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- // hero状态
- export enum GameEvent {
- HeroDie = "HeroDie",
- MonsterDie = "MonsterDie",
- HeroHpChange = "HeroHpChange",
-
- HeroRageChange = "HeroRageChange",
- UpdateBestKill= "UpdateBestKill",
- DebugSDKInput = "DebugSDKInput",
- CamShake = "CamShake",
- HeroSuperSkill = "HeroSuperSkill",
- EndlessGameNewRound = "EndlessGameNewRound",
- /** */
- GuideStepWolfStop = "GuideStepWolfStop",
- GuideStepEnd = "GuideStepEnd",
- GuideIptSwitch = "GuideIptSwitch",
- GuidIptPermit = "GuidIptPermit",
- SDK_UI_IPT = "SDK_UI_IPT",
- SDK_SHAKE = "SDK_SHAKE",
- HERO_HURT = 'HERO_HURT',
- SCRENN_COLOR = "SCRENN_COLOR",
-
- SDK_QUIT = "SDK_QUIT",
-
- update_endless_wolf_count = "update_endless_wolf_count",
- sdkActionTip = "sdkActionTip",
- GuideState = "GuideState",
- }
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