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@@ -22,62 +22,160 @@ void RunGame::Process(int time_stamp, int* right_pos, int* right_att, int* right
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int jump, int down, int rssi)
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{
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-
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- //判断命令触发
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- int left_cmd = -1;
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-
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- if (left_roll_vec.size() == 0)
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+ if (rssi_delay.size() == 0)
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{
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- left_roll_vec.push_back(left_att[2]);
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+ rssi_delay.push_back(rssi);
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}
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else
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{
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- if (left_roll_vec.back() < left_att[2])
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+ if (rssi <= rssi_delay.back())
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{
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- left_roll_vec.push_back(left_att[2]);
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-
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- if (left_roll_vec.back() > left_roll_vec.front() + 3000)
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- {
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-
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- left_cmd = MOTION_LEFT;
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- std::cout << "left side" << endl;
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- right_roll_vec.clear();
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- left_roll_vec.clear();
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- }
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+ rssi_delay.push_back(rssi);
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}
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else
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{
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- left_roll_vec.clear();
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+ rssi_delay.clear();
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}
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-
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+
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+ rssi_delay.push_back(rssi);
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}
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- int right_cmd = -1;
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+ if (rssi < 25 && rssi_delay.front() > 32)
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+ {
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+ std::cout << "if (rssi < 21 && rssi_delay.front() > 30)" << std::endl;
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+ left_zupt = 1;
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+ right_zupt = 1;
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+ }
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+
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+
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+
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+ //存放一步的空中数据到shoes_data_vector 队列中, 头必须是触地时刻信息
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+ setData(right_shoes_data_vector, time_stamp, right_pos[0] * 0.001f, right_pos[1] * 0.001f, right_pos[2] * 0.001f,
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+ right_att[0] * 0.0001f, right_att[1] * 0.0001f, right_att[2] * 0.0001f, right_zupt, rssi);
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- if (right_roll_vec.size() == 0 )
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+ setData(left_shoes_data_vector, time_stamp, left_pos[0] * 0.001f, left_pos[1] * 0.001f, left_pos[2] * 0.001f,
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+ left_att[0] * 0.0001f, left_att[1] * 0.0001f, left_att[2] * 0.0001f, left_zupt, rssi);
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+
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+ //计算全局位置,选择当前的旋转量为这一步即将离地时候的方向,额外的旋转量为10度
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+ //hoes_data_vector存的是鞋子上传的数据,它的方向是鞋子烧录时候的方向,并不是玩游戏时候的方向,需要旋转至玩游戏的方向
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+ //step_data_vector 的位置已经选择到游戏的方向了,位置是相对位移,即相对于left_step_data_vector[0]的位置偏移
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+ calGlobalPos(right_shoes_data_vector, right_step_data_vector, right_global_pos, right_shoes_data_vector[0].heading, 10.0f / 180 * PI, RIGHT_FOOT);
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+ calGlobalPos(left_shoes_data_vector, left_step_data_vector, left_global_pos, left_shoes_data_vector[0].heading, -10.0f / 180 * PI, LEFT_FOOT);
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+
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+ //这里为了脚本容易观测,设置全局位置为0
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+ if (left_step_data_vector.front().zupt == 0)
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{
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- right_roll_vec.push_back(right_att[2]);
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+ memset(left_global_pos, 0, 3 * sizeof(float));
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}
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- else
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+
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+ if (right_step_data_vector.front().zupt == 0)
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+ {
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+ memset(right_global_pos, 0, 3 * sizeof(float));
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+ }
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+
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+ if (left_step_data_vector.size() > 100)
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+ {
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+ left_step_data_vector.pop_front();
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+ }
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+
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+ if (right_step_data_vector.size() > 100)
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+ {
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+ right_step_data_vector.pop_front();
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+ }
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+
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+
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+ //判断命令触发
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+ int left_cmd = -1;
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+ if (left_step_data_vector.size() > 1 && left_step_data_vector.front().zupt == 1)
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{
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- if (right_roll_vec.back() < right_att[2])
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+ //跑酷游戏只要有空中的数据(不想其他游戏一样需要落地时候判断就好),就需要进行游戏
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+ if (left_step_data_vector.back().zupt || left_step_data_vector.back().pitch < 0.3f)
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{
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- right_roll_vec.push_back(right_att[2]);
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+ //垫脚跑不触发命令。如果硬要垫脚跑,那么就等到他触地的时候再判断了
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- if (right_roll_vec.back() > right_roll_vec.front() + 3000)
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+ float max_val = left_step_data_vector.front().pos_x;
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+
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+ for (int i = 0; i < left_step_data_vector.size(); i++)
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{
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- right_cmd = MOTION_RIGHT;
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+ if (left_step_data_vector[i].pos_x > max_val)
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+ {
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+ max_val = left_step_data_vector[i].pos_x;
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+ }
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+ }
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- std::cout << "right side" << endl;
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- left_roll_vec.clear();
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- right_roll_vec.clear();
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+ int roll_valid = 0;
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+ float front_roll = left_step_data_vector.front().roll;
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+ for (int i = 1; i < left_step_data_vector.size(); i++)
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+ {
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+ if (left_step_data_vector[i].roll > left_step_data_vector[i - 1].roll - 0.000001f)
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+ {
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+ if (left_step_data_vector[i].roll - front_roll > 0.3f)
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+ {
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+ roll_valid = 1;
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+ }
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+ continue;
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+ }
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+ front_roll = left_step_data_vector[i].roll;
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+ }
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+
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+
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+ //有效距离为0.23m
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+ if (max_val - left_step_data_vector.back().pos_x > 0.23f && roll_valid)
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+ {
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+ if (!(rssi_delay.size() > 0 && rssi < 25 && rssi_delay.front() > 32))
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+ {
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+ left_cmd = MOTION_LEFT;
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+ std::cout << "motion: left_side, " << left_step_data_vector.back().pitch << std::endl;
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+ }
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+
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+ left_step_data_vector.pop_front();
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}
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}
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- else
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+ }
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+
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+ int right_cmd = -1;
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+ if (right_step_data_vector.size() > 1 && right_step_data_vector.front().zupt == 1)
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+ {
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+
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+ if (right_step_data_vector.back().zupt || right_step_data_vector.back().pitch < 0.3f)
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{
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- right_roll_vec.clear();
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- }
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+ float min_val = right_step_data_vector.front().pos_x;
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+
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+ for (int i = 0; i < right_step_data_vector.size(); i++)
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+ {
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+ if (right_step_data_vector[i].pos_x < min_val)
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+ {
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+ min_val = right_step_data_vector[i].pos_x;
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+ }
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+ }
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+
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+ int roll_valid = 0;
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+ float front_roll = right_step_data_vector.front().roll;
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+ for (int i = 1; i < right_step_data_vector.size(); i++)
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+ {
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+ if (right_step_data_vector[i].roll > right_step_data_vector[i - 1].roll - 0.000001f)
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+ {
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+ if (right_step_data_vector[i].roll - front_roll > 0.3f)
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+ {
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+ roll_valid = 1;
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+ }
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+ continue;
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+ }
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+ front_roll = right_step_data_vector[i].roll;
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+ }
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+
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+ if (right_step_data_vector.back().pos_x - min_val > 0.23f && roll_valid)
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+ {
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+ if (!(rssi_delay.size() > 0 && rssi < 25 && rssi_delay.front() > 32))
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+ {
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+ right_cmd = MOTION_RIGHT;
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+
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+ std::cout << "motion: right_side, " << left_step_data_vector.back().pitch << std::endl;
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+ }
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+ right_step_data_vector.pop_front();
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+ }
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+ }
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}
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@@ -90,6 +188,10 @@ void RunGame::Process(int time_stamp, int* right_pos, int* right_att, int* right
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result[3] = getResultDown(down);
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+ //result[2] = left_zupt;
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+
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+ //result[3] = right_zupt;
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+
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left_acc_deque.push_back(left_acc[2]);
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right_acc_deque.push_back(right_acc[2]);
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