PropEventName.ts 608 B

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  1. /**
  2. * 道具事件
  3. */
  4. export default class PropEventName {
  5. /**创建道具 */
  6. public readonly Prop_CreateProp: string = "Prop_CreateProp";
  7. /**删除道具 */
  8. public readonly Prop_RemoveProp: string = "Prop_RemoveProp";
  9. /**删除实体单元道具 */
  10. public readonly Prop_RemoveUnitProp: string = "Prop_RemoveUnitProp";
  11. /**获得道具 */
  12. public readonly Prop_GetProp: string = "Prop_GetProp";
  13. /**采集道具 */
  14. public readonly Prop_CollectProp: string = "Prop_CollectProp";
  15. /**穿戴道具 */
  16. public readonly Prop_WearProp: string = "Prop_WearProp";
  17. }