#include "RunGame.h" #include "pub.h" void RunGame::Process(int* right_pos, int* right_att, int right_zupt, int* left_pos, int* left_att, int left_zupt, int jump, int down, int girl_shoes) { /* 跑酷游戏处理接口, 暂时在同一个函数里分开处理左右脚的数据,往后再优化 */ if (left_zupt) { memcpy(left_last_pos, left_pos, 3 * sizeof(int)); } if (right_zupt) { memcpy(right_last_pos, right_pos, 3 * sizeof(int)); } int left_pos_tmp[3]; int right_pos_tmp[3]; for (int i = 0; i < 3; i++) { left_pos_tmp[i] = left_pos[i] - left_last_pos[i]; right_pos_tmp[i] = right_pos[i] - right_last_pos[i]; } /* if (left_zupt == 0) { std::cout << "rungame leftpos: " << left_pos_tmp[0] << " " << left_pos_tmp[1] << " " << left_pos_tmp[2] << std::endl; } if (right_zupt == 0) { std::cout << "rungame rightpos: " << right_pos_tmp[0] << " " << right_pos_tmp[1] << " " << right_pos_tmp[2] << std::endl; } */ setResultConLeft(left_zupt); result[0] = getResultLeft(left_pos_tmp, girl_shoes); setResultConRight(right_zupt); result[1] = getResultRight(right_pos_tmp, girl_shoes); result[2] = getResultJump(jump); result[3] = getResultDown(down); } void RunGame::getResult(int* dec) { memcpy(dec, result, 4 * sizeof(int)); } void RunGame::setResultConLeft(int zupt) { if (zupt == 1) { left_has_result = 1; left_pos_offset_min = 0; } } void RunGame::setResultConRight(int zupt) { if (zupt == 1) { right_has_result = 1; right_pos_offset_min = 0; } } int RunGame::getResultLeft(int *pos, int girl_shoes) { int isLeft = -1; int distance_threshold = 20; if (girl_shoes) distance_threshold = 12; if (pos[0] > left_pos_offset_min) { left_pos_offset_min = pos[0]; } if (left_has_result == 1 && pos[0] - left_pos_offset_min < -distance_threshold) { printf("this motion is Left\n"); isLeft = MOTION_LEFT; left_has_result = 0; } return isLeft; } int RunGame::getResultRight(int *pos, int girl_shoes) { int isRight = -1; int distance_threshold = 20; if (girl_shoes) distance_threshold = 12; if (pos[0] < right_pos_offset_min) { right_pos_offset_min = pos[0]; } if (right_has_result == 1 && pos[0] - right_pos_offset_min > distance_threshold) { printf("this motion is Right\n"); isRight = MOTION_RIGHT; right_has_result = 0; } return isRight; } int RunGame::getResultLeftRight(int* pos, int devNum) { if (devNum == LEFT_FOOT && pos[1] < 0) { return MOTION_LEFT; } if (devNum == RIGHT_FOOT && pos[1] > 0) { return MOTION_RIGHT; } return -1; } int RunGame::getResultJump(int jump) { int isJump = -1; if (last_jump == 0 && jump == 1) { printf("this motion is Jump\n"); isJump = MOTION_JUMP; } last_jump = jump; return isJump; } int RunGame::getResultDown(int down) { int isDown = -1; if (last_down == 0 && down == 1) { printf("this motion is Down\n"); isDown = MOTION_DOWN; } last_down = down; return isDown; } RunGame::RunGame() { last_down = 0; last_jump = 0; left_has_result = 0; right_has_result = 0; left_zupt = 0; right_zupt = 0; left_pos_offset_min = 0; right_pos_offset_min = 0; memset(result, 0, 4 * sizeof(int)); memset(left_last_pos, 0, 3 * sizeof(int)); memset(right_last_pos, 0, 3 * sizeof(int)); }