#pragma once #ifndef __test_game_h__ #define __test_game_h__ #include class testGame { public: testGame(); //void Process(int* right_pos, int* right_att, int right_zupt, int* left_pos, int* left_att, int left_zupt, int jump, int down, int rssi); void Process(int* right_pos, int* right_att, int* right_acc, int right_zupt, int right_press, int* left_pos, int* left_att, int* left_acc, int left_zupt, int left_press, int jump, int down, int rssi); void getResult(int* matrix); private: int result[4]; }; #endif