GameEvent.ts 836 B

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  1. // hero状态
  2. export enum GameEvent {
  3. HeroDie = "HeroDie",
  4. MonsterDie = "MonsterDie",
  5. HeroHpChange = "HeroHpChange",
  6. HeroRageChange = "HeroRageChange",
  7. UpdateBestKill= "UpdateBestKill",
  8. DebugSDKInput = "DebugSDKInput",
  9. CamShake = "CamShake",
  10. HeroSuperSkill = "HeroSuperSkill",
  11. EndlessGameNewRound = "EndlessGameNewRound",
  12. /** */
  13. GuideStepWolfStop = "GuideStepWolfStop",
  14. GuideStepEnd = "GuideStepEnd",
  15. GuideIptSwitch = "GuideIptSwitch",
  16. GuidIptPermit = "GuidIptPermit",
  17. SDK_UI_IPT = "SDK_UI_IPT",
  18. SDK_SHAKE = "SDK_SHAKE",
  19. HERO_HURT = 'HERO_HURT',
  20. SCRENN_COLOR = "SCRENN_COLOR",
  21. SDK_QUIT = "SDK_QUIT",
  22. update_endless_wolf_count = "update_endless_wolf_count",
  23. sdkActionTip = "sdkActionTip",
  24. GuideState = "GuideState",
  25. }