#include "PublicSDKMotion.h" struct sport_data_struct { float pos_x; float pos_y; float pos_z; float acc_x; float acc_y; float acc_z; int front_press; int back_press; int jump; int zupt; float max_z; float min_z; float max_pos_z; int not_on_floor; int time_stamp; }; struct single_jump_data_struct { int jump_tag; int jump_high; int jump_length; int start_time_stamp; }; struct dual_jump_data_struct { int live_time; single_jump_data_struct left_jump_data; single_jump_data_struct right_jump_data; }; struct double_press_struct { int front_press; int back_press; int up_flag; int get_flag; }; struct jump_data_struct { float max_pos_z; float max_pos_xy; }; struct long_jump_data_struct { int step_length; int start_time; int end_time; }; class SportFunction : public PublicSDKMotion { public: SportFunction(); void setData(deque& shoes_data_vector, float pos_x, float pos_y, float pos_z, float acc_x, float acc_y, float acc_z, int front_press, int back_press, int jump, int zupt, int times_stamp); void checkShoesData(deque& shoes_data_vector); int checkRopeSkip(deque& left_shoes_data_vector, deque& right_shoes_data_vector); void getJumpHighLength(dual_jump_data_struct& dual_jump_data, deque& shoes_data_vector, int left_or_right); void processJumpHighLength(dual_jump_data_struct& dual_jump_data, int rssi); void processStepData(deque& shoes_data_vector, int left_or_right); float getJumpLength(deque& shoes_data_vector); virtual void Process(int time_stamp, int* right_pos, int* right_att, int* right_acc, int right_zupt, int right_front_press, int right_back_press, int* left_pos, int* left_att, int* left_acc, int left_zupt, int left_front_press, int left_back_press, int jump, int down, int rssi); private: deque left_shoes_data_vector; deque right_shoes_data_vector; dual_jump_data_struct dual_jump_data; single_jump_data_struct left_jump_data; single_jump_data_struct right_jump_data; int left_step; int right_step; int left_step_length; int right_step_length; int step_length; int jump_count; int last_jump_count; int jump_high; int jump_length; };