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- class Interaction {
- public:
- Interaction();
- void Process(int time_stamp, int* right_pos, int* right_att, int* right_acc, int right_zupt, int right_front_press, int right_back_press,
- int* left_pos, int* left_att, int* left_acc, int left_zupt, int left_front_press, int left_back_press,
- int jump, int down, int rssi);
-
- int foot_on_floor(int _time, int& triggerring_time, int zupt, int& last_zupt, int rssi, float pitch, int left_or_right);
- int enter_key_listen(float* acc, float* acc_x_buff, int& station_count, float* pitch_buff, float pitch, int& angle_has_reset);
- int get_interative_cmd();
- void setPolarAccUnzupt(int* max_acc, int* min_acc, int* acc, int zupt);
- bool unzuptValid(int* max_acc, int* min_acc);
- private :
- int left_Triggering_time ;
- int right_Triggering_time ;
- int last_left_zupt;
- int last_right_zupt;
- float left_acc_x_buff[10];
- float right_acc_x_buff[10];
- float left_pitch_buff[10];
- float right_pitch_buff[10];
- int left_station_count ;
- int right_station_count ;
- int left_angle_has_reset ;
- int right_angle_has_reset ;
- int max_acc_unzupt_left[3];
- int min_acc_unzupt_left[3];
- int max_acc_unzupt_right[3];
- int min_acc_unzupt_right[3];
- int cmd;
- };
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