#pragma once #ifndef __dance_game_h__ #define __dance_game_h__ #include "DanceFoot.h" class DanceGame { public : DanceGame(); //void Process(int* right_pos, int* right_att, int right_zupt, int* left_pos, int* left_att, int left_zupt, int jump, int down, int rssi); void Process(int* right_pos, int* right_att, int* right_acc, int right_zupt, int right_press, int* left_pos, int* left_att, int* left_acc, int left_zupt, int left_press, int jump, int down, int rssi); void getResult(int *matrix); float getGamePos(int left_or_right, int index); int isBalance(float acc_buff[3][15]); private: DanceFoot leftFoot; DanceFoot rightFoot; int result[4]; int left_result; int right_result; float left_acc_buff[3][15]; float right_acc_buff[3][15]; }; #endif