#include "testGame.h" testGame::testGame() { for (int i = 0; i < 4; i++) { result[i] = 0; } } void testGame::Process(int* right_pos, int* right_att, int* right_acc, int right_zupt, int right_press, int* left_pos, int* left_att, int* left_acc, int left_zupt, int left_press, int jump, int down, int rssi) { } void testGame::getResult(int* matrix) { memcpy(matrix, result, 4 * sizeof(int)); }