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- #include "PublicSDKMotion.h"
- class RunGame : public PublicSDKMotion {
- public:
- RunGame();
- void setStepHeading(float& cur_heading, float heading);
- virtual void Process(int time_stamp, int* right_pos, int* right_att, int* right_acc, int right_zupt, int right_front_press, int right_back_press,
- int* left_pos, int* left_att, int* left_acc, int left_zupt, int left_front_press, int left_back_press,
- int jump, int down, int rssi);
- int rssiFeature(deque<shoes_data_cell>& shoes_data_vector);
- int getResultJump(int jump);
- int getResultDown(int down);
- private:
- deque<shoes_data_cell> left_shoes_data_vector;
- deque<shoes_data_cell> right_shoes_data_vector;
- float left_step_heading;
- float right_step_heading;
- deque<shoes_data_cell> left_step_data_vector;
- deque<shoes_data_cell> right_step_data_vector;
- float left_step_pos[3];
- float right_step_pos[3];
- int jump_count;
- int down_count;
- int last_down;
- int last_canva_down;
- int last_jump;
- int down_wait_after_jump;
- float left_heading;
- float right_heading;
- int left_zupt_count;
- int right_zupt_count;
- int last_left_zupt;
- int last_right_zupt;
- //仿造踢馆大师,特殊处理蹲看看效果
- deque<int> left_acc_deque;
- deque<int> right_acc_deque;
- int wait_down = 0;
- };
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