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- #include "PublicSDKMotion.h"
- #define PRESS_WINDOW_SIZE 10
- struct vel_struct {
- int time_stamp;
- float vel;
- };
- class StepVel : public PublicSDKMotion
- {
- public:
- StepVel();
- void setData(deque<shoes_data_cell>& shoes_data_vector, int time_stamp, float pos_x, float pos_y, float pos_z, float heading, float pitch, float roll, int zupt, int rssi);
- void calGlobalPos(deque<shoes_data_cell>& shoes_data_vector, deque<shoes_data_cell>& step_data_vector,
- float* global_pos, int LEFT_OR_RIGHT);
- virtual void Process(int time_stamp, int* right_pos, int* right_att, int* right_acc, int right_zupt, int right_front_press, int right_back_press,
- int* left_pos, int* left_att, int* left_acc, int left_zupt, int left_front_press, int left_back_press,
- int jump, int down, int rssi);
- int getStepVel();
- void check_vel_vector(int time_stamp, deque<vel_struct>& vel_vector);
- float cal_mean_vel(int end_time, int start_time, float max_val);
- float get_vel_mean(int time_stamp, deque<vel_struct>& vel_vector, deque<shoes_data_cell>& step_data_vector);
- private:
- deque<shoes_data_cell> left_shoes_data_vector;
- deque<shoes_data_cell> right_shoes_data_vector;
- deque<shoes_data_cell> left_step_data_vector;
- deque<shoes_data_cell> right_step_data_vector;
- deque<vel_struct> left_vel_vector;
- deque<vel_struct> right_vel_vector;
- float right_global_pos[3];
- float left_global_pos[3];
- int left_jump_cancel_update_vel;
- int right_jump_cancel_update_vel;
- float step_vel;
- int both_zupt_count = 0;
- };
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