123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475 |
- #include "PublicSDKMotion.h"
- class RunGame : public PublicSDKMotion {
- public:
- RunGame();
- void setData(deque<shoes_data_cell>& shoes_data_vector, int time_stamp, float pos_x, float pos_y, float pos_z, float heading, float pitch, float roll, int zupt, int rssi);
- void setStepHeading(float& cur_heading, float heading);
- void calGlobalPos(deque<shoes_data_cell>& shoes_data_vector, deque<shoes_data_cell>& step_data_vector,
- float* global_pos, int LEFT_OR_RIGHT);
- virtual void Process(int time_stamp, int* right_pos, int* right_att, int* right_acc, int right_zupt, int right_front_press, int right_back_press,
- int* left_pos, int* left_att, int* left_acc, int left_zupt, int left_front_press, int left_back_press,
- int jump, int down, int rssi);
- int rssiFeature(deque<shoes_data_cell>& shoes_data_vector);
- int getResultJump(int jump);
- int getResultDown(int down);
- virtual void getResult(int* dec);
- virtual float getGamePos(int left_or_right, int index);
- void setPolarAccUnzupt(int* max_acc, int* min_acc, int* acc, int zupt);
- bool unzuptValid(int* max_acc, int* min_acc);
- private:
- deque<shoes_data_cell> left_shoes_data_vector;
- deque<shoes_data_cell> right_shoes_data_vector;
- float left_step_heading;
- float right_step_heading;
- float left_global_pos[3];
- float right_global_pos[3];
- deque<shoes_data_cell> left_step_data_vector;
- deque<shoes_data_cell> right_step_data_vector;
- float left_step_pos[3];
- float right_step_pos[3];
- int jump_count;
- int down_count;
- int last_down;
- int last_jump;
- int down_wait_after_jump;
- int result[4];
- float left_heading;
- float right_heading;
- int left_zupt_count;
- int right_zupt_count;
- int last_left_zupt;
- int last_right_zupt;
- int max_acc_unzupt_left[3];
- int min_acc_unzupt_left[3];
- int max_acc_unzupt_right[3];
- int min_acc_unzupt_right[3];
- };
|