_manager.Signal = 0;
- bll_imu_Resume_unregister_config_param(&game_bll_imu_param_t);
- BLE_Host_Tx_Send(0,BLE_GAMEMODE,&game_manager.Signal,1);
- }
- }
- }
- void app_game_Init(void)
- {
- Process_Start(100,"app_game",app_game_Process);
- BLE_Client_Rx_Regist(BLE_GAMEMODE,cb_BLE_Client_R_GAMEMODE);
- Process_Start(60000,"AutoOutgame",app_AutoOutgame_Process);
- bll_imu_register_data_notify_callback(BLL_IMU_DATA_NOTIFY_CB_PRIORITY_1, gamemode_data_notify_cb);
- }
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